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About Phyrak

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    Gold Hunter

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  1. Too many mods, not enough slots... I would love to add these in but for best in slot; their going to need to be good for it - or maybe just let us relax our builds a little so we can actually build into these things
  2. I have been here a while now. Seen two of my clan mates get married, maybe some 3 years after they met one another in the game - all of us are seeking something similar with the game. I do seek honest and open discussion, even when criticism comes it's worth a shot of self reflection. Such is why I linked the YT videos, both of them put my thoughts out concisely even though both of them have their skills and flaws with producing the content they do. I want the best for this game. Yet it feels like frost prime drop rates again when he was first introduced. There isn't really a feeling of reward for effort nor a feeling or a will to explore outside of the norm as they did some 3 or 4 years ago. Heck, mission types that explored the tenno culture in giving us both lore and gameplay would go a long way. My dream would be a real hunting mission somewhat a mix of eidolon, conservation and MHW whereby we can wear what we slay - using kubrows for their hunting purpose and the Cernos Prime to hunt hellish beasts for its namesake. -shrugs- Lore feels lacking in the way it has been done and then the gameplay is tacked on with no reason other than the buffer for content without meaning. I need to tint my glasses again...
  3. They worded unspoken thoughts of myself and my clan mates (people whom I've played with since U8) concisely. Thus, a discussion with others to see who feels this way or perhaps differently and why they do is constructive
  4. Hey there, I guess it's been a while since I've posted and a discussion with some friends promoted me to do so once more. They directed to the video of ReaperHunter and in turn Brozime. Videos here: I guess these videos cement my concerns as well as my friends concerns about the game - goals, focus and some freedom to follow whichever you choose. Exploration of lore; be it depth of factions, the major chapters or even the supporting characters. As one who has been here a long time, lore is a key yet it is hidden behind lesser known lore unless you decide to actually dig around and listen to content creators who make lore videos - open exploration of the lore is an unknown perse. Umbra and the quests leading to it show some of the lore, yet we still don't know much about the Old War, let alone Stalker...he's just a guy who's edgy and annoyed at us for slaughter and him being a low guardian. Nothing feels rewarding as Brozime surmises well. From my some 5 or 6 years here, the last year or so I can't really think of the last time I had something to work towards. The last real dopamine hit I had was doing a no damage stealth run prior to the stealth experience multiplier being added and the AI was more omniscient than it is now with ash and a silenced Latron... What are your thoughts on the current state of the game? Is there anything you would like to see? Changes in mindset or attitude towards content or a particular style of action you would like to see DE work towards? As one of my friend's said, Once the rose tinted glasses are taken off, it's a little rough to look at. Thank you for reading, -Phyrak
  5. A suggestion for moving forward. When Nezha got tweaked (no new powers or new passive, not worth calling it a rework) @[DE]Pablo did a great job on telling the community what was wrong with the power, the mindset behind the change and the power itself in its new state. This allowed the community to appreciate form and function of changes with absolute transparency and communication from the dev working on it. This I believe is how this should be addressed. - a list of statements or phrases that can be accessed in game that are banned. Some will indeed go without saying. This list will also allow those who bait people into being banned to be called out and for the community to have some understanding of what can and can't be said within reason. - if possible too, I at least find it useful to see which mods are online at the time. On discord I find it useful to see what is being discussed with who is on so I can gain a better understanding of how a person thinks, in turn allowing for better learning of a person and greater discussion to be had. If we got a chance to get to know the mods a little, things may be a little less tense when things go awry.
  6. I guess I come from the mindset of trying to bring out the best in people and let discussion be both key and cornerstone to growth. Such is why I write a lot of concepts, reworks and tweaks for frames. Not to mention seeing what augments the community want to see for their favoured frames - not only on this community but also on the subreddit. Communication is vital, whatever the topic - be it an issue, a hope or something to be added to game in the future by the devs. I can certainly agree with the manner of exhaustion from the game with this playing at the back of my mind. Such is what saddens me. Warframe is known for its caring community and how we help one another; be it grinding, giving away mods or even sending a little gift here and there. That's the best example of paramount, honest communication. Bringing action to allow that culture to cultivate is the other issue, for that is how this issue will be stopped once and for all. A communal goal of positive culture just as how we did the mustache and cancer treatment for the community over the past few years - that culture is key.
  7. Consider me intrigued Particularly with what is to come with full release Edit: A few quick thoughts, Will there be a separation of weapons into different families coming? Eg. Guandao and Orthos are both considered to be polearms but the Orthos is closer to a staff than a proper spear - would it be possible to divide weapons where necessary or will that only be with stances, again referring to the difference between the polearm stances. As a lot of the polearms are closer to staves than what could be considered as a polearm (not to mention Spears have been requested for a while now). Secondly, Due to Channelling becoming a toggle, considering Exodia Brave (?) - will the energy regeneration break through the toggle/ or do we need to rely or orbs for the purpose of energy rather than a separate bar? Finally for Nikanas, Can we have an option to keep the blade out?
  8. Any plans for a hunting mode in the future? We have conservation but nothing more serious. Considering Ivara and the Cernos Prime flavour text, along with the Kubrows - hunting seems a part of the tenno culture but we don't have missions for it. Perhaps even having weapons, armour or syandanas to make from the kill. Thank you 🙂 -Phyrak
  9. Thank you for the information @[DE]Steve. A few questions: Considering the blurring of the lines between ranged and melee play, will there be a benefit to being a dedicated player of ranged/melee as much as there will be to juggling foes in the mix of plays? Will there be an option to keep dedicated melee rather than mixing them? Eg. When I have a full set of primary, secondary and melee - E is my quick melee and F is my switch to dedicated melee. When in dedicated melee, left click becomes my attack button rather than E. Will there be a way to keep this without the mix up play style for those who enjoy slower or methodical play? Final question which is a little off topic; Will there be an AI/stealth 2.0 overhaul in the future? At current, AI seemingly know where you are when you get spotted or they're searching for you. Stealth being part of a Ninja's kit would mean we have some counter play to being spotted (not mentioned invisibility because it is OP for stealth runs). Joey Zero released a video speaking of stealth and potential tweaks to it - with how well fishing and conservation has done in players enjoying the slower game modes compared to Sanctuary Onslaught. Perhaps a Hunting Sim style game to introduce stealth 2.0 and allow us to use the parts from the kill to create weapons/armour and syandanas. Thus the slower the mission, the rewards need to feel rewarding too for taking the time to track and kill a beast (see the Hunter:Call of the wild). Thank you 🙂 -Phyrak
  10. A few questions: Melee 3.0 - can we please have an option to use the nikana out of sheath or have decisive judgement to do so? Will we get an heavy melee weapons like we did with the Arch guns? Will there be heavy ammo drops brought to the main game? Could we get branching augments/augment slots? Eg. Volt's discharge: Currently has capacitance If volt were to get another two or three augment for discharge; a place to tweak and change how the power works (much like update 8/9 days) in slotting the preferred augment(s). Such would bring in build variety - perhaps even expanding to every where that can be modded to give most mods a place. Let those players who love the exalted system use it through augments. Eg. Harrow with flail and shield, volt, ember, Frost and zephyr all having some form of exalted spell caster style. Perhaps a bit of a pipe dream but I do certainly love such a play style. Thank you 🙂
  11. I found out about him from his discussion with Jordan Peterson - brilliant stuff
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