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Gregio

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Posts posted by Gregio

  1. Agree with zinedine1992, brazilian players were also having that problem yesterday, me being one of them, no one else seemed to be having log in issues, we just keep getting this error about login failed, check your info, after inputting our passwords and waiting for 2 minutes before the error message pops up.

    All in all, I've been able to play for maybe 2 hours this weekend.

  2. Calma lá um pouco.
    O update 14 foi um dos maiores que eles já fizeram, e tem tido atualizações a cada dois dias, é claro que vai estar um tanto instável.

    Entendo a frustração, afinal eu também sinto, mas não dá pra julgar toda a empresa por uma semana ruim.

    De acordo com o terceiro post da DERebecca aqui, eles estão sofrendo um ataque de DDoS, então, realmente, a grande culpa é desses desocupados infelizes.

  3. The colors weren't changed, they were fixed, the current scheme is what the devs have always envisioned.
    For all my frames, to get the colors back as they were, all I had to do was pick one or two colors to the right/up and I was back to the shades I wanted.

    I don't want DE to "fix" the colors by readding a bug to the game, that's ridiculous.
    There's way more color variety now, and that's great.

  4. Manda um ticket para o suporte com o número WAR-XXXXX e eles vão te dizer que tipo de erro é.
    Se for um erro da parte do jogo/servidores, etc, você vai ter que esperar uma melhora, se for alguma coisa que você possa arrumar, eles vão te dizer.

  5. Dando crash...
    Essa mistura inútil de línguas é uma coisa tão feia.

    De qualquer modo, que tipo de erro é?
    O jogo cai imediatamente e não reporta nenhum erro?
    Muitas vezes, ao travar o jogo lança o "Crash Reporter", que te dá um número WAR-XXXXX que ajuda a identificar o motivo da travada.

  6. 105% is a good level for some time, you'll eventually want to max serration as well as all the other mods like that, hornet's strike, redirection, etc.

    Forma changes the polarity of one slot each time you use it, your plan would be a wonderful way to do things, but you can only use Forma on an item that is Rank 30, so you Forma an item, re-rank it to 30 and Forma it again, for each extra polarity you want.

  7. You can use shield recharging mods, but it won't change the shield value.

    Each frame has it's own individual shield stat, Mag has one of the highest shield ratings in the game.

    You can use the mod Vigor, which increases shields and health, like redirection and vitality, but Excalibur will never get past 1k shields as Mag does.

  8. Pra mim, o boleto é a primeira opção, de modo que não é necessário entrar em nenhuma opção "outros" para encontrar a opção.
    d60e8ec97c.jpg

    Ali ele aparece em dólares, mas ao clicar ele vai direto à tela, com o valor em reais.

    dcdd7d45ba.jpg

    Tenta conferir de novo, acessar o site por um navegador diferente talvez.

    Não existem servidor América do Sul ou servidor América do Norte, as traduções e conversão de moedas são automáticas.
    Que eu me lembre, o suporte passou à trabalhar de final de semana alguns updates atrás, vale a pena mandar um ticket (ou valia, pelo menos, no início do problema).

    De modo geral, antes de pensar em processar ou se irritar muito, lembre-se que o cupom de 50% é grátis e você não perdeu qualquer dinheiro com esse, já que pode simplesmente ganhar outro cupom depois, talvez até um de 75%.

    Procure ler direito as coisas e não culpe o suporte ou staff, o jogo é FreeToPlay, e ninguém tem obrigação de trabalhar no final de semana. Boa sorte com seu problema.

  9. The glaive doesn't randomly kill anyone at no reason.
    It's all very simple.

    Power Throw makes the final bounce of the Glaive explosive.
    Coupled with quick return, it explodes on every throw, wherever it impacts, but not on enemies it slashes through.
    It never explodes coming back, you can only blow yourself up if the glaive impacts on a wall or moa or anything solid on it's throw path. It doesn't explodes on return path.

    Players in this thread are either very bad at aiming or being blown up by the explosion because of weirdly directed bounces/not using quick return.
    Every other explosive weapon has the potential for self harm, the Glaive needs to be no different, it's excellent as is, I love the addition of explosive Power Throw, the minor drawback of self damage is easily avoiable 97% of the time with Quick Return.

  10. Or Alliances could stop being furk wads and charge a tribute. From a 23k credits mission, a 10% tribute is 2.3k per run, the player still gets plenty, and when an Alliance has to defend it's rail, it can offer more than 200 bloody creds.

    It's not like you're PAYING to do the mission, you're profiting slightly less, but still profiting, quite handsomely even.

