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qqchurch

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Posts posted by qqchurch

  1. Hi guys!

    I think DE forgot to tweak this gun.

    Very very low stats...

    And we know, Twin Gremlins is very good.

     

    10.0 impact

    10.0 puncture

    10.0 slash

     

    status 10%

     

    Totals into 30 damage per hit, which varies depending on the faction, has a larger proc chance than most of the pistols (which range from 1%-5%), AND is fully automatic. 

     

    What's wrong with it? ._.

  2. I've just got off a run from E Prime, Earth (Capture, iirc), and found it a rather decent spawn area for Seekers, Flameblades and Napalms. Naturally, I scanned them multiples times. 

     

    Now, after running for close to 30 minutes - taking down the Capture targets to simplify things - I find that the 15+ Seekers, 10+ Flameblades (locked entry), and 5 Napalms (also locked) that I've scanned didn't show up in the Codex. 

     

    Not sure if others have experienced this, but it's really pretty annoying, since I expected finally unlocking/completing those entries after wasting the whole day finding a non-Defense/Survival-type map that spawns them. 

  3. Just a compendium of screenshots taken of Lanka and Dread doing damage some Grineer (specifically, Lancers, Troopers, Shield Lancers, Heavy Gunners and Kela de Thaym), it might help, it might not. 

     

    Album Links:

     

    Lanka: http://imgur.com/a/Qv1it#0

    Dread: http://imgur.com/a/Ea7ch#0

     

    Builds used:

     

    Lanka:

     

     

    NlIMSVT.png

     

    Damage without Split Chamber = 1,555.55

     

    Dread

     

     

    KouLcuC.png

     

    Damage without Split Chamber:

     

    Impact: 14.1; Puncture: 14.1; Slash: 112.8; Corrosive: 232.65; Total: 373.65

     

    ==

     

    Some rough calculations on damage:

     

    Lanka

     

     

    Unmodified Damage: 1,555.55

    Corrosive Damage Bonus (+75%): 2,722.2125

    Headshot Bonus (+100%):  5,444.425

    Crit Damage (+420%): 22,866.585

     

    Something to ponder on:

     

    This is a wild guess, but I assume that there's still some armor on the heads, because if those parts are purely flesh (if they don't have face plates) I have no idea how the Corrosive damage bonus gets applied.

     

    Dread

     

     

    Unmodified Damage: Impact: 14.1; Puncture: 14.1; Slash: 112.8; Corrosive: 232.65; Total: 373.65

    Damage Bonuses: Impact: 14.1; Puncture (+50%): 21.15; Slash (+50%): 169.2; Corrosive (+75%): 407.1375; Total: 611.5875

    Headshot Bonus (+100%): 1,223.175

    Crit Damage (+420%):  5,137.335

     

    Ignore this. If anyone knows how the hell I managed to do 18k-24k damage on this, I'd be happy to hear. IGNORE THIS, TOO.

     

    ==

     

    More runs to confirm theories? Definitely, though I'm not really patient enough to do more (I have Magnetic Lanka vs Grineer though, it's pretty much -75% of what Corrosive does). 

     

    All I know is, Grineer seem to be a medley of Armor and Flesh, so Puncture/Slash weapons would be nice for them...

     

    There's also the fact that their heads may also have some amount of armor in them, and that the Corrosive proc effect actually doesn't seem to ignore armor; I guess "armor damage" actually means reduce armor values? 

     

    There's also Dread's near-equal damage to Lanka on headshots, even though it has a clearly lower base damage than Lanka's..

     

    I've just realized that the listed damage on Dread does not show it's charge damage. This may be why it does almost equal damage to Lanka. 

     

    Welp, hopefully I'm putting this in the right section. 

  4. While this is actually highly useful (I've had this open the whole day yesterday as a guide on what to use on which weapons), the "% Damage Bonuses TBD (to be discussed)" listed at the top-left makes me doubt the overall accuracy of the chart. Not that the strengths/weaknesses listed is incorrect, but the exact percentage of them might not reflect what we have right now. 

  5.  

      Well that's good to know I suppose, I still thought it was the other way around, thanks for the info.

    From what I heard from my clanmates, though, they swapped out their absurd armor for absurd health. It got to the point that even 100k damage won't drop them.

  6. I felt like my dread was several times stronger versus infested after the update. (slashing damage, duh)

    Ancients got something changed because they're way easier to kill and with dread I've been killing them with single arrows on the event mission with rank 20 unpotatoed dread.

    Ancients now have no armor, as do Chargers. Strangely, Leapers now have it.

  7. I just put two forma into lanka.. :( I did notice it is the only weapon with 25% status which might be an x-factor.  ^qqchurch's^ post says 35% status yet he doesn't have Rifle Aptitude equipped.. what manner of sorcery is this?

    Hammer Shot's 40% stun is converted to 40% status proc chance.

  8. Just deviated a bit from my old Lanka build:

     

     

    tumblr_mwmhhxsLOV1qg7oo0o2_1280.png

     

    tumblr_mwmhhxsLOV1qg7oo0o1_250.png

     

     

    Haven't tested yet, but I think it'd work fine. The 4 forma'd slots are two V's on the left, one ~ to the right of the V on the lower left corner, and then that other V on the lower right corner. Planned on adding another V on the top-right corner, but never got to doing it.

  9. Tested Radiation and Magnetic - damage reduction to armored targets changed from -75% to -50%. Piercing Hit mod doesn't provide any effect at all.

    This just makes Lanka useless in serious games because it's role was always to take out "big guys" in 1-2 shots, not kill off small fries. And now Lanka deals OVERTONS of damage to small fries (50k+ dmg crits on some MOAs and unarmored targets) and nearly nodamage to big guys.

    If DE will add TOXIC damage mod, it will instantly buff Lanka like skyrocket into the skies. It will make it super awesome with base damage electric type. But not +toxic dmg mod for rifles so far.

    This mod would also buff some underpowered weapons from Corpus Clan Tech.

    Um... 

     

    250px-Infectedclip.png

  10. pffffffffffffffffffffffft

    never expect of this!

    This is perfect if Rhiko could be more red.  lol

     

    Couldn't find that right shade of red like her dress, so I just went with that~

     

    It was kinda fun doing it, lol; actually made me craft an Orthos just for this since I've been avoiding it since forever. :D

     

     

    well, you ask for it...

     

    tumblr_mvjlhlMnMq1r9i6ido2_500.jpg

    *dies*

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