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slaking21

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Posts posted by slaking21

  1. Last topic about the Radial Burst was trash. So, here are new suggestions! Hopefully, it's much more decent than the Radial Burst one.

     

    Counter

    Excalibur's mastery in the Tenno art of the blade allow him to counter all incoming damage through his melee weapons.

    Key 3, Energy 75

    Excalibur draws his melee weapon, countering 30% / 40% / 50% / 60% of all incoming attacks from enemies, all at once. Even with his primary equipped, Excalibur will find a way to reflect all incoming damage from enemies. If Excalibur has his Exalted Blade equipped, he will counter all incoming damage from enemies. It will take Excalibur to counter the incoming attacks for 6 / 8 / 10 / 12 seconds.

     

    Radial Shell

    Excalibur casts a protective layer of radial energy around his body, absorbing damage then releasing it.

    Key 3, Energy 100

    Excalibur casts a protective layer made up of radial energy around his body, absorbing 25% / 50% / 75% / 100% damage from the enemy. After absorbing damage for 7 / 9 / 11 / 13 seconds, Excalibur releases the absorbed energy, dealing 200 / 400 / 600 / 800 Blast damage to enemies within a 5 / 7 / 9 / 11 meter radius, either killing them or knocking them out. After the initial emission of absorbed energy, Excalibur regains 40% / 50% / 60% / 70% of his health back.

     

    All forms of criticism are welcome, as always. Thank you for reading, fellow tenno.

  2. Excalibur's 3 ( Radial Javelin ) is one of those abilities that are part of the Warframes that are seldom used. You pretty much use this ability only for lower level enemies, or you just wanted to do something with this ability, I don't know. But, what if DE decided to change this ability? Yay. But for now, I could offer only one suggestion for the change of this ability. Introducing Radial Burst! 

     

    Radial Javelin to Radial Burst

    Radial Burst
    Excalibur emits a deadly blast of radial energy, blasting away enemies and awakening his
    inner rage.

    Key 3, Energy 100

    Strength
    Energy blast
    300 / 600 / 900 / 1200
    Swordburst
    1.5x / 1.8x / 2.1x / 2.4x 

    Duration
    Swordburst
    10 / 14 / 18 / 22

    Range
    Energy blast range
    3 / 5 / 7 / 9
    Energy blast knockback range
    3 / 5 / 7 / 9

    Excalibur releases a burst of radial energy from within, dealing 200 / 400 / 600 / 800 Blast
    damage to enemies within 3 / 5 / 7 / 9 meters while also knocking down the enemies 3 / 5 /
    7 / 9 meters away from Excalibur and knocking down the adjacent enemies for 4 seconds.
    After the radial energy burst, Excalibur gains a unique buff called Swordburst, in which, it
    increases Excalibur's attack speed and movement speed by 1.5x / 1.8x / 2.1x / 2.4x for 10 /
    14 / 18 / 22 seconds.

    - The damage of the burst and Swordburst buff are affected by Ability Strength.
    - The Swordburst duration is affected by Ability Duration.
    - The stun duration is not affected by Ability Duration.
    - The ability energy cost is affected by Ability Efficiency.
    - Only the radius of the energy burst is affected by Ability Range.

    - Cast time of ~1 second.
    - After the burst, Excalibur will sustain a burning effect across his body and sword,
    indicating the Swordburst buff is in effect. Once it's gone, it indicates that the Swordburst
    buff is gone.
    - The energy burst will pass through obstacles, damaging enemies behind it.

    Here's a visualizer for the ability: https://i.redd.it/84t6lbtmd1241.png

    Also, I am posting this on the dead of night, so I will try to clarify this suggestion tomorrow, I guess. Thank ya, fellow Tennos. Also, help me elaborate further on my suggestion. All forms of criticism are allowed. 

  3. I posted this in General Discussion. My mistake. I'm a noob lol.

    Conclave is pretty bad and boring. So boring that I've decided to not play it, yet, I want an overhaul for Conclave. Well, it's because I just really love Warframe, this game is awesome. But, to see people dismiss Conclave is just something that should bother DE. They made that game mode. Would you care for something that you worked so hard for only for people to dismiss it the moment everyone knows it's bad? Of course, you would care. Now, I'm not saying DE does not care about Conclave. DE probably just dismissed Conclave too because people don't talk too much of it. Well, Conclave should be played. And now, I will sound like Jerry from Rick and Morty when he pitched his apple ad.

