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Sace

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Posts posted by Sace

  1. Gerade eben schrieb Traumtulpe:

    I think playing solo is the right option for you.

    I do that for a good amount of runs already, especially the red crates which require constant aborting.

    But if there are competent mates that know when to craft and when to refine and who also exit the railjack to deal with crewships/objectives, the missions are done in just a few minutes. It saves so much time if people stop sitting half-afk at sideturrets.

  2. I would be glad if somebody else would take the helm once in a while because usually people tend to ignore the crewships which results in me having to board them myself.

    They rather sit (mostly idle) at the side turrets which, at this point, are mostly useless in my railjack. I always bundle enemies together with voidhole and kill them with tycho. I would pay good plat for a way to disable or block the side turrets altogether so people are forced to do more productive things like boarding, crafting flux/ammo or dealing with invaders (I always catch the ramsleds before the sideturretbros can shoot them, free xp!).

    Guess I will just mount the worst guns I can find to sideturrets and hope that people stop using them.

  3. I do love his abilities but his survivability, jesus. They could rather tone down his abilities and instead make him sturdier. It just can't be that he is literally oneshot down with Vitality and Umbral Armor Mods.

    I just got insta-downed upon entering crewship a fraction of a second after the landing animation ended because a random trashmob from across the cargo room fired 1 bullet from his machine gun. Same goes for my lvl5 toxic lich. 1 hit with his overload ability usually results in death. Maybe up his Armor to 150/200 to at least give us the chance to make him two-hit.

    Other than this, is abilities are absolutely topnotch. Not really using his photon strike because the casting animation paired with the short range makes it more viable to just kill everything in Bastille with sword. Same goes for the Nervos. They are a little distraction to enemies which helps survive a bit longer. Sadly, they do no damage and while their CC is okay, they tend to gang up on one enemy instead of spreading out CCing more enemies.

    Flechette Orb is absolutely nuts and having one of those inside of a Vortex which is inside of a Bastille gives you the bestest meatgrinder in existence.

  4. I was always intrigued by Vauban. Unfortunately, even after rework he is not usable without extremely hectic gameplay in the level range of 90+. No real defense and many enemies are immune to his CCs anyway.

    Not sure if this was intentional but with this rework he is one of the worst Frames to farm Kuva Liches with. It is possible to beat lvl 110 Enemies but don't you dare forgetting to refresh Bastille Buff. Instant oneshot.

  5. vor 5 Minuten schrieb BornWithTeeth:

    DE are apparently also incredibly mad that it's possible to solo Veil missions, seeing as I just went to solo the Veil Anomaly, and did it, success on all objectives, every one of them, and was literally right about to go and whack the red crystal, literally within 30 yards of it, when the game exploded and crashed harder than I have seen it do in years.

     

    Well played, DE. Excellent. Phenomenal. I'd like my half hour back, pls.

    That's how I got the Ephemera though. Didn't want to get on anyones nerves with my sudden leaving after searching the anomaly. Avoiding all the bugs when doing the rest of the objectives was the hardest part.

  6. Can confirm that the Red Chests can spawn anywhere. Got my Ephemera after ~ one day aborting every mission. Fun fact: Even Loot Radar does not find chests if they are on a different height level, you still need to check every room vertically. Also, after finding the Ephemera, I prayed to god that I don't die and bug out at any following objective because I had to finish Ganalen's Grave with my weak af lootbuild in Solomode

    SdnJdGU.jpgyAbTank.jpg3SZEIhJ.jpg

    Edit: Thanks for the nice effects!!
    wVQhThu.jpg

    • Like 2
  7. Thanks alot for the tweaks, Gauss plays very good now. Still have to stay mobile but it is less hectic and you can make more use of redline. The only thing that I would like to see tweaked a bit more is Mach Rush. I still think it should gain speed with prolonged use so that Gauss becomes faster the longer he is able to sustain Mach Rush. This would help alot in Open World while having no negative impact on navigating smaller spaces. Other than that DE did a great job!

  8. vor 11 Stunden schrieb Gwyndolin-chan:

    Limbo, Harrow, Mesa, Nezha, Excalibur, Loki, Revenant, Zephyr, Ember, Mirage, Nyx, Rhino, Valkyr, Trinity, Nova, Saryn, Octavia, Ivara, Atlas, Oberon, Banshee, Titania, Chroma, Gara, Wukong, Ash can all "still be nulli'd or simply oneshot". Nullifiers are symptomatic of a deeper systemic issue. Nullifiers can be played around. 2 of 4 major factions have Nullifiers.

