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blackflashcannon

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Posts posted by blackflashcannon

    • TYPE: In game
    • DESCRIPTION: Clients but not hosts for Isolation vaults hit a respawn barrier when trying to enter the vault. Clients sometimes are teleported back to a previous vault while shifting to operator to try and pass the respawn barrier.
    • REPRODUCTION: Be a client running an Isolation vault bounty on Deimos
    • EXPECTED RESULT: When the vault door opens, clients expect to be able to pass through the doorway.
    • OBSERVED RESULT: Just behind where the door used to be, the clients that try to get through are respawned just before the vault door like they fell off the map, screen going black before repositioning them.
    • REPRODUCTION RATE: 100% reproduction rate just trying to run through. Only bypass i have found is shifting into operator right as you would hit the respawn barrier.
  1. its not showing for even those that are playing with me. my friend is reporting she is still only sitting at 1 intrinsic
    i checked a third time, and i do seem to gain intrinsic, but im not sure for my friend

  2. 1 hour ago, Miyabi-sama said:

    Should we take your words as truth? I dunno you personally dude, havent drank on brudershaft with you. Mind if I ask for proof? Numbers? Screens?

    i can give you my build if you truely want that, but as for proof, i will need a bit

    • Like 1
  3. no one wants to go visit the new open world to discover those level 30's are hitting like level 100's and just as durable too, on top of spawning en masse of a horde, (the horde part wouldnt be a problem if it wasnt for the previous two issues)

    • Like 4
  4. Ive been playing deimos for a few hours now and I have noticed that the health of infested targets seems rediculously durable and large even comparing to orb vallis. not just that, some enemies appear to be immune outright to viral damage and procs. did health get massively increased for the enemies here? it feels like it is 5 times the normal health bars and armor

    • Like 4
  5. 29 minutes ago, [DE]Rebecca said:


    Breaking Your Back for Knowledge

    • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact! There is no longer a failure loop here for the Requiem flow. 

     

    Suggestion;

    Have the Lich get a death and revive animation for a failed parazon requiem attempt

    • Like 3
  6. Is this year going to focus on fine tuning the game, fixing old problems, touching base with the many 'islands' of content that is forgotten or isnt touched anymore?

    Is the current issue of gameplay balance being broken [enemies being too tanky and deal insane damage, as well as adaptation not working properly] going to be patched soon?

    Last devstream where Liches were VERY briefly touched upon had given quite a handful of us the impression that the feedback we gave for them doesnt mean anything. Is there changes to their implementation and gameplay on the way? They seem very anti player currently and many dont want to even play them.

    • Like 1
  7. DE my entire running team has had a major issue with the current standing of the Lich system and the Insta-death mechanic involved with "killing" the Lich.

    We are all willing to:
    Deal with the grind for Requiems
    Farm for the Relics and crack them for the Requiems
    Grind out Murmurs, though they can use another decrease for the last Murmur
    Fight the Lich as a random spawn, though it needs a dedicated node once you have all the Murmurs

    The one thing NONE of us have the patience or willingness to continue putting effort to this system is the failed Parazon attempts. With respect to the devs who put forth the effort in making these bosses, the current animation set of a failed parazon and leveling up Lich HEAVILY contradicts what was said during todays Devstream. The lich does not die when you fail a Parazon because it stands next to your corpse that you had no way of preventing after committing to trying a parazon combo, and taunts you visibly before vanishing, and taunting you verbally.
     

    • Like 2
  8. Question: will we ever get the incentive to help with liches back? Kuva doesnt seem worth it at all.

     

    The addition of kuva dropping when a player fails a parazon on a kuva lich in my opinion has no value at all to encourage or 'reward' the players in assisting others fight their liches. There is no drive to help because you don't get anything out of it worth pursuing. We already get kuva on kuva on more kuva from siphons and floods, to requiem relics trying to get the mods to defeat the lich in the first place. From what I've seen, there isn't the incentive anymore compared to when a fellow player failed a parazon and everyone gained murmurs as a result in the past.

  9. serration is indeed a must have for primary weapons. I think the whole enemy difficulty scaling is entirely wrapped around the level of damage output you have, so late game enemies still survive maxed damaged weapons even WITH max serration plus whatever elemental mods you have on. as for the ammo, each drop should scale based on the weapon you have equipped, and the orbs should scale as well. affinity definitely needs a major buff for higher level frames and weapons

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