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LegOmniverse

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Everything posted by LegOmniverse

  1. Didn't know that ragdoll stuff like that was an issue I changed her 4th back to what it originally was, and since I didn't want her having to AOE stuns I removed it from her second I also changed the damage on her 4th to deal true damage instead of Impact and reduced the overall damage it deals to compensate for the fact it now ignores defenses
  2. I went through and reworked most of her kit to some of the feedback you provided Her 2nd now longer builds velocity as you run and acts as both a boost to allies and a stun or disarm to enemies I gave her 3rd a minor rework, keeping the ability to trap projectiles and bullets in orbit, but making that secondary to her turning them back around at attackers And I completely reworked her 4th, now making it so instead of pinning enemies to the ground, she'll instead suspend them in air where she can then fling them around as if she was altering gravity I also adjusted her Passive so it's activated when pressing the sprint key/button while aim gliding, instead of just activating automatically when aimgliding Hopefully it all looks better now and less like Mag
  3. Varytita; Graviton Scourge Varytita was designed and created to aid the Orokin workers out in the vacuum of space by pulling objects towards her from welding and building materials to Life Support Modules with the use of a powerful gravity manipulating device that appears as a large gauntlet worn on her left hand, but after the Orokin empire fell to ruin, she was left on her own to continue the work of the lower class that have since disappeared. Through the years she continued building ships and stations that would fall to ruin as she left them to begin building the next, eventually running out of strength where she then drifted off into the empty void of space, forgotten for centuries before she was found by the Corpus who took her apart to study her technology. Varytita is designed to be a Heavy Hitting Ability user that can pickup and throw enemies at each other for increased damage, or crush everything around her with her forth ability. Her main blueprint can be purchased from the market, while the blueprints for her components can be find by completing missions in a new tile-set; Corpus Solar Facility, a set of corpus outposts that orbit close to the sun __________ Health: 300 (600 at Rank 30) Shield: 150 (300 at Rank 30) Armor: 150 Energy: 100 (150 at Rank 30) Sprint Speed: 0.8 Passive: While Aim-Gliding, press Sprint to change Varytita's gravity and cause her to fall where she is aiming at an accelerated rate 1 - Force Grip Reach out and pull an enemy to you with Varytita's gravity gauntlet, disarming them and holding them in her grasp Casting the ability again will launch them at a high speed towards where ever you're facing, damaging them and enemies when ever they collide with them or when they collide with terrain The held enemy will intercept attacks from other enemies Varytita switches to her secondary while holding an enemy, and drops the held enemy upon switching to her primary Holding down the casting key instead switches Varytita's focus, instead causing her to pull away the weapons of enemies in front of her and disarm them Cost: 15 Energy +4 P/Second Range: 5 M / 6 M / 7 M / 8 M Launch Speed: 60 M P/S Strength: 120 / 240 / 360 / 480 Impact +20% / 30% / 40% / 50% Target Armor Drain - Reduced by Ability Duration Range & Launch Speed - Increased by Ability Range Strength - Increased by Ability Strength 2 - G-Force Alter Gravity around yourself and your allies, boosting their Velocity and Maneuverability You and Allies that are in range gain increases Sprint Speed, Parkour Velocity, Melee Speed, Jump Hight and Aim Glide Duration, and have your Fall Speed reduced Drain: 50 Energy Duration: 10 / 15 / 20 / 25 Second Range: 5 M / 8 M / 11 M / 15 M Strength Movement Speed - 10% / 12% / 16% / 20% Parkour Velocity: 20% / 30% / 50% / 70% Attack Speed: 30% / 50% / 70% / 100% Jump Height: 25% / 50% / 75% / 100% Aim Glide Duration: 15% / 30% / 45% / 60% Fall Speed: -10% / -20% / -35% / -55% Duration - Increased by Ability Duration Range - Increased by Ability Range Movement Speed, Attack Speed, Jump Height and Aim Glide - Increased by Ability Strength 3 - Gravity Well Alter gravity around Varytita and cause bullets and projectiles to arch around her and fire back at her aggressor with greater velocity Holding down the casting key will instead trap projectiles and bullets in orbit and increases their velocity; releasing will launch them in all directions towards enemies Drain - 50 +10 P/Second Duration: 10 / 20 / 20 / 30 Seconds Range Orbit Radius: 5 M Bullet & Projectile Lock-on Radius: 14 M Strength Projectile & Bullet Damage Increase - 1.5x / 2.0x / 2.5x / 3.0x Charged Projectile & Bullet