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[DE]Artarrwen

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Posts posted by [DE]Artarrwen

  1. 42 minutes ago, ElFuegoo said:

    I created it through Zbrush ,but when I try to upload it to the tennogen app it goes into a white screen and doesn't come back.

    oh god don't tell me you uploaded the entire sculpt.

    if you're creating a skin you can only upload texture files for the existing model, you get those by baking your high poly sculpt onto the model, this produces normal, occlusion and any other maps you want that you compose into final textures, and then you upload those.

    the way you worded it sounded like you tried importing the entire high poly from zbrush into the tennogen tool

  2.  

    1 hour ago, fredaven said:

    On all the prime skins/resources i've gotten a hold of so far the Prime stuff is basically geo pasted ontop. Then one some they remove some loose bits of geo and replace it with something else (saryn thigh for example).

    it gets worse

     

     

    iB4UJWx.jpg

    In the end the primes are just souped up regular frames with S#&$ added/removed. 

    that's what I'm saying, too, they're not "completely new" as some claim, even though the changes are getting more and more severe with every new prime

     

    edit: i @(*()$ hate how spoilers break everything

  3. 21 hours ago, Bamboustache said:

    Could be worse to be honest XD But i do get what you're saying don't worry, all of you i just don't get "toggleable" everyone seems to completly misunderstand

    I'm just concerned about the "toggleable prime part" thing that everyone's asking, it's not PARTS it's a whole different body model, so it's just not possible.

     

    21 hours ago, Ternski said:

    I don't think so. Prime-bodies look like normal + some gold parts + retexture. But i can be wrong, idk, honestly

     

    It's only partially true for the recent Primes, while I can say with certainty that Valkyr Prime replaces most of her model (torso completely replaced) instead of just covering it up , older Primes are just basic models + prime extras, it's never a completely different body model - Valkyr Prime still uses parts of her default body that have the same UV maps so skins can still be used. And it looks like the extras cover the body up but the problem with her is if you remove those extras there's no geometry underneath at all, which might be the case for Saryn, Vauban and Nekros, too. (I'm not sure because I haven't looked but it's definitely possible  I went and looked, Vaub and Nekros are the same way)

    With the direction primes are heading (more and more custom geometry) it'd be an easier solution to separate the prime appearance into its own skin that's exclusive to prime versions (I assume so anyway, it should require less coding and UI work), that can be switched out for default appearance or any other skin. Their helmets already work that way anyway.

  4. 4 minutes ago, _Medo_ said:

    Thanks this is why I was asking :( 

    do you happen to know why I cant see tennogen items ingame ? I'm running a steam version of the game and my profile is linked to the steam account but when i go to the tennogen section on the market i only see the old weapon skins like scindo kuberus skin .. vectis skins ... etc

    even when I go to appearance on any frame i can only see immortal and deluxe skins cant get tennogen skins, 

    Sorry, I can't help, you may want to head over to the Support Desk

  5. 1 hour ago, _Medo_ said:

    i know it doesnt count i mean how do you gift tennogen skins on steam? how do you send it to someone ? people say it's untradeable

    Sadly you cannot.

    8 minutes ago, trunks013 said:

    OH ^.^ 

    its  like when you gift a game.

    You add it to your cart and at the end you select gift instead of buy it for me ^.^ 

     

    no that's not how any of it works, you can't gift tennogen stuff period, only the early ones that are sold for plat.
    There isn't an option to "add to cart" and choose where the purchase is to be sent to at any point during the transaction, currently there is no way to trade or gift steam-exclusive tennogen items.
     

  6. Personally I find Ivara to be the easiest for solo kuva runs, she's got invis, a bow that oneshots pretty much anything and CC, a lot of options there.

    24 minutes ago, (PS4)abbacephas said:

    Is it recommended to finish off the Guardians first before going after the ghosts? Or does that waste too much time? If you do kill them, do more spawn in their place?

    Only if you need the Orvius parts, otherwise there's no need to kill them if you can avoid them somehow. AFAIK until you kill the first two the others won't spawn, they seem to come in with every second Kuva cloud or so, though I'm not really sure.

    24 minutes ago, (PS4)abbacephas said:

    Is Void dashing the only way to collect the ghosts or is there another way?

    Yes it is the only way.

     

  7. >loki for extended wall latch
    >tonkor for aoe damage
    >pray 16 enemies gather in a single room idk

    also, it doesn't have to be a single wall-latch/run, the rule is to not touch the floor
     

    2 minutes ago, Tesseract7777 said:

    What do you mean the progress resets? I didn't think there was any way to see in mission if you were progressing toward a riven challenge or not... how would you know for sure if it "reset" when you touched the ground? 

    riven mods display the challenge on the bottom of the screen when you're making progress

  8. 23 hours ago, General_Durandal said:

    The base is a spine and the hat is a skull, so when he takes off his hat during animations, he takes off his skull/head.

    Two things, the animation would look odd, it works when he takes off his hat but when it's the entire head (or most of it anyway), he'd just pinch it by the side and lift it from his neck with no real weight to it. Possibly one might design it in such a way that it would make sense though, but you get what I'm saying, what you can do is limited by his existing animations.
    Rigging could also be awkward, I have no idea if the hat part is simply attached to the head bone or can be properly skinned to his entire skeleton, it's important for Limbo because part of his head is an extension of his neck as far as rigging is concerned.


    I'll admit, the concept is appealing and in a weird way it kind of works with the stage magician theme in my opinion (just no skulls please, or anything resembling skulls).

  9. 1 hour ago, RobWasHere said:

    Dunno, I think that pirate-style hat doesnt match the rest of mask, more rounded could be better.

    A bit narrow minded of you to think that anything that looks like a tricorne is pirate-related. It was actually pretty widespread in Europe among both aristocrats and common civilians.

    Anyway. I did consider a lot of different round hats for this one, from cylinders to wide-brimmed pointy ones. Eventually settled on a tricorne-like design that's sometimes seen in costumes but not in the actual outfits. And since Limbo is not directly related to physicians or plagues (perhaps the metaphor is there if you look for it), the costume approach seemed more fitting.

    That and I just like it better. Personal preference. Also a bit more unique than a round hat which Limbo already has two of.

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