    Yep. But many of them have far better abilities than Gauss.

    vor 11 Stunden schrieb Gwyndolin-chan:

    Simply being invincible doesn't make a frame usable or strong -- you're right. Inaros is the strongest because on top of being simply invincible, they can also one-shot enemies with Covert Lethality and pocket sand, heal allies, stunlock enemies, and make allies. Their usability comes from each of their abilities being easy to use and understand, with no ability being particularly out of place (except Sandstorm but at least it makes for good flavour) and unified in working together.

    Many of those abilities are super situational and won't help in the 'harder' parts of Warframe leaving only his survivability. If Inaros is the strongest Frame for you, I don't question why you think Gauss is perfectly fine.

    vor 12 Stunden schrieb Gwyndolin-chan:

    Okay so you don't actually have an argument that doesn't boil down to personal feeling. Good to get that out of the way.

    I have, it's not my problem that you chose to ignore it. ;)

    vor 12 Stunden schrieb Gwyndolin-chan:

    demonstrably, provably, laughably wrong.

    https://gfycat.com/dismalflamboyantblobfish-warframe

    With Kinetic Plating an Redline active, Sprinting with Amalgam Serration, Rush, Armored Agility. Even though the build is already gimped and even weaker just to boost movement, the battery drains to 80%. This is with sprinting, which means not contributing to the actual mission. Battery drain is in free fall with running and shooting. To benefit from (since you stress this so much) QT and redline and it's synergies, you are demonstrably, provably, laughably forced to spam Mach Rush if you plan on doing anything else than sprinting. Look how fast the battery drains after Gauss stopped for less than a second. Top notch sprinting simulator, mate.

     

    vor 12 Stunden schrieb Gwyndolin-chan:

    I don't understand how anyone can have any issues as long as they use the tools provided to them by the game. Need tankiness? Quick Thinking. Don't have Quick Thinking? Armored Agility, Rush, Speed Drift, Amalgam Serration -- more sprint speed, less getting hit. Need room-clearing? Use Saryn/Volt/Ember/Equinox. Need CC? Use 3rd. Not enough mod capacity? Orokin Reactor and/or Forma.

    I advise you to just read the complaints if you still didn't understand what issues people have with Gauss. It's not really that hard.

     

    vor 12 Stunden schrieb Gwyndolin-chan:

    In what scenario does Gauss exactly fall apart as a design? When you fall asleep at your keyboard? Can't mash 4 like Volt or Saryn? when your forward movement control is broken?

    I never said that Gauss falls apart as a design. You should really read the posts more closely.

     

    vor 12 Stunden schrieb Gwyndolin-chan:

    Again, nearly all of these complaints have no basis other than "I can't play Gauss like I do Volt or Saryn or Zephyr or... or..." -- personal bias. Which isn't a basis when the whole point of Gauss is to promote a different style of play that does not constitute standing around mashing 4, i.e. catering to a different kind of personal bias.

    If you don't like Gauss's flavour, then just say that instead of trying to box Gauss in as generic-frame-911.

    I don't want to play him like Volt or whatever. I want him to be good at what he does. Sadly, this is not the case. He is not good at CC. He is not good at speed (too slow in Open World to not just hop into Archwing, bad at parkour which is 95% of indoor missions, Wukong and Volt is faster there), he is not good at tanking (He shouldn't be anyways IMHO; I am still convinced that the QT combo will be fixed). His Redline at 100% battery and/or 100% Redline charge is quite beefy and actually a pretty good ability. The only gripe is all that extra-pampering of the battery to keep it great. Other Warframes are way better off in perfoming great without going through all the hassle. All of these problems can be negated by small tweaks to his kit. Make Mach Rush speed go up, the longer it is being used, make it drain battery per second, not per distance traveled, raise its damage, reduce overall battery cost, make Redline recastable while retaining portion of his %, make Thermal Sunder CC more than just once or even not at all (enemies entering the field after cast are somehow not frozen?) or raise the range, also rework that second part of Thermal Sunder because why would I gimp myself by using it when not having endless battery? All of this won't raise him to meta of course, but at least make playing him more enjoyable.

  9. vor 44 Minuten schrieb Gwyndolin-chan:

    "Basically invincible" is literally the epitome of usability and strength.

