Jump to content

LilHypezKiid

PC Member
  • Posts

    100
  • Joined

  • Last visited

Posts posted by LilHypezKiid

  1. What if Bladestorm was like a melee stance with a huge demon wind shuriken? The charge attack could be where you throw it like a glaive and it stays in a position for a few seconds, shredding enemies apart whilst spinning at rapid speed?

    EDIT: Changed my idea to a melee stance and the title

  2. I've been playing Nezha for quite a while now since his release, and I have some gripes I have with the frame which I feel could be changed with some small changes:

    1. Allow Nezha to continue moving when casting Blazing Chakram - the number of times I've been moving very fast and then stopped to cast the ability has frustrated me so much, I like to use it for the teleport to get across large tiles quickly, but the halt caused by the cast ruins the flow of my movement.

    2. Slightly increase the cast speed of Warding Halo - When casting this on high levels I often end up being killed  due to its long cast time, if this was cut down slightly it would be easier to absorb incoming damaging when needed.

    Please give any thoughts and suggestions you have on the topic. 

  3. After the release of TennoGen Round 4, I found myself buying some stuff for Nova. This made e start playing her again after a long time and as I play her I noticed something: her abilities don't really have interactions with each other other than the damage boost. 

    Once I realised this, my mind began coming up with all sorts of ideas that could enhance Nova's synergy; some of them may seem very rough but please bare with me as I try to make them sound better.

    Some things I want to try implement into these abilities would include photons, ideas of frequency and wavelength, contamination, irradiation, explosions, implosions, gravitational pulls and dark energy.

    Ideas:

    - When using Null Star, holding down  the Antimatter Drop key sends the orbs out in a large cluster. The orbs will orbit the Antimatter Drop orb and once it explodes a percentage of the damage is absorbed by the smaller orbs, they then spread out over a wider area are create smaller explosions as they fall to the ground.

    -Using two Antimatter Drops causes them to fuse into a larger orb; this orb would have a gravitational pull which attracts projectiles (I know the augment does this, but it could be to something else) and when it makes contacts with a surface or enemy it implodes and violently pulls any nearby enemies into its centre, dealing damage and irradiating  them, increasing their vulnerability to radiation damage. Holding down the key will still cause the Null Star orbs to orbit it and they will be pulled to the centre when the Antimatter Drop implodes and will still cause damage.

    - Worm hole will allow an Antimatter Drop to be sent through it, this makes the Worm Hole fill with radiation and any enemy who is sent through it will take a radiation proc.

    -For each orb Nova has orbiting her with Null Star, her status chance is increased.

    I can't quite think of an idea for Molecular Prime but I was thinking it could involve contamination of a small area when an enemy dies.

    What do you guys think? Are there ideas you have for Nova and what could be improved about these ones? 

    Thanks for reading!

  4. 17 hours ago, (PS4)DBR87 said:

    They have said in a past Devstream they are working on a dual sword stance that allows you to join the swords at the hilt to attack. Probably still animating it.

    OMG that is gonna be SICK!

  5. Damn that picture at the end got me HARD.

     

    also, love the concept, however I would have made Valkyr's torso be brown the and the her third colour white, so that it can look like the white under-shirt she wears and her brown jacket.

     

    Although, thank you for doing this, great way to honour such a great creator.

  6. Pretty sure this has been suggested twice allready because of that show.

     

    Do we really need every ridiculous melee weapon from across fiction in this game? Just because they were cool in that ONE show/movie/game?

     

    We are allready getting a bloated number of melee weapon types, while the actual number of melee weapons per category is remaining small (with most weapons ending up in mid tier position at best).

    All while players will in the end gravitate towards the most effective 6 or so basic weapons anyway.

     

    Shouldn't the development time be better spend on expanding the actual existing weapon types first?

     

    I don't see why not, people will still use the weapons just because they are awesome and plus its fiction, let the creativity run wild.

  7. We already have wolverines claws, aspartan laser, yangs gauntlets and excaliburs ultimate is basicly ichigos bankai, so...

    anku+vulkar= ????

     

    +1

     

    Which is yang's gauntlets? the staticor?

    Also, I would love Ren's Bladed Bulltet hoses, closes we have are the Dex Furis

  8. I'm really having a good time with Nehza beings a fire element. He's more fun than Ember & Chroma.

    Fire walker may not deal enough dmg to kill lvl 50s & higher but there is something about covering the floor with fire & seeing bodies burn that gives me satisfaction. Its weird. Like I said. It may not kill high lvl enemies but I definitely can see their health decreasing.

