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Markus13

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Posts posted by Markus13

  1. Amazing work<3 and i rly like this design concept, but what bout REPOSE alt.helmet? I dont see links between parasite conception and hands which close mouth xD  I mean idea of this helmet is cool, but it dont fits to whole design IMO
    The Elder helmet looks much better for me.

     

    P.S. tentacles for Elder helmet could be replaced with some kind of wriggling crinkly wormes? =P

    P.P.S. just mine viewpoint, no aggresion and nothing similar =)

  2. Hard hitter: Kicks the target in the gut, stunning them for a X second period.

    Parkour: Sheds off all armor, for trade in super mobility, including climbing walls for X seconds.

    Combusting Shot: Throws a bomb on the target, exploding and knocking down the target

    Lock downs bane: Lifts lockdown where ever you go for X seconds.

    Hacker:  Locks the door behind you for X seconds

    Switch suffer: Increases your health but decreases targets

    I wanna see new frames with 6 abilities at once lol

     

    Appearance: Some what like a crewman with a astronaut mask, Metal vest and armoring, and a generator on the back.

    Huh it suits current warframes design so awfully... oh sry, it DONT.


    P.S.

    Hacker:  Locks the door behind you for X seconds

    Ahhah, trolls will appreciate it sooo much xD

  3. DATURA- NATURE WARFRAME

    We have Oberon already, i guess it's better to call "plant frame" =) or flora frame
     

     

    Ability 1: Venus Trap-

    Datura Spawns a Venus Fly Trap that Consumes nearby Enemies.

    *Maximum of 2 at a time

    Cost: 25

    Damage: 50/100/200/400 (Can engulf 1 enemy every 2 seconds)

    Duration: 4/6/8/10

    Range: 6 m

    Maybe better to design it similar to Vauban's bounce pads locked to walls/floor? it will be cool if they will grab enemies with some "vine tongues" and holding em in jaws while dealing damage
    and in this case damage should be lowered and their max.count should be expanded

     

    Ability 2: Constrict

    Datura surrounds herself with vines to reduce damage from incoming projectiles.

     

    Cost: 50

    Power: Reduces all incoming damage by 10/15/20/25%

    Duration: (seconds) 5/10/15/20

    *Does not have any effects on elemental damage*

    maybe it could be some kind of "vine cage"? in this case damage reduction should be much more valuable, but Datura must be unable to move for whole skill duration
    (it may also has some regeneration effect?)
     

    Ability 3: Unbreakable Bonds

    Datura grabs nearby enemies with her vines.

    is it root effect or simple stun? i think it should be just rooting effect, which makes enemeies unable to move but it still possible to use range attacks for them

     

    Ability 4: Nightshade

    Datura expels lethal Nightshade leaves around her.

    Cost:10

    Damage: 100 +100 Toxin/ 200+200 Toxin/ 350+350 Toxin/ 500+500 Toxin

    Range: 8/10/15/19

     

    Launches many leaves through the air at all incoming enemies in range. Does not effect enemies that walk in range after cast.

    it's too simple, we already have alot of AoE damage ultimates, think more about last skill - it needs to be more specific...

  4. Sounds interesting, but i guess this concept is too complicated for WF)) most of abilities in WF have nobrain concept which could be described in one simple sentence))) So what ur expectation bout dat ult for example? =) Do u wanna see it ingame like this:
    WF_Infinite_Phase_Skill.png

    AND this:

    Running through an enemy with a mark (or a stray mark) will consume a mark and give 30  energy to (Placeholder Name).  

    R U KIDDIN'?) 30 energy OMG too OP)

  5. I dont sure bout whole frame concept, so I will just comment abilities:

     

    #1: Swift Hands: 25 energy

    Instantly/very quickly reload your current weapon.  (Maybe restricted to sidearms)

    interesting concept, i wanna see such ability ingame ^^
    but not instantly ofc - u forgot bout leveling up

     

    #2: React: 25 energy

    Quickly recover from a knockdown, and grants infinite/greatly increased stamina for a short duration.

    interesting and pretty solid ability, but than knockdown-related mods will be useless?

     

    #3: Tactical Advantage:  50 energy

    A multi-stage ability, designed to gain the upper hand against enemies.
     a. If used against a standing opponent, it knocks them down.
    (Unless they've been disarmed, in which case skip to c.)  
     b. If the enemy is already on the ground, you kick away their weapon, disarming them.
    (Does nothing if enemy is knocked down and already disarmed)  
     c. If they have already been disarmed and are standing, you grab them and use them as a shield until they die or break free.  Reduces speed and restricts attacks to your sidearm.
    (Human shield also works if disarmed via other abilities: i.e. Loki's Radial Disarm)
    (Only effective against humanoid enemies)

    aww it's just too hard to make ingame, dont know bout balance and leveling tho
     

    #4: Gunshow (AKA Sling): 100 energy

    Draw your sidearm and unleash the remaining clip.  Shots fired will automaitcally be aimed at enemies weak points.
    (Only works with semi-auto or burst weapons: i.e. it works for (ak)Lex, (ak)Vasto, Kraken, etc., but not (dual)Viper or (a)Furis, etc.)
    (Undecided about the Stug)

