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Furadow

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Posts posted by Furadow

  1. I'm using first build on this page with Vile Acceleration instead of the riven, no primed mod, but all maxxed mods. Really, it's easy:

    • Serration and Split Chamber are a given, like most rifle/sniper builds
    • the 2 crit mods, since you are going for a crit build
    • the 2 elemental mods to have radiation damage
    • that leaves 2 slots of your choice: Vigilante Armaments offer more multishot, so more damage, and Vile Acceleration helps to lower charge time, so you can shoot more often. If you get a riven, replace either of those. There are probably other good alternative in those 2 slots too.
  2. If you feel your Lanka damage is lackluster, you really need to include your Lanka build.

    Apart from tips from previous posters, this is going to be the only difference between a no-riven Lanka and another no-riven Lanka.

    Even without charging my combo counter, by using max zoom (= more crit chance) on a no-riven crit/radiation build, I can easily finish any limb with less than a magazine (10 shots), so if you take more than that, your build as an issue.

  3. Il y a 2 heures, Exadoir a dit :

    That is a good point. I also have different Primaries and Melee weapons for different situations; I suppose it would be the same with Secondaries.

    Yup, that's pretty much mandatory. There are various way to categorize them: mostly physical vs elemental, short range vs long range, AoE capability, ammo efficiency etc..

    Il y a 2 heures, Exadoir a dit :

    It's actually kind of a relief to hear that Akstiletto Prime doesn't really solve my main issue with the Aksomati (ammo issues). Makes me feel slightly less bad about investing in the Aksomati, instead of saving up for Akstiletto Prime instead.

    Latest tier list that I know of rank Aksomati higher than Akstiletto Prime. In fast, it's rank n°2 of all secondaries (behind Atomos). So it's definitely a good choice. Most people choose Akstiletto Prime instead because (1) it's a Prime and (2) it used to be the n°1 gun (at some point in Warframe recent history)

    Il y a 2 heures, Exadoir a dit :

    This does look and sound like a very solid Secondary. Fairly easy to acquire, too; all the parts are Common drops in their respective Relics. I may even have one or two already rattling around in my inventory. Also sounds like a good weapon to use in conjunction with a shorter ranged Primary, which is something I've also been looking for.

    It's definitely a solid long-term investment. Perhaps not currently top-tier, but it's solid, reliable and is easy to use, contrary to Knell for example that pretty much requires headshots. I don't know semi-auto enough to offer good alternatives. Be warned: Aklex is a side-grade, not an upgrade. Aklex have lower accuracy, making it unfit at Lex niche (snipping things from far away).

    Il y a 2 heures, Exadoir a dit :

    I've seen the Atomos mentioned here and there before, but on top of the ammo issues, it just...well, it's one of the ugliest weapons in the game, in my personal opinion. I realize that aesthetics sometimes need to take a backseat to gameplay, but in the case of the Atomos, no matter how good of a weapon it might be, there's no getting around the fact that it looks like our frames just jammed a hunk of machinery on their arms, when using it. Still, something to keep in mind, I guess....

    Might I interest you in trying Embolist? 🙂

  4. Most of the secondary can be used at sortie level with proper formas, so really it's a matter of finding which ones you like.

    Here is my shortlist:

    • Akstiletto Prime used to be my go-to weapon, but it can have ammo issues (Lephantis sortie was a nightmare). Reliable weapon, but I'm not really sure it's a clear improvement over Aksomati. They are similar, except Akstiletto doesn't have any spool-up.
    • Atomos is a great beam weapon. It's great to clear low-level crowd. Mine work up to sortie 1, but falls off hard on sortie 2/3, and have ammo efficiency issues in long missions.
    • Lex Prime is my go-to high damage weapon. It doesn't have ammo efficiency issues and work on boss, but it's not great for crowds
    • Embolist is a good beam weapon, though keep in mind it's not meta. I'm partial to this weapon. It's a mini-Ignis, with short range (that it's main issue), but it doesn't fall off as hard as Atomos for high-level.

    You really need at least 2 weapons : a crowd-clearing with bad ammo efficiency for most short missions, and a weapon with good ammo efficiency / high damage for boss and long missions.

  5. Yes it is worth having, for 2 reasons:

    - he tank pretty much anything under lvl 50 without much care

    - a lot of meta groups use a "buff" (for Bere and Eidolon hunt for example). Rhino fit that slot because his 2 is a damage buff.

    For those 2 reasons, it's pretty much mandatory in everyone frames roster, and cannot be considered a niche frame.

    Edit: next 2 posters also have 2 very good reasons you should have Rhino: Index "bank" Rhino, and he makes some riven challenges downright trivial

  6. You go on your router and allow UDP for ports 4950 and 4955.

    If you are not the administrator for your internet, you ask the administrator to do that. If you are and do not know how, you can try searching on the internet how to do that for your router, or call your ISP for help.

