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Vantooth

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Posts posted by Vantooth

  1. I found myself using my good old vanilla excal instead of umbra because of this more often then not nowadays.

    The mod feels like a slap in the face. I could accept the "fix" being a mod if it did something else than 15% power strength. Let it be an actual augment stat that increase with strength or duration. A melee buff would have been in theme with excal.

  2. I've used both my umbra forma on him and have been having a lot of fun. I have 210% power strength and lose some duration for efficiency with prime continuity, transient fortitude and fleeting expertise (last 2 not maxed). I'm thinking of getting a second over extend to to get enough power strength to keep 40% damage reduction on serene storm but put some range on elude and lull. Since I have 90% duration lull finish a tiny bit faster, which let me spam it bit more. I'm also pretty much immortal, desolate hand 90%, adaptation, restraint 0-50%, and serene storm 40% damage reduction with umbra mods make for an insane level of survival. Add in elude and profit.

    His only real downside is not so much removing(? going from full to 0 in order to be able to use serene storm) but losing it too quickly. Something that might work is to decrease serene storm passive restraint gain and put it on certain part of combos based on range and power. So you if you spam into the void, you're wasting restraint but if you only use it when there's a good group of enemies for all the aoe and use primary/secondary for solo target you would be able to manage restraint much better.

    Another option is to have restraint gain/loss affected by efficiency. I'm also all for an increase in restraint loss from lull, possibly make it have multiple tick per enemies instead of all at the end when it fully sleep the enemy. Which is what it does in my understanding since until I read it did remove it on the wiki I had never noticed it once. Enemies tend to die before the sleep hit, especially in a squad. Something else that could work with the calm buddha/angry buddha is to add a passive loss of restraint whenever an ally (pet, other tenno, defense objective?) get hit. Something very small obviously and should have the affinity range.

    As for direct ability buff, I would probably touch a bit on the range and rythm of throwing desolate hand daggers and maybe tweak the base number/damage reduction. I'd like it to have a clear boundary of "if an enemy get in this zone, I will throw a dagger". All in order to help a gameplay where you jump in the enemy throw tons of daggers and lose restraint, back up get some daggers up and stay at medium range to keep the damage reduction. Also, giving daggers to ally should duplicate them and not remove them. Some more interaction between abilities could be really nice too, recover daggers when close to lulled enemies?

    TL;DR: Baruuk is cool and so close to being there. He doesn't really lack any damage as many people point out, but a little bit of fluidity.

  3. So I've been thinking about renaming a couple of weapons and I was wondering whether I should wright in all cap or capital letter with lower case? This question from the fact that in my experience of naming amps/zaws the names would not always show up the same way as regular weapons. So what do people do so they the names show up the same in the inventory arsenal squad overlay and mission end result? Or is it not possible at all? Or maybe I'm just crazy and everything is the same?

  4. I think they though each phase of the heist was a bounty phase and such should have one reward. Yet the bounties require just as much time and effort than a full bounty (for most phases). And getting rads is so disappointing when you desperately want the new stuff but only get one change. if they keep the rewards at one, at least make it so that early heist phase give more common rewards and later give rarer. Farming resources? Hop into heist 1-2. Want something rare?Phase 3-4!

  5. My recommendation would be to focus on clearing the junctions available on from earth first and maybe 1 or 2 more. They provide a lot of useful stuff and in the process of completing the requirement you'll get resources to build weapons. Also make sure to do the gift of the lotus alert when they pop-up in the future. Installing a catalyst/reactor in your gear make a huge difference. If there is a weapon you want and would upgrade your arsenal look up what it needs, check the wiki if needed (just google "X warframe wiki") and go unlock the necessary planet and take the time to get the resources. As for rare one, the bosses of each planet usually drop them consistently. Also make sure to level your gear and rank up you mod when you can, while redirection and vitality are important survival tool, they don't do much before rank 6-8

    As for the plains of eidolons... Honestly it's not very new player friendly. There is very little content for you to do that keep enemies at level below 20-30. This leave pretty much only the first bounty level and free-roaming while avoiding fights to fish and mine. Plus avoid eidolons until you have an amp. What's an amp? It's kind of spoiler-ish so I'll let you discover in-game when the time is right or just look up the wiki. As it was said before, if you die consistently it's probably because you are not due to be here yet, go back and do other stuff. Doesn't mean there's nothing on POE for you, just to little that you can do right now.

