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j0shh4nxd

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Posts posted by j0shh4nxd

  1. I'm sure they didn't but are you telling me that the entire reason that they are doing this is because of one syndicate weapon? Now who's being dense. I don't recall being rude to you either.

    Teach me your ways please, I have never seen a level 80 anything turn to liquid yet.

    Idk my dread at least like 75% of the time one hit a level 80 heavy gunner in a nightmare raid
  2. DE just needs to find a way for damage abilities to "scale" to late game. Currently any frames that focus on damage fall off way too hard in late Survival/Defenses. 

     

    And a much appreciated buff would be "recasting bladestorm will cancel the animation" 

    Can't tell you how many times my teammates have gone down in the middle of my bladestorm and I couldn't save them in time because of how long the animation lock is.

  3. A melee orientated build with ash. You may not want to focus on the stealth portion my friend. With a duration build you will miss out on strength and range. A blind rage/overextend build can net you 210% strength > 185% range 120% efficiency. The smoke bomb with range is great for CC and you can put in an armored agility mod for sprint speed (VERY important for melee with high level enemies). In all honestly if you want a stealth frame, you should go with loki. His kit is built for stealth and deception. I personally love my melee ash prime, but I use the smokebomb purely for crowd control.

    Idk to be honest bladestorm falls off late game anyways so I don't really like power strength on him that much. I just use it for the invulnerability and the melee multiplier

    But like you said loki is the better Stealth frame and ash is kind of a hit and run kind of frame

  4. Is steelcharge of energysiphone better for this?

    This is personal preference

    Some people personally enjoy the smallest energy gain they get from energy siphon. I personally don't like it that much on ash. That's why I use rage with no redirection so that I can constantly recharge my energy pool. Steel charge also helps your bladestorm and melee overall. Soooooooooo pick and choose whichever fits your playstyle best

  5. You're playing a lot of squishy warframes which could be the issue. Like others have stated, once you have your redirection and vitality ranked you should be fine.

    I would honestly suggest getting rhino because he's a very friendly beginner frame with a lot of tankiness in low mid game with iron skin

  6. Requires some forma

    Stealth build:

    Aura: energy siphon

    Primed continuity, narrow-minded, constitution, fleeting expertise, flow/primed flow, streamline, redirection, vitality

    My personal build (also requires forma)

    Aura: steel charge

    Narrow-minded, primed continuity, streamline, rage, vitality, fleeting expertise, primed flow, constitution

  7. I'm an old veteran that has come back to the game and I would say I understand all the changes and the upcoming changes

    I deleted my old account which had an mr of 15 due to personal reasons

    I made a new account to play with some friends last year. I stopped playing and just recently came back to play with some more friends that are new. It's mastery rank is 9

    I am currently helping so friends right now and I'd be totally down to help another because quite frankly I don't have much to do in the game

    Ign: j0shh4nxd

  8. Tempo Royale

    Scindo prime set

    frost prime helm and chassis

    Ash prime helm

    ember prime helm and chassis

    hikou prime 2 stars, 1 pouch, and bp

    mag prime bp and chassis

    volt prime helm

     

    write your offers in the comment section

    ty~

  9. Scindo Prime Imo is King of heavies atm.

    Most heavy weapons have been significantly buffed tho.

    I suggest that you check on their updated stats on wiki.

    Hmm their damages are about the same but seems like the scindo prime have more crit? So I'm assuming that scindo prime has higher overall dps?

  10. We are almost done with all the research. Currently looking for new players that want to learn the game and need help with the ropes. And experienced players that are active, sociable, can contribute and help the newbies. The goal of this clan is to just have a good time, help newer players immerse themselves into the game and give experienced players something to do. If you are interested please pm me (j0shh4nxd)!

  11. It doesn't retarget an enemy if the enemy survived...Tried it multiple times on Ambulas and made my bladestorm have reduced range to test it out...

     

    There are also many occasions where there would be no forced bleed proc.

     

    And I hope DE somehow lets the Ash users see all three clones attacking...

     

    But yeah...its buggy xD

  12. The Dancing Lotus is recruiting! We are a new clan (we only have a dojo) looking for players that want to help build up the clan. Nothing hardcore. We are just looking for any active players (beginner or experienced) that want to be challenged with the task of building up a clan as well as people that just want to have some friends to run games with and chat!

  13. Well, I tried.

     

    I don't think you understand how many different times I have seen the 'make teleport free-aim' suggestion... My natural reaction now is to slap it down.

     

    Target is obstructed? As in the former 'invalid target' thing? If so, make sure you're:

     

    1. Aiming at your target (not the air to adjacent to it).

    2. Make sure you're within range.

     

    And I'd argue that Teleport does its job rather well. Better than Switch Teleport in many situations.

     

     

    No, not the former..there are many instances where a target may be behind a rail or slightly behind (and I mean really slightly) in cover and It says "target is obstructed" 

     

    1. trust me, I try to target as best as I could...yes, I don't aim very all the time...but I do land on the target most of the time.

    2. 50 meters...I have no doubt I am in range...

     

    I'll rephrase a bit because I see that I said that teleport doesn't do it's job well and that's not what I meant...

     

    In terms of reaching far enemies...it's fine...however, targetting is still a pain and the major gripe I have with the teleport is the backflip Ash does...yeah, it briefly stuns...but it wastes a whole lot of time (I am glad that DE did increase the speed of the backflip, that's better than nothing) and well I don't believe Switch teleport and teleport have the same roles...besides mobility....teleport is used to get close....Switch teleport is for specific positioning or confusion...So imo they shouldn't be so easily compared.

     

    Lastly, I'm confused on why you're so against free aim...would you mind explaining?

  14.  

    Are you incapable of understanding sarcasm? That bit about ST being free-aim was sarcasm.

     

    Teleport already 'help ash for mobility purposes and closing the gap to enemies to melee'.

     

     

    I'm sorry...emotions aren't really portrayed well in text

    And again you aren't getting my point...I was never pushing for those changes...I even said Ash is fine as he is...This is what I would like to just see if it doesn't happen...so what? He's still going to be my main frame...so please get rid of your condescending attitude and be more open minded to what people what would like to see...

    and teleport, yes I understand that it does that...does it do it well? no...there are too many instances where the "target is obstructed" I just believe it needs more leeway 

  15. Basing an argument off of 'feels' is not the way to convince anyone.

    Teleport is just as easy to aim as every other target-lock based ability. If you can aim Blade Storm, you could have teleported. Same goes for switch teleport. Maybe Switch Teleport should be made free-aim, just because I think it'd be cool.

    the same goes for you my friend...just because you think it'd be cool is no way to convince anyone...like I said previously, it's what I want..never did I say I was pushing for these changes...and again it would still help ash for mobility purposes and closing the gap to enemies to melee

  16. teleport= free aim teleport

    Why is this change necessary?

     

    Does it really matter if it's necessary? It's just what I'd like to see in the skill...as of now the skill isn't the easiest thing to target but making it free teleport would extremely help Ash in terms of mobility and just having an assassin like feel...Also because Ash is a melee oriented frame it would also help him close the distance on enemies much more easily...It isn't necessary it would just be cool to see happen

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