Jump to content

wirecard

PC Member
  • Posts

    297
  • Joined

  • Last visited

Posts posted by wirecard

  1. Hi All,

     

    as title already says, my Kahl Mission is not resetting for the second week now. It is still the same Mission and Objectives (all completed) as after last completion two weeks ago. It just looks as if the weekly Reset just didn't happen. So far I didn't start any Kahl-Mission since then, just asked Kahl sometimes about it to see if something has happened, which didn't, so I turned here.

  2. ive got auto failure in spy mission upon entering main ship aswell, but didn't use slingshot. for now, i encountered auto failure only during void storm missions and i suspect it happening due to entering without having 10/10 traces. just a sec ago, i entered without any traces -> mission fail. earlier the day i did a lot of void storms but always collected 10/10 traces before entering main ship -> all good, missions work as intended. EDIT: seems to not matter, sometimes it just autofails. weirdge

  3. 23 hours ago, [DE]Momaw said:
    • Regen has been changed significantly. Because your Sentinels no longer die after reaching zero Health, Regen instead reduces the Incapacitation time of your Sentinel by 20 seconds, and provides 6 seconds of Invulnerability after reviving.
    • Primed Regen provides a greater benefit: Incapacitation time is reduced by 35 seconds, and provides 6 seconds of Invulnerability after reviving.
    •  

     ive been waiting years for thisor similar effect to happen, tho reduce by 40s on primed regen wouldve been very nice. anyways much appreciated change 💪👍

     

    23 hours ago, [DE]Momaw said:
    • (Parazon) Hard Reset: Changed from instantly reviving your pet if you achieved 3 Mercy Kills within 40 seconds, to reducing your pet's Incapacitation time by 10 seconds on each Mercy Kill.

    Dev note: We found that this was fairly difficult to achieve. Changing it to allow incremental progress makes it more reliably beneficial to use this.

    very nice, much appreciated too! 👍

    23 hours ago, [DE]Momaw said:
    • Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds without the Sentinel getting a hit

    Dev note: This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit.

    sad, basically having a (1 + 0.6) multiplier to heat mods was fun, tho from my experience it didnt scale into heat procs in any kind. I'm excited to see how it'll behave post-update 👍

  4. 10 minutes ago, Pakaku said:

    I'll say it again: auto-gun fire or auto-attack in general would be immensely appreciated and solve a lot of discomfort issues with spammy semi-auto guns

    uhm.. doesnt this contradict the sole purpose of having semi auto guns instead of just fully auto only? 👀 

    • Like 8
  5. ... well imo in current state pets are kinda ok-ish, but sentinels just need a reliable way of repair (primed regen -> will shorten respawn delay or something, instead of working just 3x per mission). reviving sentinels reliably via 3x parazon stab may work in solo vs grineer (corpus not so much because parazon stab threshold only applies to health), in team mission not that good too because teammates may kill before you successfully stab three guys within time. only way so far i could rely on a dethcube conveniently priming enemies and making use of its energy drop augment, was a wisp melee dps, using protea repair dispensary augment for convenience (yeah 60s cooldown not moddable sucks so i also use backup parazon with revive mod, mercy stab speed and energy on mercy). so basically the playstyle is to bounce around and press e. works on wisp due to passive allowing quick swap between invis and visibility. doesnt work on other invisibility frames due to sentinels not attacking while being invisible. may be difficult on frames without invisibility due to enemies constantly blowing it up. very niche, but tbh i really like taking my setup to levelcap disruption, even in current condition.

     

    i think a maxed primed regen shortening respawn delay to 10s would do a great job for a rework. guess it would incentivise a greater amount of players considering sentinels an option to choose.

     

  6. dude... greed strike hard. wisp pa sales didnt go as well as planned i guess? idk but for sure i will not support this level of insanity. Even if it was like 45 bucks without being forced to buy 'value' like RA and plats i would not support this at all. remember good old supporter packs with tons of skins for like 30-ish dollars or likewise reasonable prices? pepperidge farm remembers. 

