Jump to content

Agall

Hunter
  • Posts

    528
  • Joined

Posts posted by Agall

  1. 14 minutes ago, quxier said:

    I've not seen this. I may be little biased as I like Dante so I'll compare it later.

    I've not seen this at all.

    I've 2  normal shards (50%) cast speed (vs your ~100) and it feels ok. It doesn't need that much castings. 234, 324 are cast & forget. 2 have immortality + shield gate.. 3 is not great so You won't cast it that much. And 334? Well, you will probably end with some delay to proc something else, imho.

    Mines built with 2 casting, 3 str I think. I build it with [Narrow Minded] however, so the final verse durations are like 115 seconds a piece. I also have alt keybinds for all of my abilities on my mouse, going mb5, scroll up, down, mb4 respectively. So, I mostly hit the scroll wheel twice and then mb4 to cast abilities, far better than using #1-4.

    • Like 1
  2. 6 minutes ago, quxier said:

    No, no. I meant literal rainbows. Not enemy with rainbow aesthetics. You go to missions like Mars. sand is rainbow colored. You see something moving towards you. It's like paper with rainbow painted on it. You shoot at it Again... mini rainbow. You (frame) are like stickman... but "rainbow themed".

    Ooo, even better idea, so that void entity shows up in Duviri and turns everything into Rainbows every other cycle. Something else special, maybe something with circuit too.

    • Like 1
  3. 4 minutes ago, quxier said:

    Shoot the rainbow... NO... that rainbow!

    Rainbow Grineer, rainbow Archons, rainbow Clem, really make them taste it like its sponsored by Skittles. It would only apply when using that Warframe though. Name the void entity Lucy or something and give it a 40K Slaanesh style aesthetic. 

  4. 5 minutes ago, Choomp_VT said:

    I need this, Imagine how many players would get Grendel just for that event, we can call it the "gourmand" update!

    Some sort of void entity you can strike a bargain with that allows you to aesthetically convert any Warframe into any Warframe for the month.  The cost being rainbow everything, and I mean everything.

    • Like 1
  5. On 2024-05-23 at 2:51 PM, Flat_Lined said:

    so before I let loose on this here's some perspective.... me MR 18 and my girl MR 8 start relic run Lua and a MR Legendary 2 Protea Prime (forma) and an MR 28 Wukong Prime join. No biggy thought we would farm in a different part of the Map.... nope. Protea Pime has a Kuva Sobek and pops her second everywhere both of us went... both me and my girl like to feel like we contribute to a match. Meanwhile one of them (Protea Prime or the Wukong) is marking all the traces and does not take the hint we want to get our own too so it doesn't feel like we are getting carried. (map is 30-35 enemy lvl)  I tell Protea Prime sarcastically "oh you can put that marker away we don't want your kills" this is what follows...

    Wukong: "Huh?"

    Me: "yeah protea takes the fun away with that auto targeting turret" (second ability)

    Protea: "Play single player then" (mind you they are MR Legendary 2 saying this)

    Me: "same to you buddy"

    Protea: "i'm not complaining you are" (never said you were complaining :I )

    Wukong: "never seen anyone get salty about a character...in a game...just relic hunt man who cares lol" (wasn't salty about the character but ok just didn't want to feel carried by someone who should be soloing)

    Me: "I'm not the a$$h0l3 here am I?" 

    Protea: "you are being salty  yes" (ok Yoda learn some grammar please)

    Wukong: "fck yeah, sorry as s reason to not play." (nice job gearing yourselves up as the innocent little kids that got picked on by someone who doesn't like being carried and told by someone over twice their level that they should solo when I game with my gf and try to help her rank up...)

    Me: "And reported for Trolling and Harassment"

    Protea: "haha" (and proving my point)

    Wukong: "no worries i got screen shotted here to" (ooooh boy... let me begin.... just confirmed they were in on this together, also good for you I did too lol and last I really don't care ssooooo)

    Me: "good for you"

    so hope you all are doing well and having fun this was my little roast and leave any suggestions on how I should better execute my roasts of people who are trolls or just Aholes on Warframe.

    take care and peace out.

