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Velaethia

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Posts posted by Velaethia

  1. Tragedy is a medium ranged Conal attack. It was fairly strong because LoS was irrelevant and it had infinite punchthrough but it was hardly the strongest ability int he game. As Baruuk's exalted weapon does the exact same thing.

    Having a medium range cone attack not have ignore LoS feels bad. So if you are not open to reverting this nerf then make it a circular aoe to compensate. Having it be both a glorified punch attack that also is effected by LoS makes it bad. In general I think LoS attacks need to be reduced if not removed. The way the terrian in this game works make them feel clunky and unreliable. But at least if they attack everything around you they're not quite as painful. 

    His shield nerf is frustrating and I think 60% is too heavy handed but I'm willing to accept that if you either unnerf or compensate for the tragedy nerf. 

  2. 1 minute ago, Zakkhar said:

    What coupons are you talking about? You mean login rewards? Nerfed how? The plat ones are two kinds -75 and -50. Did you roll -50 and think it is a nerf?

    There was 3 25% 50% and 75% I haven't seen what 50 got turned into but 75% is now 70% and 25% is now 20.

  3. This fight is very buggy. I get it's steel path but even with that in mind Exal is one shotting most of my frames. Also avoid death mechanics like Sevagoth's and Inaros DO NOT activate. Rather the fight counts as a loss when you reach 0 health no matter what. And half the time I die I get respawned ABOVE the map without a way back in to start the mission thus having to leave mission and restart it from my orbiter. 

    Why?

    Edit: I cheesed him with Xaku. Using ACCUSE just perma cc'd Excal allowing me to wail on him... which was not enjoyable but after he cheesed me so many times it was fair. 

  4. It's not the first time we've gotten content that felt somewhat seperated from warframe. I think railjacks are like that. But railjacks still let you seemlessly use your warframe and warframe abilities so it's not as strong of a divorce. 

    It almost feels like divirui should've been it's entirely own game seperate from warframe.

    Isn't DE also making a fantasy warframe-like game codenamed soulframe? Do you think this is to live-test some of how the combat and world exploration is going to work in soulframe? 

    I appreciate all the work they put in. It's clearly a beautiful and amazing game. But it does feel different. 

    I feel like it might be a good idea to focus on content that's been in the game for awhile. Including the old open world zones and railjail and such. All these new game modes radically different and unconnected seem overwhelming and further and further from warframe. 

    • Like 16
  5. On 2023-04-25 at 5:42 AM, (PSN)SolarPhantom82 said:

    And I think players are starting to wake up to the fact that trailers and gameplay Demos never represent the final product    RailJack anyone,

    I genuinely wish they'd continue working and improving old content then this new content that isn't even warframe anymore. I appreciate all the time and effort an update like this takes but it just doesn't seem like warframe to me. 

    • Like 1
  6. On 2023-04-14 at 4:44 AM, Loza03 said:

    so that it's highly unlikely that we would ever encounter something sufficiently similar to us.

    Except there are millions of earth like planets in our galaxy which is they have an atmosphere and liquid water would most likely evolve life resembling something on earth. Although there is a radically diverse life one earth so them looking just like humans or even being sentient isn't for sure. But I imagine we might see something like a crab considering on earth we keep evolving crabs and we can't stop evolving crabs please help I'm becoming crab! 

    • Like 1
  7. On 2023-04-13 at 11:09 PM, Pakaku said:

    I always just assumed the Orokin were aliens bent on enslaving and terraforming entire star charts, but do we even have any history of where they originated?

    They're humans from earth. Orokin is a race or culture. It's not a species. 

    On 2023-04-14 at 1:15 AM, Skoomaseller said:

    If you mean "not originating from the origin/sol system", then technically the sentients are, despite being an orokin creation. it can be assumed that their current form, what they are now, is what they became/adapted into after settling/calling tau their home.

     

    Sentients still originate from the sol system because that's where they came from. Even if some were "born" in Tau Ceti. 

  8. 4 hours ago, (PSN)jaggerwanderer said:

    Hopefully we don't get to that point. It's bad enough we have a god being such as Man in the Wall. So far he's the only one currently. I hate to wage a war against another god being only because the one that gave us our void magic deem it so.