     

    Conclave Overhaul for Warframe

    Disclaimer: I don't really play Conclave. I am dumb. So, most of what I say could probably be in the game mode already. Any type of feedback will be accepted. I am only suggesting my opinion. There are probably other people who have suggested better ideas for Conclave before me.

    -The parkour system should be dumbed down to just sprinting, jumping, wall-running, wall-climbing, and rolling. The absence of bullet jumping is a massive relief because bullet jumping is often being way too annoying and messy. This could be applied, but this is just an opinion. Let me know if you guys would like to have bullet jumping removed entirely from Conclave. I don't know if DE could somehow implement this type of system in the game, but I'm really looking forward to it.
    -All Prime equipment should be banned. Primes are the upgrades of the non-prime variant of weapons and Warframes. Having Primes in Conclave will be an utter disadvantage to those who do not possess a Prime Warframe or weapon. Or, you could use the Prime appearance as skins or something like that.
    -There should be a dedicated Warframe for Conclave. A Warframe so simple and unique only to Conclave. A Warframe created by Teshin? I don't know. Maybe Teshin discovered a fricking Warframe that dates all the way back to Orokin Era, where the player can use this Warframe as a means of being able to use Conclave. Like a sparring Warframe, built to fight in a boxing ring and entertain rich Orokin pimps. All outside Warframes are prohibited. Only 'this' Warframe. I think its name should be Vorza. No abilities yet, maybe no abilities at all. Its stats should be basic, like 150 Armor, 300 Health, and 200 Energy. Also, there are no warframe abilities. Instead, Vorza (the name of the warframe native to Conclave) uses perks. What perks? Well, first of all, Vorza can only have one perk. Perks are abilities, but not warframe-like. They are devices, like a jetpack, a grenade, a flashbang, an invisibility belt, a teleportation belt, a hack tool, speed boots, a grappling hook, all the front. Vorza is a sparring warframe, not built to be the demigod that you use outside Conclave. Vorza isn't really a warframe. He wasn't created by Ballas. He was just created to entertain. To fight.
    -There should be no mods to use in Conclave. Whatever you have, you got, that's it. A Sybaris, a Braton, a Hek, whatever you have, that's all you. Their base stats are constant, your skill and intuition should be your main advantage in Conclave, not by your ability to possess a lot of mods.
    -Conclave should have its own currency, its own economy. Concredits. Pretty simple concept. Concredits are acquired to your performance in Conclave. Your number of kills, the number of points you gathered through playing the objective, that kind of thing. These Concredits can be used to purchase stuff only native in Conclave and items already present in the game. Skins, attachments, orbiter decorations, cosmetics for Vorza, available relics, forma and all the sh*t you need. You could also transmute these Concredits to real Credits and Endo.

    Welp, that's all I could think of. I'm saying this again, these ideas were probably suggested even before my post. Or these ideas are probably already in the game. So yeah, all sorts of feedback are accepted. Thank you for reading this lol. No h8 pls.

  4.  
     
    1
    43 minutes ago, Tsukinoki said:

    DE wont do this.
    From day one they've wanted people to, oh I don't know, actually use the weapons that they are leveling.

    Sure, but having the 'affinity share between weapons' would make farming affinity more efficient because you're killing things with, let's say, a Volt. You use Volt's 4 and kill about an entire room of mobs. All of the affinity gained by killing all those mobs are shared with your non-fully ranked weapons because of affinity share. But, if my Volt is maxed level, then all of the affinity numbers gained from killing all those mobs will just be distributed to all of the non-fully ranked items in my current weapons, sentinels, etc.

    Let's move on to weapons being used. For example, when I kill something with my primary weapon, random affinity number pops up, it will share affinity to all of my non-fully ranked weapons because of affinity share. But what if my primary weapon is fully ranked? Then it will distribute the affinity between your other weapons to more fair value.