    If you consider this a roast, I recommend never eating chicken, because clearly you don't know how to cook.

    • Like 4
  6. 1 hour ago, (PSN)Magician_NG said:

    My own.

    My preference is to run a toxic / radiation / magnetic torid and peel armor with abilities.

    The less often I have to go into arsenal to change weapon loadouts based on enemy faction...the better.

    I don't change my builds at all except for missions that require a certain weapon type to participate (like sorties). That same build can do any content, including level cap. That in no way requires or is excessively advantaged by Pillage and/or Precision Intensify.

     

    At this point, I have only like 3 builds I actually play (mostly just one, sort of), that being my Excalibur, Dante, and Nekros, all exhaustively tested (except for Dante because he's new and likely my new main after +10 years) including level cap. None of those use Pillage because its simply not good enough, only Nekros using Precision Intensify since Tempest Barrage scales far better than Pillage in my opinion.

  7. 10 hours ago, Hexerin said:

    You don't build around Infested and Murmur, because both evaporate to a light breeze.

    For now.

    2 hours ago, (PSN)Magician_NG said:

    My post shouldn't be confused as being some sort of manifesto, as though my perspective was that of the WF community as a whole.

    Only that frame build are, for me, no different than weapon builds.

    Got multishot? Got CO? Got crit? Got elements? Good to go.

    Got equilibrium? Got flow? Got the correct balance of range / power strength / duration? Got pillage? Good to go.

    Do you make your own unique builds or simply copy+paste builds from the internet/youtube?

  8. 3 minutes ago, (PSN)Unstar said:

    I strongly disagree that Precision Intensify is doing anything besides adding variety to builds.  The choice of whether to give all your abilities 44%(+) Strength or to starve your first 3 by giving only your 4th ability 90% strength is a compelling strategic option that not all players will answer the same way.

    It seems like you really love a 100% Pillage, and that's valid.  But it's not for everyone.  Personally, I've stopped Helminthing Pillage because against enemies without armor and shields it does nothing, and I'd rather have an ability that works under all circumstances.  I also find part of the fun of Warframe to be casting fun abilities, so even if a stripping ability is helpful, I'd like to use a variety of other abilities as well.

    I'm also guessing you love Pillage because of the armor strip, and presuming that's the case, that will become less important in the upcoming enemy armor nerf.  We'll have to wait and see how that pans out, but I'd be surprised if it didn't move the needle.

    I think OP recently discovered Pillage and this potential convenient interaction without considering the totality of its usability. There's plenty of faster ways to armor strip and instant kill most enemies, including just using a Latron Incarnon or various weapons with heat+corrosive and +corrosive shards.

    • Like 2
  9. 15 minutes ago, Xylena_Lazarow said:

    I prefer to spend 5 hours on the mod screen and 5 minutes in actual missions, tyvm :)

    Level cap isn't technically difficult either if you can shieldgate, and it can be cheesed just like Circuit, DA, or any other "hard" content. I considered making a base SP functional necro summoner RP build a more worthwhile personal goal.

    My base test mission for equipment/builds is SP Titan, Saturn, being a SP grineer survival mission. What I use to benchmark and validate builds before testing other stuff, like the Lephantis, Archon, Necromech demo, etc. The ultimate goal though is that the build is self sufficient at level cap during endurance missions, since I like to run those frequently. Void Cascade compared to Disruption is dramatically faster to level cap which is nice and is a lot harder to survive in my opinion.

  10. 1 hour ago, swaggystanster said:

    Hey guys, I just got this strun riven mod the other day and I was wondering if it was any good and how much it’s worth? Thanks!

    Rivens are only worth what someone is willing to pay for it. In this case, its decent, but nothing particular crazy, so only worth what someone willing to buy a dmg/ms/-proj strun riven will pay.

    In this case, 300-600p depending on how long you want it to potentially sit on the market for.

