Jump to content

EothasianBoar

PC Member
  • Posts

    623
  • Joined

  • Last visited

Posts posted by EothasianBoar

  1. Will it be broken if we can exchange one resource for another? Not 1:1 ratio of course.

    Maybe resource on a same tier can be exchange at 2:1 ratio with a credit cost on top, so it'll be a credit sink as well. For example, Ferrite and Polymor Bundle are both common, you can pay a fee in credits to exchange 10,000 ferrite for 5,000 polymor bundle. And allow for cross tiers exchange as well with even worst ratio.

    Also put an exception on specially acquired resource like Cryotic and Oxium, or Argon that is void exclusive. These can either cannot be traded for or have worst exchange rates, e.g. Cryotic is technically a common resource but will have 4:1 instead of 2:1 exchange rates with other commons. And some resource, like Nitain is completely exempt from this system. These numbers are only to convey an ideas; I doubt they're perfect ratio so please do not take these number seriously.

    Obviously not going to mean much for the likes of me who played since 2013; but some resource starved mid-range player can make use of it. It won't be the most optimal way to gain resource but they can make a choice to take some lost for those resource that elude them. Some long time player seems to have high need of Polymer Bundle, they can exchange what they have in surplus for it. 

  2. Yes, please.

    And maybe a way to disable Skiajati cloth thingy as well. I really like the simple design of it and wish there's no dangly cloth. Make it a secondary attachment if there are people who want to use both the cloth and sugatra. 

  3. Or they can make health orb drop more reliably. Not the level of Nezha forced drop, just drop more like energy orb. This way new player are also encourage to keep the action going instead of huddle up and wait for the regen. And make them guaranteed drop from locker(not guaranteed from breakable container, just locker.) This may encourage the exploration the tiles off the beaten path, which will help them find caches, scan-able and syndicate tokens later on; and they may even ran into Ayatan that will help them build up their mods.    

    A couple of years ago Steve did the "new player experience" stream, iirc. And he did mention that he notices health orb low drop chance but nothing ever comes of it.

    8 hours ago, SECURATYYY said:

    Part of that should be 'its time to upgrade your gear' and teach them how to mod

    inb4 "This game should not hold your hand." and "Engaging with the community to learn the game is part of the it."

  4. Agreed on remove the charge time on his 1 and 4 and make them fully charge, always. When DE came up with a new mechanic, they have a habit of trying to force that mechanic into things that doesn't need it. 2 and 3 is okay, imo.

    I have an more conservative revision for Hydroid though, i.e. not "give more damage", not "give everyone exalt stuff." I'd rather he remain CC focus frame he just need to be better at it to be on par with others.

    • Like 1
  5. Can people please specified what they mean when they talk about endgame level content. Like level 100? 200? 300? 9 hours endless? just so we can talk on the same page. 

    Your build is more for support, btw. Tanky Rhino don't need that much duration.

    My build in the spoiler serve me just fine. I don't think it even is an optimal build, just the one I'm comfortable with. 50% efficiency, 150 max power; need full energy to stomp and never have real problem with energy. 

    Spoiler

    Warframe0061.jpg

    Ignore my arcane, I was messing around.

      

     

  6. You can stand to tone down power strength as Harrow does not need that high power strength. His Covenant crit buff are capped anyway and even at 100% strength; enemies deal high enough damage to reach that cap (you might need to time it a bit at low level.) And base 5% life steal on Penance is more than enough to keep your team healed.

    In lieu of strength, range is useful for catching more enemies in your Condemn which can give you more shield. And while high strength make Thurible more efficient, it can be substituted by killing efficiently and getting headshot kill occasionally.   

  7. Unrelated but God, I love the old Lotus voice filter.

    On topic, I thought it use to interact with environment(back when it was Overload) so if I wasn't wrong, VFX probably got remove it was reworked.

    Also, some Mirage and Gara may have something to say about you taking away their light source.

    • Like 1
  8. Sentinel is alright. And Carrier isn't a be all end all for sentinel(it used to be because Vacuum but not anymore.)

    I run Wyrm Prime most of the time now(sometimes I run Djinn.) In term of survivability at high level, it rarely die. Compare to other companion that just run off and do their own thing while trigger their ability at the least optimal spot or on the least optimal target. Meanwhile with sentinel you know where they are and you can control when and where they trigger their ability to a certain extend. Sentinel also have access to Synth mod and sentinel's weapon is a nice way to stack set mod as well since some of them aren't worth modding for damage.

    All that said, some of them, especially Shade, could use some look-over. And I wouldn't say no to a buff, it just that rework can sometime be a nerf.

  9. 3 hours ago, Tiltskillet said:

    Now that's  an interesting direction.

    Kind of the point, really. Most weapon are the same so it boil down to number. When you looking for DPS, meta big number weapon will still be popular; and that's fine. Just occasional interesting mechanics would be nice. If people don't like it then it's a MR fodder for them or they can just ignore it. That's the point of having various weapons to choose from. We don't have to use and/or like every single one of them. 

    An occasional special stick thrown into a pile of sticks, stronger sticks and strongest sticks. 

  10. Innately silent sniper that have lower stats than other sniper would be nice.

    Or with lower damage but very high headshot multiplier.

    Or gimmick sniper that are only silent when you wall latch or something.

     

    • Like 1
  11. So we want to be able to adjust mod rank once we upgrade them so we do not need multiple copy if we want flexibility, yes? Your wording is kind of confusing.

    If that is the case, I would not hold my breath. This was requested since I started playing back in 2013 so I think the chance of them doing this is quite slim.

     

  12. Because it looks cool. They don't use Balefire because it will eat away at her shield and they might have to stop looking cool for a few seconds.

    Meanwhile I just turn on her 3rd and spam her 2nd.

    • Like 5
  13. 18 minutes ago, WhiteMarker said:

    So what is your problem exactly?
    Did you try to put Quick Thinking into your Aura Slot? You "learn" that by simply trying. The game will tell you, that you can't put a mod in a slot, if this slot is "special" and not for said mod.
    Or didn't you know, that a Forma CHANGES the polarity or a Slot? The describtion on the Forma tells you it changes the polarity. The game is pretty clear about that.

    OP problem was that you cannot swap aura polarity with other slot polarity. So OP polarized the aura slot thinking it'll be able to be swap around later and found out you can't.

    I think that is what OP is trying to say.

  14. Just a little correction : the "stance" you take in arsenal is a blocking stance not the idle one. Heavy sword and heavy axe use the same blocking animation but a different idle animation. The vise versa is also true; if you equip Mortier skin on a heavy sword you will still holding it like a sword, not like a heavy axe.

    Since the skin is just that, a skin; it does not change any animation. 

    But yes, It's a bummer. I wish they would go back and touch up on some of these overlooked details.

×
×
  • Create New...