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Carmelitha

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Posts posted by Carmelitha

  1. On 2024-04-07 at 1:04 PM, Darkbring said:

    Bring an AoE weapon and dont forget to look up. So far the only problem I faced was when one spawned behind a wall. If you dont have any AoE on you, you can try using a Melee Slam attack. It's AoE and goes through walls.

    Won't help at all if the necramite don't spawn in the first place, trust me i made the entire tile back and forth twice, no circle no marker no shiny blue light stuck in walls, and AOE weapon is my second name.

     

    On 2024-04-07 at 11:48 AM, master_of_destiny said:

    You do realize they hide them pretty well...right?

    If by hiding pretty well you mean not spawning, yes i know they do

    • Like 4
  2. If the boss could stop landing on the top of the dome, that would be great.

    Either he stays there and can't reach/finish him because parazon window is too short ( time and range )

    Or he somehow manage to pass through and regenerate the limb we just destroyed

  3. Any plan on fixing coildrives pathing in Orb Vallis, it's perfectly fine that the driver got his license in a surprise pocket or train for the Xgames, but quite annoying to have them getting stuck in every possible decor asset available ( nothing new btw, they just act weirder and weirder each new update ).

  4. I just had one of this moment, wanted to log on another old account and never had the mail, then wanted to log back on my main account and typed 4 times the " right PW " but on the wrong keyboard layout lol because while not paying attention I switched from AZERTY to QWERTY, had to wait one hour for the lock out to expire and almost had a panic attack when seeing it could be locked for 24h in here.

  5. Having this issue on my PC, black squares on half of the screen when moving camera, can't be screenshoted. had it on my laptop couple years ago but was fixed by either a hotfix or a driver update.

    got a 6800XT 

    sending ticket with EE.log

    Fixed somehow by itself the next day, so probably due to some live testing or shadow fixes.

  6. Il y a 9 heures, [DE]Megan a dit :

    The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence

    never been using silence on the many time they felt through maps or warped in buildings or environment if it's what you call invisible, so even if i don't mind the spell "rework" or "fix" the main motivation sound like focused on the wrong cause.

    • Like 6
  7. What have you done to chopper IA ?? first time he was taking cover and acting like a npc who wanted to stay alive and now he is barely smarter than a pack of noodle and stand still like the idiot from sorties ... Oh well, what was i hoping for, making smart npc is so old fashioned, wasting our time in a nice shade of pink is the future.

  8.  Codex should be aviable from esc menu not from orbiter only, could greatly help a "new player" ( well not that new since you need to fill it up with scans ) but i remember early in the game being excessively annoyed by not being able to look up something in the codex during missions, we got teleportation, space travel and we can't have acces to the codex outside the orbiter ??? ( even if it has to be a  VERY cheap craftable consumable ). also more detailed information would be great for everything in the codex, for weapons ( when they have innate capacity ) stances ( force proc ) ETC ETC Codex should be the wiki not the other way around, even if it's overwhelming at start it's still crucial info.

     

     Also showing what ressources planets have to offer should be displayed in full screen not hidden down there under some icons.

     

     Something i would also like to see ( since having a different icon for each type of mission seems too complicated ) is the possibility to look up mission by type, like a drop down menu on the full map screen where i can select mission type and have them poping on planets so i can just click the mission i want on the aviable planets ( and greyed out if not yet accessible )

    • Like 6
  9. You are totally right they are testing our frustration. Sorry for the necro i was looking if test was bugged or just a massive pain in the prime.

    Because of the auto parry animation half of the time you end up making a heavy attack instead of throwing the canister and there is a chance that you loose the canister even if you have time left by doing this heavy attack, managed to do it twice in training out of 10 try, next step no melee weapon just aoe guns see if it is less *bugged*

  10. Since making npc ( secret agent precisely ) less stupid seems out of condition, could you please replace the brain of the secret agent with a deathwish from sortie mission with the brain from arbitration dude who have enough common sense to follow us around and not stand still against 20000000000000000000000 shooting him from miles away and probably shooting him from next planets too with 100% accuracy, it's already boring  enough to babysit him for 10 waves. If you want us to defend a helpless objective then put one of those container not something supposed to have a brain.

    I know how to cheese the mission and complete it it's just frustrating to not be able to put him out of his misery myself :P

    Pretty please with cherry on top.

    be well.

    • Like 2
  11. Second time that i get MK parts lost between end mission screen and dry dock, first time reward was 4 reactors ( same model )and only had 2 when checking the drydock station now it was 4 engines ( same model again ) and only 3 showed at the drydock station.

    Oh wait .... Is it one of those crew scoundrel stealing and selling it to the black market or just some spaghetti script again ?

    Be well.

     

  12. Il y a 4 heures, Megalomaniakaal a dit :

    edit 2: Went again, as soon as 2 of 3 crewships destroyed the mission stops progressing. Might it have to do with me playing in solo mode? I'll make an exception and try playing a PUG. If that works then I'll know not to touch railjack again until solo play has been fixed.

    Had similar thing with corpus mission but unsure if it was in pluto or veil proxima and was only the fighter squad who were vanishing after i engaged or killed one of the 4, but they don't count in mission progression and i think it was DE mechanics to prevent us to farm too much intrinsic you know they allow us to grind only when it's convenient for them, anyway mission was looking stuck because when too far sometimes waypoints vanish or don't show but when i came back close to main objective the mission kicked back in and had the new assignement so maybe you were just too far from objective to get next step. <shrug> did Railjack missions solo from a to z and never encountered the problem you mention so i guess it make me a lucky guy considering the amount of bugs this railjack thing piled up.

  13. Woaw 45 minutes to download a 250ish mb update with launcher downloading the same thing over an over because corrupted stuff ... i'm impressed DE, unfortunately not enough to hit the play button after this mess Off to path of exile it is, even if game stability is relative at least it's fun to play.

  14. Yes you can die in this state because you are focusing on enemies surrounding you and don't pay attention if you will stand up by yourself or will have to actually manually stand up from the knock down but wait for it :

    random Tenno: " there is a mod for that ! "  ( either to lower the K.D. chance or to reduce damage taken while down )

    yeah right but there isn't an unlimited number of slot aviable. on console you can eventually add vibrations so you know how hard you have been knocked down and be warned that you need to manually recover from this, but on pc you loose couple seconds every time waiting to see if the frame will stand back up or if you will have to do it.

    But as i said it's minor annoyance and my major problem is the fact that the animation make you stand back where you get knocked down and not where you landed AND the camera attached to the animation exaggerate even more this weird seasicknessing effect.

  15. Could it be possible to have the vendor screen displaying the total amount of arcane you have ? because right now a arcane rank 2 or 5 count as a single one not as 6 or 21, which wouldn't be a problem if you hadn't to do a click fest to go back to your equipement and count yourself how much arcane you actually have and how many left you need to buy to max it out.

    (i bet someone else submited this topic but was too lazy to do another click fest  😜)

    Be well.

  16. No problem, i don't use Excalibur anyway

    Well, they make money with more than just forma, if not they wouldn't be craftable but i guess having double everything is an option good or bad i don't know but it's not like we have end game to distract us from grinding mindlessly dozen of the same frame anyway.

    As for experimenting, it's either a waste of time or a pleasant surprise but most likely a niche designed for your own playstyle not for a meta build although the limited offer of viable/interesting mods ( plus as you said the limited information about them) make it useless if you are a veteran and already done/tested everything.

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