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Nexeroff

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Posts posted by Nexeroff

  1. I tried to do the k-dive content, hated it, hated every little tiny bit of it.  There is nothing I like about k-drives.

    I play games during the time I set aside for fun, not to work through content I do not like, do not appreciate, have no interest to get MR.  It makes it so that when you do get MR, it takes away the excitement because of the garbage and hassle you had to suffer through to get there.  I DO NOT WANT TO DO K-DRIVE CONTENT.

    So just over two years ago, I left, I wasn't going to come back because I didn't like the k-drive content, wanted nothing to do with it, and didn't want to be forced to do it if I wanted to obtain the highest MR I can.  But then there has been a lot of new content added, and it seemed like maybe I wouldn't have to do the k-drive content, except you do.  To get the new frame, you have to do it.  I am stuck on that quest.  I spent hours upon hours of frustrating angry attempts on just one trick I cannot seem to get.  I watched the videos, I read the posts, I did everything and cannot seem to master it no matter what.  So forget the new frame, unless I buy it with plat.  Forget the Legendary MR unless I learn how to level up all the k-drives I never did because I absolutely, honestly, hate the content.

    So now what?

    I either leave because I refuse to do things that anger and frustrate me to get the highest MR during the time I set aside to enjoy, you know my entertainment time.  Or I spend hours upon hours of frustrating attempts to master something I hate?  Where is there any sense in that?

    There is no content in the game that a k-drive would be a better option than a archwing or a necramech.  Nothing except the k-drive content itself.  I used a skateboard when I was 8 years old, when I got older I chased the kids that were trying to skate in my parking lot off because when they lost control of their skateboard they put dents in peoples car doors.  I think of the content the same way, kids with no respect for anyone's property.  I want nothing to do with it.

    This sucks

  2. So if I am understanding the intent of DE correctly this is the message I'm getting.

    The Acceltra is the signature weapon of Gauss, Gauss is a frame built around sprinting really fast.  The Acceltra reloads faster while you are SPRINTING.  Brilliant, that's great synergy, except that it's not.

    From the Wiki " To provide safety for its user, the rockets arm after traveling 7 meters in midair. Uniquely, this weapon reloads faster while sprinting, and reloads even faster when wielded by Gauss."

    So to provide safety to the user, the rockets arm only after traveling 7 meters, that's great, except it's not.  You are safe if you stay in one spot and fire the Acceltra because the rockets don't arm until after 7 meters of travel from where they were shot, okay so if you stay in one place and don't move too much you are safe  But, if you are using Gauss, you want to be sprinting, and if you want to reload the Acceltra, you want to be sprinting, except, if you are sprinting you catch up to your rockets in a very short amount of distance, 7 meters, and if they hit something any time after that, you can kill yourself super easy.

    But wait, doesn't the weapon reload faster if you are running, yep, it sure does, so long as you don't also kill yourself right before.  You see, you are shooting until your weapon's clip is empty, then you will sprint to reload faster if you are not already sprinting and while trying to reload faster, you have a very good chance of killing yourself.

    Am I missing something?  Is this intentional?  Is this an intentional mechanic to force people to use their Redline with Kinetic Plating, while dashing, firing the Acceltra and then reloading so they don't kill themselves?

    To provide any safety at all for the user, specially considering the weapons specific mechanics, that being it reloads faster while sprinting, there should be no risk to the user of killing themselves.  The weapon really should not be used with any frame that cannot mitigate the damage in some way that is caused by the exploding rockets because you catch up to those exploding rockets easy.  Or, if you are using this weapon with any other frame, do not shoot while sprinting, do not try to use that weapons game mechanic. 

    The weapon is awesome, fun to use until you kill yourself the 100th time, then it just becomes very annoying.  Forget about using cautions shot on this weapon, nada, cannot. 

    I really hope DE realizes how silly having a weapon reload faster when running when it will also kill you, and hope the Acceltra is changed, it seems that it comes into direct conflict with it's own mechanics, encouraging sprinting but also dramatically increasing the chance that you will kill yourself trying to reload faster.

    • Like 2
  3. I was doing a void mission, breaking containers looking for Argon crystals when I noticed an issue with the "Volatile Orokin Container".  Prior to the update, they would show as having orange/red stripes on the side to signify danger/explosive, etc.  Now they look like the regular containers that we break open.

     

    https://imgur.com/obbyMVl

    https://imgur.com/e9lLeZ0

    https://imgur.com/WuC0iC9

    • Like 1
  4. Just now, peterc3 said:

    You projected your own feelings onto the Wolf fight before the TA and now DE has betrayed something DE never knew existed. You got the Sledge before all of these peasants will get it, congratulations.

    For not being about the market, you mentioned the prices quite a bit. DE does not care about the prices players set. It is not a motivation to change something for them. It does not factor into any part of their thought process. You could have dropped every paragraph containing the word market and been better off.

    I didn't project feelings, I actually made arguments.  The reference to market prices is related to how many times people will do the mission after they get the parts for the Wolf Sledge.  Making the Wolf easy makes more of the parts available which in turn causes the prices to drop for the parts.  Once that happens, then there is no reason to farm the Wolf, and that is where DE made their mistake, they made the Wolf a farm, specifically so people can get the Wolf sledge parts, but after they do so nobody will bother playing the mission anymore, no point, it's now just wasted content.  That means any work DE put into this mission, is more or less just wasted, nobody is paying attention to anything but killing the wolf as quickly as possible to farm the ports for MR ranking.  Nothing else, no other reason.  That's my point, not market prices, do you understand or should I make yet another attempt at clarifying this for you even further?

