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VENDOMINUS

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Posts posted by VENDOMINUS

  1.   Soo, I finally got to making a build for my Banshee. I decided to make one that uses melee crescendo and narumon focus school to do finishers. Here's some feedback.

       When I was a client it was almost impossible to start a melee finished from the side or back on mechanical murmur, and the places where I could start finishers on the other murmur seemed very inconsistent with particular locations where I had to stand in their hitbox. I'm talking about normal finishers you start with "X' on opponents opened up to finishers by staggers, silence, and narumon Sling Stun. 

       For all other factions it seemed fine. Also when I was host, it seemed a lot easier to start the finishers. Needless to say the murmur probably need more finisher animations, so that they can be initiated from the side or have them turn around when you try to do a finisher, until then.

       Also, will we ever get finisher animations for Thrax. I seems to me that they are long overdue. I mean, We even have finishers for necramechs (albeit they suck because of DR), why not for Thrax? Adding them would expand the strategies players can use to combat them. Currently, if you have to face them, then you better not be using a finisher build, or have a mojer sidegrade for them in your build.

      I also noticed that you start taking damage before your animation ends. It might be a good idea to extend the invulnerability duration by about 0.5 sec, So that people don't get popped if they decided to use this playstyle (it sucks, but it would be another option for players to add to their playstyles).

      Another thing that seems a bit inconsistent is enemy targeting when related to swapping from operator to warframe, while the warframe is invisible. Enemies sometimes just decided to track on continuously fire at your invisible warframe for several seconds even though it's invisible and a long way from where you swapped from operator. This can become an issue when doing higher level content, and you rely on your invisibility to keep you safe from basic enemy fire. While playing with Banshee I noticed that this is still the case even with silence up. Honestly this seems like a lot of work to fix, but it could be something worth looking into.

     

    Was using a the Magistar for the runs (since we know, finisher animations are dependent on weapon)

  2. I personally prefer max range Xaku. Pop all tumors and containers as he goes though. After you grab everything, finding the catches is simple. Just look at the map as you move. (Having a khora in the party with 2 fetch mods also makes that even quicker, since she can pick up stuff from 25m away).

  3. I have no issue charging incarnons on SP. Charging them in normal on the other hand is a pain. Culverins at least give almost no charge, since their arm just fall off. Imo killing them while aiming at their torso (big head imo) should count for headshot kills, despite it not being a weak point. Just that should fix the major problem OP was worried about, since you're always likely to find some.

     

    Knell does work when firing at a necramech's weak point (at the back at least) not sure, why it wouldn't work on culverins.

    • Like 1
  4.  For me personally, After some farming during a 30-day res booster, I found that you can indeed get a lot more void traces with smeeta, but when compared to the attention I'd have to spend in order for the buff to line up with the 10th void trace, it's not as good. very often you won't get the buff in 3 waves while standing on the defense target. Nowadays I just use nautilus with verglas (with warframe punch through riven) when doing fissures. It helps take care of stronger targets while my minor aoe takes care of everything else. usually by just pressing 1 button every 18 sec I do my missions very fast with minimal effort. Using a smeeta means doing a lot less waves if you don't pay attention, which could also result in you overnuking, that can also cause you to miss opening relics, resulting in even less traces that if you just stood still and pressed one button.

     I personally find traditional kuva farming inefficient. Weeklies and arbitrations are good enough for me (Smeeta is a must in arbitration meta farming though).

     While the idea of getting extra steel essence is there, that's also not very reliable. On the other hand, it's always been that way, soo people find it worth it I guess,

     

    I'm a the point in the game where I don't need any single resource so that may have something to do with my opinion.

    • Like 1
  5. With the pet's rework I also feel like the smeeta has gone out of favor. I only ever use it on profit taker or if I want more void traces from fissures (I on average don't run her on fissures).

    I currently classify pets by what they do Diriga (immortality,free energy, free casting, CC, priming), Nautilus (grouping, priming), Hellios (Armor strip), Oxylus (plant scanner), Wyrm, (buggy cleanse, sometimes nullifier protection), Djinn (potential immortality), Hounds (grouping, priming, CC, armor strip), Smeeta (more loot, crit buff from bond mod), Kobrows (I don't use, but they have their potential uses), Adarza kavat (crit buff and more crit buff with bond mod), Predasites (I can't really find a decent use for them. They probably need a buff). Moas (grouping, cc/damage, autohacking (not very reliable)), Panzer Vulpaphyla (mini priming)

    Smeeta doesn't have much going for it currently. If it gets a big nerf, if will probably follow the vasca kavat into obscurity.

    At this point, the expected nerf seems unwarranted.