    • Like 2
  7. 52 minutes ago, [DE]Taylor said:

    Missed note: Removed Luscinia’s Opera singing in the Undercroft. 

    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise. 

     

    Or just kinda map it to 'Transmission Volume' or sth else which can be manually/indiviually leveled.

    • Like 2
  8. 9 hours ago, Thicondrius said:

    two weeks of update and paradoxically I tell you I had less problems the first day than when they "started to fix"

    100% this.

    E.g. speaking for me, herding Tamm now feels weird (and gets shoven up our face EVERY SINGLE RUN - STOP THAT), many Armor Pieces are hot'fixed' to new positions which look very uncomfy and badly broken (see link in post above)

    • Like 2
  9. Whatever has been done lately related to some positioning of many Shoulder/Arm Armor Pieces , it caused a lot of new trouble and made many Pieces misaligned.

    Edit: Just saw its not only Arm/Shoulder but e.g. Itzal Armor Leg Plates on Wisp are weird now

  10. Hi All, Dear Developers,

    As title mentions, I have noticed some misaligned Shoulder Armor Attachments, in particular Tennocon 2021 and Tennocon 2022 Shoulder Armor.

    So Far, I have noticed Issues on Titania Prime and Empress Skin and newly added Wisp Somnium. The amount of Misplacement depends on which Skin is used on Frame.

    Rerpoduction rate is 100%, at least on my screen. Cache verified and optimized. (Due to my Incompetence of adding Screenshots/Images to Posts like a pro, i will add an Imgur link providing Screenshots. Left and Right refers to the Frame's view, accordingly to categories.)

    https://imgur.com/a/ZkplvMr

     

     

     

     

  11. 4 hours ago, Lord_Khaavren said:

    So, how about instead of nerfing every CC ability in the game one at a time until the Thrax no longer break the undercroft, just... nerf the Thrax. One step solution saves man hours, i.e. your money. You can also revert the ML and Silence nerfs while you are at it since they won't be needed anymore. God knows those fixes probably caused more problems you just aren't aware of yet

    I really would like DE to distinguish between a 'Fix' and a 'Workaround'

    For example:

    Problem: My car makes a rattling noise.

        Fix: e.g. I pull out stones from gears or replace the old Crankshaft with a new Masseteer or do whatever depending on what caused it in first place so nothing can rattle anymore.

        Workaround: Turn up music volume so I dont hear rattling anymore.

    • Like 8
  12. 7 hours ago, [DE]Megan said:

    Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning

    That was really overdue. 694 Ariette Scale for 450 Rubedo is slightly unbalanced. Nevertheless would happily sell my Origin System Resources according to this exchange rate...

    https://imgur.com/a/RsQ3BVT

     

    While we are talking about Acrithis Store... Isn't 5k Kuva supposed to be purchaseble daily? If it is scheduled to be a weekly purchase, why isnt it 35k to be in line with other weekly Kuva purchase options in Iron Wake or Zariman?

    • Like 1
  13. 9 hours ago, [DE]Megan said:

    Certain items in Acrithis' store do not have dioramas

    tbh i'd prefer fixing the ridiculous prices for resources. not that i'd buy them, not at all, but to prevent new players who chose to begin their experience in duviri paradox of getting scammed harder than in tradechat

    • Like 4
  14. this weird slomo high jump also occurs to me sometimes, but i never press space bar twice to execute maneuver so i assume its something else. i think its more related to the 'feature' of sluggish wonky feeling of operator (< Sevagoth) now. to me it feels like maybe artificial (input) delay (idk if exists) -> spamming keys while framerate dropping a bit-> weird things happen.

    (yet nearly one year later, old operator was like a bugatti, new movement appears to me like a drunken bag of wet potato in a shopping cart missing at least one wheel. still dont get why not keep old operator and gib drifter all the new abilities.... guess technical reasons but still, wouldve been way better this way)

    • Like 1
×
×
  • Create New...