  5. 4 minutes ago, Genitive said:

    Because it is a problem when people abandon missions when wolf spawns. You wrote it yourself – he was more difficult to kill at level 20 than he is now at level 120. Not everyone runs meta builds and not everyone wants to bother with a super tanky pest when there are better things to do. 

    Also these alerts address the problem raised by players – some of them never had the opportunity to even meet the Wolf over the course of 10 weeks.

    I did complain about that, and shortly after his tankyness was reduced and he seemed, for me at least, fine.  Able to deal with him in a reasonable amount of time with a reasonably fit frame and weapons.  He was no longer a problem for almost everyone.

    Now he's super easy to kill, he's been made into a farm, that's it.  That's my issue, he's been turned into a farm for parts for a weapon that is no good.  The only real reason to get the Wolf Sledge now is for MR fodder.  The only other thing the wolf might drop that people may want is the mask.  The mods are common.  The wolf has been reduced now to an easy farm for a weapon that is no good and serves no purpose except MR fodder.

    The content was not made better or more engaging.  The issues that existed were not addressed it's just been made super easy to kill.  It's a mess.

  6. Just now, peterc3 said:

    You could have saved the wear and tear on your keyboard by cutting everything else out. The game is not and will never be developed around the prices on the player run side market.

    You didn't explain why I could have cut everything else out, your comment makes no sense.  I think I made it crystal clear that the thing that matters least to me is that they ruined the market, but I also think it worthy to note that people do farm to sell things, which causes them to repeat missions, by ruining the market those people will not be repeating the missions.

    I think if you spent a little more time actually reading what is written instead of looking for anything you can make a negative comment about, you might actually get something out of reading anything on this forum.  Do you really think my post was about market prices?

  7. Thanks for making a tactical alert for the Wolf.

    Thank you for reducing the Wolf Sledge to more or less MR fodder, not even difficult to get anymore you just have to repeat the same mission over and over and over and over until you get it.  Not interesting at all.  The weapon is no good, nothing you do with it makes it any better, not even god tier rivens.  It's so bad, the only reason anyone wanted to own it was for MR fodder and bragging rights, you know, a badge of honor being able to kill the Wolf and get the drops.  Now, just more make-work MR fodder.

    Thanks for making how hard some of us worked, to make sure we were able to fight the Wolf at any time, any place, totally arbitrary now.  I specifically trained a frame to deal with the wolf, worked around how to make that frame viable while training weapons and doing missions.  I specifically modded and carried certain weapons when not using a special frame, to deal the wolf.  And now, all that is arbitrary.  I feel I should have just waited until it was super easy to fight the wolf instead of investing all the time, effort and energy.  A complete, total and utter waste considering there is no other content in the game I can use the tactics nor the specific frame and the way it's fitted, nor some of the weapons.  How awesome is that?

    Not that I care because I'm not farming the Wolf for parts to sell, but you just ruined the market on any of the Wolf sledge items.  Doing that creates another issue with the content itself.  After everyone has the parts for the MR fodder sledge hammer, there is no longer any reason to engage the content, no reason to fight the wolf.  You get all his stuff then he becomes arbitrary.  You destroy the market prices and you make him even more arbitrary.  Nice job ruining the content meant to be engaging.

    You created a situation where people are trying to farm the Wolf so fast, nobody enjoys the tileset.  People are farming the Wolf, not looking for ways to sneak around, or being amazed by the map and how to use it to your advantage.  The tactic now is to use a super fast frame, that is super tanky so you can just ignore the lava all over the floor the Wolf's slaves leave when they throw their molotav cocktails at you.  Stupid brute force with no though, no fun, no tactics or thinking it through or difficulty or anything worth of a game people will want to play for fun during their free time.

    All that was done is that you ruined the market and the only reason to WANT to fight the wolf.  Made the wolf easy, super super easy now so that it's no longer a big deal to kill him even when he spawns 120+.  Ruined anyone bothering to use tactics all you literally have to do is use a fast tanky frame with a radiation weapon and you can farm the Wolf in minutes, even the hardest version of him. 

    I just ran both missions, the first I made sure I was using the frame I trained up to fight the wolf, the melee weapon that would buff my ultimate went into the mission and everyone went running as fast as they possibly could through the map killing the slaves to get through the next door.  The entire mission, maybe 2 minutes.  2 minutes and I never want to ever do it again, no point.  I have the nitain extract now, which I no longer really need but whatever.  I got all the parts for the Wolf Sledge Hammer long ago so I don't need the parts.  The market prices were ruined once the Wolf was made easy to farm both by creating the alert and by making him super easy to kill so no reason to ever do the mission for Wolf Sledge parts even if I were inclined to sell them.  So mission one, phffft, never will do it again.  So I thought, maybe mission 2 will be more interesting, and I do want the riven.  It was harder, granted, the wolf spawned at lvl 121 but phffft, super easy to kill.  What really sucked bad was all the lava all over the floor and everyone dying and needing to be healed.  It wasn't engaging or interesting it was just running around healing people that died because nobody was using any tactics, nobody was doing anything but trying to kill the Wolf as fast as possible because you know what everyone was doing?  They were farming for Wolf Sledge parts, that's it.  Nobody was doing the mission because they wanted to enjoy themselves, have fun and play the game.  Nobody was doing the mission because it was engaging, interesting.  It's so un-interesting that people are not even bothering taking tanky fast frames because they know the content is going to be killed so fast, and the mission completed so quickly that wasting any time trying to do the mission better, is more or less just worthless, it has no value.  So people do the harder version one time to get the riven and the emblem, then you know what they do?  The easy mission, over and over and over and over and over and over until they have the Wolf Sledge parts.  Then you know what they do?  They don't ever bother doing the mission ever again because why, why would you want to? 

