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HintOfMalice

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Posts posted by HintOfMalice

  1. On 2020-01-05 at 10:05 AM, carbman95 said:

    You pulled it out of context.

    No, I did not. I quoted the OP. That's all the context there is.

     

    But that aside, you explicitly stated that the amount of new content added should slow down. That will kill the game just as fast as if they stopped fixing bugs.

  2. 10 hours ago, carbman95 said:

    If they keep working on new frames, while leaving the game broken

    You're being dramatic. They're not "leaving the game broken". They are fixing it as they go along. If they reduce the amount of content being produced the game is going to die much faster than a few bugs or a ridiculous Lich system can. That is the nature of co-op games. They live and die by the amount of content. The only real replay factor in them is for the grind, but people are so used used to expecting to be spoon-fed these days that even the grind upsets them.

  3. On 2019-11-02 at 9:14 PM, (XB1)Wham A Hand said:

    Has anyone else had this kind of experience?

    Not in Conclave (because I don't play it) but in pretty much every online PvP I've ever touched; yes!

    On 2019-11-02 at 9:14 PM, (XB1)Wham A Hand said:

    Like...seriously? your mad that we want a fighting chance? 

    Eh. I'm not about to defend those people, as attacking an individual or making death threats is just frankly never acceptable, but that is a scummy move on your part. I know, I know, you just wanted to play with your friend but you're damaging the experience for everyone else in those games by doing that. Not only that, but by manipulating matchmaking to make the game easier for you, as an alternative to just playing it until you improve like everyone else, you're essentially boosting yourself. You're getting more wins and more standing (presumbaly so; I'm not going to pretend I fully understand how Conclave standing works) despite not actually being good enough to earn it. When I play a PvP game, I play competitively, so seeing people abuse matchmaking really annoys me. However, given how laughably uncompetitive Conclave, it's really nothing to cry about in this instance, but I can understand why they're getting frustrating.


    Still, doesn't warrant their reactions.

    • Like 1
  4. 24 minutes ago, IIDMOII said:

    It's repetative, exhausting, unbalanced and ultimately unrewarding

    So is the thing you rushed back to.

    I don't know man, I think Railjack missions in a bubble would just be Archwing 2.0 but that's clearly not the route the are taking. Integrating Railjack components, Archwing components and Warframe compenents of a mission together to make one coherent sequence seems to be the next beast that DE intends to tackle. And honestly, I'm pretty optimistic about it. Sure, of course a lot of work needs done. But I think this is a strong foundation with a bright future.

  5. 2 hours ago, (XB1)YouBitePi11ows said:

    “look how many weapons and Warframe I took to Draco/Hydron/ESO”

    I'll grant you that high MR doesn't necessarily mean they know everything, however, there are many Warframes, Companions and Weapons that are locked behind either long grinds or difficult content, so being a high MR (maybe like 18+) is at least indicative of a strong understanding of the base game, because otherwise they wouldn't have the gear in the first place to be able to level them.

    But yes, you do run into MR28s who will think that Chroma does the most weapon damage in the game and try to use their 3000 hour time sink as a justification for it.

  6. 3 hours ago, Loza03 said:

    being the bit where the Sentient Faction now has an objective and tileset all to itself without sharing the spotlight with other factions in moment-to-moment gameplay, then it has, but further expansion has yet to ship.

    It's clever how they did this, considering the Sentient ship is sharing the spotlight with the Grineer (I suppose it's more stealing the spotlight, but still), but once you enter the ship you're completely isolated from the Grineer. Just Tenno and Sentients. It's nice.

  7. I got a player in my squad who said "I'll be Engi" (Railjack mission, of course) and proceeded to sit on the guns all game. Didn't get off once despite boarders, fire hazards, breaches and multiple crewships. Best Engi EU.


    I thought that was pretty weird.

  8. 4 hours ago, LoneWolveYT said:

    which almost caused me to lose the defense point

    My order of Lich missions is always Excavation, Mobile Defence, Defence, Hijack (this should probably be higher up, but I hate hijack) then whatever else I feel like doing. These are the mission types that the presence of a Lich can genuinely make them difficult to complete, so I get them out of the way immediately when the Lich has a lower chance of spawning, so the objectives can get the attention and protection they need.

     

    I decided on this method when I got a Rad proc from my Kuva Lich mid slide with Wukong P's Monky Staff and I one shot the cryo-pod and failed the mission.

  9. 5 hours ago, (PS4)Silverback73 said:

    Her ASSIMILATE augment needs to be the standard for Absorb, as lack of mobility crippled her.

    Going to be honest, I really don't like this Augment. Don't like Mesa's Waltz either. Shrinking the effective radius and blocking friendly fire more than outweighs the benefit of being able to move imo.

