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Luminide

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Posts posted by Luminide

  1. My idea is simply just to not really have an animation but rather to sort of phase through both dimensions much like when exiting rift walk. This would work in a way so that you could aim and enter rift walk at the same time without having to wave your hand awkwardly. I play limbo a lot and love him but I often find that the animation sort of gets in the way and that this change would be really nice.

  2. I think all of us who use rhino or rhino prime know that his ability to tank scales pretty badly into endgame content where the only ability that helps is his rhino stomp. And by this scaling I speak of course of his rhino skin. Even with considerable increase in health via the holy trinity of power strength( BR + Intensify + TF), it still gets taken down incredibly quickly at higher levels. 

        

    Suggestions

    Iron Skin to scale with armor: I'm not sure how much I can emphasis this change, probably the most important change to be made to rhino. This is how iron skin should work, Iron skin when activated has a base amount of 1200 ferrite armor health which scales with power strength, this final number is then further scaled based on rhinos current armor. The whole purpose of this ability is to not only increase the tanky effect of rhino, but also gives his higher than average armor an actual purpose as well as allows the ability to work well with the rhino charge augment which increases his armor based on the no. enemies hit. Thereby, this also improves the efficiency of the iron skin augment since with increase in the ability's health, the damage will in turn, increase as well.

     

    Iron Skin Temp Invulnerability: This suggestion isn't as important as the first change but I feel would improve the ability. If anyone has been playing for long enough they would remember the original iron skin which was duration based and made you completely invulnerable. What I'm suggesting acts that way but in the same manner as frost's current snow globe where invulnerability is more like a prefix effect to the actual ability and for a very short duration. This would serve the purpose as a way for rhino to get out of huge crowds especially in those higher levels where the heavy grineer and eximus are firing at you from all sides. It could also act as a cover for you to follow up with another ability like roar or rhino stomp.

     

    Rhino as seriously taken a dive in his tanking potential easily out shadowed by valkyr and has less survivability than quite a few of the more nimble cc-ing frames and In my opinion I feel like these abilities would be a step in the right direction to bringing rhino back as warframe's poster-boy for tanking.

     

    I'm open to feedback and other suggestions. 

  3. >Reach MR2

    >Acquire all powerful Primes from friends

    >Break progression and have no reason to purchase or build other weapons

    GG mastery requirements.

    This is pretty much exactly why I feel that some sort of limitations need to be implemented in order to actually substantiate progression in the game rather than the fast track to anything in the game via plat. I don't mind people using play to gain things faster. Just don't exactly fancy the idea of players jumping straight to end game gear.
  4. If you want proof i dont have any because I DIDNT KNOW THAT I NEED IT , check your script or something i dont know ..  im speaking for everybody who lost something , who grinded for something and lost it after extraction

    Ik what mean it happened to me too. I did a huuuge xp farm and got diesconnected while returning to the liset and i lost all of it. After logging in again i was in the liset for maybe 5 mins and it logged me oht again and i was unable to log back in with it telling me to check my login info.
  5. I agree with this sentiment; the main appeal of the character is that you can choose one of your opponents to fight, and ignore all the others.  Cataclysm is more or less an AOE version of Banish, and I've found that using it on grouped enemies does more harm than good (to Limbo).  I really only use it on Defense objectives.

     

    I don't think Limbo needs more shields, since he has an excellent defensive power in Rift Walk.  Since players can now un-Banish themselves, the only changes I'd like to see would be to Cataclysm.

    Ok but then I think that cataclysm should have a faster animation speed or maybe even a different one, it should be toggle able, and it should work through energy drain not cost similar to absorb and peacemaker. Also while in the rift I feel like limbo should still definitely have more defense.

    But above all for limbos style his animations are too damn slow!

  6. 50% more damage only ?

    Dude you know with Rift surge you can get a 570% damage multiplier ?

    He is an assassin on super steroids.

     

    Also banish doesn't need AOE, the last thing I want is to hit my teammates by accident as there are still too many salty players about Limbo.

     

    What we need is Cataclysm being cancellable anytime.

    That is all.

    Then just aim properly. The banish animation is too damn slow even with natural talent to keep this single targeted. being able to send a small group to the rift is better.

     

    Also, yeah I agree cataclysm needs to be toggle-able.

  7. I really don't see the problem, especially considering other easy to obtain weapons are superior to Founder's exclusives.

    This. Lato Prime and Skana Prime are average at best and excal prime isnt really anything special compared to regular excal. by owning this equipment it just allows the founders bragging rights that the other players dont have.

  8. I don't have any either. Someone said they are drops in missions but idk.

     

    Can someone screenshot what they look like? And do they show up with thiefs wit or loot radar?

    They do show up with thief's wit. And if u want to know what they look like, each syndicates medallion looks different, you can see how they look while offering to redeem them in a relay.(Btw u need to actually pick em up by pressing x)

  9. so what you're saying here, and feel free to correct me if i'm wrong, is that those who have the time to play at their leisure should not be rewarded for their work, and the ones who don't have the time should get it easy? Yea no way.

     

    you may enjoy cosmetics, and that's cool. I on the other hand, want things that DO things.

     

    I have all the cosmetics i could need, note the Grand masters emblem. I want my moves to do something, and earning that through syndicates is fine with me.

     

    If you're having trouble leveling them, get an affinity booster.

     

    "The problem is that some people have more time to play the game than others. Because Syndicate reputation is based on XP gain, those with more time will more quickly obtain items from the Syndicates. This means that people who do not have as much time to play are put at a disadvantage when building their loadout." <-------uhhhhhhh this aint a competitive game dude.

    What he said
  10. Well, if you actually specifically want to use a longsword class weapon (possably because you have a stance for it), the jaw sword is as good as any.  It has the second highest damage of all longswords, but in general, longswords aren't that great in Warframe.

    Except Dakra prime + crimson dervish ofc

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