Damage Increase: +0.25x / +0.5x / +0.75x / +1.0x P/Second Range - Increased by Ability Range Strength - Increased by Ability Strength 4 - Graviton Amplify Gravity around you to pin enemies to the ground under their own weight and the weight of their Armor Drain: 100 Energy Range: 7 M / 9 M / 11 M / 13 M Duration: 4 / 6 / 10 / 15 Seconds +1 / 1 / 2 / 2 P/100 Armor Strength: 300 / 500 / 700 / 900 True +25% / 45% / 65% / 85% Target Armor Range - Increased by Ability Range Stun Duration - Increased by Ability Duration Strength - Increased by Ability Strength __________ Augments Gravity Shift (Passive) Switch Varytita's gravity to allow her to walk on ceilings or walls, depending on what she was aiming at, with altered Mobility Drain: 6 / 7 / 8 / 9 Speed Alteration: -30% / -20% / -0% / +30% Gravity Pulse (Force Grip) Send out a burst of gravity that knocks enemies aside and suspends them in air Drain - 6 / 7 / 8 / 9 Ability Drain - 20 / 15 / 10 / 5 Energy Range - 6 M / 8 M / 10 M / 12 M Duration - 2 / 2 / 4 / 4 Seconds Strength - 100 / 200 / 300 / 400 Impact __________ Changelog 10/22/2023 2 No longer Stuns enemies and is now just a boost to yourself and allies 4 Reverted back to it's original Concept; now acts as a mass stun that grows stronger the more Armor the enemies have Changed Damage To 300 / 500 / 700 / 900 True From 200 / 400 / 700 / 1100 Impact 10/21/2023 2 Complete Rework of the Ability Sprint Speed no longer ramps up as you or your allies run Now Grants additional Bonuses Now Disarms nearby enemies Enemies with Armor are Also Stunned for a duration that increases with their Armor 3 Minor Rework Now causes bullets and projectiles to be fired back at attackers Holding the casting key builds velocity and fires bullets and projectiles out in all directions and towards enemies 4 Complete Rework Instead of crushing enemies under their own weight, Varytita now causes them to float she can then on recast fling them at other enemies or at terrain to deal damage
  4. Some time ago, I thought of a new open environment map that would act as a kind of home base for the Corpus, similar to the Kuva Fortress, called the Corpus Flagship Void Martyr that would remain near Pluto and would be accessible after defeating the Ambulas and completing a new quest "For the Void". The main hub is located in the Cargo Bay with the main friendly faction being the Cargo Jacks, lead by a former Solaris named Jack. Outside of the main hub in the open world location, you'll instead be in a large almost city like area willed with Corpus Soldiers, Drones, as well as the Bailouts, a new Corpus unit that piolet Necramechs and use Archguns, and a field boss like enemy named Anton Mytrol, the head of Security aboard the Void Martyr; by playing through and killing enemies, the corpus will begin upping the security alert level, similar to Orb Vallis, with the Bailouts appearing at level 4, and Anton appearing at level 5. When the Bailouts and Anton appear, a siren can be heard as their essentially shot into the area and crash on top of the Tenno; For the fight, the two act similar, with the primary difference being that up to 4 Bailouts will appear, while Anton will appear by himself. Bailouts can be fought similar to the Orb Mothers, where the player is required to use Arch-guns to fight them, or alternatively, they can exit their Warframe and dash through them, which will then result in them removing the pilot and taking control of the Necramech; if the player fights them, once their health drains they will attempt to retreat, summing two Drones that will disassemble them and teleport them away, if they do, the Bailout will leave and will not drop anything, but if the player kills them, the Bailout will drop down with fully restored health and the fight will continue until they die. If the player does manage to kill them, they'll grant the player 1,000 Standing with the Cargo Jacks and will drop a Blueprint for one of the Bailout Necramech pieces as well as a Blueprint for one of the pieces for a new Arch-gun, Arca Apex The fight against Anton will be more difficult in comparison due to his higher mobility, and because the player will not be able to take control of his Necramech and end the fight, he'll also summon in four drones instead of two, requiring the player to fight him three times instead of just twice; but upon defeating him, the players will gain 2'500 Standing with the Cargo Jacks, and he'll drop a Blueprint for one of the pieces to his own Arch-Gun the Arca Martyrdom Along with the new open environment, their will also be other locations the player can go to, similar to the Zariman Ten Zero, with each one giving them a different mission type, with one leading to a new mission type called Jailbreak, where like in Defection, the player must escort Solari prisoners to the decks so they can board a Corpus ship and escape, but instead of it just being 3 or so people at a time, the player, or players, must escort 100 Solari prisoners from the Cargo Elevator, through the Armory, where they will gain weaponry, armor, and shields, then through the robotics labs, where they will gain MOAs to help protect them, and then finally to the airlock where they will finally board a ship and escape. The mission is endless, but after 3 waves, a Corpus Bailout will appear and attempt to stop them, with an additional one appearing every 3 waves, with Anton himself appearing after 15 Waves The mission ends when 200 workers have died or when the players return to the elevator and return to the Cargo Bay
