Jump to content

BrutuZ

PC Member
  • Posts

    35
  • Joined

Posts posted by BrutuZ

  1. Got stuck as operator and unable to perform any actions other than walk\run animation while in-place without changing directions either. No AMP action, void mode, dash, dodge\roll, transference back...

    I guess it would normally be "solved" by either being forced back to warframe by damage or performing a emote, but since it happened at the end of an arbitration wave, neither was really an option. Also, /unstuck had no positive effect.

    How it happened: Was downed by a Lancer, revived by teammate, I used transference out to revive my kavat which was also downed, teammate was already reviving my kavat, I go in to assist and crouch for protection despite having Vazarin insta-revive (because habits), kavat springs back to life, I get stuck on the spot as operator.

    Could be related to starting a revive as client while the target is too close to being revived already? :thinking:

    In any case, full EE.log is available on request.Here's a snippet of these events with IPs redacted for paranoid reasons.

    Spoiler

    642.706 Game [Info]: BrutuZ was downed by 42 / 41 damage from a ELITE FRONTIER LANCER using a GrineerM16RifleAI
    642.711 Game [Info]: BrutuZ - new avatar: TennoAvatar36
    655.108 Game [Info]: SMEETA KAVAT was downed by 73 / 73 damage from a ELITE FRONTIER LANCER using a GrineerM16RifleAI
    658.580 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatar311 (no physics data)
    658.580 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatar311 (no physics data)
    658.962 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatar306 (no physics data)
    658.962 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatar306 (no physics data)
    659.924 Sys [Info]: TennoAvatar36 with ID 36 new player=null, had BrutuZ
    659.940 Game [Info]: BrutuZ - new avatar: CombatOperatorAvatar143
    659.990 Sys [Info]: CombatOperatorAvatar143 with ID 143 [*************] has new player: BrutuZ
    662.108 Sys [Warning]: LotusWeapon::OnLevelNotify - Failed to create level up effects
    662.108 Sys [Warning]: LotusWeapon::OnLevelNotify - Failed to create level up effects
    662.956 Sys [Info]: LotusReviveAction::Execute - CombatOperatorAvatar143 has started reviving CatbrowPetAvatar37
    662.972 Sys [Info]: Spot-loading /Lotus/Levels/Proc/Grineer/GrineerGalleonDarkSector
    662.976 Sys [Info]: Spot-loading /Lotus/Levels/GrineerGalleon/GrnAssassinate/0.bsp
    662.989 Sys [Info]: Spot-loading /EE/Editor/Darkitect/Objects/MaterialCube.fbx
    663.000 Sys [Info]: Spot-loading /EE/Editor/Darkitect/Materials/LevelPortal
    663.003 Sys [Info]: Spot-loading /EE/Editor/Darkitect/Materials/LevelPortal_d.png
    663.027 Sys [Info]: Spot-loading /Lotus/Levels/GrineerGalleon/GrnIntermediateEight/0.bsp
    663.041 Sys [Info]: Spot-loading /Lotus/Levels/GrineerGalleon/GrnIntermediateFour/0.bsp
    663.055 Sys [Info]: Spot-loading /Lotus/Levels/GrineerGalleon/GrnIntermediateThree/0.bsp
    663.068 Sys [Info]: Spot-loading /Lotus/Levels/GrineerGalleon/GrnMobileDefence/0.bsp
    663.081 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/CeresRegionShip/0.bsp
    663.095 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/ErisRegionShip/0.bsp
    663.109 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/EuropaRegionShip/0.bsp
    663.123 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/JupiterRegionShip/0.bsp
    663.135 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/MarsRegionShip/0.bsp
    663.149 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/MercuryRegionShip/0.bsp
    663.161 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/NeptuneRegionShip/0.bsp
    663.173 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/PhobosRegionShip/0.bsp
    663.184 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/PlutoRegionShip/0.bsp
    663.196 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/SaturnRegionShip/0.bsp
    663.208 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/SednaRegionShip/0.bsp
    663.220 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/UranusRegionShip/0.bsp
    663.232 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/VenusRegionShip/0.bsp
    663.245 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/VoidRegion/0.bsp