     

    My issues with Nyx are :

    Hher 1 requires too much attention on 1 person. If the whole point of Nyx is to make enemies spend less attention to you, it doesn't make sense to have you focus your attention on 1 particular enemy. It's probably easier just to kill the enemy and move on.

    Her Psychic Bolts do a good effect but it requires way too much maintainance. 80% protection shred is nothing to scoff at, and it's easy to make it up to 100%, but it's still not feasible to regularly apply this since it will remove the effect of any remaining enemies from the last usage.

    Chaos is strong, but the it gets to a point where it stops being useful other than a brief stun because you're probably going to find yourself close to an enemy anyway who will just 1-2 shot you since you're squishy and have no defensive abilities.

    Absorb has always been so satisfying to use. Great for facilitating revives (before the revive risk was totally killed by Operators), sounds awesome, looks awesome and as a cheap gimmick, you can AFK over Cryo-Pods or terminals in MD for easy wins. The problem with this is that higher level enemies start draining energy very quickly, and no matter how many thousands of damage you absorb, you're not going to kill anything when you do your little star-bomb. Friendly fire into the Absorb was always a good way to quickly wrack up damage, which is enough damage to kill enemies in the low-mid game. However, at that level, I'm sure you would have been fine without Absorb. And then at high levels, your teammates are going to instantly drain your whole Energy bar and you're still not going to kill anything with it.

     

    As a very general outlook, I think Chaos and Absorb are conceptually great, but need a touch of love to make them still useful in higher levels. Mind Control and Psychic Bolts have never really seemed worth the energy to me. Not in U10, and not now.

    • Like 2
  10. 4 hours ago, (PS4)SolarPhantom82 said:

    will respect my time and investment.

    Maybe Solitaire?

    All jokes aside, no modern games with progression will respect your time. Video games are designed to be played in your spare time. They're not meant to be something you can knock out quickly.

  11. 10 hours ago, HugintheCrow said:

    Oh, no, no. You're being too angry for your own good, when you could learn something instead

    I'm not angry, and there's nothing to learn here, you're just being a troll. A bad one, at that.

     

    10 hours ago, HugintheCrow said:

    This means you do have very little understanding of railjack and would do well to listen to people trying to help.

    I've got a pretty reasonable understanding of Railjack, I'm sure there are many people more experienced than I, but I've still accrued a good amount of experience myself. Still, I'm willing to learn from anyone who is willing to help me improve my understanding, it's just that nobody has attempted to help.

    Despite how it may sound, I don't mean that as a general complaint; I'm not expecting anybody to help because I haven't reached out for help. I'm perfectly happy learning things for myself as I go along, it's just that if someone offered help I'd obviously appreciate them.

    10 hours ago, HugintheCrow said:

    My hints reduce this risk to zero, let me explain the playstyle in detail

    Avoiding the problem is not a substitute for fixing the problem.

     

    10 hours ago, HugintheCrow said:

    As you can see, using what I suggested to you before entirely allleviates the problem you had.

    It doesn't, due to the above. Problem still remains that leaving RJ through air-lock is suicide. You often don't even have time to Blink away or use Penumbra before you die. Electing to play in a way that advoids this feature of the game does nothing but cover up the issues with the feature. Your "help" also doesn't account for going from Crewship to Crewship, or Crewship to Obj, or Obj to Crewship. It's all well and good saying no to go to Obj until the end because the boss won't drop loot (not sure if that's even true, but for the sake of argument I'll accept that it is) not all the Objectives are bosses. And most of them (Ship killer + Missile platform + Pulse turbine) actually give you a benefit (or more specifically, remove an obstacle) if you target them earlier.

    10 hours ago, HugintheCrow said:

    No need to thank me.

    Of course not, because you've been about as useful as Spectral Scream.

  12. 11 hours ago, Doc-Orange said:

    Bugs: I played more than 100 missions and never had a bug - no joke. I red a lot in the forum but it seems not a general problem or I'm just lucky.

    Disclaimer: I absolutely love Railjack and have been staunchly defending every aspect of it (other than Wreckage slots).

     

    Railjack is super buggy. I've been in AW inside a ship, I've seen two-storey tall Kavats, there's a weird bug where your Primary loses its mods (they're still equipped when you leave the mission, but during the mission you don't get the message for them), I've seen the Railjack be a huge black smear when in gunner seats, I've used my Primary weapon outside when in AW, I've seen Ramsleds get stuck on nothing and take no damage from most angles, I've got stuck in the slingshot, I've seen people walking in space, I've been unable to use any weapons upon re-entering Railjack...

    Now, obviously, I know that Railjack is new, so I overlook its bugs and I know that they will get fixed but Railjack is absolutely the most bug-riddled addition to the game in recent memory.

    • Like 1
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