    Aliens don't have to be god tier. Could be comparable to the grineer or sentient, or perhaps more of a threat but not god tier. 

    I think a bit of destiny 2 which has a handful of alien races looking to pillage earth. If there are aliens are there it's unlikely they could've contended with the orokin unless they were god tier. But no orokon the technology and unity of the sol system has collapsed and would be vulnerable to external exploitation of invasion.

    By "Alien" I mean something that neither originating from earth nor was created by something that originating on earth. Yes there were Martians like Darvo but they were human colonists originally from earth. Sentients are created by Orokin which are (or were?) human. Infested also created by orokin. Grineer are just clones of humans. It all comes from earth if you go back far enough. So I mean something who has no connection to the sol system prior to arriving. 

    • Like 1
  9. There are many different creatures within the warframe universe. Few, even the humans much resemble the things we know today but they are all ultimately human (or human descended) in origin. 

    We know there is an intelligence in the void but that's not what I am talking about. I'm talking about other material life forms that evolved on other planets?

    I always thought it would be interesting if once we've wrapped up all the possible orokin lore if there would be a possible encounter with truly foreign life. 

    In 4x terms the orokin build tall rather than wide. Which means they focused on fortifying a small part of space rather than expanding to cover much of it. IF the Orokin had encountered alien life they probably would've been able to scare them away. There is still so much we don't know about the Orokin and their history. Let alone their origin. 

    There is so much to see in just one star system in this universe. But what if there is more beyond that?

  10. 16 hours ago, Loza03 said:

    So I guess that choices have no consequence in the real world either! Oh wait no, if I choose to drink my tea, it's still drunk, because irrespective of anything else, we're all stuck on one timestream with each other.

     

    I mean yeah. Even if externalism is true. It doesn't and shouldn't really change how we life our life. Just because past, present, future and all possible realities exist simultaneously that doesn't really stop that we only experience a linear reality. 

  11. 8 hours ago, (XBOX)Cram Duahcim said:

    That's the idea. There's so many ways this can go. Because simply put: 

    The Orokin Empire in Drifters Timeline might still exist since The Collapse hasn't happened. Void powers, Fight in the Old War and then turn on the Orokin Emperors...things are happening differently.

    The Collapse never took place...Or it did but the responsibility is someone else.

    So it's theoretically possible for Stalker to be either 1) An Ally and 2) Playable. 

    And now my head hurts even more since The New War 🤣. I'm still hoping that we can explore the Old War more and hopefully see The Collapse take place.

    But now, who knows.

    Welcome to eternalism. 

  12. 1 hour ago, [DE]Rebecca said:
    • Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.

    •  

    Thank you for this fix. Here are so more bugs and feedback regarding Sevagoth.

    Still existing bugs on Sevagoth as of 5/25/21.

    • Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana.
    • Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Fixed.
    • Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability.
    • Unable to switch press/hold functionality of reap in the menu.
    • Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons.
    • Inability to gain affinity on Sevagoth while using exalted shadow.
    • Unable to aim the shadow created by reap while in dedicated melee mode.
    • Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this. Fixed.

    Feedback: While not as important as bug fixes a few things I'd still like to see.

    • Sow being able to be recast clearing previous instances.
    • Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint.
    • Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing.
    • Reduce gravity while gliding as shadow.

    Update: Another bug bites the dust! Thanks DE. 6 more bugs that I personally know of to go.

    4 suggestions. 

    • Like 2
  13. 47 minutes ago, _Akasha said:

    Yes, but this makes perfect sense as the cost is 3X the base and you are technically casting 3 abilities at once. The math works out. The new mote is TECHNICALLY 3 being active at once.

    So the augment is uselessl. If it didn't consume a mod slot then it might be situationally useful. Particularly in runs that have you keep moving like extermination. But other than that all it does is save a couple seconds of cast time of the cost of less teleport locations. As is I'd only use this augment if it was an exilus and on very few mission types. 

    To get me and probably many other wisp players to actually use this mod it would need to 

    A: only consume 1 reservoir slot.

    B: increase strength of all buffs by 25% 

    C: Add a 4th buff otherwise unobtainable from the other 3 such as energy regeneration or damage boost or invisibly. 