  11. 21 minutes ago, Xylena_Lazarow said:

    The payoff for a decade of a power creep is that Nekros can do both finally! I've got Nourish on 1, the augments for his 2 3 4, full Shield of Shadows ehp tank with 155/45/145/224 stats, Theorem Infection synergy loadout for killer zombies, can solo base SP Taveuni pretty easily. All that's missing is pretty ghosts.

    Base SP isn't difficult at all, I can take my splash splash Nekros to level cap just going splash splash the whole time...

  12. 13 minutes ago, Venus-Venera said:

    So your way definitely works. Hopefully no one wants to dispute that, because that would be nonsense.
    and Swort Excal definitely has good cc skills. however, energy management is required. I also have a build for this and have played very successfully in sp circuit up to lvl cap and saved my random team mates.

    I run blind rage on mine without energy issues. The trick is Equilibrium and a sentinel with duplex bond and synth deconstruct. I run a cold+corrosive verglas moa build on it too, since cold+corrosive helps primer a lot better than heat+viral. Viral isnt even required for Exalted Blade to get heat ticks in the millions through armor, mostly because the build uses full tau violet melee CD shards and Wrathful Advance subsumed over his absolutely useless #3.

    Until they fix Radial Javelin, its a useless ability. Even its augment which I've taken to level cap doesn't scale high enough to be worth it, that's while using a melee only build with a sauced up Dual Ichor Incarnon with Wrathful Advanced subsumed over his #4.

    I have a whole thread where I've talked about ways to fix Radial Javelin. TLDR: make it a pseudo-exalted.

     

    • Like 2
  13. 2 hours ago, Venus-Venera said:

    Surely enough people know. The problem is that Excal has more fans among people with gamepads.
    because there are enough first class warframe unique builds. Unfortunately, excal cannot compete with that.

    and even my ancient grandpa Nekros can farm solo up to lvl 9999 with Gloom. That's not high art.

    OP's complaint was survivability, I describe the way I make it work, being someone who's mained Excalibur since 2013 with like 65% of my usage and several dozen of level cap runs. I also experiment heavily, and found simply using Unairu to solve practically every problem Excalibur has at that level, just noting that you're proccing the immunity with Operator. Its a simple and effective way to be always immune, even when using a Slash Dash build or Exalted Blade build.

  14. 16 minutes ago, Xylena_Lazarow said:

    Same, he's always been my go-to loot specialist and has my fanciest shard arrangement, yet I still shoot my own shadows because they look like normal Corrupted enemies with my frame's elemental status effects on them. Up close they're even this faded gold color with a green tint. 

    I've always wished they looked like the Ballistica Prime ghosts, which are very ghostly. There's even a thread on exactly this from 7 years ago.

    Whats nice about Nekros is that you can run very low ability strength for his 1,2,3 without consequence, subsume off his #4 to whatever, then use [Precision Intensify] to buff it while also having the mod slot freedom to use its augment. I even use [Soul Survivor] on him for extra utility, being able to insta res anything/anyone is extremely useful.

    2 minutes ago, Tiltskillet said:

    As a non-Nekros player who is always flustered by these, and generally blame it on my own deficiencies,  it's kind of a relief to hear even people who are accustomed to the minions can have trouble with them.

    Warframe's one of those games where I switch my brain mostly off and kill indiscriminately, so the shadows to me have always been a nuisance. Same with his #2 in most scenarios because it causes them to spread out and/or run away which you don't want. So he's really only useful for [Soul Survivor] insta res and desecrate. 

    • Like 1
  15. On 2024-05-17 at 11:33 PM, (XBOX)LukasWolfz said:

    Firstly hello everyone I hope you are well.

    Secondly, I was playing with Excalibur these days, despite it being a very fun frame to play and having some very interesting abilities, it is extremely rubbish, but rubbish in the sense that it doesn't survive in high level missions for it to survive and it requires extremely tiring gameplay where If you blink for a minute you run the risk of being shot down I think they could change his armor or change some of his abilities mods expansions to make him become a better frame we have several other frames that survive extremely easily others that the gameplay already is more complex but the excal is a frame that in my opinion deserves more for being the face frame of the game because it is one of the initial ones and has its prime and umbral versions so I think it deserves to be improved as many people give up using it due to it is a bad survival frame.
    Another important topic is the threshold, I think that this passive of him moving could have an option to turn it off, although it doesn't really interfere with some gameplay, in other cases I think it does.

