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R4inbowMan

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Posts posted by R4inbowMan


  1. For the average players like me in Veil Proxima 90 Fighters, 6 Crewships and a side Objective Mission are a lot of time to do! Sometimes when you are 1 or 2 players you can't even make it and you fail badly!
    Let's say you have a very good RailJack, which not everyone have right now, and a good Crewmembers, whom you won't find easily, you can destroy the Fighters in 4 seconds and the Crewships in 20 seconds plus the side objective missions in like 1 or 2 min all takes you plus 10 minutes, which is twice as long as almost every mission in this game can be finished in that time! Now don't ask me how long it takes when you don't have that super Railjack and Crewmembers, you know that better than me! My advice will be like 60 Fighters and 4 Crewships or when there is only 2 guys 30 Fighters and 2 Crewships, when more players joins then the numbers go higher to max 60 Fighters and 4 Crewships!

  2. 5 hours ago, Autumnatopoeia said:

    Shields confirmed removed and synovias didn't take hits from projectile weapons. Shots just disappeared when hitting synovias and don't register; no damage numbers, no gray 0s.
    Hits DO register when hitting invulnerable body parts with projectiles as expected. 

    Hitscan weapons still do register hits.

    Same issue with eidolon body after all synovia are broken (last phase). Eidolon registers hits from melee and hitscan, but not from projectile weapons.

    Issue originally noticed by party member using tombfinger, then checked with hikou. Both weapons had the same result. Rubico was unaffected.

    Issue persisted into a new plains of eidolon session with a different host, and impacted both hosts and clients.

    + Lanka a charge weapon is affected by the hotfix! It can no longer damage Eidolon's bodyparts anymore! First seen by me and later by another PC Player using the same gun!

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