  11. Not sure if this goes here or on Missions.

    Anyways, while scanning around Phobos, I found a strange window, upon closer investigation...

    Neat view

    2014-04-13_00001.jpg



    Oh, my god, it's pulling me in.

    2014-04-13_00002.jpg



    The light is gone.

    2014-04-13_00003.jpg



    Joking aside, found this strange hole in a Phobos Tile (Extermination), when I got close I could walk into it, but I got barred just a bit in by an invisible wall while everything went dark.

    Wasn't stuck, so I simply walked out and took the screenshots.

  12. A permanent resource boost would ensure that nobody ever takes another sentinel again. For reference, my most common sentinel is a Dethcube with Stinger (used to use the Deth Machine Rifle, but it seems that the Stinger does a lot more damage). I bring out the Shade occasionally for long-duration survivals, but his cloaking doesn't seem to work very well. And I would use Wyrm for his crowd dispersion ability (it's better than vapourise), but I like the look of my cube too much to do that.

     

    And yes, I've seen a clanmate try very hard to die when his carrier croaked. I had a lot of fun telling him over voice chat that he still had so much to live for and following him around to revive him against his will (no wormhole will beat my copters).

    Maybe it should be about 1.2x at max, that seems more balanced. Or a different ability altogether.

    Also, yes, Wyrm's crowd dispersion is excellent, but how much neater would it be to use any sentinel with an auto loot. With the new update, you could even give Carrier some new ability based on it's parrot skin, like it uses it's parrot voice to mimic enemy voices and works like Radial Blind, stunning/confusing them for a few seconds. Or maybe it mimics the enemy's comm and pings enemies for a short time, making them visible through walls and appear on the minimap like Enemy Sense.

  13. I was checking the stuff I own in the codex and came across some problems in certain images, just small stuff but anyways.

    On Ash's profile, one of the wrist blades goes through his hand.

    2014-04-11_00004.jpg



    On Nyx's Orthos and Orthos Prime stances, one of the hand positions is off.

    Orthos

    2014-04-11_00002.jpg


    Orthos Prime

    2014-04-11_00003.jpg

  14. I would specially like to see more freedom and diversity in sentinel skills with the coming of melee 2.0.
    By being forced into short range, we'll get more use out of carrier looting from allies' kills, Helios will have more enemies to hit and all the other short range skills sentinels have would be more used, if Carrier loses it's unecessary lordship, autoloot becomes a general precept and we have more variety, which's always good.

    They're adding generic skills to frames, so I don't see why some precepts shouldn't turn into any-sentinel abilities.

  15. That's exactly the idea, Azamagon.

    I hadn't considered also changing Helios's Investigator ability, as it is now, it would be nice as a general precept, but if were fixed so it doesn't cancel when you move (as long as the scan target is still within line of sight) and doesn't take so long to scan, it would probably be a worthy precept exclusively, although I imagine it would only be used until you finished the Codex.

    I'd like to say, let's do it, but I would like to see auto loot be turned general first and see how that works out.

  16. i hate carrier 

    the people that rely on carrier are the same lazy derps that wont use akbolto because you have to click

     

    sweeper is awesome thou 

    its worth building just for sweeper, then u can safely delete carrier if u need space 

    Nonsense. Akbolto best pistols.

    Most stylish, pretty powerful and my mouse has an extra button which I mapped to double click, I can fire them insanely fast.

    Auto loot still makes me happy though, so it should be on all sentinels, so we can all focus on killing the grineer instead of looting their mangled bodies.

  17. Vacuum isn't a "necessary".

    It is however more beneficial than many other sentinels in the way that the games actually play out.

    Particularly in how it lessons the time it takes to go from here to there....buy lessening how close you have to get to items.

    While that was not exactly it's goal or purpose that is what happens in practice.

    Literally everything from reaching objectives, to getting into combat position, to rezzing downed allies is faster to do because there is less need to take the slit seconds to go get close to stuff to replenishing energy/ammo or collect mods and resources.

     

    Obviously a better player can collect more of something then a lesser player regardless of what they are using.

    But a test of something is only a viable test when it is considered under the assumption that all other conditions are equal.

     

    End point-carrier saves you distance traveled. Less distance traveled saves you time. :Less time used on that..

    the more time you have for other things. 

    Carrier improves ones efficiency to do other things.

    I mentioned that earlier and I agree completely.

    @Arunafeltz

    I haven't heard of that, and while it would be nice it doesn't null the point of this.

    You sticking to Wyrm is more of an exception to most players than the norm, and that is what I'm suggesting should change.

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