    663.258 Sys [Info]: Spot-loading /Lotus/Levels/Backdrops/DeepSpaceRegion/0.bsp
    663.680 Script [Info]: ERROR: TeleportAndFade.lua: EnergyIncreaseSmall Was not teleported to a waypoint because the waypoint was null
    663.680 Script [Info]: Defaulting to putting them at the initial spawn point
    667.263 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatarLeader340 (no physics data)
    667.263 Phys [Error]: SetDisableMovement() failed for EliteRifleLancerAvatarLeader340 (no physics data)
    670.874 Sys [Info]: GiveItem Queuing resource load for Transmission: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    670.874 Game [Info]: RequestResource: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs [persistent: 0]
    670.874 Sys [Info]: Found 198 items to load (0ms) [Heap: 1,050,778,368/1,110,966,272 Footprint: 3,115,610,112 Handles: 1,083]
    670.890 Sys [Info]: Finished load of Flyweight batch [0.00s and 0 frames at 0 ms/frame avg, 0 ms/update peak, 0.00s IO wait], 18 item(s)
    670.890 Sys [Info]: Resource load completed in one pass and 0.0s (I/O ~= 1.2%, inherited 130 of 198)
    670.891 Sys [Info]: OnTransmissionLoaded: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs finished with result 1
    670.907 Game [Info]: GetQueuedTransmission returns: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    670.907 Script [Info]: Queued a transmission from Hud: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    670.908 Sys [Info]: Created /Lotus/Interface/Transmission.swf
    670.924 Script [Info]: Updated pulled nextQueued: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    670.940 Sys [Info]: Didn't find exact match (portrait region) clearing background
    670.940 Sys [Info]: Starting new background region: /Lotus/Levels/Lore/SimarisPortrait.level
    670.941 Sys [Info]: Loading region
    670.942 Sys [Info]: Region server created 11 new objects. [Heap: 1,053,582,080/1,110,966,272 Footprint: 3,115,614,208 Handles: 1,102]
    670.942 Sys [Warning]: /Lotus/Levels/Lore/SimarisPortrait.level: no player spawns
    670.942 Sys [Info]: Initial update of physics complete [Heap: 1,053,586,368/1,110,966,272 Footprint: 3,115,614,208 Handles: 1,102]
    670.942 Sys [Info]: RegionMgrImpl::SetLevel /Lotus/Levels/Lore/SimarisPortrait.level
    670.942 Sys [Info]: Finished new region
    670.956 Sys [Info]: Connectivity update flags: 1, requires full update: 2
    671.274 Sys [Info]: GiveItem Queuing resource load for Transmission: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    671.274 Game [Info]: RequestResource: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs [persistent: 0]
    671.274 Sys [Info]: Found 198 items to load (0ms) [Heap: 1,054,365,744/1,110,966,272 Footprint: 3,119,308,800 Handles: 1,101]
    671.290 Sys [Info]: Finished load of Flyweight batch [0.00s and 0 frames at 0 ms/frame avg, 0 ms/update peak, 0.00s IO wait], 18 item(s)
    671.290 Sys [Info]: Resource load completed in one pass and 0.0s (I/O ~= 0.0%, inherited 130 of 198)
    671.292 Sys [Info]: OnTransmissionLoaded: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs finished with result 1
    671.293 Game [Info]: Suppressing transmission too frequent: /Lotus/Sounds/Dialog/SanctuaryOnslaught/DOnslaughtGearDisabledSmrs
    672.500 Net [Info]: NAT bound for server to ***.***.***.***:****
    674.759 Net [Info]: NAT bound for client to ***.***.***.***:****
    679.375 Sys [Info]: Spot-building /Lotus/Types/Friendly/Pets/CatbrowPetPrecepts/CatbrowDoubleAffinityPrecept
    679.376 Game [Info]: RequestResource: /Lotus/Interface/Icons/GeneticLab/TemperamentCheshire.png [persistent: 1]
    679.376 Sys [Info]: Found 1 items to load (0ms) [Heap: 1,042,378,000/1,110,966,272 Footprint: 3,118,202,880 Handles: 1,102]
    679.391 Sys [Info]: Resource load completed in one pass and 0.0s (I/O ~= 0.0%, inherited 1 of 1)
    680.193 Game [Info]: SMEETA KAVAT was downed by 52 / 52 damage from a ELITE FRONTIER LANCER using a GrineerM16RifleAI

     

  2. On 2018-10-27 at 11:27 AM, amadeusgrim said:

    Is the issue with warframe weapons not working on the arbitration shield drone intentional or unintentional because it gets in the way of  some warframe. for example titania whose razorwing and dex pixia happen to be her most important assets do not work on the drones. is this intentional ?

