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zoboso

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Posts posted by zoboso

  1. I think that status chance should be manipulated by circumstances in the game so that it isn't solely ruled by the RNG and the gun's individual status chance, so that it isn't completely random.

  2. 1) Yes, Chargers definitely need a variant that, you know, charges.

     

    2) The idea of psychic leaders for the infested is something DE should do as well, but given how infrequent leaders are I still think they should give the infested a "common" unit with ranged ability so players can't always stand on a box and win.

     

    3) Infestling are "somewhat" of an environmental hazard, as I said, they can pop out of plant growth if you walk through it (though this is minor threat) or they can spawn from small hives/proximity mines if you get too close. But I'm open to suggestions on other creative ways you can encounter them.

     

    4) While the idea of the Cordycep providing health regen and a damage boost is good, I still prefer the Cordyceps having the ability to instantaneously add an additional 100% of the unit's max health to it, since the point of these things is that you don't want players simply mowing down their hosts as they do any other infested. If they can potentially give a unit 500% health on top of a heavy armor rating, you're going to prioritize killing them rather than trying to gun through the infested tank.

     

    Plus the damage boost is already covered by Drifters, and Healing should be left to Healers (which I will get around to soon).

     

    5) I was never in Closed Beta either but I thought the ability to sever infested sounded very clever and Dead Space-y, so I guess I wanted to fit that in somewhere. Personally I think they would have a lot synergy with the support infested I suggested, since they would fall behind the defensive capabilities of Asilids and Phalanxes, not to mention Cordyceps would have plenty of time to latch onto them while the faster infested distract the player, and healers will almost always travel at a similar pace and protect them.

     

    6) At first I was thinking Healers should've been able to revive recently killed light infested instead of just healing them, but maybe that could be the special power of an entirely new unit, called the Ancient Shaman or something. I'll be sure to add that later :)

     

    7) It could be, but keep in mind that the Phalanx is an Ancient, and a highly evolved one at that, so it's so far along in it's mutation that there's simply no evidence of being human anymore. Their could be some Shield Lancer meat mixed in their though :/

     

    1) new charger idea: charger with slash dash...Rhino charge. Slash dash is already being done by the stalker.

     

    2) I have never had much luck standing on top of boxes between the ancient's stretch attack and leapers jump attack. the times I discovered that charger's path-finding can sometimes bring them on top of boxes made me suspicious of the long term viability of this tactic. However even though this tactic is not successful for me does not mean that it isn't currently effective

     

    3) agree

     

    4) trying to slow down the players attempt to mow down infested to create a challenge is all well and good, but it is important that the enemy is not impossible for newbies to kill. 

     

    Zoboso's cordycepts 2.0

     

    60 hp

     

    attaches to infested mob (the host)

     

    whenever the host would be dealt damage, the host instead takes (1 / (1 + the number of cordycepts on the host)), and the cordycepts take half of that reduced damage.

     

    for each cordecept on the host it's animations have their speed increased (replacing damage boost)

     

    7) as charger from shield lancer

  3. the brutal charger you describe are cool and are how some chargers should be while the rest should be like charger 2.0. 

     

    I think that instead of the asilid that infested should have the psychic leader type that allows them to shoot a psychic bolt once every 10 seconds.

     

    Infestlings should become environmental hazards instead mobs to emphasize the infestation's ability to take over environments.

     

    cordycepts should be able to convert their health to their host to give it an additional health buffer and a damage boost, the health transfer should have a fixed rate of up to 10 hp per second and the damage boost should equal the cordycept's health remaining. this in total would allow weaker players to weaken the cordycepts but force the better players to fight through multiple enemies using the same cordycept because their damage will be so high that the health giving ability will never trigger fast enough to force the cordycept to give all of it's health to it's ally.

     

    golems hold no nostalgia for me and your idea in this regard, prevents infestation from being a cohesive faction here.

     

    Infestation spawners (hivemind) are cool, i think that having it's signature ability should resemble shadows of the dead  but instead of fallen enemies it would be fallen allies are recycled into new threats.

     

    Phlenax should be created from a shield lancer.

  4. Creating this Orchid character will not fix Lotus is one dimensional. Darvo in the present is a more interesting character with just his two missions. I believe that there is something planned for Lotus in the future in this regard. I am willing to speculate it is due to Lotus having a actual location that will be attacked by the enemy.

  5. Q1: what do your internal numbers say are the player's least and most favorite parts of warframe?

     

    Q2: is there any plans to slow down the rate of creation of new weapons to give those weapons time to be better designed like to prevent another akmagnus debacle?

     

    Q3: do you think it would be possible to stagger the release of the new faction type so that it is not released all at once. so that you can extend that content that you have created and be more "what stalker" like to have the community come together to figure out what is going on with the mystery faction?

     

    Q4: Is Grineer dominance of the solar system setting the stage for Vor's Prize? or is it Vor's Prize?

     

    Q5: is there any plans to have two enemies of the same level procedurally generated with slightly different stats, so that one lancer has newer and better armor, another lancer was made from superior cloning stock and therefore has more health, one has a karak, and one has a new gratata which is superior to the regular version. Edit 3: The new leaders are awesome. This is no longer a question.

     

    Edit 1:

    Q6: when are you going to add the new osprey to the void?

     

    Edit 2

    Q7: are you convert all resource drops to individualized to the enemy type like mods?

  6. Yeah. Kinda.

    It is more of mix of both of them, with some differences. We are not really sabotaging anything, we are outright destroying everything in our path. 

     

    destruction is a kind of sabotage is my point.

     

    Plus i am not sure if it would be a great idea to add an specific "kill this enemy" as an objective, it would only aggravate the RNG situation.

    I did not think of that, I'm now a lot happier I did not give that it's own post yet.

  7. While I like your solution, your solution is a sabotage mission called an exterminate mission, therefore your solution misses the problem it is trying to fix.

     

    Edit:

    I really want to spice up the experience of killing on these missions, without caring about something else.

     

    Maybe exterminate missions should require the player to kill a certain type of enemy before the mission is completed. that way the player doesn't empty out a place that would in any other mission would be swarming with enemies.

    Example: Kill 10 bombards. 

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