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JeyJ13

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Posts posted by JeyJ13

  1.  

    I finally crafted my first zaw, ranked and gilded it, and reranked it to 40, but I noticed something odd. When I put damage mods on, it listed a certain level of increase but did not actually apply that. After adding the mods and returning to the screen, it will still show that the stats are set to improve but they will not. After testing it, removing all mods, leaving the upgrade screen, and returning to it will show that the base zaw stats should be increasing even without a damage enhancing mod. It seems like all the mods actually apply their effect and work (except for the stance slot being bugged), but it shows an improvement that doesn't exist.

     

    Screenshots:

    Spoiler

    649FD1AF468DFCD167D1EE9BBF07B8750838B87AADDDC069FC8502A7FE0053AFA466C951C192D99D

    This illustrates the main problem. Whether removing mods or adding them, it says the damage will go to a certain point, but this shows that the unmodded weapon is still showing an improvement when there shouldn't be any.

     

     

    BBECE9824494620C9294EDDB9C9DC0C360D17CBA

     

    4031129E22E2EC5FB5C24170A0A0832A62EF0587

    Yet another scenario: no shown improvement, but the damage numbers are shown differently when in the arsenal on the orbiter than when in the arsenal on Cetus.

  2. The only thing I don't like so far is the limit. Yes, these mods can be useful and even very helpful for the sentinel weapons, but then I have to choose whether or not it would be worth keeping certain mods...and sentinel weapon mods probably wouldn't make the cut. In fact, probably a large selection of weapon mods won't appeal to me because it would be more worthwhile to just stick to a few weapons I like. That isn't "encouraging creativity", it's encouraging players to choose to make the already preferred options better and stick with what they know. Even if the mod stats for the popular weapons are reduced, they would still probably be the most desired mods for a large group of people. Some people will still seek out mods to buff the weaker or "less desirable" weapons, but will it really be a huge number of people that does this? Do people even care about the sentinel weapon Riven mods? Wouldn't it be better to have a per-weapon or per-loadout limit rather than a total cap?

  3. 8 hours ago, torint_man said:

    For any corpus interception, kill all of the humanoid enemies, and kill humanoid enemies only. Robots cannot capture points, so once the spawn cap is filled with only bots, you can just AFK for the rest of the round.

    I've seen moas use the capture point terminals, so that advice doesn't help at all. Unless I've missed some patch notes that stated that moas can't hack anymore, I will assume that they still can.

     

    As for loki with a shotgun, that wouldn't have worked too well in this case. 3 or 4 of the bursas were just knocking people off of thier feet and a pair of isolators spamming thier bubbles everywhere, so loki with a shotgun would still not have worked too well. I don't even know why the bursas went wild spamming abilities like that either, but a few of the busas had isolator bubbles stuck to them.

  4. The first sortie mission is insanely hard, especially for being the first mission. Europa Interception was always the more difficult corpus interception, but this sortie mission was insane. 8 Bursas on the map at once, all knocking everyone down and blinding people. It started as 3 bursas right at the start of wave 2 showing up at point B, and then 2 followed from point A when they followed the guy that came to help me, but it ended up as 8.

     

    8 Bursas. Abilities were gone and three of us died because we couldn't get away. I realize completely that bursas  AND sortie are supposed to be challenging or even the most difficult, but this is just stupid. It simply isn't possible to take on that many at a single time, especially with the energy reduction.

  5. For my login reward today I got a 20% discount on platinum, but it did not show up when I attempted to view it on the purchase screen. After waiting around and trying to see it in the store again, it still did not work, but the timer kept going saying 1d 23hrs. I decided to ignore the issue for now and figured it would fix itself, but after playing a mission the timer completely dissapeared as if I never recieved it at all.

  6. So, with my first encounter with the stalker since the update, apparently the Stalker gains a damage resist like the Sentient enemies, which he kinda shouldn't since he isn't really one of them, but changes are changes so whatever.

     

    What really becomes the problem is that the damage resist never goes away and gets strong enough to the point that he was taking 0 damage from all weapons available. This made the mission impossible since he will apparently teleport you back to him if you get too far away...

  7. Today, I finished the Second Dream quest. Normally, F2P games seem to have quests that make you say "At least the the reward was good." if they are decent or "I can't believe I wasted that much time of my life." if they are anything else than decent....

     

    But this....this is something else.

     

    Second Dream is one of the greatest stories I've seen in a while in any game, and if the quality of the stories stay this good...the possibilities are endless...