    (Alternatively, he produces his own special one-shot pistols [similar to Ash's daggers in Bladestorm] and fires them off.  Think Assassin's Creed: Black Flag, whipping out pistols from seemingly nowhere, but with way more guns.  And no need to reload them.)
    BlackFlag.gif

    nah it's just too op, it's looks like crazy aimbot hack))

     

    #1: Swiftness: 25 energy

    Used to complete tasks much quicker than normal.
    (Includes reloading, recovering from knockdown, terminal hacking [each tile moves to correct position after 1 click], capturing targets, maybe using codex scanner, etc.)

    pretty interesting, but again it's too hard to program and deploy ingame

     

    #2: Ethereal Slugs: 50 energy

    Ammo is not used for duration of ability.
    (OR allows you to shoot one clip without using ammo)
    (Certain weapons restricted)

    If you played Diablo 2, think Magic Arrow



    #3: Re-Allocation: 50 energy
    Converts unused weapon ammo to useful ammo.
    (Example: I've run out of ammo on my Burston but still have it equipped.  Using this ability will remove a portion of my pistol ammo and convert it to rifle ammo)
    (Similarly, if I run out of ammo for my Vasto, I can convert my Burston ammo to pistol ammo)

    (Using it with Melee weapon equipped does nothing)
    (Perhaps restricted to certain weapons?)

    #4: Ammo Box: 100 energy
    Place a box on the ground that teammates can interact with to refill all or part of their ammo.  Can resupply up to 4 times before disappearing.  Unlike the Ammo things you can currently create, this does not automatically dispense ammo: it must be interacted with.  Preferably, it will be auto-marked on the mini-map.

    it's pretty K, but basically these 3 abilities just some kind of replacement for mutator mods and Team Ammo Restore items
     

    #5: Ka-Tet: 150 energy  (because we can never have enough Dark Tower references)

    Summons three allies to attack your enemies for a short duration, using different guns.

    One ally spawns in with a sniper rifle, one with a revolver, and the last one with something else.

    They are stationary, but will pick and shoot down targets in the area, prioritizing enemies based on how close they are to you are your teammates.

    looks solid, but nothing special
    i guess this ability needs more specific concept details

  6. conclave, long runs (void surv / ODS 40+ mins, ODD (and void defence now) 40+ waves), picking new frames/gear on 30+ lvl missions, and sometimes trolling with data-packets - just pickup data-module and hide it somewhere saying to chat something like "this information is too dangerous to play with my fellow tenno" xD

    And making jump-high olympics in ODD with vaubans BouncePads)))
    And ofc some experiments with frames ability combinations - like using trinity with maxed duration: Link+Blessing+shooting from stag to ur feets xD
    or nyx with maxed duration tanking all enemies by absorb + loki with maxed range forcing em to go melee
    or nyx chaos + nova's ult combo
    and other...

  7. We can only guess.

     

    Tennos didnt have suits until they returned from the Void. So Orokins must have provided them for Tenno and for that, they needed some suit production facility. Excalibur is "jack of all trades" frame so that might be the reason why Stalker is using it.

     

    Sorry, but what exactly means phrase "jack of all trades"? It's pretty hard to translate for me.
    Google Translator said that it's synonym collocation for handyman word.
  8. Hah i guess some kind of special Void Keys will suit much better.
    It could be represented by some Key "baking" process))
    For example u can combine two tier3 Extermination Keys and earn a another Extermination Key with double-leveled enemies and more valuable rewards (or increased drop chances for mods/resources?), or instead of increasing enemy levels it could be some debuff laying on all participated players?)

  9. Distribution of wealth and inequality is not about what other's have and what I want. It's about creating a fair and balanced society in which we are all treated equal. This can be carried over to warframe and if I have to gather thousands of cores and spend millions of credits while another person spends zero credits and clicks one mod he got from exploiting the game I'm playing.

    Then I and thousands like me will no longer play that game due to the inequality.

     

    I'm in the group who got nothing and I understand your point but I disagree.

     

    If I max my rare 10 mods, I know I worked damn hard for many hours to achieve that. It is sickening to look at people who were able to abuse this situation and get the same thing for almost zero time and effort. The grind in this game is soul destroying. I don't even really blame the people who abused the system to help reduce their grind, I blame DE for allowing this nonsense to happen. Why should I have to farm 1,500 rare 5 fusion cores and 5 million credits because I wasn't online in a 4 hour window (or 7 hours, whichever, it doesn't matter)?

     

    Lol)) Ya know i can talk in a same way:

    Why somebody, like u guys, has badges and all dat founder-stuff, and I not? I even can't buy it for plat)

    So basically u just were lucky to be online in "some days (or months, whichever) window"))

    What a hypocrites u r))

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