    To put it another way, it's a problem with your internet. Find whoever handle that and ask him.

  7. Hello,

    I recently acquired the Phage, which have very low damage per hit (I mean come on, less than 10 damage on low level enemies with Point Blank?), but is supposed to be a good status weapon (like all Beam weapon). As I got a somewhat good riven for it (multishot, critical damage, and -grinner), I'd love to build it to be sortie viable.

    One thing I don't understand is how status build do damage: of course there is the elemental damage from elemental mod, but as said before, this is going to stay low for Phage. Even if I reach 100% status, how does that help doing actual damage? (apart from Slash, I probably won't have enough Crit to make Hunter Munitions viable with the 4 60/60 mods, point blank, hell's chamber, riven and probably Blaze).

     

    Thanks.

  8. My favourite weapon is not a shotgun, but perhaps you should still try it out 🙂 It's Ignis Wraith, a flamethrower. With proper mods and formas, it just melts everything on your path (including most sorties, except elemental resistance ones or things with very high elemental resistance).

    As for shotguns, I know everyone rave about Tigris Prime, and it's supposed to be the best shotgun currently (according to tier list), but the Duplex trigger doesn't cut it for me.

    I'm more into Full-auto shotguns. I only tested the Kohm so far, and liked it (even though I'm not a fan of the spool-up). I would probably get Boar Prime if it wasn't vaulted.

  9. I'm going to contradict a bit other posters and post a few locations where you can actually farm mods.

    First of all, others are correct in that you should research your frames/weapons builds and try to get the specific mods you need, but nevertheless, there are a few locations where mods will be useful throughout a lot of builds:

    • Nightmare mods: when you unlock all nodes of a planet, you have access to nightmare mission for that planet. There are in 3 tiers (according planet lvl). Sometimes, they pop-up in an alert. They are the first mods I farmed, and the first thing I made plat with. Drifting Contact (T3) is the most sought-after one
    • Corrupted mods: they drop when doing vault runs, which is easier than it looks, since you don't need good gear, you only need dragon keys. The warframe mods in particular are used in almost every build
    • Syndicate mods: be sure to always have a sigil on so that you start farming for them. Trade to get from other syndicates. They give weapon and warframe specific mods, which are primordial for some builds (that will depend on which ones you pick).
    • Sedna boss mods: end-game, but Medi-Ray sentinel mod is very useful (don't remember about other ones, you'll get them as you farm Saryn anyway)
    • Corrupted Vor mods: end-game too, it's in the last branch of the void (the one from Sedna), its mods are useful in Status builds

    A lot of staple mods will come naturally as you play. If you really need one, trade for it.

    I probably forgot a few ones that you can farm.

  10. As others said, it's totally solo-able with proper equipement.

    I prefer to use the brute-force method of just killing everything I encounter. I got a 5 forma Ignis Wraith for that (it kills easily anything that's not sortie, and just a little less easily in sortie), so I just hose in front of me while capping 3 points. I don't think the frame matter that much when using that weapon, but just for reference I usually take Rhino with some survivability so that I can facetank anything (doesn't work in sortie though).

    Usually, when solo-ing I only go for 3 points, not 4, since it's easier to keep, and rush to whichever point the mobs are trying to cap. You know they are trying to cap a point when it's letter start going on and off, then you have a few seconds to get there and kill the ones on the console.

     

    If I remember well, Mithra has D point a bit off: that's the point I'm not going to cap.

  11. il y a 4 minutes, NinjaZeku a dit :

    Why? What changes between (you or someone else) killing the enemy to release all the pulses at once
    compared to having EV send out all its pulses within ~1 second on its own?

    1) you can recast one much faster without having to kill the enemy (for maximum energy output)

    2) with augment you get shields at a much quicker rate

    I'm not trying to convince to run it that way though. I just said that's an option, for a specific purpose, which like you and other said pretty much ruin the rest of Trinity kit.

  12. il y a 6 minutes, NinjaZeku a dit :

    Eh, but the only situation where you'd need that would be EV-ing bosses and other special enemies you can't just kill easily.

    Not tanking your Duration completely so your Link and Blessing's DR are at least somewhat useful is not a bad thing, I dare say.


    Mind you, trying to build a balanced Trin that can do everything well is a nightmare
    - not least thanks to the agonizingly short base durations on Link / Blessing, DE why -
    so I can't really fault players for just "giving up" so to speak and going all in on EV.

    This really depends on what you want to achieve with your build. If your goal is to just give as much energy as possible to other players without any regard to other abilities, for example for farming (where enemies are killed in < 2 seconds), you really really want as low duration as possible.

