The lone wolf. The phantom who is feared, they say those that meet him do not live to telll the tale. - Lotus.
Release the phantom. The sentients shall know true pain now. - Ballas.
Passive : Headshots count twice to sniper combo and +7s duration to sniper combo. (Based off suggestion by crysjal)
1 - Camo : Blends in with surroundings making it harder for enemies to aim at him.
Ability : When active, increases move speed by 30℅ and grants 70℅ evasion and 70% resistance to melee dmg. Scales with power str.
Augment - Smoked camo : Grants invisibility and opens enemies within 10m at max range to finishers. Scales with range.
2 - IED : Sets up an IED at the current location.
Ability : Lays an explosive device under terrain that can be triggered by remote control. Hold to deploy device. Triggered mines will go off only when when 3 enemies in explosion radius of 7m. No limit on maximum devices but all mines will be triggered when ability pressed. Deals 50% enemy hp as elemental dmg determined by energy color with 25% chance for slash proc. Damage and status chance for slash scale with power str.
Afterwards, leaves a crater that deals 10 cold dmg for 5 second with 15% chance to proc cold every second. Duration scales with duration and status chance scales with str.
Augment - Smart launcher : IED can now be thrown upto 50m away and setup instantly. And can be used while under cover.
3 - Cover : Investigates surroundings for 2 seconds and then takes a secure position.
Ability : Initial cast animation of 1s will reveal available spots (behind bunkers, underground, on the roof etc) and then player chosen place is picked for cover. Sniper cannot move and enemies only see him when within 20m. Sniper is immune to damage during cover. Cover is broken after 10 repeated attack instances on position within 30s. Attack instances required to break cover scales with duration. Cover cannot be broken before minimum 15s has passed. Does not scale with duration.
Augment : Cave networks - Cover now has noprompt for player to choose but all positions are immediately primed and setup for use as Cover. Player is forced into closest cover place afterwards but then can transfer freely (20s cooldown) between spots by gliding and remains invulnerable during glide. Also allows allies to take up post in cover spots setup by sniper. Max 1 hero per spot.
4 - Soulcatcher : Equips his signature sniper rifle. Kills boost headshot dmg by 5%. Decays 1% per second.
Ability - Exalted sniper rifle equipped. Zoom level can be modified by mouse wheel.
damage : 40 imp 40 punc 350 slash
fire rate : 2
Critical chance : 35%
Critical multiplier : 2.8×
Status chance : 30%
magazine : 1
reload : 1
Punch through : 2.5m
Augment : Charged rounds - Enemies killed explode dealing 60% max enemy hp as eletricity dmg over 10m. Cannot be changed by modding.
Ability synergies :-
1. Use Camo to setup IED's.
2. After IED are set, use Cover and then go ham with Soulcatcher.