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NyghtBurn

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Posts posted by NyghtBurn

  1. So I just did the lowest level Bounty outside Fortuna (where I had the FPS tanking bug occur again), and afterwards one of the members in our group tried to queue us for another Bounty.

    Since the one he queued us for was the one we just did I decided to bow out by leaving the part so as not to interrupt the others and move onto the next Bounty. When I left the group, I was apparently hosting because a Host Migration took place. Afterwards, talking to the NPC outside the Fortuna lift results in an error saying there's already a bounty in progress. However, there is no bounty in progress for me. Screenshots included.

    As you can see from the party list here, there's no active Bounty:

    30F526D3CF4E4D44B49583E96FED22AF15D0C804

    And yet.....

    8E0231E8B4CAF9A43E1CD3E76134A533F239382D

  2. 7 minutes ago, Kainosh said:

    For me it happened like this :

    Found 2 of them (registered) and then left the area for a moment. When i got back and found rest of them, they didnt register.  

     

    Hmm, that's an interesting thing to note. That could have been the case in this situation as well. I used my Archwing to loop the area, so it's very possible I left the mission area radius briefly while flying around.

  3. This has happened several times now with no common denominators that I can see.

    As you can see in the video, (aside from a tiny bit of lag and freezing when first loading Vallis) we went through the first part of our Bounty without a hitch. We then rushed off to do the second part; trap a Coildrive and defend it. The moment I hacked the Coildrive (Around the 2:50 mark in my video) there was a sudden, massive, unplayable fps drop for no apparent reason. As you can see from my chat in game, another person on our team experienced the same issue at the same moment.

    Unfortunately, I'm pretty sure hacking the Coildrive had nothing to do with it as this massive tank of FPS has happened frequently on various other missions, both with hacking objectives and without. Interestingly, looking straight up at the sky restores FPS to normal, until you look down again. It's worth noting that I've done both this mission and others that have had this happen before without any issues as well. It seems to be quite random when it happens, and I can't identify a source.

    Another thing that I also noticed is that after that mission the frame rate does stabilize a bit, but never returns to the frame rate I usually get in game. With past instances of this problem, the FPS usually returns to normal once you move on to the next part of the Bounty.

    Side note: I just uploaded the video so HD mode is still being processed. The quality will improve when Youtube finishes processing it.

    Video of bug:

     

  4. 2 hours ago, Harestation said:

    I just got a bug related to the title. The spawn of the bodies fells very strange like you need to go around the area 10 times for them to finally spawn. That's why i got the 4th in the last seconds. The timer reached 0 while i was investigating the last body. So while on my map it showed the next area where i'd normally do the next step aka the rescue, the bounty was stuck with a "Investigate the area" without anything else. I left to restart the bounty as i couldn't do anything, it was solo.

    Yea, that's what I kinda thought at first too.. But I started recording that video after looping the circle that marks the mission area five times. And as you can see in the video, all the bodies are accounted for. There were no others around.

  5. 1 hour ago, SaHaira said:

    you probably got one shot by a giant orb spider a mile away lobbing artillery into the fight, and didn't notice.  i've started taking ridiculous damage a few times, and looked around to see a giant spider halfway up a mountain firing at me (or the general area)

    I suppose that's possible, but there was nothing on the mountains or anything within visual range. So if that's the case, that's even worse!

  6. Attempting to do a bounty in my maxed out Zephyr prime with full Vitality and Armored Agility mods installed (450 shields / 1,100hp / 108 Armor), against level 7-13 mobs and twice I got one-shotted from full health by a standard Corpus mob.

    Meanwhile, in the normal game (and even higher level Fortuna Bounties.. This was the second bounty on the list), level 60-70 mobs can barely dent my health. There's a serious disconnect on damage scaling or something. This isn't the first time it's happened either. The same thing happened to me last night using Excalibur Umbra (300 shields / 860hp / 990 Armor) as well as Volt Prime (720 Shield / 700 hp / 145 Armor).

     

  7. This is related to the first bug I submitted.

    After aborting the mission that glitched out ( https://forums.warframe.com/topic/1026877-investigating-bodies-quest-doesnt-register-last-agent/ ) I got stuck in the loading screen. My character loaded into Fortuna (as evidenced by the npc humming in the background), but I was stuck in this weird part-loading screen, part mission result section.

    It's worth noting that the infinite loading screen isn't a new issue, though this particular manifestation of it is a bit unique. But I've had dozens of times where I could hear the mission or interior of a place loaded and people doing stuff, but I'm still stuck in the loading screen. Usually follows ALT-TABing, though not in this particular case. As you can see in the video, the mouse SEEMS to be moving around and interacting (despite not being able to see it) but clicknig on those buttons and such didn't do anything.

    Video of bug:

     

  8. This is ludicrous. I just tried my best to record an annoying bug.. And instead I get TWO other utterly unrelated bugs recorded. Good grief DE.

    Anyway, this particular bug happened while doing an investigation mission. The one where you check all the bodies. I checked all four, but for some reason the last one didn't register at all, basically breaking any further progress.

    I think it broke because I interacted with the second body before Eudico had finished talking about the first one, though when doing this in a group we did the same thing and this didn't happen.

    Video of bug:

     

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