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Castellar

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Posts posted by Castellar

  1. I`m sorry to say this but Corpus RJ mission don`t feel like RJ missions. The fact that RJ missions are just two types of missions glued together really gets in your face. I`m gonna try to list some issues and how to solve them:

    1. Adding standart mission types to connect RJ to the main game is not bad, yet it is executed very clunky. First of all, The mission type should be ADAPTED to the gamestyle of RJ instead of just slapping them on (make it quick and in open space).

    Defence - make it in space (defending  a passenger ship from small enemies as well as a high priority targets with high damage to the ship OR you get on the corpus ship, exterminate all crew, silence the ship and mark a target which needs to be teleported away. As this process takes time, you have to defend the whole ship from incoming space attacks AND boarding parties - that way you`ll have to go inside to fight off corpus boarders. Corpus galeons are pretty big, so defending zones or sections of the ship is an option).

    Orphix - make it in space(while people are fighting inside, people on the RJ fight off sentient fighters and boarding squads to lower the sentient count inside and their resistance to damage).

    Exterminate is too long for the space mission - make it a bonus target on points of interest. 

    2. Grineer missions are skirmish type all the way. Corpus RJ could definitely use some.

    3. Points of interest are great, yet lack individuality. Adapting some existent mission types can add some veriety to them.

    Rescue - rescue solaris workers from the ice mines or abandoned ships ( 4-5 rescue targets. Tap "follow" to make them follow you to the exit. Or exterminate all the enemies to let rescue targets teleport from the mine//just like rescuing them with tokens).

    Spy - a quick point of interest with 1-2 data vault(s).

    Capture - capture the priority target (kill enemies/hack consoles to lure the target in).  

    Orokin puzzles - making them a bonus target on Venus points of interests.

    Excavation - place a small mining Nautlus drone (exclusive to ice mines PoI) and defend it for a minute (kill flying drones to speed up the process).

    New ideas: Scanning - place your OpLink to scan the area for the ground squad "in question" while killing jam drones(each drone killed grants 10% scanning speed).

    Drone Sabotage - you need to hack a disruption drone inside of the secured area. Then accompany it to the reactor to blow up the drone.

    PoI interception - steal crates(3-5) from the ship without letting enemies interrupt you (similar to orb vallis bounty). Securing crates in a row without being interrupted builds a multiplier which speeds up your next interception.

    Silencing - reduce enemy controle on the ship/base to capture it (keep killing spawning enemies to lower their control). Captured base grants bonuses to the end of the mission: disabling nearby enemies, creating electric pulses etc.).

    Main idea of these changes - help players focus on the main task of the RJ mission (like skirmish, space defence or hijack) while adding more (1-3 PoI on one mission) quick (1-2.5 min) and interesting PoI (they have to be quick so players don`t feel the line between standart and RJ missions). 

    Huge thanks to Warframe ART team for making new proxima this beatiful! Ice mines are a new breath of air and is a great base to reworking old corpus Europa tilesets!

    + A FEATURE I WOULD LIKE TO SEE:

    -choosing your tactical role as a defender/engineer/gunner/pilot/boarder for players. In order to split up the roles BEFORE THE START of the mission(just like the CREW menu, but with your teammates instead).  I`ve bumped into the situation a couple of times when players left the RJ (leaving it empty and vulnerable) or refused to go to the objectives(slowing down the pace of the mission). That way the tasks are destributed beforehand without any bumbs to gameplay. (+ quality of life change - assign your role in the intrinsics menu to pin it, so you don`t have to change it every time on the mission).

    • Like 5
  2.   Hi Tenno! Warframe status system has become noticeably better and more fluid with a recent rework. But there`s one thing that bothers me. While almost every status damage type can be used against anything succefully, magnetic damage type is effective only against shields (Corpus). Corrosive damage type is also effective against armor only, but there ARE Corpus and Infested enemies with that type of defence. So i`ve tried to come up with something interesting:

      - Every magnetic status proc grants +10% chance for the weapon to be jammed or the robotic to be disabled (similar to the augment of Mag) + it`s scaling shield damage effect

    Counter_Pulse.7f88af7ba65853e9e371265203a77526.png

    • Like 3
  3. Polarizing 10+ enemies will give you a pretty big boost to your shiled recharge speed (100%+) and will lower your delay before shield recharge almost to 0s.This buff makes your shileds really op. And you won`t need to recast it a couple of times(energy economy)

  4. 2 minutes ago, DarkRuler2500 said:

    The formatting needs a look.
    Besides that many of these new concepts sound promising.
    However it might be a bit too strong in some cases. Also... why should magnetize slow enemies?
    I would prefer a ragdoll a bit more.

    Magnetize itself will just lock the enemy in its place. But crushed and magnetized enemies will be slowed down a bit(broken bones and all of that stuff)

  5. Hello Tenno!

    htPR-cG6THk.jpg

    Take 2)

    Released in 2012 and reworked in 2016, Mag has always been a shield-based warframe. But when Hyldryn was released in 2019, Mag`s abilities and synergies felt really old.  So I`ve decided to start this thread and try to give Mag some buffs to make her more relevant to Warframe 2019!

    Statistic Changes:

    - No changes!

    NEW passive:

    yo7QtFsXJok.jpg

    Picking up shield/armor shards restores 10 shields and 3 energy ( + 3m shard vacuum).

    Reasons for change: most of the time warframe`s passives complement their abilities(atlas, nidus, wukong etc.). With that change Mag receives a little synergy.

     

    Ability One: Pull

    -No Changes.

     

    Ability Two: Magnetize

    -No changes.

     

    Ability Three: Polarize

    Now it restores only a half of your shields (50% out of max), but it`ll give you a temporary shield recharge buff. Armor stripping formula is the same.