    As I wrote (which you didn't read, again) I presume this oversight will be fixed. And no, simply being invincible doesn't make a Frame usable or strong. Also: Inaros is truly hard to kill, Gauss can still be nulli'd or simply oneshot. So he even fails at this despite using a probably not intended 'exploit'.

     

    vor 44 Minuten schrieb Gwyndolin-chan:

    So with that in mind, yes, Gauss is extremely usable, responsive, zips around fast as lightning, and fits like a glove. And is also extremely strong given that they can 1-hit KO enemies just by tackling them into out-of-zone boxes.

    Sadly not, no. But maybe we will get there with some little buffs here and there.

     

    vor 41 Minuten schrieb Loza03:

    Circular Logic.

    I don't see where. I use Redline off cooldown because it provides minor bonus to reload speed, holster speed, attack speed, etc etc. and certainly won't ignore it until I face a larger battle, whatever large may be defined as. If I go pug with a Volt and cast Redline when approaching a large group of enemies, they are all dead before the animation even stopped. 99% of this game is killing ~ 10 enemies at a time which in turn would mean you specifically would never really use Redline. Sorry that I don't buy into that. Not using a 70s ability in calm times and not recasting off cooldown couldn't be more of a waste. Just because you activate Redline at 80% battery doesn't mean that you magically sit at 100% battery for a comfortable amount of time. It still needs at least one Mach Rush to get a bit over 80%, if you don't use Mach Rush again you will drop below 80 in the next few seconds disabling most synergies as well as a large portion of Redline's buff.

    As I said: In my opinion, endless battery is where Gauss starts to sit right. Nerf his Kinetic Plating to adjust for the 100% DR and make achieving endless battery easier/ make battery capacity scale properly with Duration/Efficiency/Strength while reducing the benefits (regarding Kinetic Plating) a bit to truly bring out the synergies and give the player more time to utilize them.

  10. vor 1 Minute schrieb Gwyndolin-chan:

    I have and none of the issues have ever occurred for me.

    Yeah, if you have no expectations in terms of actual strength or usability, you will have no problems. I own all Warframes and after playing them all I can safely say that Gauss is nowhere near top tier for me atm (If you don't count being basically invincible with quick thinking, kinetic plating, adaptation and p.flow, this will most probably be fixed soon)

    If that mechanic remains unfixed, I would lump him together with Inaros at best.

  11. vor 6 Minuten schrieb Gwyndolin-chan:

    I actually have no idea how nearly any of these negative conclusions have been made.

    Reading the posts would help.

    Also you don't die when you stop moving. Your abilities just become even weaker than they already are with charged battery. If not for the art style you are better off with other frames.

    Gauss is a good Frame to play with if you're bored and efficiency doesn't matter. Just don't compare him to most of the existing Frames, he doesn't shine in any way.

    vor 6 Minuten schrieb (PS4)Hopper_Orouk:

    Is there ANY way i can get useful damage out of this ability by spamming it?

    By repeatedly spamming Thermal Sunder with the fire proc (holding the button). But you are faster just using your weapons than care for that waste of time and energy.

  12. vor 26 Minuten schrieb ShortCat:

    melee damage buff, when Redline is active.

    Not when Redline is active but rather when Redline is active AND battery above 80%, which Kinetic Plating is working against actively.

     

    vor 26 Minuten schrieb ShortCat:

    In open worlds hardly anyone can compete with AW. I mean you are putting a race car against an aircraft. This is unreasonable. Volt or Zephyr are in the same situation. In normal missions I hardly use the continuous mode, as short bursts are ideal for more controll in small spcaes.

    Y'know that this is supposed to be Gauss' great advantage? Every marketing video showed him dashing across open world. DE basically hyped the players with that supposedly unreasonable expectation. Why would I want to dash over water when I have mostly disadvantages compared to just hopping into AW?

     

    vor 26 Minuten schrieb ShortCat:

    I have a similar value. With this you have a 40 meters wide cercle. This is actually huge AoE. No idea how you say it needs more Range, especially considering Gauss' superb agility.

    With this you actually only have a 40m diameter (20m radius) circle that does CC only at initial cast, negligible damage and it even shrinks to useless ranges after cast. And pretty fast despite almost full duration build. 40m radius would actually be decent for a beefed up range build. Don't forget that at 100% Range, there is only a meager 12m in range for Thermal Sunder. 30m radius + perma cc would make this ability usable. Even with 280% Range you only get a 33m radius with one time CC. Volt has a CC with over 56m initial radius and even more on consecutive hits from the same ability, no LoS needed as well.

