(XB1)WafflyLearner89

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About (XB1)WafflyLearner89

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  1. I want to make a build for mirage prime that does not use arcanes, sentients or companions. The mods I am currently use on her are: aura: energy siphon exilius: coaction Drift umbral vitality, intensify and fiber Primed continuity Primed flow streamline Hunter adrenaline constitution not sure what to go for and I would like some help to make a build that can allow her to be used in levels with high level enemies. Hope the veterans and experts can help me out.
  2. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    Just to clarify, Baruuk would still KILL the enemies. It would just be that the blood animations along with the bodies being torn to pieces would be removed. So the dead bodies would be in one piece with no blood coming out. It make it LOOK like baruuk knocked them out, but they are still dead and will despawn like any other corpse. This is just for looks only. It would not affect gameplay at all.
  3. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    I am pretty certain that they will make the exalted combos follow the new control layout for melee 3.0. Otherwise it goes against how they did not want to make the combo list for each stance different every time.
  4. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    You really think they would not have the exalted weapons follow the melee 3.0?
  5. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    I guess, but they were willing to make an exalted weapon before melee 3.0 is ready. So I don't think it would be as much as a hassle. Plus it would help with the theme in the long run. It would be some nice touches anyway.
  6. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    No no. that would not be it. This is all looks. Weapons would still perform the same. it would just be that it would not show blood coming out of the enemy and would leave the ragdolls in one piece. That way, it looks like baruuk knocked out the enemies when they are actually dead. This would just help with his pacifist theme. Sorry for the confusion
  7. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    The main point of these changes would to help reinforce the theme of being a pacifist. right now, that theme is kinda lost when it comes to using weapons outside his kit.
  8. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    I mean, if your referring to the first ability covering all sides instead of just the front, then yeah i guess it could work as an augment.
  9. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    Which one?
  10. (XB1)WafflyLearner89

    Baruuk Feedback/Ideas

    In order to keep the theme of baruuk being against killing and blood shed, when he performs a finisher, he either subdues them or disarms them. If an enemy has low enough health for an insta-kill finisher, Baruuk could instead perform quick strikes that would knock the target out cold (would be the same as killing only the bodies would be intact without any traces of blood on them. Thus making it look like they were knocked out cold and won't be able to get back up for the rest of the level) If an enemy's health bar is too high, it would work like other finishers only with baruuk performing different strikes that would damage the enemy (without spilling it's blood) and disarm the target. Kinda of like the equalizer. Additionally, using weapons as baruuk will not cut of limbs of rag-dolls or cause blood to splatter. This way, it would look like he uses the weapons to knock out enemies for a very long time. P.s., I think his first ability should work from all sides. If that would mean a higher energy drain then so be it.
  11. (XB1)WafflyLearner89

    Coming Soon: Devstream #119!

    Oh I have a few other Questions. -Once Fortuna is Released, are guys planning on focusing on balance changes for warframes, story modes, challenging yet fresh new content for vets, or maybe new game modes to add to the ones we have? -With the Switch release date coming up, Would you guys ever consider creating a warframe connected to a Nintendo franchise like Metroid. Maybe have Samus as a new warframe with a new planet based on one of the Metroid series' planets that has ridley as the final boss? Games like Star link atlas and Skylanders added Nintendo characters for players to play as so I don't see why it would not be worth a shot. -Enemy types seem to always be horde based with the difficulty coming from numbers and damage increase. Any chance you guys would be interested into experimenting with new AI to create new enemies that could fight like players and act like evil warframes from different factions? Grineer warframes, Corpus Warframes, infested Warframes, kuva Warframes, void and sentient warframe factions would be interesting to fight against. Less about damage dealing and more focus on strategy on how to approach them. Could be like a enemy warframe squad of 4-6 that your team fights against for a new game mode. Might open up more fun and possibilities. Especially for the new war coming up. -Any plans to add animation sets for when warframes have melee weapons equiped? really would like to still be able to use the noble and agile animations while I am using melee weapons. -Any plans to add more features to customizing your warframe? Thanks for reading and keep up the good work. Sorry if it sounds like I rambled
  12. (XB1)WafflyLearner89

    Coming Soon: Devstream #119!

    Do I have questions. DO I HAVE QUESTIONS? dO I HaVe QuEsTiOnS!? DO I!!!!!!!!!!!!!????? as a matter of fact I do. Thank you for asking. May I get notice Rebbec-pei? Some notice? alittle notice? NoTiCe MeEeEeeeEEeEeEe!!!!!!!!! ahem........ My questions refer to Garuda and Melee 3.0 1. Once Melee 3.0 is out, will you be able to give Garuda a unique stance that is exclusive to Garuda's Talons along with some new animations for them? Her Talons currently feel tacked on and is using place-holder animations. Giving Garuda an idle stance that has her legs crisscrossed, like in her noble animation set, while she has her Talons out. Even in her profile video, she didn't look right when she had her Talons out. I know its not exalted or anything but it really feels like a missed opportunity to make it act like a run of the mill claw weapon. Please give her Talons some love, that's all i want from her kit. 2. Will you be looking into buffing/reworking aspects of her passive and abilities based on feedback from the Forums? 3. Could you please show how the stances for the gun-blades work with the melee 3.0 update? 4. Will you be focusing on adjusting Garuda before working on another frame? I'm asking alot about Garuda since I was hyped about her ever since she was shown at tennocon. If anything, providing some unique animations and combos to Garuda's Talons will be all I need to be happy with her. Heck I was the one from Devstream 117 on youtube who kept spamming "Garuda?" "what about Garuda?" NOTICE MEEEEEEEEEEEEEEEEEEE LOTUS-PEI!!!!!!!!! NOOTICCCEEE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH thank you😋 I hope my post gave a few chuckles while also addressing some important concerns that I hope will be addressed in the stream on friday. See ya then.