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Sept3var

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Posts posted by Sept3var

  1. The kuva bramma bow seriously needs cautious shot, the projecticles are like minibombs that bounce off walls/ceiling/objects and other players making it really unpredictable to use, it gets even worse when you add in multishot to it with tonnes of mini bombs bouncing off everything.

    At least with the lenz you know where the shot is landing, and how large the radius of the explosion is from the visual cue with the frost proc effect.

  2. 6 minutes ago, Steel_Rook said:

    That was the whole point of Nightwave - make loot acquisition deterministic as a means of making everything substantially more rare. In the past, DE relied on Alerts' unpredictable nature causing people to consistently miss Catalyst/Reactor Alerts and thus be unable to stockpile them in large numbers... For the most part. Now that both are deterministically available, currency numbers are set such that you can only get a handful per season, regardless of how long the season lasts. The simple fact of the matter is DE want you buying your Catalysts and Reactors with real money. All means of earning them for free, then, have to be strictly capped. It's the price of F2P.

    What about the other items? the alternative helmets the blueprints etc and nitain? people with the cap are completely unable to get them. There could be a change to the credit store after 30 prestige the catalysts/reactors wont appear in the store. Having to wait for an uncertain amount of time for the next nightwave is a bit unfair for people wanting items such as those ive listed.

    Also plats fairly easy to get without spending a penny, 2 requiem mods (takes about 20 mins to get both relics and do missions for mods) = 20 plat = 1 reactor/catalyst

  3. 14 hours ago, DrivaMain said:

    I believe DE puts this limit to prevent players hoarding Orokin Catalyst or Reactors before the next season start. It defeats the purpose of spending plat to get 1.

    We could get catalyst/reactors more often with the alert system before nightwave, they used to pop up at least every 2 days or so with alerts, with the current system you only get one per week at the sacrifice of not buying anything else in the cred store.

  4. Gauss' neck breaks if you look too far to the right, as below:

    F0wbIgf.png

     this was with the gauss noble animation and the mag alt helmet

    edit: the pimple on neck is from nidus virus

  5. I've reached the nightwave prestige limit (30) and there is no plausible way to earn any credits to buy items like nitain, weapon blueprints, catalysts and alterntive helmets (some which only come up once a month).

    There shouldnt be a limit, it makes the nightwave weekly/daily acts pointless as any points you earn wont give you anything.

    W3FMrdL.png

    Please change this as I currently need nitain and cant get any until the next nightwave act is released (next month?), and i dont really fancy grinding caches for the meager 1% chance of 1 single nitain, it would require statistically at least 500 caches to loot in order to get the 5 nitain i need.

     

  6. We could use some weapon slots for kavats and kubrows claws, like sentinals have weapon slots. Its really difficult to mod them for both survival and damage They have really high damage potential as well with all the damage mods, crit mods, hunter bonus set mods and 60/60 mods that never get used because of lack of mod space.

  7. Farm relics, run relic missions, sell rewards on warframe market to get 50 plat, buy rush drone from market, rush build the mkIII salvage.

    It's much much much faster to do it this way. Ive spent ages just farming titanium and its not worth the time or hassle.

  8. - Railjack salvage repair is too damn expensive, the amount of resources you need even as a ghost clan is waaay to damn high. Its actually easier and faster to just farm 50 plat from relics or whatever and buy the rush repair drone from market.

    - Ordinance base damage is too low and the missile speed is too slow.

    - In the scrap avionics screen you cant tell which ones you have equiped and which ones you dont.

    - Gunners need to be able to lock on to targets, as when the pilot is constantly moving around and void jumping its difficult to aim at anything

    -the entire avionics section is confusing as heck, why do we need to upgrade the slot and the mod??

    -ship shields dont seem to last very long, never seem to have any shiields at all while in combat

    -Hull breaches occur too often

    -electrical failures and fires on ship dont really affect anything, they just become an annoyance.

    -We need a text feed for all the events happening on the railjack, with the cephalon only highlighting major events like boarding and critical damage.

    -some of the guns have rubish heat sinks, and only allow 3-4 shots before they are forced to cooldown

    - the mission should be done in stages to prevent people from just rushing the objective so other players get a chance to experiance everything.

    -if our salvage is full let us choose what to scrap/replace/drop so we dont lose any good scrap that can be repaired.

    -credit rewards need increasing, we spent 6 mill making this thing

    -its annoying having to fly around in archwing or railjack to collect loot, give the ship a vaccum by defult so players can enjoy combat more rather then spending ages after combat collecting everything.

    • Like 1
  9. Reached Veil Proxima a day ago, logged in today and i cant progress further then the first node by successfully completing a mission.

    Also all the drops in Veil Proxima have vanished, and its just basic ammo loot, no resources or anything railjack related.

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