    I love the game please don't get me wrong.  I love how new content is always being added, it makes things interesting.  I really like the fact that the devs are so attentive to the community, and bug fixes, and updates, and new announcements.  Really, I don't know how you all do it.  I am truly humbled and impressed.  However, the Wolf has been one of those things where I have to ask myself, did the people who created the Wolf just get lazy?  Lets spend all the time on the animation, on the graphics but when it came right down to it all the Wolf really was at first was a bullet sponge, not interesting at all just took throwing enough radiation modded stuff at it to kill it.  Then the minions were added, okay great, a bullet sponge with invulnerable molotav cocktail throwing minions.  Then making the Wolf a little less tanky and you hit the right recipe with a bullet sponge, the right amount of tanky and vulnerable.  You made what seemed like a fast lazy creation into something that was a little less annoying and a little more engaging, albeit not the most engaging content but okay, I was okay with that.  And now?  It just seems like a lot more lazy to me.  Why make the Wolf spawn at higher lvls if you are just going to make him super easy to kill, that makes absolutely no sense at all.  None.  Why not just reduce the level he spawns at?  Oh, well, because when he spawned at level 20 he was more difficult to kill than he is at level 120+ now. 

    It just seems like lazy imagination, like a too quickly thrown together content to hit a scheduled date for new content, or something.  Like the corporate direction created a situation where rushed content was slapped together, and has almost the entire time sucked really bad.

    I'm not going to be doing those missions anymore unless there are rewards added.  I'm just not going to bother fighting the wolf anymore because he's turned into something that is just an annoyance rather than fun and engaging.  We as players want something we have to use our intelligence and experience to overcome, not how fast we slam our controllers with our fingers.  We want something meaningful, not for all meaning to be sapped away by the content being made super easy to kill.  We as players want to enjoy the time we play the game, not given more opportunities to content made easier so that we are repeating the same missions over and over and over and over again. 

    Or let me ask those who created this content.  How many times are you going to do the Wolf alert missions?

     

    .

    The last 8 times I have fought thumpers, they have disappear 6 of those times.  I was always close right before it happened, a few jumped over a small rise and blap, gone, a few I didn't see what happened, just right now had one literally just sink into the ground.

    I'm just not going to engage the content until it's fixed, no point, it's super frustrating putting the time in just to have them bug out!

    • Like 1
  8. The Ankyros Prime Blade and Gauntlet share the same graphic, when buying or selling this can cause problems.  Unintentionally, a person might think they are selling a blade when they are really selling a gauntlet and the prices vary greatly with the blade being sold for around 80-100 plat and the gauntlet for 10 plat.  This also leaves room for people to scam others who are not paying strict attention to the name and only looking at the graphic itself.

     

    Here is an example, you will notice that the blade and gauntlet are the same graphic, the gauntlet should really be different.

     

    1AF0B66103A6B855645E9626ED3C609D7E672E12

  9. On 2019-04-18 at 11:25 AM, Hobie-wan said:

     

    If Warframe was server based, then a central batch of servers will be calculating the maps and transmitting the data between everyone. Right now there are 64K people playing just through Steam. Obviously there will be more people than that and far more in peak times in evenings and weekends. That's a lot more data all going to one server location than little groups of 2-4 people spread all over on their own internet connections.

    Think about all the online based game launches that are a little rough or disasterous because despite testing and trials, the initial flood of real players all connected to servers going through one pipe usually leads to connection issues for a lot of players until they adjust to allow for how the big flow of data goes.

    No, every version of the map would be a seed, then a random seed would be chosen.  You would do that computation every single 4 person squad creation.  It's actually very, very simple.

    Warframe has already been launched, this is all old news, years old in fact.  This isn't something that there is any guesswork about, they know exactly how much traffic there is and can account for it, build the infrastructure for it, implement it without issue.

    I have done this myself as a WAN manager.  There is absolutely no good reason, nor any good excuse for DE not to host Warframe except that they want more profit.  It would be better for us if they hosted, not worse.  Warframe is all grown up now, no longer a fledgling new game.  Since Warframe has grown up, they should be hosting right now and we should not have to suffer bad hosting by peers. 

    Other thing is, and I'm not sure why this isn't mentioned.  Many people do not have unlimited internet, for them to host means that if they run over their cap they literally cannot play or they have to pay more for the bandwidth.  If what you claim, and others have, is true about all this massive amount of information passing over a peer network, then DE is making profit off the bandwidth others are having to pay for.

  10. 13 hours ago, Hobie-wan said:

    A few instances of worlds where the map is always the same and in the case of common areas where hundreds of players are just a little bit of data if vastly different than a system where almost every map is generated on the fly at the beginning of every mission or the same number of players.

