sasanao22
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Posts posted by sasanao22
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7 minutes ago, (XB1)GearsMatrix301 said:
Yeah, everyone seems to forget that chakram marked targets drop health, and it bounces between them meaning multiple health drops.
and i'm pretty much can't die with magus elevate, all those red orb and yes 90% dmg reduce + synergize with hunter adrenaline.
Can't ask for much moreand not to mention immune to knock down & status
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i'm dunno bout dying but pretty much i prefer this way rather than "rhino-ish" as usual
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or at least like exilus mod but w/out cost, i mean you can check the mesa walt'z and octavia roller thing. The mod SHOULD be basic skill for the frame, but they decide it worth to sacrifice one slot for "mini fix" for the skill weakness. I can understand if the mod really worth like ivara's infiltration, and other frame with good augment. But for "repairing basic skill weakness" instead "giving it bonus to that skill" sometime feels wrong.
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this design....
i love the idea of the centaur & the phorid should have "previous" corpse weapon since he is fusion of multiple thing that create him -
tbh i just feel warframe really need operator mode mode to helps on, i mean *SA&$%(AS button never been this good. Since as you know High level is really dangerous and 1 shoting thing... so a way of survival is neccesary. and yes magus elevate help a lot to counter chipping damage like toxic. gas and slash
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45 minutes ago, Omega-Shadowblade said:
A properly built helminth charger is more than capable of killing sortie level grineer.
now i'm interested, do helminth do much more potent damage than fully forma-ed kitty ?
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Just now, MrMrs said:
I don't recall her saying that there would be an augment for it, did I miss something? I mean it's likely that it might be an augment but come on we gotta be more hopeful than that.
the way megan say thing, ussually hint and you can search each word by adding warframe in google
34 minutes ago, [DE]Megan said:What can you expect?
Just keep your head out of the Clouds and don't let Sargas Ruk put a Splinter in your day. Whipclaw your way to the top and put a Resonator on the haters!
sorry not sorry
you can expect all the hint here :
clouds as in cloud storm, splinter as in splinter storm, whipclaw as itself and resonator
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hmm now i wonder what is khora whip gonna do at least...
and splinter storm for gara o.o i expect spectorage actually need this first lol but anyway good work DE -
1 minute ago, Souldend78 said:
As far as I remember, was answered by either community, or staff, yes, they do stack. Might have to dig through lots of post to find the thread.
ok time to fill the index from 7 to 10 then lol, the credit ain't gonna come itself hahah ty
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2 minutes ago, Bhao said:
because, as far as i can tell, all the other boosters and the first daily win don't increase index credits.
i can confirm, get 450k from 1 wave and i get 950k from 2 wave and so...
but my question is that credit bonus from server & from booster stack ? -
For me at least (i'm just at 1 forma nezha), nezha is jack of all trade (but unlike nidus), he doesn't that good at doing all the thing he can do. At least, even as a "jack of all trade" nezha should have unique characteristic that allow him to scale at least better in long run/endurance run
4 hours ago, (PS4)Mahd2_7 said:Nehza's fourth ability: Another overhaul needed here. His fourth ability should be using her hoop as a glaive as an exalted weapon. This with the new changes to the dual wield system will mean that we can effectively dual wield to good effect. By it being an exalted weapon it'd be fully moddable and would seek out at least 3 enemies before coming back to you in the space of less than 4 seconds. Also I believe it should be primarily a slash based weapon that can reach 100% on either status or crit.
but i seeing this idea is something that nezha should have instead blazing spear, moving his 2nd skill to 4th and make it potent exalted weapon to scale in late but hey we never know what DE prepare in mind
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hmm dunno about all purpose but octavia sure go-to for all kind of mission and she excell at almost everything... (but i found she boring to play sometime)
but my own go to is ivara, i do like doing thing slowly and take time enjoying my mission killing enemy silently & having double drop from prowl.... also dagger zaw with covert lethality as go to weapon on my ivara for easy finisher.
