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Blightkill

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Posts posted by Blightkill

  1. Hi everyone o/

    In my opinion one of the biggest early game problems for warframe is the required time from vor's price to natah. To challenge this problem there are many different aspects that need to be changed and in the following i would like to make a suggestion:

     

    1. As already mentioned loadout lends:

    The frame is lend to another person with all mods irremovable locked in the loadout and the lender keeps all his mods but looses access to the lent weapons.

    Furthermore this should exclude kuva and incarnon weapons as they are way to late game and could cause confusion when the new player wants to get these later.

    As we already use the body of our crafted warframes I don’t see a reason to not implement this loadout lending as a permanent feature but it should have some time limit attached per loadout.

    2. Starchart “skip” when a new player embarks on the journey through the star chart they get to know the gameplay mechanics but also combat features. Unfortunately that takes hundreds of hours of self exploration and trial and error. That’s why I suggest a skip from Venus or Mercury to Uranus where they can start the natah questline.

    Star-Chart-U29after-Heart-Of-Deimos-With

    But there needs to be some additional tutorial which condenses important aspects of the gameplay experience.

    I would expect some sort of a mini quest which combines the loadout lend feature with this introduced somethink like that: The other tenno would like to lend you their power but before they do so there are some combat tutorials where they show you their experiences.

    I know most important are combat related aspects like:

    These elements are regarded as good, these work well against this faction, how more advanced movement looks compared to just running around, how movement affects survivability, …

    They may also be a need that there are a few loadouts permanently borrowable which are created by DE staff, streamers,...

    3. The last step is to guide the new players after or while they are still lending the loadout: A way to farm the weapons/ mods so they can get up to that point in equibment fast. This may also cause that below MR 10 loadout lends will default to non prime frames/weapons (for vaulted gear) and non prime mods as to make them achievable in a reasonable time (or you can advertise your pay 2 skip the grind here)

     

    I really hope that suggestion helps you in streamlining the new player experience :D

     

     

  2. I would like to present a differnt idea for her kit:

    Atm her 4 has a penality (overheat) for long cast, that is something i want to change completly while still playing in an active way!!

     

    Her 4 should get a heat gauge which increases when u use abilities 1-3 active and decreases to minimum if only 4 is active,

    adittionally the damage should decrease with the radius (because we all know if u are closer to a campfire it feels hotter)

    The damage of her S4 should greatly increase with a full Heat gauge but also quite low without any heat.

    You could also mix this great with 2 tone energy color, color 1 is dominant when ember is cold, color 2 when she is hot.

     

    This leads to the next problem her abilities 1-3 could need some work to:

    (S3)Merging ability 2 and 3 together would be a great way to create a ability that has a bigger use, while also making room for a new ability 2,

    which should focus more about one of the best parts in this game, mobility.

    (S2) My idea is a controllable dash (at least as fast as wisps 2 while holding the button) that leaves a aoe field of fire that ignites all enemies

    Unfortunately i dont have a good idea for her S1 atm, but with this heat gauge concept it should be changed in a way so we like to use it often

     

    With these abilities we could use her in stationary areas with her buffed 3 and her 2 for fast runs through missions.

    But what can we use for beefy enemies?

    sure her fully heatet 4 in close range could do decent damage but armor is still a thing, fortunately every metal is meltable so why dont we use her passive ability to melt enemy armor with her heat damage ( 1 shoting 150 heavy units is not intended but reducing the armor by 50% in a decent time is ok, while also keeping the range of her 4 in mind. Adittionally it should strip more armor with higher level like hildryn pillage (S2))

     

     

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