    The amount of actual information that passes between host and server is very minimal.  All the actual map data resides on your computer, those are the game files you download.  If we had to exchange actual map information during our P2P networking it wouldn't work at all.  Map generation would still be handled in the same way, the only difference is that the tiny bit of information about map creation would not be handled server to P2P host and then to P2P clients, but rather it would be generated, and handled by a regular host that never changes.

    I don't know why people believe that there are volumes of information being exchanged between P2P clients, there isn't.  Just enough to cause issues when the host doesn't have a solid connection.

    If we compare Warframe, that has thousands of bits of information with a F2P model like EVE Online where we are talking about millions of bits of information, enemies that randomly spawn, players moving in and out of massive gigantic star systems you couldn't fly across in normal speed in your lifetime, honestly.  When you begin to understand the massive scale at which EVE Online operates and that they do not generate the same income and then you also take into account they have far fewer employees and a list of other things they do not have and yet are able to host their clients without issue then maybe you will begin to understand that DE is really using your connection simply so they don't have to, even though it would be far better for us, the client, the customer.

    I am not attacking DE, on the contrary I think what they were able to do is simply stunning, amazing.  But the baby is grown up now and they should stop treating Warframe as an infant game they must be careful not to throw out with the bathwater.  It's time for them to start hosting, I have yet to read any good argument why they should not.

    • Like 2
  11. There are plenty of F2P games that host 10s of thousands of simultaneous connections that are not owned by giant corporations and are able to effectively, efficiently and cost effectively host.  The excuse that it is too expensive considering how much revenue DE generates with Warframe, and the actual costs involved in hosting no longer makes sense.  Like I mentioned above, it did at one point when Warframe was just starting out, but now it makes absolutely no sense at all.  The world has moved on since then, the disparity between people who have fast connections and people who do not makes such a huge difference when playing in different squads that it has become more of an issue today than at any other point and will only become more noticeable and worse as time goes on.

     

    DE generates a lot of revenue from Warframe, if we were to compare Warframe to a MMORPG such as EVE Online which in 2016 generated $86,135,976 gross profit, and has always hosted their own servers, and went F2P that same year we could say this.  Warframe generated more revenue and most likely has fewer simultaneous connections.  I am basing the simultaneous connections on the number of players that log on per day, the average time a player spends on Warframe against EVE Online actual numbers.  So EVE Online regularly hosts 25k + simultaneous players up to 30k +.  I have personally been on when the number was more like 35k many, many times.  The amount of data moving back and forth between server and client is massive.  EVE Online has had some growing pains over the years, has moved their servers to be hosted at different locations a few times, has suffered massive issues when there are battlers that involved thousands upon thousands of players all on the same server but it has dealt with these issues and I rarely if ever experience any issues with my connection today.

     

    DE generated more revenue in 2017 than did EVE Online, had fewer simultaneous connections and exists in North American which is certainly far better for hosting than Iceland where CCP the mother company or what used to be, of EVE Online.  Hosting in North American, even in Canada is far easier and less expensive just to start with.  Considering the IT talent is far easier to come by and there is a much larger pool to choose from I don't believe hiring people would be an issue.  What the issue actually is, is that DE is pocketing that money currently, and of course doesn't want to give that up unless they have no other choice.  I don't blame them, but the game has grown to such a point that it is almost required.

     

    If you play in a squad made up of your friends, you most likely choose the best person to host.  You don't have an issue then and wouldn't know the issues involved with playing in PUBs.  If that is the case, then you really cannot comment on the issues involved.  I almost exclusively play in PUBs and I can say this, I revel when I get a good host or I am able to host myself.  When that doesn't happen it's no longer any fun it has become a hassle.  Considering that I play games as a form of entertainment, to enjoy myself, why would I want to subject myself to playing when I don't enjoy the game?  So what are my options, to leave the squad and possibly negatively affecting 3 other peoples game play.  To always play with other people I know have good connections and not socialize with anyone else.  To just deal with the issues involved with P2P regardless of how it negatively affects me or just simply not play.  Lately I have come to the point when I get a few bad connections and it affects my game play I just quit and I might not sign on for long periods of time.

     

    P2P is wonderful technology, to a point.  Once a game has progressed past the need for P2P in order to be profitable, it becomes the corporation's responsibility to step up to the plate and provide a better solution as I believe is the case here.  Setting aside all emotional arguments, whatever feelings you might have for DE itself, and reducing the discussion to logic alone, boiling down all the information, scrutinizing everything we know for a fact that a company hosting their game on their own servers is far better for players than players hosting each other.  This is a fact.  It is better for DE to host Warframe than it is for us to host each other.  That being the case, and considering the revenue that DE generates from us, the players, and comparing that amount to other games that are F2P, generate less revenue and host more simultaneous connections I believe it fair to say that DE can and should host Warframe instead of us.

     

    Or perhaps I should spin this in a different way.  Whoever hosts is generation revenue for DE.  If you pay for the data that passes across your home network, then you are pay for bandwidth that 3 other people are using so they can play Warframe and DE can profit from your connection.  If you pay a flat fee, still, you are paying for 3 other people whom Warframe profits from.  In effect, whoever is hosting regardless of the integrity of their internet connection, is paying for 3 other people to play Warframe so that DE can profit from whatever it is they might purchase from DE.

