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(NSW)ohgodzilla

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Posts posted by (NSW)ohgodzilla

  1. 23 hours ago, (NSW)Kitsmith said:

    [...] I spend at least $20 a week which obviously is my choice/fault. I just wish they would lower the prices for platinum. [...]

    I mean, you're clearly buying it so why would they lower the price. 

    Don't buy plat on it's own though. Use the Prime Access or Unvaulting packs as the plat is much cheaper in those and you get bonus stuff as well. Then just wait on coupons to actually buy things. 

  2. 12 hours ago, (NSW)LostVector said:

    This has been in the game since I started playing.  Maybe it's worse now since the patch?

    I'm just livid they haven't fixed it yet.  Gyro is literally how the game is played every minute we're inside the game.  It needs to work properly.

    When did you start playing? Might be helpful to understand when it started. 

    I started just before Fortuna 1 update shipped. I don't recall the drift correction then, but I could be wrong. 

  3. I assume this is a "feature" to help reduce drift, and I'm not sure if it's part of the Switch firmware or Warframe, but it has become extremely difficult to use snipers, have precise controls with archwing, or play conservation, as any kind of slow or precise gyro movement is "resisted" by the game. For example, tilting slowly to the left will work for a moment, but then the crosshair will be pulled involuntarily back to the right where you started. More and more extreme movement must be used to override this, to the point where I'm turning the controller almost a full 90 degrees to to move it less than an inch on screen. 

    I have tried experimenting with different gyro sensitivity options in game. None of them seem to affect the resistance, but having gyro sensitivity set a bit lower (around 50) at least makes my default movements large enough that it's less noticeable. 

    A fix, or confirmation that it's a bug from nintendo's end would be great. 

    Thank you

  4. I've been trying to clear the Pursuit mission for weeks as it's the last one needed for me to unlock arbitrations. 

    It is.... horrifically broken. I have never wanted to rage quit while playing warframe, but this mission is infuriating.

    Main Issues:

    - Without fail, every mission, the cruiser gets stuck in an asteroid. Once this happens, the shield generators are stuck behind the asteroid and can no longer be destroyed. This means you must abort the mission. (Many other people have complained about this, it is not a new bug but it's literally a game progression blocker unless you go build a fluctus). 

    - When not stuck in a wall, the cruiser flies out of bounds and following it automatically extracts you. There is an auditory warning for this, but no visual indication of where the "bounds" are or how to get back to them

    - The pathing for the cruiser is terrible. It frequently instantly turns 90 degrees and speeds up x5 times to do corkscrews around an obstacle or strafes around in all directions which is completely at odds with it's visual design of having rear thrusters. This also of course makes the mission substantially more difficult as the pinpoint weak spot is only visible 10% of the time.

    - The hitboxes are horrible.  

  5. Same issue. I tried it maybe 10 times in a row, and every single time the ship ended up in an asteroid which blocks the ability to hit the shield generators. The mission could not be completed and I had to abort every time. 

    This is the last mission I need to unlock arbitrations, so it sucks to be locked out of those because this is broken. 

    All the advice I've received so far on how to fix this has been "just build a fluctus" which makes sense, but the mission should not behave like this in the first place. 

     

    edit: the ship behaviour is also just terrible in general. It has rear thrusters but will just start strafing all over the place like a mosquito when it's not stuck in a wall. Incredibly frustrating. 

  6. 29 minutes ago, [DE]Danielle said:

    Hey Switch Tenno! We announced in the designated PS4 and XB1 status threads that Wukong Deluxe: Update 25.6.0 will be releasing for those platforms tomorrow, and want to give you a heads up that we are still waiting to hear back on Cert for its release on the Nintendo Switch. We are expecting that it will come soon, but we want to keep you in the loop as its launch is likely to be slightly delayed behind PS4 and XB1. Some updates we are able to line everything up perfectly to launch together, and others we're not so lucky - the growing pains of a having a new platform and community! As always, we appreciate your support and understanding.

    Thanks for the update! Glad that the Xbox and PS4 releases won't be held back for the Switch one either.

  7. 33 minutes ago, [DE]JoshB said:

    Yeah its a gross bug. A bunch of things were affected in the last patch, but the next patch should fix those: operator face/hair, minimap arrow, projector points, etc.  Unfortunately this wasn't something we could fix in a hotfix, so this had to wait until the next patch

    Thanks Josh. I assume the next patch is going to be another wave across all three consoles. Does your team have a rough idea of how far out they're aiming to start pushing to cert? i.e. in a few weeks / next week / next month etc

  8. 14 hours ago, (NSW)Glaive-012 said:

    Did you purchase the Tennogen bundle included with these missing skins(Bundle XXXVIII)?

    No I didn't, but I remember previewing Mithra recently in the Arsenal. This week she's no longer there. 

  9. Adding some:

    - When decorating the orbiter, button controls are not visible (shows a text string instead, which is confusing) (I'll get a picture next time)

    - Valkyr Mithra and Frost Ion tennogen skins suddenly removed (maybe others?)

    - In the void some panels near the ceiling quickly flashing between blue red and other primary colors. (I'll get a picture next time)

  10. Hi all, I know there was the Tennogen fiasco a while back, but these two tennogen skins were added very recently: 

    it seems like now they are missing though. Is this a bug or a licensing issue again? I was looking forward to picking up Valkyr Mithra

  11. I'm a bit disappointed because I spent the time to get enough points to earn the captura scene to run around in, only to find out that crashing in to the floofs does nothing 😞

    This seems like a bug though, because I can still shoot the floofs or strike them with weapons and they'll bounce away, but running in to them does nothing. 

    Also is there any way to see the inner tube / soaktron in the captura scene? 

  12. Me and a friend have just been chilling out, listening to music and playing through this mode to try and get as many roller floofs as possible. It's honestly a really fun gamemode, and ever since the more kills = more pearls thing happened, it's been even better. I agree that the cost of some items in the store is a bit high, but otherwise it's honestly been one of the best experiences we've had in the game. 

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