    OLD                                                                                       NEW

    zPtZlhyg63Y.jpg

    Ability Four: Crush (same old Crush, but with a twist)

    Magnetize nearby enemies, creating a magnetic field around them.Magnetized enemies are slowed down.

    OLD                                                                                       NEW

    QfxSLGtw8Ls.jpg

    No changes to her augments are needed!

    hope that these changes will create a more interesting and engaging playing experience for Mag mains and casual players!

    Good Luck, Tenno!

     

     

     

    • Like 1
  6.  

    31 minutes ago, MagPrime said:

    Pull is one of the fastest CC abilities in the game and the only one available to early game players. Removing it is a bad idea. 

     

    16 minutes ago, DatDarkOne said:

    Oh HELL NAW!!!  Pull is one of my bread and butter skills to use as Mag.  It is great at controlling crowds by maneuvering the enemies and works regardless of enemy level.

    This is why I'm always wary of these "Rework" topics.  They are usually made by people who don't use the frame enough to make good suggestions.  

     I get your concern. And I`ve played Mag long enough to understand that pressing 1 button for 100 times is not a great thing for ANY warframe. Wukong mains were mad too)

  7. 1 minute ago, Kyoresh said:

    please no....that skill is perfect as it is and this would make it pretty useless

    Magnetic shard ability is the same as Mag`s current magnetize, so the only skill removed is Pull

     

  8. Hello Tenno!!

    Released in 2012 and reworked in 2016, Mag has always been that friendly shield-based girl. But with a release of Hyldryn in 2019, Mag`s powers and synergies felt really old and weak. Of course, in right hands Mag can be a nice support warframe, BUT Warframe is slowly moving to endgame content, and in 2019 warframes can be built the way you want them to be (not the way you have to). So I`ve decided to start this thread and try to give Mag some buffs to make her more relevant to Warframe 2019!

    Statistic Changes:

    - No changes! 

    MAG'S PASSIVE ON THE PICTURE IS CHANGED 

    KPLsRfL1y1s.jpg

    Starting with her NEW passive:

    Picking up shield/armor shards restores 30 shields and 3 energy ( + 3m shard vacuum).

    Reasons for change: most of the time warframe`s passives complement their abilities(atlas, nidus, wukong etc.). With that change Mag receives a little synergy.

     

    Ability One: Magnetic Shard ( the same as Mag`s current Magnetize, but with a twist) (green color-can be changed with mods;white-cannot be changed with mods)

    Mag launches a magnetic staggering shard that depletes enemy armor and shield and creates a magnetic field around a target. Magnetized enemies are slowed down. Magnetic field explodes after the duration is over(same as magnatize)

    Synergy: Enemies with a magnetic shard effect on them are marked. Polarizing marked enemy strips 100% of their armor/shields. Cannot be used again while the ability is active.

     

    Ability Two: Repulsive Flux (green color-can be changed with mods;white-cannot be changed with mods)

    Envelops Mag in a barrier of magnetic energy, slowing down incoming projectiles. The more enemies are in radius, the more powerful her magnetic field is.

     

    Ability Three: Polarize (stayed the same, but now it won`t restore your shields, instead i`ll give you a buff) (green color-can be changed with mods;white-cannot be changed with mods)

    Emit a magnetic pulse that depletes enemy armor and shields, creating shards. When the ability is over, Mag gets a temporary buff to her Shield Recharge Speed and Delay. Cannot be used again till the buff is over. 

     

    Ability Four: Magnetize (The same as Crush, but with a twist) (green color-can be changed with mods;white-cannot be changed with mods)

    Magnetize nearby enemies, creating a magnetic field around them. Magnetized emenies drop shards.Magnetized enemies are slowed down.

     

    Augments:

    Frag Grenade:

    Dealing damage to a marked enemy provides a 5% chance to spawn another shard that seeks out nearby enemies.

    Reasons for change: this augment lets you spread your magnetic fields without triggering Magnetic Shard Synergy lots of times.

     

    Magnetic Flux:

    Makes it a single-cast ability. All enemies in 15m range in front of Mag will be pulled in. Mag will get a short (8s) damage resistance based on the amount of pulled enemies (max 40%) 

    Counter Pulse(no changes)

    Fracturing Magnetize(no changes)

     

    hope that these changes will create a more interesting and engaging playing experience for Mag players!

    Good Luck, Tenno!

    • Like 1
  9. 53 minutes ago, (PS4)LoisGordils said:

    Also, these models resemble the Arca weapon series. I'm down for having the Lanka renamed to Arca Lanka, alongside a similar aesthetic 

    I can change the main color to blue to make it look more like a ferrox. I think Lanka would look even better in such aesthetic.

     

  10. I`ve posted the progress of this skin sometime ago. but now it is finally ready!At the beinning I wanted him to look like his Kraken)But now he looks more like a God) And this skin also has a special effect! While his abilities are active(tempest barrage and tentacle swarm) and for 5 sec after them(tidal surge and undertow) his "scales" on the legs and fins on the back and on the coccyx should unfold) Hope you lile this Concept

    mFzV4nr.jpgHBcZX5i.jpgGOD FORM:p3Qeive.jpg7HvClhu.jpg

  11. I`ve posted the progress of this skin sometime ago. but now it is finally ready!At the beinning I wanted him to look like his Kraken)But now he looks more like a God) And this skin also has a special effect! While his abilities are active(tempest barrage and tentacle swarm) and for 5 sec after them(tidal surge and undertow) his "scales" on the legs and fins on the back and on the coccyx should unfold) Hope you lile this Concept

    mFzV4nr.jpgHBcZX5i.jpgGOD FORM:p3Qeive.jpg7HvClhu.jpg

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