Jump to content

(XBOX)Hackadactyl

Xbox Member
  • Posts

    19
  • Joined

  • Last visited

Posts posted by (XBOX)Hackadactyl

  1. Hello,

    I would love to be able to buy platinum as an IAP which can be added to your main account.
    Reason being is that I get a fair amount of google play credit, which I would prefer to be going to warframe than any other app.

    Also would love to be able to purchase things in the market through the app, even blue prints to be able to then build in foundry.

    Thanks.

  2. Although I understand its a huge income for the devs, I think there is enough frames now as well.

    There is an easy solution to this though, in my opinion. Give frames specs, which also need to be farmed.

    For example, currently for Nidus you do Glast Gambit for BP, and then need to farm the parts to build him. But lets say he gets an alternative healing spec as well. 

    This could still be purchased for plat, maybe have a slight visual change as well (to justify the cost), but could also be farmed much like current frames are. Then his abilities would be altered where he uses the infestation to boost energy, and also heal members (much like trinity currently).

    Each frame could be given multiple specs changing how they play, and also their roles. As it stands, there are soooo many different frames, but I think introducing different play-styles to existing frames, using their current aesthetic, would be a good middle ground for both earning income for devs, but also not adding more on top of the multitude we already have.

  3. OP has been updated to create the collaboration. Big thank you to @BlazGaming and @Noibat for the ideas.

    14 hours ago, DR.Noooooo_B said:

    Maybe nerf down the swarm bar and energy cost and make the frame based on fast, constant depletion and replenishment of nano bots like u waste a large amount of hp/ swarm but also regen them quickly.

    Sounds good, do you have any ideas for numbers? If you write something up, I will be happy to add to the collaboration above.

  4. 9 hours ago, LOD07 said:

    you could come up with two other abilities, a passive and well thought stats and explanations for the swarm bar then I can guaranty you that this will get noticed a lot. Has a huge potential. Keep it up

    Thanks for kind words and suggestions, I will be working on rest of abilities and more back story in the near future

  5. Hello Everyone 🙂

    Edit: As this is a collaboration, there will be multiple ideas placed in for move sets, please speak up which ideas you like the most so we can start perfecting him

    most of the ideas below are in early concept, please feel free to contribute your opinions

    A massive thank you to @Cutethulhu for early concept brain storming, and even coming up with the name Colony! (original concept idea for name was Agglomeration)

    Big Thank you to BlazGaming and Noibat for adding in ideas for moves, stats etc

    Name: Colony

    Concept: This frame is made up of nano-bot like particles, though they are made of living infestation. As such, they don't have a typical health or energy system at all.
    Instead Colony has a "swarm-bar", which is used for everything, health, abilities etc. The idea is that as they get shot, parts of them get destroyed, but they also use themselves up to perform abilities. This would mean they would require a higher swarm-bar (read health bar) than other frames, but the trade off is they are actively spending it to cast abilities.

    Also they would shrink as they lose health/use abilities, with less of the swarm making them up.


    Move-set Ideas:
    There are multiple ideas for each ability below where I couldn't decide which to keep, please feel free to have a read and talk about which you like the most.

    Passive - finishers give to the swarm on death the swarm will scatter dealing toxic damage to nearby enemies

    or

    as he shrinks,  his movement speed is increased,  and aggro is reduced.

    1. Coccoon - Colony wraps himself in a swarm of nano-infested,  which slowly repair his health,  while increasing armor and attacking any enemies within a 5m radius, at the cost of severely reduced or no move speed.  

    Harden - (cost base 100, duration), armour increases at a rapid rate while losing the swarm until you become invincible you still lose the swarm at a much slower rate (takes about 500-1.5k swarm to become invincible) high risk high reward ability

    -----

    2. Detach - (cost 300), the swarm goes around a 15m radius damaging enemies with toxic damage whilst gaining 1 swarm per 2 kills (within radius doesn't have to be swarm kills)

    Plague - Colony breaks himself apart,  turning into a fast,  deadly swarm of nano-infested,  damaging any enemies he envelops,  as well as inflicting toxin/viral or slash procs. Channeled ability,  which feeds on enemies, increasing his power and regenerating a small portion of health for each kill. 

    -----

    3. Breed (cost 700), creates a hive that around a 50m radius damages enemies with toxic damage and when allies/you are in a 10m radius it replenishs health if put onto an ally it heals them (for the duration of the ability) if onto an enemy it becomes even more efficent with damage and healing 

    -----
    4. Shape-shift - shape-shift weapons for hand, tap once for an exalted style sword hand, tap a second time for a super cannon which is quite powerful, at the cost of your health to fire.

    Infest - sends nano-infested in a shotgun style blast in front of Colony,  causing all who are hit to take damage over time,  as well as a radiation proc that lasts for the duration of the skill.

    Hivemind - (cost 2000), takes over enemies whilst damaging them when enemy dies it creates a swarm monster that has a speed of 3.0 and does toxic and slash damage to enemies it attacks, depending on how much it damage they did to the enemy depends on how much health it had (can still be damaged when it's just the enemy not the swarm monster) 

    -----

    Swarm-bar

    energy health and shield mods all affect the top amount of the swarm, health and energy pickups increase the swarm amount overshield increases the max of swarm you can have (zenerik does not affect swarm bar)

    Stats:

    Rank 0  swarm amount - 3000

    Rank 10 swarm amount - 3200

    Rank 20 swarm amount - 3600

    Rank 30 swarm amount -  4000

     

    Rank 0 swarm damage - 15/s

    Rank 10 swarm damage - 30/s

    Rank 20 swarm damage - 45/s

    Rank 30 swarm damage - 60/s

     

    Misc

    when you are down the passive still works until they revive you then it slows down in damage and spread

    when the breed ability is not active on an ally and you are downed it becomes twice as deadly so does your passive

    when you do a finisher (you dont have to kill the target) you get swarm by the percent of damage you do to the healthbar for example you  do 5% finisher damage to an enemy you get 50 swarm and you do 10% finisher damage you get 100 swarm etc etc 

    when invincble you still take proc damage like slash and toxic for examples and speed is reduce the longer you are invincible (like -1% speed every minute)

  6. 14 hours ago, novalery said:

    I think you will get more input if you post your idea and concept in fan concept subforum

    Thanks I will post it there

     

    15 hours ago, (PS4)watt4hem said:

    Do eel porridge actually exist?

    Gosh I hope not, the name was a drunken mistake

    15 hours ago, cocoapebbles10 said:

    I'm a fan of Colony that sounds dope.

    I am going to stick with Colony I think 🙂

  7. Thanks for the replies, I have played all the story content so I know that the frames are bio-engineered, though by nano-bots, I didn't mean literally nano-bots, but as I said above, nano-bot like particles, possibly even a hive of tiny infested organisms forming the whole final shape, like a swarm of ants.

    Yes, the name doesn't seem very popular in other areas I have shared my idea.

    One idea someone else had for his name was "Colony" which I thought was pretty cool.

  8. Hello Everyone 🙂

    I am new to these forums, though I have a suggestion for a new frame

    The name I have come up with is "Agglomeration"

    The concept is that this frame is made up of nano-bot like particles. As such, they don't have a typical health or energy system at all.
    Instead Agglomeration have their nano-bar, which is used for everything, health, abilities etc. The idea is that as they get shot, parts of them get destroyed, but they also use themselves up to perform abilities. This would mean they would require a higher nano-bar (read health bar) than other frames, but the trade off is they are actively spending it to cast abilities.

    I was thinking their third ability would be a regen system for them to regain their nano-bar.

    Let me know what you think of my early ideas 🙂

×
×
  • Create New...