(XBOX)yepbeeble
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Posts posted by (XBOX)yepbeeble
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7 minutes ago, A_Whisper said:
Lanka and arca plasmor are missing from the energy lab in the dojo while they were there yesterday. Is it an update bug?
Instead of putting this in players helping players, put this in bugs if it's really not there, and not just unresearched.
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11 minutes ago, Noey140 said:
That they take now take longer while being easy and that there is no reason to make them even easier
Ehh, newer players may have more trouble with solving ciphers. Veterans like us have memorized all of the ciphers, and how to do them. Making them easier is just for sortie situations. Even then, they're still easy, but along with what I just said, newer players who haven't solved thousands of terminals may have a harder time.
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And... This mean what? Are you complaining that ciphers are too easy, or that ciphers are too hard. Or, that they just take longer?
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17 minutes ago, (PS4)FriendSharkey said:
I read that the Redeemer got hit as well...That was actually a good weapon for just quick pops to take out a Nox Helmet or stop a Toxic Infested before it got close enough for a nuke to the face...
Oh well..first rule of Warframe is never get attached to anything...
From what it seems, I hopped onto PC to check out the Redeemer Prime, and it seems better from the damage increase. May be small, my riven (+CC +SC -finisher) made a HUGE difference. For the positive, that is.
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15 minutes ago, (PS4)cdzbrbr said:
And I'm not saying new melee isn't fun, i bet it is, even though i can't try, i'm just asking for one mod not to make another one useless.
Please, from one console player to another. Don't bash the new melee balancing without having played it. Blood Rush got nerfed, Maiming Strike got it's usability changed (a nerf somewhat) and not just that, Condition Overload didn't void the usefulness of Primed Pressure Point in the slightest. All it did is it gave players a better way to get damage, via CO. The meta with this update will effectively make everyone go through all the weapons and see which get used and which ones don't.
tl;dr don't bash the update when you can't even play it yet. Use other mods. There's plenty of options to get damage, without the use of Condition Overload OR Blood Rush.
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5 hours ago, Revenant0713 said:
It is NOW. 24% base crit chance 30% status chance after the update.
Ah yes, I forgot they were going to do the rework when I wrote that. Now, I would consider it to be a hybrid crit weapon.
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9 minutes ago, (XB1)JPCSBR said:
How can we beat endurance, if the enemys dont spawn and become immune to damage by EVERY CC they receive??? These bugs made say "screw it" to the event.
Little tip, if you want to go farther than the 15m to get the Ephemera, get a speed nova and go forever.
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21 minutes ago, Shalath said:
A recent change to stealth has made this test a bit more difficult than it used to be so ignore any youtube videos that are older than a couple of months. If you search the forums you will find quite a few threads on how to beat it now.
Happy I got it done long before the stealth changes. Either way, I went back to see how much harder it was, and Skaijati worked like a charm, if you were fast enough. My advice is to practice in the Simulacrum till you have it down to an art.
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11 hours ago, (PS4)Silenceform said:
the energy economy barely moved in favor of new viable alternative choices to refill your energy.
Cough Cough spamming energy pizzas, harrow, Energy Siphon, equinox's Pacify and Provoke, Dethcube, Huras Kubrow, Gara's Spectrosiphon augment Cough Cough
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14 hours ago, taiiat said:
actually... yes. the only difference being Harrow is on Kill and this is per Damage. but it's the same mechanics, so it's a clone of the Ability.
doesn't have to have anything to do with you trying to make a clone, it just ends up being the same Ability as another.Even if it is Per Damage, people doing 1mil+ red crits with Rubico would completely unbalance everything. Even 1% is 40x more powerful than Harrow's Energy-On-Kill.
Either way I agree entirely.
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The best thing I can say it to make a support ticket when it happens. The quicker you do, the more of a chance you have of getting your account restored. Did you do something/did something happen where your account got compromised?
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22 minutes ago, xxswatelitexx said:
I just joined a Public Match for Tridolon 2 people on my team did not even have Amps.
