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Allenaattori

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Posts posted by Allenaattori

  1. 3 hours ago, tongdaddy said:

    exact same issue.  Would love a fix so that I could go back to using this frame more often.   And because it's in game.....and should work.......

    minor issues gets fixed istantly, gamebreaking bugs barely get fixed. That's how it works here. I've stopped playing Inaros after day one, it is impossible to enjoy his best skill

  2. Akjagara doesn't work well with peacemaker unless you have to play low levels, having 5% crit chance you don't put crit mods in it so you won't crit either with regulators.

    On Akjagara go with the usual dmg/multishot and 60/60 mods. Its status chance is pretty nice.

    I don't exactly know how akjagara firing mode works, apparently it fires 2 bullets in one click, a sort of built in multishot. So you'll be making tons of status procs I guess.

  3. The main problem with Wyrm/Prime is the cooldown, the effect itself is not bad. You stun 3 enemies? Congratz! Now wait 15 seconds before you can stun 3 more!

    Shade/Prisma is 50% useless, to have its effect activate you need to be X meters close to an enemy? WHY? Huras kubrow does not have to be close to an enemy.

    Djinn would be better with a lot of survivability stats, it can't just survive the damage it takes aggroing all enemies. At level 50 it is already dead. The effect itself is pretty cool and useful!

    Dethcube... 4 meter range laser for 900 damage and 30 seconds cooldown, WOT?

    Helios is fine I suppose, its only goal is to scan enemies and he does it fine, but he will stop being useful when you finished all enemies to scan.

    I'm a Diriga user and I find it the best sentinel there is. It's durable (sort of), CC just enough and has a whopping 70m range...also Vulklok with crit build does a lot of damage and high status.

  4. Just now, AdunSaveMe said:

    Some enemies already drop them. Making them more common wouldn't make them better. Quality > quantity.

    Why not both suggestions? Give enemies a chance to drop orbs, even small like 10% (right now just feral kubrows and Drahks drop them and they aren't particularly common)

    and add your suggestion to regen HP on percentage let's say 15% over 3s

  5. -You and your team have to stand on the orange pads in the middle, they will turn blue as activated

    -You and your team have to shoot green pads that will be highlighted in your direction once you press your own pad, but there will be a "spinning window" so you will have to time your shots

    -If you don't do it in time the airstrike will kill you but you can avoid it running around

    -The pads can be shot one after another between airstrikes, but the faster the better

    -Shoot Kela

     

    Tips:

    Simulor will get rid of rollers around with ease

    Valkyr is good to stay alive while airstrike hits, also Wukong

    Hitscan weapons to activate the green pads and a strong dps primary to kill Kela quick

  6. 3 hours ago, Rhaenxys said:

    Well this thread is a bit old but im having the same issues, for the most part is seems to work with no issues but after a while the ability is nearly impossible to use, you must press the 4 key multiple times to make it work even aiming directly at your enemy.

    Yep, DE don't seem to care or know this issue...Many players I've talked with have the same thing...

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