victorcas
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Posts posted by victorcas
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As it says in the title, if you have an exalted weapon active, and disable it while you have no weapon equiped, you cannot do anything until you get your weapon back.
This just happened to me. I had just a Ferrox equipped. Throwed it and then activated Mesa's peacemaker. When I disabled peacemaker ability (while ferrox was still stuck on a wall), I wasn't able to use any other ability o to use transference. I was still able to walk tho, so I just had to walk and pick Ferrox from that wall. Then I could use abilities and transference again. If you keep repeating this process you will still be bugged everytime.
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I was playing a 50 min survival arbitration when I died. My team went to extraction and I got the following error message ( https://imgur.com/TWJ3aR7 ). It wasn't loading for like 5 minutes so I decided to hit the abort update. When returned to the orbiter I got nothing and I had no "last mission results" option on the menu. I tried to exit the game and relogin but still didn't have anything.
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I keep getting this error message "the player limit for this flotilla has been reached" when trying to invite/join other people sessions, even if both are in the dojo/orbiter. It's been a pain to trade since scarlet spear patch yesterday. Cannot even invite people to squad when in orbiter, just hitting the + button makes that message to pop up.
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With the new tier 5 arcanes, the description for those arcanes is way higher than the expected on the screen, so it goes out of it and it's impossible for example to see it's cost (example with lockdown on little duck).
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When you have Baruuk with it's Restraint UI icon, and start a combo counter with your melee weapon, both elements get overlapped on the UI.
Update: when you have a combo counter and activate/deactivate your 4, the combo counter disappears.
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As show in the image, I just connected and a new notification pops up with "0 new messages".
I had a new message from my clan, for the ascension ceremony.
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On today's sortie description I found a path literal instead of the referenced asset:
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While doing an eidolon hunt, I entered the Warframe from my operator at the same time the eidolon did the stomp on the ground, causing my frame to fall under the map. Unstuck didn't work, and couldn't use archwings/kdrive either.
Also, in the same mission, one of my mates was stuck on operator mode without the ability to use primary fire or jump, he coudn't enter warframe either.
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Yeah, I've experienced this a lot on eidolons. In my case I was able only to walk or use gear items. And to remove that condition I had to completely die and respawn manually, or to use the k-drive/archgun.
The problem comes when the same happens and you are in operator mode, in which case you cannot use those gear items, so you must wait for the eidolon to kill you and it takes a long while.
Also, while in that condition I couldn't even use the chat, so don't know if the unstuck command works, couldn't even try it.
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Same problem here a couple of times.
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Well self explanatory.
I was returning to Cetus after an Eidolon hunt on PoE and the game crashed, but the automatic crash report of warframe didn't show up. I thought it was the typical laggy frame that happens when you return to cetus but instead the screen froze completely and after 20 seconds or so, the game completely crashed.
Image: https://imgur.com/k8IfSmV
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I left here two post I've made recently about some problems I've encountered.
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As seen in the image, the booster and notification icon on top right of the screen stays on when you enter PoE so it overlapps with the rest of the HUD and you cannot see properly your life or buffs.
EDIT: happened twice in a row, then it disappeared and started working as usual.
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3 hours ago, [DE]Megan said:
Fixed Companion Pets sometimes being gigantic on the Railjack.
No more Sif :_(
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Sometimes the UI scaling for the new revive get bigger and sometimes it gets too small like the following image:
Also, the space between "press X to revive" and the affinity cost of the revive is too small, it almost overlaps.
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I thought this bug was solved on a previous patch but apparently it still exists.
When finished a mission this random Excalibur label appeared as if it was another item gainig affinity.
Update:
It happened again in the next mission:
I'm doing fast lich missions (rescue, captures, etc) on Mars with Baruuk, don't know if it has nothing to do.
Edit 2:
I think it have to do with the number of items displayed, if the last row of items is full (3 in the image) it will add a new placeholder item in a new row(the excalibur one), but if this number is less it will display the correct items.
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When throwing a speargun with the alternate fire, if it hits an enemy, it will be attached to the enemy even when he is dead so, if the enemy the spear is attached to dies, you won't be able to take it back until the throw time ends, because the spear disappears with the enemy.
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When on ESO, my Smeeta Kavat was attacking an enemy when another player killed it. The result is my Kavat Frozen on the attack anim and even passing through the Zones didn't reset it.
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8 hours ago, Fanzschnabs said:
Same here, and it's actually also "visible" in the "MODS" part of the end-of-mission reward screen. there is a line under which no render is done, as expanding the top mod by hovering above it shows the very bottom of it being clipped too.
Quoting to notify fellow tennos above :
Did you guys happen to update your Video Drivers recently ? I didn't have this bug after the latest patch, yet in-between I did update to the last nVidia drivers. This might help pinpoint the origin of this particular bug.
I did not, my last update was from december. And I've just come back from ESO and they are displayed correctly, so it doesn't happen all the time.
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3 hours ago, Regulus_Prime said:
Happened to me too. Just left ESO, if that helps track it down
Maybe has something to do with returning to orbiter, cause just happened to me again when returning from a relay.
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The mods displayed on the mod station in the orbiter are cut in half as seen in the image:
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When comparing Guandao with other weapons, if the description of that weapon is too large (Tatsu), that description gets overlapped with the comparison text over the stats.
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When on anomaly ship on railjack, I walked into the "boost tube" that brings you flying to another sector of that anomaly ship, but instead of bringing me to the other part, it throw me straight forward into infinite.
After a while I was auto-respawned into the las part of the map I was (before taking that tube), but I wasn't able to take that tube again. Actually I couldn't use any button that's not the WASD for movement and ESC for menu. T for chat wasn't working even, so I coudn't use the /unstuck command, coudn't attack nor jump, just move.
Also, I was in an state where I could walk wherever I want, and I had the effect off that speed tube, like I was still in there.
Attach image: https://imgur.com/FryzLi1
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When on archwing, if you try to attack with Shedu, it shoots, but there is no animation, and the bullets are shots in the idle animation.
Image: https://imgur.com/8wkor0o
Warframe Revised: Railjack Revisited (Part 1): Update 27.4
in PC Update Notes
Posted
Deluxe skins on the market now says you don't have such warframe even if you have the prime version. It only checks if you have the normal version of the warframe.