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DeathMavrik

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Posts posted by DeathMavrik

  1. 1 hour ago, (PS4)robotwars7 said:

     

    because Inaros is loosely Egyptian-warrior themed

     

    Inaros is literally a mummified warframe who has a sarcophagus, is found in a Egyptian-themed tomb, and utilizes moves that are homage to the movie the mummy. 

    "Loosely" is not even close.

    Also if they are going to name a weapon skin after an ancient Egyptian blade, the very least you can do it put it in the actual configuration that is depicted in every representation of it in recorded history.

  2. 6 minutes ago, MajesticPinecone said:

    depends on how your playing.. if your playing semi auto first one if your playing full auto second one

     

    2 minutes ago, IceColdHawk said:

    Considering a build with: 2 elementals (p. cryo rounds + malignant force), serration, split chamber, point strike, vital sense, hunter munitions and the riven, you're way better off taking the left one.

    thanks guys! I guess ill keep the left one for now!

  3. Was having some pretty rad one-on-one chats with the DEvelopers back in the day when the game was smaller...

    (including an argument between me and space mom about why she had a fancy underline under her messages,
    to which she replied she was special, so my response was to manufacture my own underline in my messages >:D )

    (another time when, post devstream, i complemented how amazing it was and
    how i noticed a leaked image of loki prime when the camera was panning the office desks 
    - to which she freaked out - ) 

    They are so busy now that the last time DE space mom replied to a post from me was one i messaged her about a year ago.

    Ahh, it was fun to look back at all my saved messages. 

     

    Anyone else have any chats with devs back then?

     

  4. Or even just change it! anything else is better!

    [Criticism - 1st paragraph]
    [Rant - the rest]

    It is so painfully bad right now. The absolutely awful 'animations' (or lack thereof) when you are shooting while boosting actually HINDERS the player as their motionless plank body is blocking the damn target. Even worse is when you try strafing while boosting as your character proceeds to have an absolute SEIZURE trying to figure out if it should remain in the stupid plank position verses some weird amalgamation between the original archwing body contortion, mixed with sliding while on foot. 

    It is just plain awful, it feels like a half-arse'd college paper that was done within 5 mins so that they can submit it online before the deadline of 11:59pm before they could even check if the font wasn't comic sans

    i used to love archwing, this fomorian event is now just PAINFUL to do in archwing's current form. I mean, you made a pretty decent atmosphere movement scheme with archwing, so explain to me, why you didn't work on both atmosphere and space archwing animations at the same time? because back when plains of eidolon was scheduled to be dropped, i was ECSTATIC to learn that there was going to be archwing improvements........once the plains of eidolon dropped, you want to know the first mission i tried out? An archwing mission. To my foolishly naive surprise, nothing changed at all and what you meant by rework was just for the plains. 

    I understand you guys are stupidly busy with all the things you need to look into, rework, patch, etc. but this game mode has been broken for THREE YEARS, why? why do you continue to ignore this unsightly blemish on such a loved game? can you reflect your passion of everything else you put into warframe onto archwing? I mean for gods sake this is just unreal how long you've been neglecting this game mode, which i might add, is a major requirement in order to proceed with the rest of the really good story quests. So what happens to those who decide to start up that archwing quest only to be subjected to the horror that you've allowed to fester in its own filth? I'll tell you what happens.......because the SAME DAMN THING HAPPENED WHEN MY FRIEND GOT THERE, they hate it, then they realize that they are stuck with this and lose all interest in the game.

    I understand neglecting small things, like PBR treatment on the remaining old weapons, but this is a GAME-MODE, this is a big chunk that is weighed down by the most clumsy, annoying, cringy, glitchy, movement animations that ive ever seen. The only other mistake that it reminds me about the most is when grineer could still kill us with their shoddy lighting.  

  5. When having a double resource booster active, it usually doubles the amount of cetus wisps you get from one right?

    but in this latest update, it'll say that you've acquired 2 cetus wisps when you collect one, but, upon leaving the plains, you'll only have half the amount you thought you collected. 

    Example:

    You collect 4 cetus wisps with the resource booster active, so when you collect at the gate it says that you've gotten 8 cetus wisps in total. As of this update, it'll say you've only gotten 4 wisps

  6. 30 minutes ago, [DE]Taylor said:

    We try to accept all pieces that are well-made and fit the game's aesthetic. Faven just happens to be really good at accomplishing both of those things. The Atlas Graxx in particular was accepted because it fit the "spooky" look. He has blood all over him - that's both metal and terrifying! If the Saryn Graxx was entered for round 10, for example, it would not have made it in.

    I'll speak for the whole team here: we are so excited to see new creators and new styles in the workshop, but that doesn't mean we're going to reject works from existing artists without a good reason (style/quality/etc.). 

    EDIT: I should also clarify that we don't have a set amount of creations we accept every Round. We do our best to get as many pieces in as possible by working with the creators to get final tweaks/changes in, which is why it can take a little while between the deadline and announcement. Another creator getting 10 skins in doesn't hurt anyone's chances!

    you just trying to one-up me Taylor? I see how it is....:devil:

  7. 16 minutes ago, RoninJed said:

    Yeah I meant to because I really don't think all of them deserve to be in the game. I also question the voting on tennogen and think DE favors these graxx skins a little too much. Like why did we have to have another graxx skin for the last tennogen when it was a Halloween theme. I didn't know all graxx skins had that as their theme. I just find it interesting that all graxx skins supposedly get voted on and approved every time. Makes me wonder if the "creator" knows people at DE or is straight up a DE employee. Either way I would like to see some different skins done by different creators.

    Well its all about the community voting, they are popular because people vote for them on steam. I understand that its a bit it's a bit repetitive, but in all earnest it shows that we have a steam guy who makes great skins that are top notch which pressures others to deliver on really quality skins if they want to compete. Additionally, this shows that people would love the faction-thematic skins. I'm still waiting on a corpus-themed skin line to see how that looks. Plus he's not the only creator to post awesome skins, maybe you haven't found the one you're looking for 

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