     

    The time for DE to host is now, the arguments no longer make sense or hold up.  P2P is a method used for new games entering the market, so that they can do so without incurring the cost of hosting but once they grow up, once they are no longer a fledgling game struggling to generate profit they start hosting themselves.  Warframe is not struggling by any stretch of the imagination, on the contrary they have done such a great job that they are one of the number one games in the market currently.  The time to admit they are all grown up and to start behaving as other grown up games has come and passed already.

    • Like 1
  12. I don't believe the drop tables at all, the last two days I have fought the wolf 4 times and every time I have received molten impact.  Statistically that's not suppose to happen, 3 times in a row I can account for statistically, but not 4.

    Since the drop table was changed I have only received the molten impact mod, and not anything else.  That statistically cannot happen.

    DE keeps playing with the Wolf of Saturn Six, but I get the feeling they think they have him fixed but he's really screwed up bad.

  13. I come from a computer industry background, I used to be a WAN Admin (Wide Area Network), where I was responsible for 167 remote locations, all the transactions that each location had over a 14 hour day with an average of 320 every hour and in addition database updates, push and pull information every 30 min all hosted at our central location.

    167 locations x 14 hours = 2338 hours.  2338 hours x 320 transactions = 748,160 connections in transactions alone, that is not counting the database updates, push/pull information every 30 min which was substantial.  We were able to do this in a cost effective way that wasn't nearly as expensive as people, including many in the IT field would have you believe.  I don't agree with the comments I have read in the past about the cost involved.  To be sure it's not cheap but when considering how many people leave the game because they become frustrated about the peer to peer hosting and how it negatively impacts their game, I think whatever profit DE is able to squeeze from not hosting is lost in the number of people that leave the game because of P2P hosting.

    DE in 2017 made US$167 million, gross.  That's a lot of money.  If it cost DE $500,000 - $1 million to host, and retain players that leave because of the P2P hosting issues that still leaves a lot of room for a crazy amount of profit. 

    It might have been the right decision for DE to make early on, but it's come to the point where there is enough revenue generated that DE can host themselves.  I hope this happens, eventually I will end up leaving myself if it doesn't.  Every single time I play this game I have issues with hosting.  Sometimes it's ping rate, latency, lag, sometimes it's host migration, sometimes it's just enough latency to get me stuck behind a door for the rest of the mission, sometimes it's the host disconnecting because they live in a country 10k plus miles away, sometimes it's some other reason related to P2P hosting.

    When games grow up, when they mature, they host themselves.

    This also becomes a problem if you play a lot and paying for the amount of data you use on a network.

    Is there any future plans for DE to ever host the game themselves, if not I should just simply leave now.  The frustration kills the fun and I'm all about having fun in my free time, not being frustrated because whoever is hosting my game has a bad connection.

    • Like 9
  14. Quote

     

    If you look at when it's showed up, usually, it would have been last month it showed up again.  I would assume however, because of the focus on recent changes and bug fixes, etc, that it's been put on the back burner until they can re-address it.

    It's like a girl that's a tease, being that we still get rivens for kripath, etc.  I wish it would show up, the Thermia Fractures have already showed up again.  I'm trying to be patient and understanding but it's really frustrating when you wait months upon end with absolutely no word on any general time frame.  Is it going to be 1 week or 6 more months?

  15. 13 hours ago, Zilchy said:

    Ah I see. Stalker was immune to all abilities, he automatically nullified them when cast, did you fight the old stalker? For a low level player he was terrifying. You either killed him or he killed you, it was over in seconds. Whereas Wolf doesn't kill you as effectively, that's the main difference I see. 

    The stalker kills you it's over with, if you play the Wolf solo and he kills you it's over with but he's super, incredibly easy to kill with just a well modded radiation weapon when you play solo.  When you play in a squad, unless everyone in the squad dies the Wolf hangs around.  Wouldn't be so bad if you could just die and he goes away, not bad at all, but he stays, he hangs around, he doesn't leave, it draws everything out into an elongated, painful experience that seemingly has no end in the very near future and that sucks!

     

    That is unless someone in your squad has a method of dealing with his alloy armor health.

     

    Like I keep saying, there is absolutely no comparison between the Stalker and the Wolf, old Stalker or no.  They are totally different, I would much prefer being instantly killed so I can move on with the mission to rather than fight him for 10s of minutes.  It's not about killing him, anyone playing solo can farm him easy enough if that's their intent, and kill him quickly.  It's not about being able to kill him fast and efficiently when you play solo.  It's about his scaling, showing up in a mission at higher levels and not being able to effectively handle him in a reasonable amount of time.  It's about his being a boring lazy design that isn't engaging at all.  It's about how we as players will deal with him showing up in a mission.  Smart thing to do if you cannot deal with him at a high level in the squad you are playing with is to fail the mission and restart it.  If you want to farm him for parts, then smart thing to do is repeat certain missions over and over solo so he scales very weak and you can kill him very easy to farm parts.  This is the point, the reason I continue to say he's broken.  People just simply don't want to deal with him in certain ways and will circumvent the intent of the developers because he's not engaging, he's not interesting, he's not fun, he doesn't improve the game experience, his drop rates if better might make up for all these issues but once you have them all no reason to fight him?  Why go through the hassle? 