How is this quest even available to them when one of the basic requirements of the quest is not even unlocked yet for them?
Not only was he able to Join Tridolon he himself ( MR 7 without an Amp ) was able to host it.
As far as I know, you can be an MR0 and during night, host a tricap.
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I'm pretty sure that if you do have a small clan, you won't even be able to get to the point where you can use squad link.
You need Empyrean to use squad link. You shouldn't have to worry.
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Time and time again people have gone and asked about transferring PC and XBOX accounts, and they've answered no. There is no cross save, and I'm very doubtful that they're going to do that any time, due to different and exclusive items. Prime example (no pun intended) is Excalibur Prime. It's only on PC, and exclusive to founders. Same with the Jade armour stuff for xbox, and Obsidian for PS4.
tl;dr no.
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4 minutes ago, IamLoco said:
1. Raise the cap of enemy numbers within a run
Pretty straight forward. 20 Enemies are "ok" for most purposes, but they are sometimes not sufficient, especially when it comes to testing AOE / CC effects. Splitting the enemies into 3 groups doesn´t help either - it would be awesome if we could spawn maybe up to 50 or 100 enemies with the option to let them spawn in random locations. It´s not like there is a system side cap, some enemies like Brood mothers can actually spawn more units.
Little tip, while there isn't any simulacrum changes, spawn infested boilers, then kill them to get plenty of enemies to test CC abilities.
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20 hours ago, Revenant0713 said:
Ideally I want an SC+CC+Combo Duration for Blood Rush+Condition Overload combo. So I'm likely to reroll this again in the future.
I hate to break it to you, Redeemer isn't exactly a hybrid CO/crit wep. Trust me, you're going to want to go with a 100% with all 4 6060 mods and Coaction Drift to get that 100% SC. Or, with SC of anything higher than 40% on a riven you can replace Coaction Drift and have the riven in that slot, while keeping Primed Fever Strike, Primed Pressure Point, all four 6060, and your riven.
But I mean, if you want to, for some reason to go for a red crit redeemer go ahead. But it's a lot better as a full status weapon.
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On 2019-10-27 at 11:11 PM, taiiat said:
if i recall, soon we'll be allowed to have another 12 or so? at the same time that we get more Modding tabs, i think.
People always want more loadout slots, all I want is to be able to use my mod menu in Simulacrum.
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24 minutes ago, (PS4)Chronic_Silky said:
Why dont we get requiem frames,like frames that have been corrupted by kuva and stuff like equinox requiem
While I think the concept is cool, maybe more cosmetic ability, but if it gives them ability upgrades like with primes from basics, it's obviously not going to come about. But, I feel it's more realistic to have more Umbral frames like Excalibur Umbra, but on other frames. Maybe Equinox Umbra.
tl;dr just stat boosts in unrealistic lol
Edit: Less polarities could just be countered with forma, so a useless nerf/difference.
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This is a known glitch, and I don't think there are any current fixes for it, but someone will probably get to it at some point, For the time being, make a support ticket stating the problem, and ask if there is anything they can do to maybe reverse the leveling or make sure you won't get banned as a byproduct of this glitch.
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And it (Maybe, just maybe) because he's looking for the wrong stats. Groll IMO for a Redeemer Riven is any SC and an elemental, damage acceptable.
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Didn't they fix this?
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Just now, (PS4)Tomplexthis said:
Damage is better than +12m range
Yeah but I was going to throw that into the face of anybody who thought that the range nerf is dumb. If it's so bad, just use that mod
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29 minutes ago, Pizzarugi said:
The weapon's only getting a range and falloff nerf. You can still 1shot the world with it, now you just have to be closer to do it. Chill.
Aren't there mods like Sinister Reach for secondaries?
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Just now, Vyra said:
means we should all do this to make a weak weapon work?
i would love if we didn't need to do this...lmao nah just sayin, all weapons can be as power creep as catchmoon.
Melee nerfed a tad too hard
in General Discussion
Posted
May I suggest the Venka Prime?