    Well, I hope we can have a better excal someday

    Excalibur has no problems at high level content with the right setup. I personally use Unairu and shield tanking, which I've taken to level cap dozens of times. Without Adaptation, its about level 2000 where you have to start proccing Unairu immunity a decent amount of the time, especially on void cascade. The shield tanking build really only involves Primed Redirection and [Arcane Aegis].

     

    The mistake post shield gate rework and [Prime Redirection]'s addition I see people making is they seem to think Excalibur should be using umbral mods. That's simply not the case, especially since Heat+radiation Chromatic Exalted Blade is so ridiculously powerful that it doesn't need to armor strip level cap grineer to kill them.

    I also find that people don't know that Unairu possesses a 4 second immunity feature.

  16. 1 hour ago, Shadowxd79X said:

    Dear player base,

    I'd like to address some issues concerning Nekros. As a Nekros main, I frequently encounter a problem with my fourth ability, where I use it to heal my shadows, but after a few seconds, a random shadow dies despite being healed to full health.


    To clarify, this isn't about summoning disposable entities like the quickly perishing infestation "Brood Mother's maggots." Instead, I'm referring to Grineer enemies that inexplicably perish after the use of Nekros's fourth ability. This brings me to my suggestion: frames like Atlas, Nidus, Sevagoth, and Grundel could benefit from having side indicators on the right side of the screen, akin to Grundel's first ability, which displays the health of enemies he swallows. Implementing something similar for Nekros's fourth ability could provide visibility on the health status of his shadows. While I acknowledge potential screen clutter due to Nekros's ability to summon numerous shadows, reducing the size of the health bubbles while retaining enemy images (similar to "Grundel's HUD") could mitigate this issue. If not this exact solution, I trust that Digital Extremes (DE) could devise a suitable alternative.

     

    Ability rework

    I'd like to propose a solution for Nekros's fourth ability. Currently, he's unable to switch out shadows until all of them perish. My suggestion is to rework his first ability to allow holding said ability, enabling players to switch out any shadow of their choosing. I trust that DE could devise an appropriate solution to address this issue. It's crucial to implement such changes rather than waiting for ideal enemy respawn after the fact, streamlining Nekros's gameplay experience.


    Augments

    It's unfortunate that the last augment for Nekros was introduced in 2016, nearly a decade ago, especially considering the continuous release of augments for other frames. While Nekros's kit is good, introducing more augments would be beneficial. Some augments, like "Despoil," are essential for certain builds and contribute significantly to Nekros's playstyle as well as "shield of shadows," Addressing this gap in augment availability would enhance the comfort of Nekros players. Furthermore, the absence of augment slots is regrettable. Given the potential addition of more useful mods for Nekros, augment slots would prevent cluttering and offer players greater flexibility in customizing their builds. The lack of universal functionality for all augments, exemplified by Nova's "Escape Velocity," is also noteworthy and should be rectified.

    Tomes

    While the grimoire provides substantial buffs, the limited selection of tomes is noticeable. Introducing more ally-focused mods, such as those augmenting damage, would enrich gameplay options, especially for frames like Nekros, Revenant, Nidus, and Atlas, which also summon allies. For instance, the "Thorium Infection" mod enhances allied damage but restricts movement—a trade-off not favored by all players. Offering alternative options to boost allied damage through tomes would provide greater versatility and cater to diverse playstyles.

    Thank you for considering these suggestions. I hope they reach the appropriate individuals within DE.

    Best regards, [a Nekros main]

    I've been a long time Nekros user myself, and I generally subsume off his #4. Even after playing him for +10 years, I still find myself shooting the shadows, regardless of their color. What I've found to be the absolute best is stacking corrosive shards and running Tempest Barrage with its Viral augment. Taken that to level cap at least once.

