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Shylumi

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Posts posted by Shylumi

  1. The asterisks make conversation feel so disconnected.

    I would much rather be able to see every language in chat, even though I only understand one. 

    Full unicode support would add some abilities for self expression as well as help break down these language barriers.

    The ability to highlight text would be a useful feature for copying and pasting text in translators too.

    AkeGvvB.jpg

    • Like 1
  2. A time out on mission loading would be greatly appreciated.

    Maybe it could have built in auto bug reporting when a window pops up and you decide to select 'yes' when stuck on a loading screen too long (kind of like how /unstuck supposedly reports the bug when executed).

    I was unable to open the chat window during this, so I don't believe a command could fix it. However when I force closed the game a window appeared asking me if I wanted to quit the game.

    I'm 90% sure I was not the host of this session, but I waited 15 minutes to see what would happen. In the end my game became minimized from waiting, so I just closed the game. (I understand in this circumstance it should be my responsibility to quit the game and not wait around; I could have been prolonging the session in some way.)

     

    • Like 1
  3. The operator getting sent back to the frame is an intended mechanic unrelated to quick thinking; you will always get sent back to your frame if the frame loses all health with an active ability. "if the Warframe is currently using a channeled ability, or an ability that has an active duration, it will still receive 10% damage from all sources."

    The issue/bug is that this mechanic takes priority over quick thinking. It should drain the frame's energy even when in operator mode.
    However, if you are not using an ability and have quick thinking on, you will not get sent back to the frame at 2 hp.

     


     

  4. The first bug is both easily repeatable and exploitable; if you can get the sarpa stuck in your first case where it no longer fires, after it is done shooting it will have an infinite combo duration even when using heavy attacks.

    1. To do it you have you have enough melee speed that you can shoot faster than the sarpa can fire bullets. Berserker alone is sufficient. 

    2. The fastest way to fire gunblades is to use the first shot of the "forward + attack" combo, and the first just "attack" combo repeatedly. On PC that would be e; w+e; e; w+e; e.

    3. If you fire faster than it can shoot, then stopping the shots will result in the sarpa "catching up," firing bullets after your done attacking.

    4. The trick to get the combo stuck forever until you swap weapons is, directly after it is done "catching up" firing all stored bullets, shooting again will result in the sarpa shooting nothing. Pressing left mouse buttons will cause it to begin firing normally again and dumping out all bullets shot in the silent firing phase. The sarpa begins to behave normally but has infinite combo.

  5. I have also experienced this countless times for months and months. 

    Also I have the suspicion that enemies are able to pick up the "invisible" coins but not players. I haven't tested this thoroughly, but I have noticed enemies randomly holding coins even though nobody is dying in index runs where I am frequently experiencing the bug.

  6. Both damage and status chance are unaffected by multishot on the alt fire. The Alt fire also doesn't launch enemies like the normal corinth.

    These are two big differences between the prime and normal variant that aren't described as intended changes, so I am making the assumption they are bugs.

    • Like 2
  7. I paid around 350ish for two unrolled (bad rolled) kuva chakkhurr rivens. I think 200 seems pretty low. I recommend checking out the prices on riven.market. I'd say using the popular trading websites (warframe.market and riven.market) are the lowest effort methods of trading items, but if you don't want to use them they work well for just checking prices too.The prices fluctuate constantly though; the lowest price for a chakkhurr riven might be going for 500p now, but on the weekend when more people are online the prices can drop significantly. 

    Also it's good to keep in mind some people will often choose unrolled rivens over rolled ones because they cost less to roll.

  8. It looks like your account may be bugged and preventing you from progressing. In this kind of situation I think it would be alright to file a support ticket.
    However, there is one method that might fix the system: 

    I would try finding a player who also has a lich on ceres and asking them to invite you to lich missions on that planet. If your lich spawns and dies, hopefully it will level up and claim more planets. I would try explaining your issue on the recruitment chat or region chat and hopefully someone will invite you.

    If this doesn't work I recommend creating a support ticket at this link.
    https://digitalextremes.zendesk.com/home 
    If you create a support ticket I would describe what is happening, how it happened, and include screenshots showing how you have no red zones. Plenty of kuva lich bugs exist so it is important that they see it is preventing you from progressing on your account.

    --------------- Google Translate--------------

    Il semble que votre compte soit buggé et vous empêche de progresser. Dans ce genre de situation, je pense que ce serait bien de déposer un ticket de support.
    Cependant, il existe une méthode qui pourrait réparer le système:

    Vous pouvez trouver un joueur qui a également une liche sur ceres et leur demander de vous inviter à des missions de liche sur cette planète. Si votre liche apparaît et meurt, j'espère qu'elle augmentera de niveau et réclamera plus de planètes. Vous pouvez expliquer votre problème sur le chat de recrutement ou le chat de région et j'espère que quelqu'un vous invitera.

    Si cela ne fonctionne pas, je recommande de créer un ticket d'assistance sur ce lien.
    https://digitalextremes.zendesk.com/home
    Si vous créez un ticket d'assistance, je décrirais ce qui se passe, comment cela s'est produit, et inclurais des captures d'écran montrant que vous n'avez pas de zones rouges. Il existe de nombreux problèmes de liche kuva, il est donc important qu'ils voient que cela vous empêche de progresser sur votre compte.

  9. Hold slide (ctrl) and jump (space) to counter the drop and you'll go as fast as before the update. Sprint mods will still affect it, but there's no longer a need to sprint while activating it. It's more annoying to hold keys for the duration of cloud walker, but at least there's still a method to going fast. 

    I still don't understand what that update note means...You still went fast even if toggle sprint was disabled.

  10. I would try using different methods to lift dargyns off the ground so you can shoot them. I believe it still counts even if they never entered a dargyn. Damage may need to be minimized or they might die too fast with some of these.

    • Hildryn's 4th (Aegis Storm)
    • Khora's 4th (Strangledome)
    • Rhino's 4th (Stomp)
    • Trinity's 1st (Well of Life)
    • Vauban's 4th (Bastille)
    • Zephyr's 4th (Tornado)
    • Exodia Epidemic
    • Heavy Attack Ground Slam Lifted Status (Extinguished Dragon Key might work)
  11. The fact that it applies the healing effect but not the invincibility for the frame after transferring back makes it seem unintended for sure.

    For the umbra "specter" it does apply both effects properly, giving him both invincibility and healing. 

    I noticed if you wait for umbra to loose all health and revert to a statue, it will actually apply protective dash properly like any other frame (healing + invincibility after transferring back)

  12. I think cloaking augments are great, but I feel they shouldn't add undesired sound or visual effects to other players except the invisibility of their frame.
    I feel it would be fair considering the two augments cost a whole mod slot and are purely for the benefit of others.
    It would be nice if the augments were like a seamless added bonus to other players that they might not even notice if they aren't paying attention to their frame.
    Another solution could be adding an option to opt out of the invisibility too.

    Wukong's augment can be especially irritating as it will constantly spam the cloaking noise every second if players are spamming attacks.
     

  13. Instead of exploding after 5 seconds, exodia contagion projectiles thrown through a volt shield or mutalist quanta bubble will stick and do damage to targets forever until the target dies or the player dies. 

    • I noticed this bug after using it to break limbs during eidolon hunts. if enough projectiles are stuck on the eidolon it will die within seconds once the the final phase is reached with a good zaw build. If the lures aren't yet charged, the player tossing zaws must die before the phase is reached or it could be problematic for the team.

    If thrown at a wall, projectiles will stay on that wall until death as well.

    83x3tsw.jpg

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