  5. I got rid of the effect with the Squad Energy restore I also got rid of the ability to Enhance drones with Sentinel Mods, since I don't think there would be any way of balancing it without doing that or lowering the number of Sentinels I'm not sure what to replace this ability with or how to rework it, so I might need some suggestions on that And finally I increased the Damage the drones deal when they explode, but I May have increased it a bit Too much, since not only did I increase the base damage, I also increased the Max Health based damage
  6. The artwork above was commissioned and done by Bielves If you want to commission him, you can find him on Instagram at: https://www.instagram.com/bielves_art/ Or at his Carrd account at: https://bielves.carrd.co Striker; The One Man Army (To be changed at some point) Before the Warframe were first created, the Orokin needed a way to send people out into dangerous environments for long periods of time without the worry of running out of supplies or life support, and after constant and numerous tests, they eventually created a machine that could house their mind in an indestructible and immortal shell. Wen the first body was created, they took one of their volunteers and placed his mind within it, and shortly later it came to life; they tested it some more, having him preform simple and advanced tasks alike before finally deploying him out on a long abandoned settlement where he began his work, collecting data that was left behind many years ago. When he finished, they moved him to a new location, and then to another, and another, leaving him alone for years at a time until eventually abandoning him entirely; when deployed, the Zariman and all its inhabitants began the jump, leaving him isolated on that planet for over a hundred of years. After some time had passed he began using the information and knowledge he's collected, putting together advanced and intelligent drones that would follow him and chase away dangerous wild life that came too close, he even spoke with them as if they were people, or even friends. He even began wearing clothing, trying to capture what it was like to be human again; he began losing himself, forgetting what and who he was, becoming hostile towards everything that came near him, until he eventually came across a child. He ordered his drones into attack mode, prepared to kill what ever this thing was, but struggled to give the order for his drones to kill him as he approached him and began comforting him, saying he knows what it's like to be alone and abandoned; he started calming down as he felt human again, albeit barely. He kneeled down, and embraced the boy who returned the affection as he began radiating with a familiar energy, the same kind of energy that gave life to the Zariman, and in an instant the boy disappeared and his vision began to go dark, and for the first time in over a hundred of years he felt, at peace, because he finally wasn't alone anymore. Striker is mix of Support and Assault, gaining the ability to heal and shield allies while also dealing immense single target damage or a fair amount of multi-target damage through the use of his Killer Drones and their built in weaponry, as well as large AOE damage with his Forth Ability His Main Blueprint can be found by completing the introduction mission to a new open world location; the Corpus Flagship Void Martyr, while his component blueprints can be found by doing favors and completing missions for Striker's original Tenno ---------- Health: 100 (300 at rank 30) Shields: 350 (1500 at rank 30) Armor: 75 Sprint Speed: 1.2 Passive: Every 30 seconds, Striker creates and summons a Killer Drone equipped with a built in weapon Picking up an Energy Pick-Up will reduce the time until a new Drone is created by 10 Seconds Striker's Killer Drones and their weapons can be enhanced by equipping Striker with Warframe Mods Striker can have 10 Killer Drones following him at a time 1 - Command Code Tap to cycle Striker's Killer Drones between Assault Mode, Repair Mode, and Shield Mode Assault Mode - drones will shoot enemies on sight Repair Mode - drones will restore his health, or the health of the ally they're assigned to Shield Mode - drones will restore his, or his allies shields while also granting them and