    If you want a balanced build, yeah don't sacrifice duration as much, but then good luck with EV, because other players mostly don't pay attention.

    I'm in the former camp. I don't need much more out of Trinity when I play her (= not often, mainly just for farming). Good luck if you want balanced Trin.

  13. il y a 58 minutes, MunsonManchild a dit :

    This is how I have it set up. Trying to convince people NOT to kill the enemy I'm leaching is difficult. 

    If you need to convince people not to kill the enemy, it probably needs your ability duration is too long. If you want a full EV build, you should try to get it as low as possible.

    If you have over 50% duration, you have too much. I'm currently sitting at 22%, and if my memory is correct I have some unmaxxed mods.

    Obviously, this will hurt your other abilities (especially your 4, which will last just 1 or 2 seconds), meaning your only usefulness in a team will be to EV and heal with 4 from time to time (without damage reduction, you can't possibly keep it up).

    On the other hand, it's simply not possible for any frame to outspend the energy you provide with that.

    Also, you might want to throw in Natural Talent, as EV casting is quite slow.

  14. Your link is fcked up, here is the corrected version: https://steamcommunity.com/sharedfiles/filedetails/?id=1394795566

    The screenshot you completed all the requirements for the junction, so you should be able to do the junction mission (if not already done) to go to next planet. What's the problem?

    If you cannot do the junction mission while having completed the requirements, only DE support can help you, fill a support ticket. Otherwise, you should really be more precise about the problem.

  15. Boar Prime build discussion  (and direct link to a replier build: https://goo.gl/rh1afe😞

    Rhino build discussion :

    Ballistica discussion (for Prime but mods are the same for regular) :

    Nikana build discussion :

     

    You should find all your answers in those threads.

    A small advice though: don't invest too much in Ballistica and Nikana, as they have Prime variants. Rhino has one too, but it's currently vaulted and super expensive, so it's ok to invest in regular one.

  16. Il y a 2 heures, (PS4)Lucarsion a dit :

    Yeah true, I don't really know how to mod to maximise the potential of my warframes and weapons. Any tips for modding properly?

    But I did know about the formatting and the mod capacity boosters

    Research builds for the weapons and frames you want to use. Collect the mods you miss and max them (or at least rank 6 to 8 if it's over 10).

    Also, some missions are way easier with some frames than others, other commenters offered some suggestion. Just building a wide breath of frames is worth it. You'll re-use the mods from frame to frame and weapon to weapon.

  17. I don't agree with other posters posting they favorite weapons/warframes.

    Your problem isn't which particular weapon or warframe you use (although there are some bad fit, it's not your problem by a long shot).

    Your issue is that you don't have optimized weapons and frames. What you really want to do is to mod properly your favourite weapons and frames. Most are sortie-viable (be sure to check in a tier-list if the one you want is viable though).

    Every weapon and frame you use should have a potato (Orokin Catalyst/Reactor) and an optimized full build (which often implies at least a few formas).

    You can get away with either your weapons (if you have a strong damage frame) or your frame (if you have strong weapons) not having full build, but not both.

  18. Thanks for your opinion on Embolist 🙂 Is Ruinous Extension really worth it? I'm considering 4 to 6 formas for anything I like, so it's not that much of a problem. Riven will depend on the price, I'll have to check that.

     

    I do not want to get carried though, I want to just passively level up other weapons (via affinity) while doing stuff but still contribute my own. Also not planning using catalyst on MR fodder, and without that, even at MR 15 that's only 1 good mod, not enough to make weapons good enough.

  19. I love my Ignis Wraith. Best weapon to easily clear things without paying too much attention.

    Problem is, at some point I'll need to rank up primary weapons, which means using another weapon to clear things.

    What secondary would best do the same job? It doesn't need to be that powerful, I won't be bringing it to sorties or anything lvl 50+. It just need to easily clear anything under lvl 50 with held trigger and an AoE.

    I've read that the Embolist kinda do that, but has very short range, which is going to be a bit painful. Is there any other secondary you can think of?

  20. That's a bit stretching the definition of flanking. But even then, it's about the only place where you HAVE to use that tactic, and not because you want, but because you are forced to.

    Flanking rest on the assumption that the enemy have its offensive power concentrated at the front. In warframe, all ranged mobs can aim anywhere with very little delay, so that assumption is broken, making flanking moot.

    There also isn't any aggro like most RPGs (at least not that I'm aware off), and things just die too easily to even bother using any kind of strategy.

    That's a bit sad for players who like challenges, but Warframe just isn't a challenging game. It's a grinding game. You have to accept it (or willfully impose restrictions on yourself to make it challenging, but then balance is bad because it's not designed for that).

     

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