  6. 17 minutes ago, Zeemgeem said:

    in my testing

    titania, gara, excalibur, revenant, ivara are all effectively useless. none of their abilities seem to affect the orb mother **at all**. exalted weapons dont even pop up a 0 dmg indicator when you shoot at her. they might as well put up a message saying "you cannot play this mission with this frame" if they dont want to allow players to use the warframes unique abilities. it just wastes your time more than anything to bother with it. i couldnt stomach the thought of playing this mode any more times to test the rest of the cast but im pretty sure you could count the abilities that work on one hand.

    I'm hitting profit taker just fine with exalted blade + blind is insanely nice for all the mobs and slash dash invincibility is always good. As long as you can make your frame tanky enough not to get 1 hit you should be able to bring anyone. Also weapons matter much more than powers in this fight.

    While revenant might not be very good for the fight (he's not very good for a lot of things no matter how fun, unfortunately) gara definitely has her uses even if her damage reduction were to not apply to PT attacks. Compared to eidolons, this fight let you bring a huge variety of frames. I hope this continues for other orbs.

  7. I think we mainly need the community to understand that if they see a Nidus spamming 1 in a certain spot on enemies, to not just pop up and blow them all up. Also I wouldn't be against a passive generation of stacks. Like 1 pip every 5 seconds this would take 25 seconds for 1 mutation stack. Nothing broken just a bit of help for the first 1-3 stack afterward it gets easier with access to his last abilities.

  8. 1 minute ago, sir_deadlock said:

    Do you think so? I was under the impression that this was the place for things that don't currently exist. If that's where I'm supposed to put requests for new features, then yeah, I'm eager to put my post in the appropriate place! 😁

    In my understanding this is a forum for people who have concept about new warframes or weapons. While constructive feedback and suggestions (quality of life change, buffs nerfs etc) should belong in the feedback sub-forum. Also I believe you can report your own post with the "this post does nothing wrong, I just want moderators to see it" with a comment saying you would like to have the thread moved to the appropriate feedback forum. This ensure none of the conversation is lost and you don't have to create a duplicate.

    As a side note; This is the kind of thing that report option is there for so don't worry about bans or anything.

  9. As long as there is a clear warning when attempting to build said item along the lines of "This item need mastery rank X to be used and you do not meet this requirement. Do you want to proceed?" Bonus point if the blueprints in the foundry show necessary mastery rank below the name or something. There could also be a suggestion in text box such as you may want to build other items first to increase your mastery rank.

  10. 1 hour ago, ClapTrap007 said:

    Thank you! I Appreciate what you did! 
    As I previously stated I may have been overemotional on the satire part of the post and also missed clarification on one part.  I see that I was at fault! Ofc this doesn't mean that I'm disregarding my general idea and believes towards buffs being a very needed thing for the ones that can use some! It merely means the way I tried to present it was not on point!

    I will take your advice towards improving the way I present things and maybe even message the devs!

    Tnx again for the not simple reply 😄

    Well, I'm genuinely happy to read that the few minutes I spent writing did their good! And I agree, a lot of things in this game need a buff 😛

  11. Just now, ClapTrap007 said:

    can we have some buffs aswell? Obviously not on killframes potential to kill but on non killframes potential to kill or the potential to actually be usable and atleast a bit fun!

    Of course, it's all a matter of balance. The thing is, sometime a nerf/buff might be easy but is not the best way. That's why DE usually only buff or nerf when there is a flagrant and urgent need. Otherwise they prefer to use a more complex rework to make everything more interesting, smooth and strong than just straight up number buff. Coming up with those take time unfortunately.

    In any game the player base always cries for buff and nerf to X and Y. Warframe is the same. But DE hear the community a lot more than various developers. That's why I wholeheartedly recommend going into the feedback forum and writing the following:

    -The issue you have

    -Why you have it

    -A possible mean to solve it or something you would like to see.

    With these info, while a single person might not make a lot, when in comes in hundreds the data accumulated is not little. This help DE know what and what isn't generally like, what change would be appreciated etc. There's other means such as directly tweeting the devs known to work on the subject or even messaging them on the forums. Might not answers but odds are they will read it.

    For example I would really like revenant 1 to feel good in squads and not just in solo. Why because thralls just dies way too fast and you can't use any other synergy. What to do or what I would like? Honestly something else entirely, thralls do not fit the rest of the kit or the eidolon theme or even his lore.

    Well the simple reply I initially envisioned has taken quite a turn xD. This pretty much became just an informational about why things are usually slow and blah blah blah.