     

    vor 26 Minuten schrieb ShortCat:

    Perpetual CC on Thermal Sunder would make cold field too strong. This is my opnion. You could easely look down entire tilesets. Do we need another Limbo? I mean such rediculous power made ground for ability immune enemies in the first place.

    Yeah, our opinions diverge in this matter. In the current iteration Thermal Sunder is useless for me. Too high energy consumption to fill battery with it, CC is too weak for energy taken and range too low to even care.

    vor 26 Minuten schrieb ShortCat:

    With your build you have over a minute on #2 and #4, during this time are you not using the only 2 active skills which also happen to fill the battery? That is what Loza03 trying to convey to you, next to obvious skill effects, you also recharge battery. If you use those skills poorly, lets say just to reach 100%, you missmanage resources and time.

    I do, but what I am posting here for the n-th time now is that just using those skills whenever they are useful or beneficial at that moment without spamming them every ~1 second makes the battery drop below 80% easily. That is a fact. When surrounded by enemies I do not want to Mach Rush endlessly, at worst pulling groups of enemies apart and scattering them across the whole room with Mach Rush, I want to kill them. Using your weapon unfortunately doesn't charge the Battery even though there should be alot of Kinetic Energy involved. Sprinting doesn't allow attacking in any way and the charge drops anyways so that is not feasible either. There is just two approaches:

    - Keep spamming Mach Rush to maximize buffs but live with the fact that you are fighting less efficient and take longer to get rid of enemies or

    - Only use abilities when sensible but live with the fact that your buffs and synergies will be gone or way weaker than possible.

  13. vor 14 Stunden schrieb Loza03:

    And you don't really need to just run around - as long as your battery is past the redline, then you're gaining %age at the same rate and you're getting benefits like the increased Melee damage when using Kinetic Plating. As long as you tap Mach Rush or Thermal Sunder every ten seconds or so (which is plenty possible if you're actively moving to engage enemies), you should stay above the line pretty easily, provided you started from a full charge. Max Duration does also make the battery drain slower. Think of it as making the battery larger - there's more stuff in it, so it takes longer to fill, but you have more to work with.

    I am pretty sure that your % gain decreases with battery level dropping. That means the Redline % rise faster at 100% battery than at 81% battery. This is what I observed. Also I am not sure if more duration makes the battery drain slower. I sit at 254% Duration and battery levels drop pretty fast even with only Redline active.

  14. vor 32 Minuten schrieb ShortCat:

    The drain is there to incentivise player movement. People complain Gauss cannot stand in the open and tank incomming damage (while he actually can do it, but I assume this is an oversight and will be fixed). This is not the philosophy behind Gauss' design. You should be on the move! If your playstyle involves a lot of standing or camping, he is not for you.
    Gauss has other means to evade damage, besides Kinetic Plating, utilize them.

    Following your argument, Kinetic Plating is therefore absolutely useless, counter productive even. I mean it really is, I never use Kinetic Plating unless I reached 100% Redline and/or need that melee damage buff but I doubt devs implemented a 100% DR shield for you to never use it. Every hit AND having it active but unused deducts from your battery therefore weakening your kit which forces you to spam Mach Rush even more resulting in getting hit even less. Yeah, no.

    vor 42 Minuten schrieb ShortCat:

    Slow is defenitely an objective standpoint. Costly? you get a 50% energy discount while in Redline.

    Even with Redline active you arrive with alot of energy deducted at the next open world objective. Unless Gauss isn't meant to run great distances.

     

    vor 44 Minuten schrieb ShortCat:

    People also seem to forgett Redline affects all other abilities.

    Redline only affects all other abilities if your battery charge is above 80%. With Kinetic Plating and Redline active, you cannot keep that battery level without going out of your way and spamming abilities to keep it close to 100%.

     

    vor 46 Minuten schrieb ShortCat:

    Range is big enough if you build for it. Especially becasue it has no LoS restriction. At this pointI would like to see your build, but I assume you have low range.
    While I agree that Fire field is mostly pointless; Cold Field is amazing CC and battery refil. How do you imagine buffing already hard CC without LoS restriction.

    http://warframe-builder.com/s/9a591bd861fd3536 this is my build (slightly different polarities)

    169% Range and I wrote how I would buff it. Best buff would be CCing every enemy inside the circle, not just on initial cast.

    vor 54 Minuten schrieb ShortCat:

    It is costly if you stand still and tank hits. Furthermore, do not make it your first priority to reach 100% Redline and your life will become easier and more enjoyable.

