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tyrael7

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Posts posted by tyrael7

  1. Hey Pablo! I’m a 20 year graphic designer and 15 year UX UI product designer for a living. Love what you’re showcasing, I strongly think it’ll help bring Warframe into the next generation.

    Games like anthem (while I can’t stand the UX) definitely have more AAA class UI designs, and I feel Warframe needs an overhaul to stay competitive. (You can and are already doing much better than this👇🏻 from what you're showing here - but just for reference)

    42cbe9262d5f460fcd6937a24e09c0ae.jpg

     

    1. My biggest suggestion would be based on the feedback: we generally have veterans who are somewhat offended by the “dumbing down” of UIs that are intended for newcomers.

    But as a product designer I know first hand how important that new player experience is to improve retention.

    So the obvious solution I see is to keep the new player experience simple and intuitive as you’re doing, but add advanced toggles for vets wherever possible.

     

    2. As well, the main menu that shows when you hit escape is terribly dated. Like it’s just text and squares. Again, compare this to Anthem and it's easy to see this menu just looks cheap and dated.

    0wD9qqe.jpg

    For a high end sci-fi game with such incredibly futuristic elements like what we’re seeing in railjack and what you've previewed, I can’t help but point out how this low fidelity menu stands out like a sore thumb - and it’s easily the one we see most. And more importantly the Ux of that menu often requires multiple clicks as you enter sub menus to find what you need. I would highly suggest aiming to achieve “1 click to content” wherever possible.

     

    3. As I recall my first play through of the game, there were various floating menus in-game at the very start (examples: choose a weapon, roll here, etc) and they just looked so 90s. I’m not seeing the love that you put into the rest of the game, and this is the first impression new players will encounter.

    P1Y5iND.jpg

    I’m sure this can all be made much more intuitive and much more attractive.

     

    Highly recommend this video on the importance of “Conveyance”: 

     

    Cheers Pablo! I’ll be eagerly awaiting all these exciting new changes!

    • Like 1
  2. 10 hours ago, Mattoropael said:

    On the contrary, using it in live convinced me further that it's hot garbage.

    Heavy Attack taking as much time to fire as DE releasing U26 makes it almost unusable in live combat, both for survivability concerns and the fact that you have to keep your aim on the target for far longer than before in order to hit.

    What I meant was, if like me you got a lot of mileage out of the Redeemer’s original “hold E double shot”, you can instead try out the other Redeemer combos and you might be surprised with the fluidity and functionality it now has as a viable substitute.

    • Like 1
  3. Super excited about this update! Love the spirit of incentivizing playes to use complex combos that give a more hands on approach and skill rather than spamming. I envisioned something like streetfighter or devil may cry - difficult to learn but fluid once you get it.

    My redeemer prime (with bullet dance) is my mainstay. The "hold E" double shot is gone now, you can't move forward and shoot, the heavy attack is super slow, has it basically been nerfed? Am I missing something? I'm sure there's some logic here - I'd love to understand it. Don't want to be a downer. I'd also be happy to learn other combos that "bullet dance" allow to spray bullets, but the ones I've tested are combined with slash attacks which require close range, mitigating medium-long range enemies altogether. Is this really a "bullet dance" now?

     

    Edit 1: In trying to recreate the original "hold E" double shot, I used "E" then "heavy attack" - but still this is much slower. You also have to manually stop moving forward or you get a blade attack. I don't mind the extra work in favor of a more hands-on approach, but it's the slow speed between attacks here that's killing it. Can it be returned to original speed? Or chain it with other combos that remove the long animation delay after heavy? That long delay makes firing in rapid succession not possible anymore.

    After so much work I've put into Warframe builds meant to handle this redeemer, formas, plat, lua lense, etc. it feels like a shame. I don't think I can functionally use this anymore, and it takes the fun out of it. It's not fluid, but rather slow and clunky. Based on the comments in this thread this appears to be a shared frustration. I say this with full respect to DE and it's focus on the melee rework.

    Made a video to show it, first as is, notice the space between the combo - its massive! Then with warcry (which normally speeds up things way more as well - but not all frames can do this):

     

    Edit 2: After more testing, I think the "hold E double shot" is gone for good. Here's why:

    On 2019-11-02 at 7:40 AM, Tubsie said:

    Another good thing are the universal combo binds. As in you no longer need to remember each stance's combo specifically.

    As others have said, the universal combo binds are the same, so DE likely won't make exceptions for just the Redeemer to bring back the hold E double shot. Also I think DE's intention was for us to not use it exclusively for spraying bullets, so even with bullet dance we now have gun shots mixed with melee attacks. 

    I've given it a go, using the new combos, and at very least I've managed to have some fun with that. I must say I do enjoy some of the close range attacks in mobs that come with this new bullet dance, now that I'm forced to use it. It's not as functional as that double shot, but it does introduce new ways of taking down mobs with flexibility I haven't seen before. I see the silver lining. Try it out before you knock the redeemer completely. (I found it's functionality became more apparent in live testing rather than the simulacrum.)

    DE I know you can't please everyone and in general I am impressed with Melee Phase 2. 

    I hope this helps others understand DE's bigger picture for Melee, and staying true to the intention of a gun blade (bullets + slashes).

     

    And 

    On 2019-11-02 at 7:40 AM, Tubsie said:

    getting rid of the "Press melee button and then pause before continuing the combo" -mechanic... SO GOOD!

    I agree

     

    Edit 3: GHS just posted a few encouraging words about the Redeemer rework (0:22 to 1:05)

     

    • Like 3
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