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Mixnek

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Posts posted by Mixnek

  1. DE is starting the year with a fresh gut punch to everyone, who spent cells or platinum for extra Cedo sets, especially because they knew players will stock up on them since they are tradeable and were presented in the same light as Ceti Lacera and Basmu, which are event exclusives. So those players are #*!%ed, but not, if you did the same with Necramech mods. Nope, those are still event exclusive and tradeable. WHERE IS THE CONSISTENCY?! God, you are just so awful, it's ridiculous. 

    • Like 4
  2. Thanks for totally not hijacking this topic. Very cool. smh

    Concerning the lure: we got a simple helmet stand and a pod for Railjack in our Orbiters as part of a huge lure development. It obviously isn't necessary to have an entire room of goo to feel emersed. Well, apart from hobos and hoarders.

    As to the room being to small: walls can interchange, roll, rotate, etc... it's a space ship, no room is too small.

  3. 20 minutes ago, MBaldelli said:

    😡 Where am I going to hide my floofs then from prying eyes and visitors to my orbiter?!  

    But seriously, this has been asked for for years and it hasn't been implemented.  What makes you think things will change now?  

    Good to know others share similar ideas.

    I'm no regular forum user and quick search didn't find anything recent on this topic so I gave it try. Since a lot of new weapons are being added and Orbiter is getting some attention, DE might get that bug spray out and clean the room.

  4. Warframe is built around progressing in ranks, abilities and standing, but most importantly gathering loot to build new things: mainly frames and weapons. The ever-growing list of available weapons is in the hundreds, not to mention all the combinations of Zaws, Kitguns, Amps … also plans being reveled, that Kitguns 2.0, new Kuva weapons and modular Archwings are in the works.

    This is absolutely great! However, the way weapons are displayed is becoming increasingly unclear and more like a giant list (of mostly forgotten weapons). And even thou the list gets longer, almost no feeling of accomplished comes up when looking at it.

    That’s why a room in our Orbiter should have displayed weapons like in an armory (sitting on walls etc.), with empty slots (stands) for weapons a player has yet to acquire. One room that is obsolete and could be awesome comes to mind: Helminth Infirmary. That room is siting forever closed and basically useless from the start. Instead, it could display all our (hard) acquired weapons (possible other equipment) to look at and provoke a desire to fill empty weapon slots or to feel accomplished.

    I mean, who collects things to have them tucked away in storage only to look at a list instead of having them presented.

    I would love to learn more from DE on any plans regarding this.

    _______
    MR 28

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