     

    Someone told me last night that the newest update he can only scale max at lvl 60 in squads, so maybe this will help things a bit.  I still say if DE wanted to make an engaging boss, they failed and instead gave us a lazy version of an annoying boss you just hope doesn't show up because of the time out of your life he robs, you can never get back.

  16. 1 hour ago, Zilchy said:

    I'll just draw a comparison to when the original stalker was around. You did not kill that guy if you were low level, why is that a bad thing? Why is bad that an enemy can be just stoo powerful for a new player to defeat? We dealt with Stalker for years, even after getting good we'd cop the occasional dread arrow through the face, it wasn't fair but you just had to deal with it. Shadow stalker is absurdly easy compared to his old form, he was a dangerous foe and if you didn't bring gear to deal with him when levelling, you were dead. And there was nothing wrong with that, why should there be something wrong with that now.

    You cannot compare how the Stalker used to be with how the Wolf is currently, the stalker killed you, the Wolf just scales so high he takes forever to kill unless you have something equipped that deals with his armor.  Also, if you are a solo new player and the wolf spawns, your chances of killing him in seconds is far greater than the most experience players in a squad fighting him, because of how he scales.

     

    You cannot even begin to compare the issues with the Wolf with how the Stalker used to be, they are totally different, there is no comparison to be made.  Stalker wasn't tough he just killed you fast, the wolf has alloy armor for health, he's just very difficult to kill.

     

    Nobody said a boss shouldn't be a challenge or difficult to kill, but if he's going to be a challenge make him dynamic, make him a challenge, make him interesting.  Making a bullet sponge that has alloy armor for health is just lazy and stupid.

  17. 10 minutes ago, Aldain said:

    Something something bring a modded radiation Archgun will be the response you get, despite most people not having Fortuna capped to be able to use an Archgun on foot, that's their fault if they wanted to level a weapon and weren't prepared for a Bullet Sponge to jump them /sarcasm.

    Just a radiation modded weapon is no good if the Wolf is scaled high, it's fine when you are playing solo, you can easily kill him with just about any decently modded radiation weapon in very short time, but in a squad you must have something to strip his armor or else you are going to be there for a long time, archgun modded for radiation or not it does not matter.

    After all that has been written about this issue, still it seems people just simply are not getting the problem.  If you are training one weapon, it does not matter if you have a radiation modded archgun, you need a pet, a frame or a melee weapon that can effectively use shattering impact against the Wolf.  If you are focus training one weapon, then forget about the shattering impact melee weapon it's either a frame, or a kavat with sharpened claws.  If you are training a frame and weapon then it has got to be a kavat, if you want to train all three at the same time forget it unless you just want to risk the wolf not showing up.

     

    It's too specialized to be a random event.  It would be nothing, no problem, if it was a static boss but it's not.

    • Like 1
  18. 2 hours ago, Diavoros said:

    I find it more annoying that in full squad it spawns with 3 INVULNERABLE fugitives that wont stop throwing fire bombs. You'd think with full squad it would be easier to take him down but nooo, because he just gets tougher with player count and because can't count on everybody in the squad to be carrying strong puncture-radiation weapons all the time to kill him fast, curse heavens if he spawns in a defense mission like Helene or Hydron while leveling equipment. While before I hoped that the Wolf would grace me with his presence in a mission for a chance to get a part of the hammer, now I just dread that he might show up at all >_>

    It's annoying to be sure, I don't personally like the 3 invulnerable fugitives but even still, if he spawns reasonably scaled it's not really an issue.

  19. Try using Banshee to lock down interception at Xini, using energize and the kubrow that digs up energy.  Usually I would fit for max range and efficiency and not worry about killing anything just simply keeping them locked down is enough, when you mod for strength your energy is consumed faster, right?  But with arcane energize and a kubrow digging up power you can consume while channeling banshee so you don't have to continually spam the 4 key, the energy gained makes up for the increase loss when you increase strength, and you are able to not only lock down the enemies but kill some of them to boot, never having to recast your 4 again for the duration of the hack.

     

    Alternatively, if you want to farm axi relics at Xini on Eris solo, you can easily do so using Ivara.  Build up some energy, use prowl, when you are in prowl the infested move at a snails pace.  Capture the towers using your noise arrow to alert and collect all the infested in one place.  Playing solo I think there are about 10 infested or so that spawn, so then alert them to the area you shoot your noise arrow at so they don't try to capture a tower then when the hack is finished, easily kill them all, rinse and repeat.  Super easy.

  20. 4 minutes ago, Zilchy said:

    - I'm honestly struggling to think of anywhere it would be better than Arcane energize but again I stress that my chosen tactic is not exactly an easily acquired one.

    Yeah, I regularly farm Eidolons, I have an R3 arcan energize but that doesn't do anything for you if you are channeling, or energy orbs are not dropping.  Think about this, use Arcane Energize with a Kubrow that digs up the energy orbs for you so you don't have to move, now in certain situations that in and of itself is hugely useful.

     

    7 minutes ago, Zilchy said:

    - Do not forget that text is not the best source of context, wording alone is not always enough to gauge the intent of someone. It's always been that way. Quite often, I just use fewer words than others do because I don't wish to write an essay and if that comes across as rude or anything else, that's just unfortunate but I'll live with it.

    You are right, we can only communicate about 17% of what we would normally in person, through words alone.  This is the very reason why it's even more important that we choose what we say carefully.  We are responsible for what we say, and once said we can apologize, we can say that wasn't our intent, but we can never erase it, we can never un-say it.