  5. 2 hours ago, Helch0rn said:

    Hydron is not that hard and if you want to deal damage with unmodded/bad weapons use Chroma with a Vex Armor build,where taking damage increases the damage you deal and then start face tanking until you deal massive amounts of damage

    I didn't know that. But I still wouldn't do that because I'm a lazy person.

     

    3 hours ago, WhiteMarker said:

    Or maybe just use the weapon you want to rank up. It's not that difficult to do. If you know what you are doing, you need 1 or 2 runs, each 10 minutes, to rank a weapon von 0 to 30.
    Just use Ivara, Loki or Equinox and silence your weapon. Then do a extermination run completely stealth.

    But I still wouldn't do that because I'm a lazy person.

  6.  
     
    1
    3 hours ago, Ver1dian said:

    You do know, that kills by an ally grant 75% split amongst weapons right? Meaning that if you have 1 weapon equipped, 75% goes to it.

     

    Yeah, but what if you don't need an ally for affinity share. That's the whole point I posted this. I want DE to change that.

    Whenever I kill an enemy with, for example, my primary weapon, I expect that to share affinity with my other weapons because that's how it's supposed to work. Without needing an ally with the affinity share buff.

  7. Affinity is a.k.a experience. (If you are a new player or didn't know that.)

    The current affinity system works, by my understanding, is that you need the shared affinity buff from other players to feed your other item(s) with affinity. The way it works is when another player kills a mob and you have the shared affinity buff from your ally, all of your weapons gain affinity or excess affinity for focus. It's kind of like an exp share, but a flawed one. This is not the only way to farm affinity, as there are things like mission rewards, dropped affinity and killing enemies with that weapon you're trying to level up. For more details regarding affinity, I suggest you go to this link: https://warframe.fandom.com/wiki/Affinity

    But when I kill a mob with my other weapon like my melee, my other weapons don't gain affinity but only the melee weapon and my Warframe. This system has been really bugging me. Farming affinity is a chore for me without a team of Saryns on Hydron or ESO and without a booster. It would be really nice if DE changed it altogether.

    Here are some suggestions:

    1. Have an affinity share between weapons. When I kill a mob with my selected weapon, my other weapons should also gain affinity. Kind of like how exp share works in Pokemon, where if my pokemon defeats an opponent, my other pokemons also gain exp. The way Warframe works is that you need the shared affinity buff from other players for your other not equipped weapons to also gain affinity. But people would just say "Why don't you just use the weapon you're trying to level up to kill mobs to gain affinity?" Because I'm a lazy person and that weapon wouldn't really kill a lot because it's a MK-1 Braton and I'm at Hydron.

    2. There's no second suggestion. (please suggest more suggestions, if you want to.)

    Conclusion: Warframe's affinity system is a flawed but an understandable one. I think this is how DE really wanted affinity farming to be, through hard work and dedication to get to MR-27. I mean it's Warframe, everything's gained through farming. I only really wanted to share my opinion because I feel really bad for the Saryn's at ESO who also wants to level up their weapons, but he/she cannot because there's no other DPS frames, no affinity share for weapons and his teams consists of two Trinity's and an Excalibur Umbra who keeps dying (that Umbra is me.) That is all for my opinions on the affinity system. Thank you. -slaking21, a concerned Excalibur Umbra main.

  8. This just happened and I am currently stuck at an Orokin Parkour Challenge room in a Maroo Weekly Ayatan Challenge mission. The thing is, I am stuck at the entrance to the parkour room to where I can do the challenge. How this has happened is because Stalker spawned and I fought him at the entrance which I ran out of time to enter the room. He also dropped the Smoking Body Ephemera, which makes this situation sad. Send help pls.

  9. I think it would be a pretty great idea if there was a specific quest that was daily or so that rewards the player with limited stuff, like prime parts that are vaulted and platinum. But, the quests will only be daily and it will be limited only for 2 months or more. But this is just a suggestion. I think that many people have suggested this idea, but, I'm just really compelled to suggest this because platinum is so hard to get and there are primes that are vaulted that I really want to get.

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