    • Like 2
  17. On 2024-05-20 at 9:34 AM, Venus-Venera said:

    They can't do it either. And they don't want that either, which is why they almost completely ignore communication in the forum.

    Because you also have to understand players and know how they think... and you can see straight away that the designers are simple, because boss fights, quests and many other things are designed very poorly. So player comes in and doesn't UNDERSTAND WHAT TO DO at all! You can't go any further without a wiki... or without a forum.
    Only other players can explain to other players how each and this works and what to do...

    Actually the wiki does a good job. And there are certainly useful YouTube videos that explain a pleasant start in Warframe. This means new players can at least arm themselves. and of course have a lot of patience. because there is a lot to learn here.

    I have a friend who picked up the game again recently, not really knowing anything before but the basics. So, I'm well aware of how complex the game mechanics are in having to explain all of it to a casual gamer getting into it all. Comparably, another friend hopping back in after a few years who was at MR16, and explaining the new mechanics from that point in time.

  18. On 2024-05-17 at 9:46 AM, -EmVuu- said:

    Yes, i do that myself too, trade for plat and buy stuff with it, but that was not point of post.

    On 2024-05-17 at 8:37 AM, -EmVuu- said:

    Game looks pay to win when you first start since market / loadout menu only shows prices in platium and credit cost is hidden. This will discourage new players to continue playing if everything seems to be behind microtransactions. Also market is full of noobtraps like credit packs. There should be tutorial to building new equipment and market should be locked until that is completed, also hide weapons that you dont own from loudaout menu. Overall UI needs rework to make it very clear that you can get almost everything for free just by playing. Also foundry timers are starting to feel bit outdated, maybe you could rush them for credits too, something like 500k credits?

    I'd personally rather have DE continue to make new content to keep the game active than making tutorials on how the base marketplace and crafting systems work that've been beaten to death with online/youtube tutorials for over a decade.

     

    So, other than complaining about how a free to play game is monetized, I don't see your point. The fact that someone can get LR4 in a few months of playing the game spending $0 speaks to the fair nature of the monetization scheme. DE allowing players to buy credit packs with platinum is a good thing in this sort of game, even if it's almost always an absolute waste, the freedom of choice is there.

  19. 33 minutes ago, -EmVuu- said:

    Game looks pay to win

    Warframe is a free to play game.

     

    Aside from that simple assertion, the games always had a healthy time to money relationship since trading was added, so for like a decade. I've found myself enjoying making platinum via trading and using that platinum to buy something on the market than do the primary method of acquisition. A bit of 'choose your own adventure' involved because of that possiblity.

     

    Its also entirely possible, by far easier in this game than many, to acquire everything without spending a cent. I know people who've done just that, and its entirely their choice to spend $0 on the game.

    • Like 1
  20. 1 hour ago, ECCHOSIERRA said:

    The little bit of crit damage is one thing but there's the slow. My go to sentinel weapon lately is a helstrum modded for radiation and cold. Theres a bit of anti synergy with nautilus as enemies don't get grouped as easily if they are slowed, but it still works pretty well for drawing aggro off me and slowing down enemies.

    Its kinda funny to watch a demolisher necramech get brought to what might as well be a complete stop. (Inb4 nerf)

     

    But, aside from that. I never use cold. You (generally) cant use cold and viral, and corrosive isnt super appealing anymore. 

     

    Maybe after the new status rework we'll see more corrosive/cold viability.

    Because cold go brrrrrrrrr

     

    On my Dante build with nourish subsumed over Noctua, I run cold+corrosive on my Torid with Shivering Contagion (only weapon equipped too). My Noctua uses elec/gas, verglas uses heat/viral/rad. Provides pretty good coverage of different elements.

     

    Sometimes on my Excalibur's MOA build, I'll run cold+corrosive verglas. Its a lot more useful than mediocre heat+viral, especially at level cap. 

×
×
  • Create New...