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DanteYoda

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Posts posted by DanteYoda

  1. On 2019-03-12 at 11:06 PM, --END--Rikutatis said:

    I've seen this argument thrown around, but it's only partially true. Each frame, weapon and loadout have a certain treshold. An enemy level they can still kill relatively fast and efficiently, and an amount of damage they can receive before they start getting one shot through all their defenses. So take a frame like excal or khora for example, they have insane amounts of damage but lower survivability. The gameplay for those frames is entirely different when fighting lvl 30 enemies or lvl 300-400 enemies. At the lvl 300-400, you're still killing the enemies pretty fast to the point they're nowhere near bullet sponge, but it takes a lot more situational awareness, positioning, mechanical and parkour skill to remain alive, avoid taking damage and keep going. For frames like inaros or nidus, the survivability is going to be much higher, nidus can keep on tanking until enemy levels are into the thousands, but at some point he'll struggle to do sufficient damage to kill them fast enough. So no, fighting a lvl 5 and a lvl 200 really isn't the same experience, it just all depends on which loadout you're using. And for me this is exactly the point of a game like Warframe, having a huge variety of frames and weapons to choose from, test and play, to see how far you can take each one. 

    Also, on a second note here: I'm not saying seasonal events with elite challenges would just be increasing enemy levels... it'd involve higher enemy levels yes, but also modifiers, specific game mode limitations, speedrun time limits, etc.

    EDIT: Also on the issue of gear, yes it should be a gear check. That's the whole point of a looter game. To farm for better gear and power progression, so you can take on bigger challenges. It's a never ending cycle. Right now on WF you farm for better gear and power progression but that just becomes power creep because you're still fighting the same lvl 30 enemies. 

     

    I have no doubts whatsoever that whichever challenge DE comes up with, players will find a way to cheese it somehow. That's the kind of game WF is and the kind of arsenal we have available. There's ways to easily cheese an endurance run (ivara+CL or octavia the main culprits), but it doesn't mean that everyone running endurance runs are using those methods. Having access to those high lvl enemies gives you the option to either cheese them or genuinely have a way to put all that gear you've been collecting over the years to the test. To find creative ways to fight them with unexpected frames and loadouts. Also I never said an interesting elite challenge would be a "lvl 500 mobile defense". There's so many ways and mechanics DE can use to ensure people need to move around, kill enemies, avoid camping, etc. in order to succeed the mission. So many modifiers they can use to minimize some of the more obvious cheese. 

     

    You see, that's my issue right there. You're trying to tell me what gaming is supposed to be and how I should play. I can totally respect that's how you prefer to play games, and there's SO much content for you in WF to play exactly like that. But for me I like the feeling of overcoming challenges, needing to use all my skills and game sense to accomplish something and succeed, and feeling engaged through fear of failure. Because then the victory feels much better. I know Warframe can offer this, it just needs to be better supported by DE and for them to stop "holding back". 

    So your way or the highway huh, fine i'll take the highway..

  2. The whole system is grind and garbage.

    2 hours ago, Rawbeard said:

    just think of all the sense of pride and accomplishment you'll be getting, though

    Sorry i don't feel either in video games...

    • Like 1
  3. On 2019-03-06 at 12:09 PM, (PS4)Tha-Jamz said:

    Lol, ive played The Division 2 last weekend, its the same as The Division 1, just in another city and better graphics.

    So minus some minor tweaks (UI, different looking enemy's etc) its a copy of part 1.

    Imho the aiming was bad, didnt feel right, just no vibe on this end.

    Im not buying it.

    I'm Actually loving Division 2 Way better than Anthem and Warframe.

  4. Completely agree i'm not sure how others can tolerate this new melee, i've just completely given up on Warframe now.. This melee, the loss of Alerts and the inane grind now just made Warframe no longer casual fun, i've not logged in since hildryn dropped sadly and haven't had any will to actually login anymore..

    Losing the quick melee was dumb..

    • Like 1
  5. 10 hours ago, Space0ddity said:

    OLD alert system:

     

    boring rewards that you've seen a thousand times before,youtubers outright admit they dont bother because they have everything

    waste of time,makes u do random missions that are only useful because of reward

    RNG heavy,i never saw an excal alert in my life

    encourages being a deafmute bastard,just pump and dump the mission and say goodbye to everyone

    boring objectives,vanilla WF aged like a carton of milk

    lazy,just a reskinned starchart node

     

    NEW chadwave:

     

    interesting,exclusive rewards like wolf salute and armor in addition to standard alert rewards,feels like an event without the panicky stress

    doesnt waste time,rewards you while you're doing stuff you're supposed to be doing

    zero RNG,everyone ha the same stuff to do and lets you choose what u get

    encourages you to go out and say hi to people,talk,make friends and generally awknowledge theexistence of other 10o,and not in an elitest bastard style like hunting

    doesnt pander to closedminded new players,makes you go out and do something interesting.

    interesting and atmospheric,plays well with existing content and complements the atmosphere of WF

     

    before in profit taker 2 i quit warframe. i quit because exergis,the orb heist etc was outright locked from me

    but here,i get all of my content basically free

    i get more communication in matches

    i get more stuff to do

    DE once broke my heart but now it has TOTALLY redeemed itself

    i hope that more updates like this come out,i'm legit happy

     

     

    Disagree 100%

  6. After this i'm done, no more Warframe, no interest in boring grinding, no interest in petty rewards.. Removing events was a mistake and will slowly erode Warframes community even more.

    On a plus i will have a lot more money to put to newer games instead of plat and no idea where devs get this meta data from that customers enjoy this garbage.. Cause i feel most don't they do it for a while then leave, thats bad for the longevity of the game.

     

    Events were good, casual and fun, jump in jump out get a few rewards then log out.. now its just grind.

    • Like 3
  7. On 2019-02-15 at 9:09 AM, Velaethia said:

    What is the operators biological age? I realise they've been in stasis for over a thousand years but how old were they? I kinda figured 15/16. But idk if there was a confirmed age. 

    They are Space hobbits..

    • Like 1
  8. On 2019-02-15 at 9:12 AM, (XB1)RDeschain82 said:

    And Wierdframe isn't cringy?! Lol come on. 

    Different strokes for different folks tho. Me and thousands and thousands of others thought this was awesome. Including some of the devs at DE.  I can't wait to play this game. 

    Furthermore at 2:56 I was just imagining Nyx in the middle of that whirlpool. And the bald lady was the Tenno saying "the void swims through your mind, it knows you, it knows us all." freaking cool.

    That's said I hope this game is successful because I dig Bioware. And I hope it makes Warframe better in the end. 

    Funny how some people can't just like both...

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