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Raezor_7091

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Posts posted by Raezor_7091

  1. In the Duviri Circuit sometimes the Jackal's health doesn't decrease after the finisher so it doesn't change locations. Sometimes it actually counts as a finisher (even though the UI doesn't show it and the jackal has not teleported) but other times it just gets stuck forcing you to abandon the mission. I just experienced the second kind after a host migration and had to abandon mission.

    I took a screenshot with F6 but I dunno where to upload it

  2. I dunno why the red console was turned to orange but it sure wasn't for visibility because then someone in QA must have mention how annoying white consoles can be, considering all other markers during missions are white.

    God forbid someone uses orokin eye during disruption in deimos because now you gonna have to tolerate the near permanent existence of several white markers on your screen too.

    What's worse is that orokin eye marks already scanned objects as well and you can't really do anything about them.

    • Like 2
  3. While the current system is very helpful for people with more extreme conditions since it turns enemies into a blob of light, a more refined highlighting system can make this feature useful for a wider range of players. I've posted this on reddit as well and it does seem like many players would welcome such an option.

    Here are some comparisons I made between the current highlighting system and a silhouette highlighting option using normal and eximus units:

    4li9h9c3a6cc1.png?width=960&crop=smart&a

    6gvyuq39lubc1.jpeg?width=960&crop=smart&

    • Like 2
  4. Imagine a tab like this where we could send all the items that we want to trade.

    EAJOGNQ.jpg

    We would add any and all tradable items here and set an initial price that we want for them before engaging in any trading, be it platinum or any items or mods. This would also remove said item from our normal inventory so we wouldn't sell it for ducat or credits accidentally.

    LriBXrV.jpg

    Players would then be able to set up shop at Maroo's in a similar form to Baro as seen above where other players could interact with us and see our "shop".

    Additionally, players could share a link to their trading tab in chat so people could see the items that are up for trading from there and if they found something they want then they could invite each other and trade in person.

    The actual trading process would still be the same so for example the number of tradable items per day would limited by the mastery rank of the player. and the "price" of the item would be editable.

    For negotiation purposes both sides would still have the ability to change the details of what is being traded. So for example if you set the price of an item to 10 plat in your shop the buyer can still select it and during checkout you or the buyer could suggest a new price for any of the items (set it to ammo drum for example), just as is the case now.

  5. Electrical hazard bugged while I was playing in Arc Silver. Well, a lot of things bugged during that game bug the electrical hazard persisted even after I finished the mission and came to dry dock

    • TYPE:  In-Game
    • DESCRIPTION: Playing Railjack in Arc Silver
    • VISUAL: took a screenshot with F6 but dunno how to upload it here[]
    • REPRODUCTION: get an electrical damage maybe?
    • EXPECTED RESULT: Electrical hazard should have resolved
    • OBSERVED RESULT: Electrical hazard staying on (messing up the map and ui and tactical menu) even in dry dock. problem was fixed went to orbiter (there is no ui in orbiter tho)
  6. 5 hours ago, Xarteros said:

    Lots of things they could do, and it would solve accidental lich production from many other cases too (like people hacking terminals, opening lockers, mistaking the Larvling for a regular parazon finisher enemy etc).

    The entire Lich system needs tweaks. another problem with liches that forces me to solo the game is others being able to parazon my Lich and consequently leveling it up. why the hell is that? Now the easest (and fastest) way to play that game mode is to just farm for murmur solo until you know all the mods then go public to kill the guy

  7. let me tell you about my latest experience with these doors:

    I was playing in Adaro searching for a Bramma Larvling to upgrade my bow when this guy with a Seer showed up. Obviously I didn't kill him and proceeded to open the door nearby to finish the mission but somehow when I opened the infamous friendship door the game executed that larvling as well, creating a Lich with a gun I did not want (the time I had to spend bitterly getting rid of the guy aside).

    I've seen posts addressing these doors as far back as in 2014 like this one that discuss the negativity around having these doors gameplay-wise and failed to find anything official about why they are not removed yet and what is the point of their existence. I was expecting DE to remove them with the Corpus fleet remaster (just like the breakable windows were removed) but nothing has happened yet.

    After 6 years of people asking DE to remove these damn door there seems to be to change in sight so I guess I need to just deal with it. Can anyone at least point out any positive sides to still having them in game?

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