    If something is worth saying then I hope that when saying it someone takes it to heart, someone takes it seriously otherwise what is the point in communicating at all?  If nobody takes what others say seriously, then why say anything at all, ever?  Is not the entire point in communicating to impart knowledge, or ask a question to gain knowledge or to express something you hope someone else takes seriously?  If you don't take anything to heart, then why are you saying anything at all or reading anything, if it really has no meaning for you?

  21. 16 minutes ago, Zilchy said:

    - Seriously mate, you need to not take offence from every little comment, this is the internet. This isn't snarky, this is merely a comment that it's an odd choice.

    The problem is that this is the internet, and people like you seem to think that there is a different set of rules they can use in communicating with someone here as opposed to real life, which usually translates into rude, demeaning, snarky comments.  This is what I believe, if you could or wouldn't say it to my face you shouldn't be saying it here.  And if you would, then I don't care to engage in any conversation with you because so far as I'm concerned, it's not acceptable.  You again said it's an odd choice, it's not at all, many people use the same Kubrow to good effect, you obviously don't because you believe it's an odd or bad choice, but in certain situations it's an awesome choice, one that perhaps you might would serve your own purposes better considering.  It's a different tactic that under specific conditions is the absolute best choice.

     

    Your intent might be different from what you are communicating and I'll give you the benefit of the doubt.  However, that does not mean what you say isn't demeaning, you might not intend for it to be so but it is, that's a fact.  You cannot tell someone they are stupid for using a tactic and then expect them not to take it exactly the way you communicated it regardless of your intent.  And since you said it, you must also take responsibility for it.  You might not intend to have a collision while driving your car, with another car, but you still have to pay for the damage you caused.

     

    We are human beings, we should be striving to behave in a more humane manor, not throwing all propriety to the wind because this is the Wild West Internet where we can be as rude, obnoxious and demeaning as we wish we could be in real life.  It is the very fact that this is the internet that we should be striving to behave in a better way.  In this place where race, gender, religious beliefs, economic status, where all these things do not matter and we can be much better versions of ourselves, why would anyone want to be the very worst version of themselves?  I don't understand that at all.

  22. 18 minutes ago, Zilchy said:

    Well I'll try to answer all that. 
    - My first query would be why you're using a kubrow when there's so many better methods of gaining energy but I'll leave that alone, maybe you just like using them.
    - Stalker can be killed with operator, there's no need to mod a melee for him. He spawned on me the other day at level 85 and still died in less than 30 seconds to my operator amp.
    - I think I'd have less issues due to the combo multiplier on the rubico scaling my damage but in general I just think it's a wise idea, particularly if you're going to play pub, to bring a bare bones amount of gear to deal with him. I mean I'll liken it to the original stalker, did you ever fight him? Not shadow stalker the ACTUALLY dangerous one. He would show up and put an arrow through your head while you were levelling gear. If you didn't want this to happen, you carried at least one strong weapon to wreck his face with. The same can be applied here. We know he's out there for the remainder of Wolf of Saturn 6. Bring one thing to deal with him or expect it to be tough. 
    - Arca Plasmor's not a good weapon vs him due to the lack of an IPS and honestly neither is Catchmoon but it's better. Ideally you want Puncture for your IPS for busting Alloy Armour. You're gonna say well Rubico Prime isn't either but that weapon has insanely high damage on the crits to make up for it.
    I can't speak to your Archgun Imperator Vandal because I don't know what your mod setup is.
    - Well you say he's super boring to fight in a group but I see it as a challenge on the group's gear. If the group is unable to deal with the threat then they fail. I actually don't mind things like that in Warframe, for far too long every single bit of content has been so easy to beat and enemies die to a light sneeze. Which is super boring.

    Point is I wasn't fitted to fight the Wolf specifically, I was fitted to fight a boss, specifically.  That is the entire point, unless you are using an impact dominant melee weapon with specifically, shattering impact mod fitted.  A Kavat with specifically the sharpened claws mod fitted or a frame that specifically can deal with his armor and he scales high, you have two choices.  You can leave and just simply repeat the mission, or you can waste your time pumping lead into a sponge which makes no sense.  So leaving is the best option, and if you want to fight him or farm him it's best to simply do it solo because you don't need to strip his armor, you can just blast him with a radiation build catchmoon within seconds, I have done that many times myself.  So like I keep saying, if new content causes people to play solo to farm that content, or to abandon a mission so as not to deal with a long drawn out boring fight because lets face it, you don't normally run around with a Sarpa for many reasons, and I use my Kavats for specific reasons as I do my Kubrows, and frankly your comment about a Kubrow digging up power for me is bordering again on being a snarky comment if you continue to do that I'm just going to ignore you.  The Kubrow that digs up power can be incredibly useful, for example, while channeling using Banshee, he will sit there right next to you digging up power while you channel, adding to your power which means instead of fitting your banshee strictly for range and efficiency, you can add some strength to it and keeping it going the entire length of a specific type of engagement because your Kubrow is digging up power, replenishing you at the same time you are channeling.  It makes a fairly significant difference and that's only one example, there are many other instances where the Kubrow is a better choice than a pizza, or modding for efficiency instead of strength, or some other mod to regain power.