    It's by design. Exalted weapons are still abilities, which the drones are meant to be immune to.

  3. When Phorid's cut-scene (triggered as it spawns on the room) played during WF to Operator transference, any and all controls stopped responding.
    Additional info:
    Joined a public matchmaking session mid-map. Used transference for Zenurik's energy bubble. As operator was still in mid-air after leaving the Warframe the Phorid Cut-scene started playing. Skipped it as usual, back to my operator, no movement, attack or otherwise would work. Infested attacked the operator, eventually suffered enough damage to force the transference back to Warframe but it too was unresponsive. Down to bleedout state, force revive key didn't work either.
    Haven't tried the Revive button to check whether things would be back to normal because the one teammate reached extraction right afterwards.

    Saved EE.log if that's relevant.

  4. That's because Exalted Blade IS a melee weapon. When you activate Exalted Blade, it replaces your melee weapon. And while its activated the game basically treats your actual melee weapon as being unequipped so you can't even get affinity from other people's kills. Plus any kills you get with Exalted Blade the affinity should go 100% to the frame.

    Also any kills Mesa gets from peacemaker goes 100% to the frame not to the weapons. Though if other people get kills Mesa can get affinity to her weapons.

    Right, so basically while EB is active it becomes my mellee weapon and the regular one goes to a limbo (no pun intended) where it can't get affinity in any way, unlike Mesa's Regulators that are considered purely Warframe Ability despite being "pictured" as weapons (Level X Regulators) while Peacemaker is active, allowing both primaries and the mellee to get XP\Affinity as usual from other people's kills.

    Intentional. Exalted Blade is an ability and you don't get exp for yourself if killing with an ability.

    If the Wiki is correct, it goes to your Warframe. If it is already at Max Rank you get virtually nothing (you can't nor should see surplus Affinity), if it is not then it will help with its leveling.

     

     

    Did I understand it correctly this time? If so, then the case is closed as a bug

     

    Nevertheless I still think EB shouldn't replace the mellee weapon completely (it even inherits their stats) and behave a little more like the Regulators or Ash's hidden blades as an "additional" built-in warframe weapon. But that would be better suited to the feedback section.

     

    Thank you both for the clarification

  5. I recently decided to work my way up the Mastery Rank by leveling the weapons (had tested some and settled with a few, with all Warframes already ranked it was the next logical step). During this process, Excalibur 2.0 launched and became my alternative to the nerfed Gmag.

     

    I did notice however that having 3 unranked weapons equipped with Excalibur, at the end of the matches I would get a decent amount of XP for the primary and secondary weapons but basically only the bonus XP for the mellee weapon. After getting those 3 weapons to Max rank, I investigated further by switching to Mesa and same M.O., 3 unranked weapons equipped and off to level them. Mesa did get a somewhat equally balanced XP distribution among all weapons getting them all at Max Rank fairly close together as opposed to the 10+ levels behind the mellee would have with Excalibur.

    It feels weird that the mellee oriented Warframe can't properly level mellee weapons, while the Firearms specialist can.

     

    It's worth mentioning that with Excalibur I'm running with Exalted Blade at all times (disregarding the quick pauses to refill energy) and with Mesa I'm pretty much just using Peacemaker and running around to collect energy orbs. Both "tests" performed at everyone's favorite node: Draco (Ceres).

     

     

    tl;dr version: Excalibur doesn't get XP for his mellee weapon while using Exalted Blade. Mesa can get XP for all 3 equipped weapons with Peacemaker.

  6. Curse these time-zones. I could've watched it if the calculator hadn't given me an hour-late time :(

     

    Now that this little rant is out of my system, may leave a suggestion? Announce the time on GMT besides the shady Time-Zone code. I don't even know what my shady code is, but I always know the time offset from GMT.

     

    Off to watch the re-run

×
×
  • Create New...