    D: tripples the aura range and radius of 3 blind when cast on the fused resevior. 

    E: Buff range is equal to affinity range of the wisp.

    • Like 5
  14. 1 hour ago, Autumnatopoeia said:

    Fused reservoir basically takes up a mod slot for no benefit.

    each univeral mote takes up 3 spaces so you can only have two up

     

    Yeah it is kinda weird cuz its only benefit is it saves you all of 2 seconds. Not sure that's worth a mod slot. Now if it had additional atr or could make 6 of them could be good in niche.

    • Like 2
  15. 3 hours ago, [DE]Megan said:
    • Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise. 

    •  

    Thank you for this fix. Here are so more bugs and feedback regarding Sevagoth.

    Still existing bugs on Sevagoth as of 5/12/21.

    • Melee animation failure on Shadow. I believe it is caused by attack speed going too high. Attacks still strike but the claws just flail behind him like a syndana.
    • Gloom clutter on sentinels making it very difficult to see. This persists regardless of energy color. Fixed.
    • Poor functionality (small hitbox, launching you into the air) with consume. I Suggest changing the ability function to more closely resemble Atlas first ability.
    • Unable to switch press/hold functionality of reap in the menu.
    • Unable to block as shadow without going into dedicated melee mode despite not having ranged weapons.
    • Inability to gain affinity on Sevagoth while using exalted shadow.
    • Unable to aim the shadow created by reap while in dedicated melee mode.
    • Occasionally unable to use heavy attack as exalted shadow. Unsure what is causing this.

    Feedback: While not as important as bug fixes a few things I'd still like to see.

    • Sow being able to be recast clearing previous instances.
    • Being able to cast exalted shadow above 1% soul well similar to Baruuk's restraint.
    • Allowing operator mode to not disable exalted shadow similar to how it no longer disables Razorwing.
    • Reduce gravity while gliding as shadow.

    Thank you for making an amazing and wonderful game as well as a wonderful warframe. I look forward to future content patches. 

    • Like 3
  16. Please fix consume and gloom visual clutter on Sevagoth.

    17 hours ago, --RV--arm4geddon-117 said:

    Still waiting for all of the rest of sevagoth tweaks/changes regarding all the feedback given with abusdance of details

    In the very least bug fixes... Cmon DE PLEASE!!! I say it was a 30.1 and thought oh this should have some good changes... and nothing. Did y'all give up on Sevagoth? 

  17. 2 hours ago, (XB1)GearsMatrix301 said:

    I hate him because he’s bad. And you saying otherwise doesn’t have some divine influence over me. So I don’t know why you keep insisting I don’t know my own thoughts.

    I like him because he's good and fun. And you saying otherwise doesn't have some divine influence over me. So I don't know why you keep insisting I don't know my own thoughts.

    (see it works both ways)

  18. 1 minute ago, (XB1)GearsMatrix301 said:

    I know how to play Gauss, but his best builds don’t focus solely on thermal sunder. You also completely ignored the fact that I just said Gauss with a gun kills better than Revenant.

     

    He doesn't unless you're using some insane gun. Also you're right. It's 4, 1 to fill guage and then spam sunder. And max damage. 

     

    2 minutes ago, (XB1)GearsMatrix301 said:

    I hate Revenant because he is bad. If he wasn’t bad I wouldn’t be hating him. But he is bad, so I do hate him.

     

    He's bad only because you don't know how to play him. You're too arrogant to admit you just don't know how to play/mod him. That's fine. Not all players have to be good at all frames. But a good lot of us like him. So maybe not suggest full rework for a frame you don't even like who's loved and adored by most other people.

     

    4 minutes ago, (XB1)GearsMatrix301 said:

    I’m still waiting for you to provide an actual argument instead of just resorting to insulting me.

    I insulted you? 

    You haven't even backed up your claims of him being bad. I'm using the same anecdotal argument that you are. 

    It sucks to suck. I get that. I've been there. But ya know. Revanent is good. 

    You don't dislike him because he's bad. You think he's bad because you dislike him. I've been there before when I was a kid. Just gotta step outside yourself. Realise when something is a you problem and not a game problem.

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