  6. I'd personally rework Hildryns 4 to have the effect of chromas electrical elemental ward. The helmith feels like it makes Hildryns abilities complete. I've only ever played her with elemental ward and I don't want to change it, since it feels like it's what she should have by default.
     

    Another option is to combine the her current 4 and elemental ward. Keep her flying, but increase her speed to her sprint speed, to make it at least a bit viable and allow her to melee while flying . Keep the double belfire thingie (not sure if it does anything), remove the orbs spawn.

     

    The belfire in itself is very powerful especially when in doing fissures and you get 2x strength and range. You get a 20+ meter rocket launcher with no downside that hits for over 300k, w/o viral procs and no damage buffs (from abilities). (The 7-8 formas required is a bit much, but hey, what can you do).

  7. 6 hours ago, Venus-Venera said:

    I would like to know where “freedom of speech” is possible.
    I don't know any country or platform that allows something like that. Almost all chats require a telephone number. and telephone number almost always requires personal identification?

    And here in the forum or in other forums like Steam, “freedom of speech” is even more prohibited. If you don't lie and praise the company to the skies and make legitimate criticism, then you will be banned very quickly.
    This sort of thing happens very quickly on Steam forums and there isn't even a reason for a perma ban.

    I fail to understand what you're trying to say. I mean, what is your point? Just stating the facts has me puzzled.

    • Like 1
  8. You might not realize it, but freedom of speech is not a universal right in all countries. Private spaces like the game Warframe in this case, freedom of speech is not law, while it does say that it's against the rules to harass players. Harassment is in itself subjective. The harasser might not think what he's saying constitutes as such, while the receiver might think it is. After that it all can lead to a lot of wasted time for all parties involved, including those that have nothing to do with it (as what we're doing right now xD).

    Correcting inadequate knowledge, depends on the willingness of the participants. If one side doesn't want to hear it, then there's little to argue about.

    I personally always try to have a reasonable discussion with people who disagree with something or could know more on a given subject. However I'm not blind enough to assume that when I want to tell players how to play the game, they HAVE TO read what I tell them..

  9. At first I thought It'd be a notable drain, but in all honesty it's soo little, that I barely notice the cost. On the other hand I do use it a lot less, so it's not as clear cut as that.

    Imo it's fine, since both were supposed to have that cost to begin with. It's just a fix that happen to be negative for players, similar to infinite 12x heavy attack builds that got hit in the last 2 major patches.

  10. If you don't hear/see it, how will you know if they're telling you stuff? Ignoring them solves the problem for both parties. It allows the mean person to vent, regardless if he's right or not and doesn't cause negative emotion in the person who ignored him. Sounds like a win/win. If the mean person wants to harass with whispers, then he'll be prevented, which is better than being banned for harasment imo.

  11. It seems to me that Dante's 4 and Nezha's new augment are in the same boat. DE is currently trying both approaches. In Dantes's case it's LoS with massive range. In Nezhas is just less range with no LoS. We'll see which comes up on top in the future.

     

    I personally don't like major nerfs, just because someone feels butthurt.

    • Like 1
  12. Last time I encountered such toxicity was when I was doing some random bounties on Cetus, while leveling Loki, which is actually not bad for the bounties there. An Ignorant Volt Prime noob joined me, insulted me for playing Loki while doing a much worse job than me, left and ignored me. I was amused when I tried to type a response to him and saw I couldn't. All in all just ignore people that suck at being a good person. There are far less of them than good sociable players here. And don't care what people saw in WF in general. It's a game where you can play whatever you like, wherever you like. Don't let anyone tell you otherwise.

  13. I think SabreWalrus missed the point a bit. Like other mentioned the problem here is that our operator void damage doesn't scale well against the targets that only they work against and also the extremely limited choices we have if we want to do anything well. While the meta amps work even at levelcap,, don't you think it would be good if you actually had a choice in what your ran? 

    Also, would you agree that having to actually get headshots to kill something that runs away, with it's head barely visible to you, is actually enjoyable? If so, then our viewpoints are polar opposites

    Actually after writing this. another change that may help is having another weakpoint added to enemies on their back (to thrax and angels), Since a low of the lack of damage problems also come from having a hard time finding the head, when they're not facing you. That won't solve the problem with scaling, or the overwhelming power of madurai, but it will help in the short term.

    I personally like my own suggestion of having a Max hp % damage added to amps against the target's they're supposed to counter. That way you wouldn't get a major buff in low levels, but would still be able to kill thrax and angels at higher levels no matter the school, while not breaking normal mobs more than they do now. Also when you convert your void damage to something else currently, your amp becomes 98% useless again those same targets, they're supposed to counter, which also limits you in what you can use and where you can use it.. That would also give some purpose to efficiency for amp. On paper the stat looks good, but in practice it's bad, when compared to onslaught and eradicate.