     

    As for other issues:

     

    New Sentient enemies: Cool, but need to probably be rebalanced and worked on some more. Occasionally they become nearly invulnerable to EVERYTHING, making killing them so slow and switching weapons totally useless. Also, they can apparently drain 1000+ sheilds from your warframe almost instantaneously if they start to glow yellow. The sentient aren't fun to fight, and they are usually way more challenging than they were probably intended to be (probably due to bugs).

     

    Problems with falling off map: On occasion, you will now be put back in the air right above where you fell off and be unable to save yourself. Only happened on one earth tile so far.

  8. There is an option to play cinematic in a codex.

    But that option doesn't work. I'm sure that it will, it is just annoying until they fix it.

     

    AND considering it took them ~6 months (from earliest report thread) to find the current solution to Interception rounds that don't end does not give me much hope.

  9. So, I'm not sure when it is supposed to show up, but I assume before the first mission. Didn't see it, and now there is no way to watch it at all without watching somebody else's on youtube.

     

    I don't know if it was important to the story or not, but that is a pretty lame thing to happen. Honestly, I'm upset because I don't remember DE failing quite this hard at updates before I took an ~8 month break...if this is their new standard, then I am thouroughly disappointed.

  10. If they didnt do the fixes they are doing now, we wouldnt even be able to play the game. At all.

    So calm your farm and be patient like the rest of us!

    I think you kinda miss the point. They definitely needed to do the fixes, but they should have set the release date back further or waited longer to announce the date. All that the "Soon" talk does is bring whiners and kill off the hype.

     

    This clip comes to mind in instances like this:

     

    But, no matter what DE does, at least they didn't play up the hype for 3 months and then give everybody a baseball bat that is an advertisement for something else.

  11. So, since 11.7.3 I have been experiencing strange things happening only in the void (or only in the void so far) with my reticle. It is covered up by strange silhouettes or icons that block my vision AND change depending on where I am standing and what I am looking at. Normally, I would assume this was just a simple bug, but the fact that the symbols change depending on what I look at and the large diversity of them greatly confuses me.

     

    Examples: 

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=217926882

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=217926949

     

     

    As you can see, this is a bit strange. There are more symbols I have seen, but some of them seem to be very particular about where I needed to stand in order to see them, so I didn't get to take screenshots of them.

  12. If they did decide to re-release the Brakk, it would most likely be in a similar event, with the possibility of an even more difficult task then...and that is unfortunate. Honestly, I think there are better and more entertaining alternatives for secondaries, anyway. Someone once told me said that it doesn't matter what's good or what is most effective, only what's fun. Even if the Brakk does return and remains in the state it is now, it wouldn't be as fun as other weapons already available.

     

    As for Brakk Prime - no. It might end up a slightly more powerful version, and that will be enough to bring in all the people calling for nerfs. Again. How about Lex Prime? Or anything else primed? Not Brakk.

  13. I maintain that the Brakk is not and should not be an event exclusive. If it doesn't hit the market/clantech in a few months, I will be both shocked and enraged. 

     

    THAT SAID, I agree with your basic thesis; event weapons SHOULD be a step above normal ones. 

    Brakk as a clantech weapon....The Grineer section has been lacking and this sounds like a good idea. Maybe they will add the Detron, too. Although, the blueprints given out don't require Forma, adjusting them would be an interesting change. It is strong enough, so there is potential. It would make sense, as the Wraith and Vandal weapons seem to be more of event weapons, anyway. The Brakk is just...odd. And if I am really lucky, maybe they will bring the ol' Snipetron out of retirement again, because the Lanka just isn't cutting it.

     

    Clantech...I'd support that...

  14. Then you're not going to like the Vipers.

     

    Vipers need more Dakka. They should be the first pistol with an increased default ammo pool. (Along with Afuris Prime when they come out)

    Oh, I have the regular dual vipers. I like them. They are fun. But it wouldn't hurt to have an ammo-efficient secondary that was full-auto.

  15. Given that this thread is most likely to deteriorate fairly quickly after this, I am backing away from it. I really don't think more than just a few people are understanding what I'm trying to say and those that don't get it are just hating on my post for being a complaint about the Brakk being nerfed. I apologize to anyone who actually makes a valid point from this point forward, but most likely the thread will even be further derailed. I will probably no longer respond because it is becoming obvious that mentioning the Brakk on the forums or in the game basically just makes you a target for attacks, so I will refrain from mentioning it again. I might still watch it, and might reply, but I think it is time to stop before the real trolls come out.

     

    Thank you to all of those who actually did read that nice block of text, and I hope you understood the point I am trying to get across to everyone else.

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