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burem0n0

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Posts posted by burem0n0

  1. 2 hours ago, Ailyene said:

    I would say definite yes against Corpus (Lots of pure elements and Puncture), its okay if you can fit it in against Grineer, and not really recommended against Infested unless you have nothing better (Toxin just ignores much of Adaption and they rarely hit fast enough to maintain stacks).

    I worked out that it blocks 90% of damage before modification from Flesh/Shield health types (with small inconsistency).  So if something does like 100 toxin damage this gets converted to 150 from damage type modifiers but it will only work on and off of the original 100 making it scale and resist much less than it should.

    Leave it at rank 0 for 2 mod capacity only or have to level it up to max? Guessing leaving it at rank 0 will be sufficient since nezha already tanky with his 3

  2. same issue for me now 2 days in a row. 2 pistol rivens. cant equip cause they dont show up in the arsenal under pistol.

    also tried equipping different secondaries and no difference. the riven shows up in the mod station though but not in the arsenal for equipping.

    also still no fix on the "vote mission" UI bug 😞

  3. You know what would be really cool? If we could swim or go into the water of both Plains of Eidolon and the new Orb Vallis.

    Instead of just drowing and respawning if you happen to fall in by mistake.

    Like, could even have treasure, underwater caves and whatnot to explore kinda like Assassins Creed: Black Flag or something.

    The new K-Drive being able to drive on top of water is a nice new addition for sure, but why stop there?

  4. Artax range is the same as Taxon. 30m. So if you use Artax on Taxon, with Sinister Reach and Zoom, but Taxon and Artax gonna have 42m range.

    If you equip Artax on Carrier/Carrier Prime, there is no point using Sinister Reach on Artax at all, its only a wasted mod slot because Zoom will bring Carriers range from 10m to 14m, and the Artax has 30m innately so increasing it to 42m is redundant. Better off putting double punch through etc.

    This is my build when using it on Carrier Prime:

    onjQxPM.jpg

    Can Forma the Shred and Metal Augur slots and put Rime Rounds and Malignant Force in the 2 remaining slots to get an 8.6% status chance at proccing some extra viral to half enemies HP while also getting the 100% guaranteed cold proc at the same time. Which will also add an extra 60% dmg for CO melee builds. I'm just too lazy to Forma and the 8.6% status chance even on a beam weapon still doesnt really make the viral proc all that often for it to be worth 2 forma. This is fine enough. (Also no point using Continuous Misery since it only doubles the potential viral proc duration from 6s to 12s but doesnt affect the guaranteed cold proc sadly, so wasted mod here.

    All in all, it works, but I feel 14m range is still too S#&$ty. It's best used on Taxon but then you have to miss out on Ammo Case and make do with only Vaccum for example. It all comes down to what you want, I guess. 14m means you gotta basically be up in their faces with Rhino or something for it to even shoot.

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