    Blazing Chrakram is a neat ability too. But the healing burst I'm not understanding. I hit a target with it & when I kill the target right after. The healing burst don't trigger. Other than that I like the fact you can combo it with the first ability. I use the combo a little to much.

    Warding Halo is neat. I like how it keep staggering enemies that gets to close. Too bad it doesn't have a chance to blaze enemies thou. I also think the casting animation is really awesome. Also side question. When teammates gets close. Do they too get the warding halo effect or does it just add dmg reduction?

    Divine Spears I don't use often because I'm too busy blazing enemies with my 1st ability. But its definitely cone in handing when a mob comes.

    How are you enjoying Nehza?

     

    I too am really enjoying Nezha, but I think his damage falls off quickly. I would have liked it if Blazing Chakram was affected by melee mods and also was affected by range, maybe if it could lock on to enemies within a radius it would aso help t out a bit. Finally, the healing burst is barely noticeable, they need to make it more obvious which enemies are marked.

  9. In the current state, I feel focus farming is something that is just painful. The only efficient ways I have seen people farm it is by stealth runs or just nuking with AOEs and I feel that it just gets too boring. I know some may say that I should just play normally and level it passively but I really want those Focus passives, they look awesome so I don't really like the fact that I must use such a specific method in order to truly gain focus at a decent rate. With the introduction of Convergence, I thought that it would help significantly but still I end up with little focus at the end of a mission if I'm not doing a stealth run.

     

    Furthermore, I would propose that instead of the current cap based system, why  doesn't it become simple levels? You just play normally and level up your focus which gives you a focus token when you level up (don't even know what to call it). Use your focus token to unlock a skill in your focus tree and then you level up more and more to upgrade that skill (like how it is now). There would be a level max (maybe 30?) in each focus tree so that players really need to decide what skills they want. With levels I feel it would create sense of progression and would help motivate players to try and get focus more.

     

    I know this may be just lead back to people just playing the same missions again and again, but I think that to solve that, we just need more loot caves (please don't kill me) instead of a select few. Games will always have grind spots so why not give diversity in them (I can't tell if I'm contracting myself here so please let me know).

     

    Also, it would be nice if enemies displayed the focus you get from the kill instead of the affinity.

  10. I believe the idea behind Starchart 3.0 (whenever that comes along) is very much headed in the direction of what you're asking for.

     

    It's been said on Devstreams that mission nodes will be more like Alerts. Hell, I have a crazy theory that the Sortie Missions system is a sort of "testing the waters" for something along those lines.

     

    Furthermore, unless I misunderstood, I believe it was mentioned that players would have the ability to create their own missions... I assume that would entail choosing from a list of preset options that would include "Planet (therefore tileset)", "Faction (probably predefined by planet)", "Mission Type (Defense, Survival, etc.)", and "Starting Enemy Level (which I assume would determine rewards?)", then press some sort of "Create" button and *poof*, new "generic" user-created mission, for whatever suits your needs. Whether this will be public or private for each player, who knows?

     

    And Void missions... I don't exactly remember. They are definately tied to the whole "blowing up the Void" idea, but I believe they will also pop up like Alerts ("Void rifts" were mentioned)... Although they also said that you would still use Void keys for either Void missions or whatever they're baking, so, don't quote me on that...

     

    So yeah, let's wait n' see...

     

    I hope it goes along these lines because that would be awesome.

  11. I feel WoF should require the player to be more interactive in order to get results, not just in low - mid levels but also so that it can scale much better. Maybe if it got the Saryn treatment it would be not just beneficial to the team but also encourage players to be more active.

  12. I feel that when using Firewalker,I want to spread it quickly to ensure all enemies are stunned, but I've noticed that it's actually quite hard to get all enemies a blazed. I think that Firewalker's flames could have a wider radius both to help his cc and possibly his damage so more enemies can be put a blaze.

  13. As we get  more stances with new melee types, it is clear that farming has become both a pain in the back side and also a chore. I feel that with so many stances, it would be best if they were innate to the weapon types rather than being mods. 

     

    So, in terms of how they would work, it would be similar to animation sets for warframes as they do not require a mod nor polarity, they can be switched rather easily. However, with this change there be a reduction in mod ponts for melee weapons from 40 points to 30 which matches secondaries and primaries. This wouldn't affect new players that much as majority of their mods would not be maxed yet, however veterans and intermediate players would most likely need a forma to get their builds back to normal due to lots of melee weapons coming with no polarities.

     

    Another impact this change would make is on the trade chat, as we know stances can usually sell for quite a lot on trade when they are new but over time they reduce in price. But to see them be removed as a made and no longer be tradeable would mean that those who bought stances may need to be compensated in form or fashion.

×
×
  • Create New...