increasing their Maximum Over Shields If striker goes down while his drones as set to Repair Mode they'll stabilize him, increasing his Bleed Out Time by 10% per drone If he has 10 Killer Drones supporting him, they'll revive him after 10 seconds before shutting down If Striker picks up a Shut Down Drone, he'll reduce the time until his next Killer Drone spawns by 15 Seconds Heal Rate: 1 / 2 / 3 / 4 / 5 P/S P/Drone Shield Restore Rate: 10 / 20 / 30 / 40 / 50 P/S P/Drone Maximum Overshield Increase: 50 / 100 / 150 / 200 +50 / 100 / 150 / 200 P/Drone Heal & Shield Restore Rate - Increased by Ability Strength Maximum Overshield and Bleed Out Time Increase - Increased by Ability Duration 2 - Target / Support Command Striker's killer Drones to target a specific unit to target Hold the casting key to toggle between Target Mode and Support Mode Target Mode - Drones will stop attacking near by enemies and begin targeting a single unit the Striker is aiming at with increased Fire Rate Support Mode - Command one of Striker's Killer Drones to fly to and support an ally, granting them a bonus based on which mode it was set to before departing Allies can have 2 Killer Drones following them at a time Killer Drones set to Support Mode will increase the Bleed Out Time of allies by a larger amount per drone Increased Fire Rate: +25% / +50% / +75% / +100% Bleed Out Time Increase: +15% P/Drone Fire Rate increase - Increased by Ability Strength Bleed Out Time Increase - Increased by Ability Duration 3 - Retrieve Command Striker's Killer Drones to fly out and retrieve items and ammunition to bring back to him and his allies If an enemy is stunned, Striker's drones will approach them and take their weapon from them, dropping them at his feet for him or his allies to use If Striker's drones are set to Assault Mode, they will attack enemies along the way Ammo delivered to Striker or his Allies by his Killer Drones will restore ammo past a weapons Ammo Maximum Effect Range: 20 M Bonus Ammo: 25% / 50% / 75% / 100% Bonus Resources: 25% / 50% / 75% / 100% Effect Range - Increased by Ability Range Bonus ammo and Resources - Increased by Ability Effciency 4 - Divebomb Give the command to Striker's Killer Drones, setting them to dive bomb enemies and self-destruct with a powerful payload Killer Drones will dive one at a time and move around walls and barricades and through doors to reach enemies within range drone Dive Speed: 5.0 Target Range: 30 M / 35 M / 40 M / 45M Blast Radius: 5 M / 10 M / 15 M / 20 M Damage: 300 / 500 / 700 / 900 Blast +25% / 35% / 45% / 55% Drone's Maximum Health Dive Speed, Target Range and Blast Radius - Increased by Ability Range Damage - Increased by Ability Strength ---------- Killer Drones Health: 100 (300 at rank 30) Shield: 100 (300 at rank 30) Armor: 25 Speed: 2.5 ---------- Drone Repeater Accuracy: 85 Ammo Max: ∞ Fire Rate: 6.0 Noise Level: Alarming Magazine Size: ∞ Projectile Type: Hit-Scan Damage: 10 / 20 / 30 / 40 Impact +10 / 20 / 30 / 40 Piercing +10 / 20 / 30 / 40 Slashing Critical Chance: 20% Critical Multiplier: 2.0x / 2.3x / 2.6x / 2.9x Status Chance: 30% ---------- Augments Utility Theft (Retreive) Drones will also steal Utility Items from enemies, such as; Grenades, Bulwarks, and Fabrication Pads These items can be selected by tapping Retreive's casting key and cycling to them Drain: 6 / 7 / 8 / 9 Maximum Number of Utilities: 2 / 3 / 4 / 5 Modified Payload (Divebomb) Striker's drones will explode with additional Elemental Damage based on the Elemental Damage of their Drone Repeater Drain: 6 / 7 / 8 / 9 Bonus Elemental Damage: 25% / 50% / 75% / 100% __________ The artwork didn't exactly match the aesthetic of the game, nor what I hoped it would be, but honestly, I don't mind, I think it looks amazing, and I didn't want to annoy the artist by requesting too many changes or alterations, so I took it as it was and I'm honestly fine with that __________ Changelog 6/4/2023 P Receiving energy now only Reduces the time until a new drone is created instead of granting one immediately Killer Drones can no longer be enhanced with Sentinel Mods Squad Energy Restores no longer grant an additional drone 1 Reduced Healing To 1/2/3/4/5 P/S P/Drone From 5 / 10 / 15 / 20 P/S P/Drone Reduced Shield Recharge Ro 10 / 20 / 30 / 40 / 50 P/S P/Drone From 15 / 30 / 45 / 60 P/S P/Drone Now reduce Strikers Bleed Out Time by 10% Per Drone Now requires Striker to have 10 Drones to revive him Drones now Shut Down after reviving Striker Striker can pick up Shut Down Drones to reduce the time until his next Killer Drone spawns 2 No longer gains increasing Bleed Out Time Increase Per Ability Level Now Toggles between Target and Support Mode 4 Increased Base Damage To 300 / 500 / 700 / 900 From 300 / 450 / 600 / 750 Increased Killer Drone Maximum Health based Damage To 25% / 35% / 45% / 55 From +20% / 25% / 30% / 35%
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