    I already wrote that I don't care for battery anymore. In normal play sustaining >80% is an absolute hassle so I just use Mach Rush when needed or beneficial and delete everything with half or less of the buffs while never using Kinetic Plating or Thermal Sunder. Of course that makes Gauss even weaker than he already is but it usually is enough for most content so far. Every other playstyle is less efficient with current tweakings, sadly.

    • Like 1
  15. vor 7 Stunden schrieb Loza03:

    Isn't this a bit of a close-minded viewpoint?

    It is better to not kill for, like, three seconds and then be significantly better at killing things for the next 80, then be able to kill for those three seconds and not be better at killing. 77 seconds of being better at killing outweigh 3 seconds of not killing. The only reason it might be a problem is vulnerability, and you still have all your defensive options.

    This is where our viewpoints diverge. I'd rather enter battle with a semi-charged 77s ability that is simply recast everytime it runs out than fire off same long cast ability in the middle of the battle only to spam Mach Rush or Thermal Sunder to get it to over 80% for the sake of it. By the time you did all this, I have already cleared the room and moved on, even with Gauss.

     

    vor 7 Stunden schrieb Loza03:

    It's not just a reload buff though? It's also a DPS buff through fire rate/attack speed. And, frankly, unless you're standing stock still you have a pretty reasonable window after a single tap of Mach Rush or Thermal Sunder where you're above the redline, at which point you are probably going to kill everything in the direction you want, and then need to reposition or CC some enemies during that window. It's several seconds after all, if you have good duration.

    You only brought reload speed into play, I only replied using reload speed. I know what Redline does. I also use Mach Rush to reposition in between battle and to get to more enemies. Even with Kinetic Plating not active, this is not enough to keep the battery above 80% at all times. If the battery is not at 100%, the %-counter won't go up fast enough either, which should be your ultimate goal, though. Because endless battery means full efficiency without spamming unneeded abilities and the close window of around 30s where you don't have to pamper the battery to get the most out of Redline is where Gauss actually plays pretty okay. Even Thermal Sunder fills a role because one cast is enough to get decent cc.

    There have been some great suggestions already and it would be awesome if DE listens:

    - Mach Rush too slow and costly

    • Should be stacking over prolonged usage
    • Not energy per distance traveled but per second

    - Kinetic Plating too costly for battery

    • Reduce or remove battery drain over time OR battery drain per hit
    • Nerf 100% DR when buffing Redline %

    - Thermal Sunder pretty low range, too situational and costly Fire proc, only initial cast does Freeze CC

    • Buff anything of the above, preferably the CC

    - Redline too costly for battery, slow % gain when high duration

    • Reduce or remove battery drain over time

    OR

    • Make it recastable like Vex Armor, maybe with raised energy cost and retained % Charge, maybe add fire self-damage
    • Remove 100% DR from Kinetic Plating, make it 80%~ max

     

    Last but not least: Fix QT and Kinetic Plating combo making him essentially invincible for the most part.

    • Like 4
  16. vor einer Stunde schrieb Loza03:

    It is advisable when you can continue to move and CC enemies unimpeded and when having repeat. His Mach Rush, again, is another CC, that is quick and effective.

    Any mission with a constant influx of enemies is a good place for redline. Otherwise, it is extraneous.

    No, it is always better to just kill everything than using a no-damage cc while waiting for some random ability to finish casting. Killing is faster as well.

     

    vor einer Stunde schrieb Loza03:

    Since Redline doesn't need to be at 100% to receive the buffs, it can begin to benefit you pretty much immediately. You say you typically hover around 48% Reload speed buff - a good Gauss build can get 138% - that's a benefit

    Yeah, as long as you don't have to focus on charging the battery. Which is sadly the case if you want to get constant 100% battery charge or even just >80%. As soon as you stop killing stuff to use subpar cc or Mach Rush needlessly, you don't benefit from your nice reload speed because you killed fewer enemies than without this distraction. Your nice reload speed is literally counterproductive then.

