Jump to content

Katotsu

PC Member
  • Posts

    173
  • Joined

  • Last visited

Posts posted by Katotsu

  1. Btw, I do like how the HUD looks. Simple and minimalist.  I just think its too small and if we could move things around I'd love that.

     

    Also, when you expand the mini-map, could you fade the map when its 3 cm from the center?  I don't like having a huge tail on the map swinging around the screen, its very distracting.

  2. So I know its a new UI, and that things will be different.  Everything is half the size I need it to be to notice that it exists.  I'm running blind, and I'm not the only one who thinks this way.  Please, if this is needed for the PS4, can we have varying sizes?

  3. I decided that I needed to get more copies of Oberon's mods today.  I wasn't able to find where they come from easily on wikia, so I looked in the Codex.  They aren't there.  Same with Equlibrium.  Why are there lots of un-released mods in the codex if we're missing released ones?

  4. Right now this room does NOTHING. Its just used to get access to the useful research rooms. Why not put the completed research on the respective pillar in this room for easy replication? It already has the models for it.

  5. This was brought up somewhere else as well, that solid color you're seeing is your Tint 4 color. And yes, this is ALL immortal skins, and seems to pop up a lot more in the Dojo. keep posting so they will fix this!

  6. This has happened to me and friends quite a few times. This is also not limited to the Dojo. One friend suggested to put an "out of bounds" box around/underneath the rooms so you get reset in seconds. This already exists in rooms where there is no floor, why not under the room itself?

  7. If you die on an objective (the pod in defence missions) you cannot be revived while next to it. At least I think this is the cause.

    Also, when you're dead in an Alert and the only reward is money, death invalidates the reward. The biggest reason this is a problem is that when the host leaves the mission is aborted for EVERYONE, so if the host wants the reward and leaves everyone has to redo the mission.

  8. A few things I noticed about the HUD atm:

    - When you bring up the squad health window, you no longer appear there. Instead you have to look to the opposite corner of the screen to see the same info for yourself. I'd rather have redundancy than difficulty.

    - I always use the enlarged mini-map. This means that whenever I zoom I have no mini-map.

    - Also about the enlarged mini-map - maybe limit its size to a circle rather than the edges of your screen? In a long linear mission it gets difficult to look at when it spins (yes you can disable that, but I like it).

    Also, saw a post and agree with a lot in it, but these are the biggest things I liked:

    - Loving the border-less look as well, blends in with the game much better instead of having squares everywhere on your screen.

    - Maybe move the 1,2,3,4 power up numbers inside the icons at the top-left to make it take up less space instead of being at the bottom of the icons.

    - I suggest removing the avatars from the player info toggle and replace it with an new icon of the Warframe they are using, or remove it completely. I want to be able to see this information and keep it toggled on without feeling like it's too obstructive. Try a different layout and re-size it maybe.

×
×
  • Create New...