     

    I am going to say this bluntly, and I hope you understand and take it the right way.  You do not know, nor do I, nor do I, most of the tactics people use, not the tactics used most often, if we were to take all the tactics used in the game you and I put together probably wouldn't know half of them.  That means when you make a comment like you have in this post, you really are saying that you don't use that tactic, so that tactic must be wrong and you know a better way.  You do not know every tactic, and you cannot say if yours is better or not.  It's that specific type of attitude that rubs people wrong.  If you just simply stop with that attitude, realize that you know far less than what there is to know than you think you do, humble yourself with this understanding and stop making snarky remarks then people will take you more seriously.

  23. 19 minutes ago, ElGuirrix said:

    Pretty sure that what this person meant is that any melee can use shattering impact, not just the Sarpa.

    And that's a fact. So long as your melee weapon has any degree of impact damage, shattering impact will work, since the condition for it to work is that impact damage must be present.

    So you're not sacrificing your melee slot, just one mod slot. Which is still useful against any unit with armor so there aren't many downsides to using it anyways.

    Sure, any melee weapon can fit it, but if impact is not dominant IPS, you are not going to be effectively using shattering impact so the mod is useless at that point and you are stripping no armor.

    In order for shattering impact to be useful, you have to use a melee weapon that is impact dominant, if you are using a status weapon impact is probably not going to be dominant, and status does not affect wolf, so ideally you would use a high crit, impact dominant IPS weapon, a Sarpa, then your shattering impact actually has an affect.  \

    It's not carrying one strong weapon, it's carrying one of only a very select few weapons that can effectively use shattering impact, or a specific companion that can fit sharpened claws, or a specific frame.  With the Stalker, you can use many, many different types of weapons even when he was very difficult, with the Wolf you do not have that option at all.  You must either fight him solo, or be equipped in a very specific way to effectively be able to take him down.

    Tell you what, fit shattering impact on just any melee weapon then go fight the wolf in a PUB at level 80+ and then come back and tell us he isn't broken.

  24. 4 minutes ago, Zilchy said:

    Interesting stats thankyou. I think half the issue lies in the fact that pub is a mixed bag, if you play in a clan you're likely going to annihilate him. This is because the scaling relies on 4 people being able to damage him. In pub that doesn't happen but you can't really blame the Wolf for that, your team mates should be helping you and he should go down quite quickly if they do. That jump isn't as bad in game as it sounds on paper though, he has a 6x weakness to radiation damage. That's huge. Don't forget also that this is a game where it's quite reasonable with some teamwork to hit the damage cap integer of 2.4bn or whatever it is, I never quite remember the number. The reason I asked how often you use your Archgun in an average mission is because barely anybody does. So while I realise you don't want to hurt your loadout(perhaps I'm lucky that my favourite primary for normal missions is rubico prime) it doesn't unreasonable to at least mod your archgun for radiation damage on the off chance of him showing up. Magus lockdown can at least hold him in place despite the damage nerf and an archgun should rip through him pretty well if modded correctly. But again in a group of 4 pubs... all bets are off  and I don't really consider that a failure of the game, more of the players, when they can just bring an archgun.

    I ended up answering your archgun question before I read this, added it to my response above.

     

    I was in a PUB when he showed up in a mission at lvl 84.  I had my imperator vandal modded for radiation, my catchmoon modded for radiation, and my arca modded for radiation.  My catchmoon alone does 20k + radiation damage.  My squad mates were all 20+ MR and in talking with them after, they were all using radiation weapons as well.  I was using a Kubrow that digs up power, and a melee weapon that was not a sarpa just in case the Stalker showed up.  I was killing bosses on purpose to make sure I was always marked by the stalker so I could encounter him more often and hopefully farm the smoke ephemera which he recently dropped for me.  The mission was against a boss that just so happen has alloy armor, but that is easily dealt with, without the requirement to strip armor first.

    None of us had a melee weapon with shattering impact, none of us had a Kavat with sharpened claws, and none of us were using a frame that had an exulted weapon that could deal with the armor.  You see, the problem here is that when he scales high, you must have one of these things or else you can forget killing the Wolf in any reasonable amount of time.

    It took us almost 20 min to kill him.  And we were all using radiation weapons.  I used all the ammo in my radiation modded imperator vandal archgun, twice, that means I used all the ammo then had to wait the cooldown to use it again.  I used up all the ammo in my arca which is easy to do, all the ammo in my Catchmoon and then had to run around looking for more ammo to pick up.

    It was a senseless fight, it honestly would have been far better for us to fail the mission considering we could just simply repeat the mission again and kill the boss several times in the time it took to kill the Wolf once. 

    When I say broken?  This is what I mean, if I see the Wolf in a mission I am playing with randoms, and he scales high I just leave.  If I choose to fight him I can fit accordingly, set my play to solo, and just keep repeating a mission, waiting 5 min for him to show up at lvl 20 and dispatch him within seconds, farming him effectively this way.  I noticed he tends to show up on one particular mission I was doing to farm parts.  That makes him broken in my opinion.  Super super easy to deal with solo, way more a pain in the butt at a high scaling, so he's no longer engaging content, he's not just a boring farm or boring fight.  He's not a challenge, that's the point, he's not difficult just difficult to kill.  It's not that it's hard to do, it's that he's a pain to do.  And frankly, any content in the game that causes you to want to play solo to do it, rather than play in a squad of even randoms when the intent is for this to be a cooperative effort, seems like bad content to me.

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