     

    vor einer Stunde schrieb Loza03:

    Yeah, because like I said, Warframe has a balance problem, and has a bunch of frames (including my favourite frame, who I've been meaning to try think of a rework suggestion for) with BS powers that let them be ludicrously effective with almost no effort. That is poor design. Gauss is not. Admittedly, with the exception of raw speed - but Gauss is meant to be fast to play. For example - his 4 smoothing out reloads and increasing fire rate, his 2 preventing staggers and knockdowns, his 1 being able to animation cancel most things enabling much faster reaction times and all his powers allowing full movement whilst active

    All of this won't help Gauss though. There are better Frames for most cases. Depending on the environment, he is slower than some Frames. He is universally weaker than some Frames. He has no shred of team synergy or group buffs to make up for it like many other Frames. Sure, DE could nerf every other Frame better than Gauss, this would be a complete Warframe overhaul. Not sure if that is easier than just boosting or altering some mechanics for his kit. 

     

    vor einer Stunde schrieb DatDarkOne:

    This one statement is overlooking one IMPORTANT point.  None of the frames you mentioned can do all of that in one single package/frame except for the one you are trying to say those frames are better than, Gauss.  I only mention this because there are more people that prefer not to constantly switch frames or don't like playing any of the frames you mentioned.  

    Yeah, those can give Gauss a try. It only means that they will perform subpar in every mission but it will usually be enough to clear 99,99% of everything. I only got my hopes up that he will traverse open world/missions superfast or kill stuff fast. Unfortunately there are already better Frames/Archwings for everything and even though he is weak, he is a major hassle to play even semi-efficiently. 

  17. vor 1 Stunde schrieb Loza03:

    Survival? Disruption? Open world? Defense?

    There's plenty of missions where you're rushed by a large number of enemies which are constantly refreshing themselves and subsequently always have another group to run to. If there's only one or two groups that aren't refreshing then yes, Redlining is a waste. Just like how a Nitro Boost in a race when you're at the head of the pack is a waste.

    What about those? It is never advisable to use a long cast ability that needs to be built up after cast in the middle of a battle. With a 70s ability I might as well cast it off cooldown and be done with it.

     

    vor 2 Stunden schrieb Loza03:

    Not every mission is structured like this though. What about those missions?

    You mean like defense or mobile defense? Where you are supposed to protect the (sometimes moving) objective by standing near it fending off attackers from all sides? Well, I suppose Gauss is the least viable pick for this mission. Or do you mean Hijack missions? Well, Gauss might not be the best pick either. Or do you mean plain/vallis? Just hop into Itzal, you are faster anyways. Disruption is nice as Gauss, his Mach Rush can get you to places. The rest of his kit is mediocre at best.

     

    vor 2 Stunden schrieb Loza03:

    The buffs aren't based on your %, they're based on your current battery amount. So you reach max buffs very quickly if you start from a full battery, and thus get the benefit straight away. 100% just means you end on a full battery and are locked at max battery level. You don't need to rely on Kinetic Plating because you have the ability to dodge and CC with your 1.

    I know this. It does not contradict or refute my statements in any way.

     

    vor 2 Stunden schrieb Loza03:

    Gauss isn't a perfectly designed frame, but a trainwreck, awful, objectively bad? No. You just don't enjoy playing him, since his battery management through speed and ability use is playing him. Subjectivity vs objectivity. And that's fine - I have no issues with somebody just not enjoying a playstyle. But trying to pass not enjoying it as objectively bad?

    Objectively bad might not be worded correctly. He is objectively worse than many other Warframes. No matter how efficient he is played, other Frames reach greater potential in shorter time with less effort. The niche that he wants to fill is already comfortably filled by other frames or mechanics. Want to parkour faster than Gauss? Go Wukong/Volt. Want to tank? Go Chroma/Inaros. Want to wreck enemies fast? Go Chroma or Saryn or Volt or whatever. Open World? Itzal + any Frame is faster than the supposedly fastest Frame. If you want a weak combo with lots of effort involved OR love the art style and sounds of Gauss, go with him.

    I can get everything done with him, I just know that there are wayyyyyyyyyy stronger and for some parts even faster Frames already there.

    If I didn't fell in love with his style, I would have gone back to stronger Frames already.

    • Like 1
  18. vor 41 Minuten schrieb (XB1)GearsMatrix301:

    Dude I’m on console. Give me like a week.

    But from what I’ve seen from his gameplay he provides the strongest speed increase buffs to all aspects. Attack speed, fire rate, reload, holster speed. And doesn’t just benefit 1 or 2 of them.

    Only with decent battery charge.

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