    It doesn't look like DE ever plans to have amp only enemies be killable via normal weapons, so it's a good idea to have some rebalancing, with the new Modes and their base levels taken into account.

    Like I said, I just don't like that newer players are almost forced into buying arcanes and using the same amp, or just wonder why they can't do their missions solo.

     

    On 2024-04-11 at 6:02 PM, ShogunGunshow said:

    Alternately they also could just let the Drifter use f***ing weapons because they keep being able to do so in Duviri (melees) and quests (nataruk). 

    You may have noticed, that the drifter in duviri does a low less damage with the weapons compared to when you use them with your warframe (since he's not a superpowered killing machine), so that probably won't translate well, when it comes to killing stuff that need amps to kill. On the other hand I really like the idea, and it has been repeated on some dev streams, so if the community really wants it and if vocal about it, it's not something the devs wouldn't consider.

    From my perspective the whole operator system seems a bit separate from all other systems when it comes to it's fundamental codding, so that may take a long while to do, especially considering that they have to go over a ton of weapons like they are trying to do for operator skins, being wearable by drifter.

  14. Tried farming some void cascade but even with increased drop chance of reactant people still often end up w/o opening their relic. Since Reactant usually spawns around 1 player and if that play is 400 meters away from the people defending, it makes it impossible sometimes to get the needed reactant.

     

    The only way of solving this imo is to make the reactant be shared map-wide like in railjack missions. Void Cascade isn't a mode where people can stay together all the time like other missions. People often need to split into 2 groups and when going from the 3rd room back to the 1st, things get unreliable and the distances get big.

    • Like 1
  15.   I've noticed for quite some time, that operator damage is very low for any school that isn't madurai. It used to be enough to deal with enemies that are weak to (Angels and Thrax) it, but as levels get higher, playing anything other that Madurai seems pointless, since it can take you multiple energy bars to take down 1 enemy if you're not hitting the head (for angels even hitting the head isn't enough). In the recent conjunction survival omni fissures thrax seem be hard to kill even with madurai, which is showing the system getting to a breaking point, since you have to kill those fast in order not to fail the mission.

      With the last updates the thrax specters seem to have become immune to zenuriks slow, making them a lot harder to catch and kill, while they still don't count for the damage buff from narumon, desppite technically being lifted ( they also ignore it's 1 ability, making it impossible to get the damage buff, if no unOG mobs are present).

      It also seems to me that too much of the amps power is tied to crit. A normal hit can deal as little as 2k, while a Tier 2 crit can deal upwards of 27k with the same base damage on the same mod.

      As of late everyone seems to be buying the meta Zariman arcanes to combat, them simply being unable to deal with the mobs. I'm not against making more plat of new people who don't have access to the arcanes yet, but it seems to me, that it's unhealthy for the game in general.

    I would make the following suggestions to combat said issues.

    1.Consider buffing base damage of amps, at the cost of the crit multiplier. Some amps that don't really crit seem almost completely useless at the moment.

    2.Consider adding a %max hp damage to mobs that are weak to amp damage (% should be tied to fire rate,Higher fire rate, lower % max hp damage), so that scaling doesn't make mobs effectively immortal to anyone that isn't running Madurai.

    3.Consider increasing the damage of other schools, or having their effects be useable on the enemies that they're currently not affecting. Before I used to slow Thrax with the zenurik slow, but that no longer works, for example

    4.Consider adding a new mechanic in the game in which we'll be able to further improve our amps and operator damage.

     

    Any one of the suggestions would move the balance in the right direction at relatively low cost. I don't like seeing new players feel like they must buy the arcanes ASAP to be able to do SP content.

     

     

    • Like 11
  16. I'm also experiencing the "auto-melee will randomly stop" bug.  Sometimes it hit's once , sometimes twice or more before randomly stopping. This started after the last changes that fixed getting stuck in auto melee for random reasons. I have to say that it is very annoying when it happens 3+ times in a roll on a weapon that has and needs high attack speed to do work.

     

    It's not a major problem, but I should be looked at.

  17. Soo, today I thought I'd do a duviri experience run and after it do the weekly shawzin challenge. After killing the wurm, I left the party. After the host migration, I went around and did all 12 shawzins. Where 11 of them were showing the same song. After the 3rd one the weekly challenge was shown as complete, but after exiting the portal in the end, is was still 1/3, which is not surprising considering I played the same notes 12 times.

    It's not a major issue, but it seems like something that can be put on the "to fix list" at some point

  18. Having changeable dodge animations seems like something DE can add in the future, similar to animation sets. You probably just need more people to request it on streams. Remember how the recent Sand ephemera came about and gausses emote. Having their attention turned in that direction definitely helps, when it come to having people spend more plat.

    I personally wouldn't mind having custom dodge rolls.

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