  12. I think optimization to the host system is due over penalties. For example the game could possibly select a second host upon group creation so in case of host crashing/leaving the second host can take over in a smoother way. While I don't know how realistic my suggestion is, it's definitely just one of many change that can be made to improve the experience.

  13. Thanks for the laugh.

    But if you are serious, then I'd recommend searching on the subject of nerf in online game. Nerf and buff are a necessity for simple reason that nothing should be the best or the worst (in their accepted range of power, IE mk1 braton weaker than tiberon prime). But Saryn should not be so strong its considered useless to bring anything else. You want everything else buffed? that's 30 time the work. Afterward enemy scaling is thrown down the river and need to be buffed, and then buffed to frames and the cycled continues. A ever evolving game like warframe with no nerf is a dream that will never be.

     

  14. So on to what I wanted to post originally...

    After a long session of math, that I decided to mostly omit for being incredibly long and, in the end wrong. I came to the following conclusion, something is either wrong with the formula, the rubico prime or the corrupted heavy gunner (or us :P). While I can't go in game to see the rubico prime myself since I don't have it so I have to trust the numbers you provided.

    I would recommend both testing on a different enemy, and another weapon. If you still cannot achieve a correct answer well, I would hope help from a dev.

    As for the math I tried a few modified version but I pretty much always ended with 166-167.

    396.44*((1+(-0.25))/(1+500/300) = 111.49875 Here you don't apply 0.25 to armor ( I know it's health modifier and not armor)

    74.465*((1+0.5)/(1+(500*(1-0.5)/300))) = 60.9259

    24.645*((1+0.25)*(1+(-0.15))/(1+(500*(1+0.15)/300))) = 8.9778 But you do here

    So I tried both version, plain 500 or modified 500. I tried using armor calculation from the armor page result 163... None got close really. I tried adding directly the slash moddifier instead of multiplying. Or just re-running the original math from the beginning... Same result. The answer might be in a certain combination of changes I tried, but I won't be trying since, well, I don't feel like it.

    The amount of things I tried, as wrong as they sounded since who knows it might actually be right... Well no luck! So after over an hour... I don't really have anything but, yeah something is wrong. Of course it might just be human error.

  15. Once you know the parkour trick to move fast with bullet jump aimglad and roll they pretty much become overkill already as is. Since I've gotten good as those maneuver I've stopped using those. Though I do use rush once in a while for melee builds.

    I think they're in an okay spot right now, not too high of a bonus where everyone leaves you in the dust if you don't use them but still enough to make you noticeably faster than people who don't. I'm not against a buff, but I don't think anything extreme is required. A simple +5-6% would suffice if you are only after speed. I'd be more interested in them creating different movement options, like ice creating a platform you can stand on or fire giving a bonus MS for a few seconds after a bullet jump.

  16. I hate the original sky archwing and the change was more than welcome. I was so happy I yelled yes out loud when I read the change. Now it's been reverted... Why? Because some people couldn't go fast(er) and use barrel roll? What give?

    At least wait for a week to see if there is truly a overwhelming amount of people who wanted the change reverted.

  17. 5 hours ago, Foefaller said:

    The direction that their call comes from is suppose to tell you the direction the animal is going to spawn.

    That is the issue the OP is talking about. If you have a hearing impediment or any other reason you can't hear it, you have no idea which direction you need to go to hide and not scare off you target the moment they spawn.

    Oh, well I never had much trouble since I would just get on high ground. But knowing where they come from would be nice and make things smoother. Maybe add a visual indicator like a sound radar that tells you which direction the sound is from? I'm totally in favor of something like that.

  18. So yesterday I went around fishing pretty much everywhere in fortuna to find the best spots. I encountered rarely on surface a problem that made fish impossible to hit. And only very specific spots in cave would let you hit fishes. As of today, this problem now appear on 100% of all water surfaces (cave or not). I can no longer throw dyes and bait without them disappearing and no fish can be hit or targeted (name appearing).

    As a side note, why is it that you can't aim at a fish and hit it? You NEED to see the fish name to be ABLE to hit it. No predicting path or anything. This is not how fishing worked in PoE and it is very clunky. I hope this is just a bug. It might be related to the above issue but might be something separate since sometime I can't see name because they're in a zone that make stuff disappear but other time not.

    I've tried most water surface (both above and under ground) before and after the patch. Since the patch I did not manage to find a single spot where I could actually catch a fish.

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