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kudos to this playlist, now i know which playlist to set for 7x24hour lol
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5 minutes ago, (XB1)Magnesium 360 said:
Exactly what I needed. Thanks!
do take note though without proper focus build for energy capacity/amp energy shraksun drain your energy a lot since the auto aim nature, but in the other hand this secondary is quality of live in kuva farming (auto aiming the kuva gas), also another reason why this secondary is in meta
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14 minutes ago, (XB1)Magnesium 360 said:
Dont mean to hijack the thread... Or sound like a newb... But I've been ignoring my operator long enough. I need this famous 223 amp. What do the numbers mean? Trying to figure out what pieces I need
shwaak prism (the arca plasmor-ish primary) - shraksun scaffold (look ma, no aim secondary) - lohrin brace (for crit & dmg boost)
the shwaak is replaceable with the type you like, it just being in meta because unairu + madurai build the expert in eidolon ussually do -
5 minutes ago, SortaRandom said:
Looking at a weapon's stats doesn't tell us how it feels to use. There are numerous factors not taken into account by this "preview", e.g. range, hitbox behaviour, slam radius, etc etc. Hok's window doesn't tell us anything about this, and our beloved Semlar doesn't tell us anything about this.
I think that the "preview" should be the weapon's ungilded state itself. You take some parts, throw a weapon together, and test it out-- and if you like the way it behaves, you permanently "lock the stats in" by gilding. Otherwise, you can break them down and try a different combination.
This is how I think modular weapons should be in this game. The current system (where the stats are perma-locked the instant you haphazardly duct-tape the parts together) kinda defeats the whole point of modular weapons in the first place.well i can agree to this
on paper vs on field ussually yield a different result especially consider the plague series weapon
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i can't wait to see what this new relay will do
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with current status, this weapon is indeed a beast
- High crit chance
- High stat chance
- Good damage
- Riven Dispo 5/5
But imo, i won't try buy/get the riven for this weapon, i can say DE will nerf the riven to 2 or 3 since this weapon really strong atm lol
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1 hour ago, ligonare said:
In Warframe, not all mods are created equal. That's ok.
What is not ok is the existence of mods which exist just to suffer abuse by other mods. These mods are relics of the past, untouched for a variety of reasons.
DE, stop mod abuse (pun intended). End their suffering please.
Mods that desperately need revision:
- Magnum Force (Augur Pact says hi)
- Tactical Pump (Chilling reload gives no chill)
- Critical Delay
Feel free to chip in any mods that requires an uplift!
Stop mod abuse.
For me this 3 really need revision or at least bigger number to compensate the minus part
36 minutes ago, Azanka said:No, they aren't bad, it's just that Rage is not worth against Hunter Adrenaline so maybe Rage needs an improvement.
Rage is supposed to be a lil harder to get than Hunter adrenaline yet Hunter is better. Makes Rage not really worth going for.
(I am aware one costs 2 points more than the other but it's so easy to overcome that)err depend on your perspective 5% difference isn't that much and the cost -2 justify it. so imo rage is already fine for me at least especially if you doing umbra mod series, using HA vs rage.
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1 minute ago, KelsierSurvivor said:
Ok, here's the results. I used Orokin and Classic for this. I've found that Ivara is very difficult to FashionFrame, but I think this kinda works. Usually white and orange can give off a techy/futuritstic sort of look, which is something that Ivara, with her many glowing parts, can pull off very well in my opinion.
Hope you like it! If you have a sigil, putting one in on the front, downing the "alpha" a little, and putting it in her abdominal area, can help with the lack of color.
damn this look excellent thanks bud gonna use this 10/10. i just can't find good color combination for ivara somehow lol, you just save me
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9 minutes ago, MeltenIngCream said:
hello i want a request for ivara. like a tomb guardian sand theme.
i'm also top this, looking for some good ivara combination. can't seems to find good color match
i have classic, gamma and orokin so feel free to combine it
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since the last patch i found several bug and happen quite often :
- the orokin drone, who previously have explosive sound when killed now doesn't produce any sound when getting hit & killed ( i feel like hitting nothing & didn't feel my hit connect)
- inaros negation swarm doesn't activated properly when tested on simulacrum, i'm still getting thrown away by shockwave (but luckily it active normaly on mission)
- most of the time my kavat doesn't attack and just meowing at the enemy, it just kinda a waste to make them doing this animation over and over instead attacking
ty for the time DE & keep up the good work
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Want to sell this mod (you can pm on game or forum for price you offer) :
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10 hours ago, SpicyDinosaur said:
However, if you want to put all three warframe umbral mods in one build, well, there are ...sacrifices you have to make. (Get it, because the melee ones are...nvm...)
no wonder lotus leave us to be space orphan..
To deal with this kind of tenno + ordis
So... how is Nezha now that he was reworked?
in General Discussion
Posted
hmmm i'm currently doing 2 forma at him, and yes rocking thing at 1hour mot surv (but yes sometime the chakram bustin out of control).
In general the 3 scale really well again high damage enemy & the 1 is press to forget button, i just use it for whooping speed boost & mini burn CC.