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(PSN)Ashmane84

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Posts posted by (PSN)Ashmane84

  1. Just now, (PS4)ErydisTheLucario said:

    Then why don't you go play fallout 76, because what you want likely isn't ever gonna happen. Sorry dude, but your SoL on that.

    I did for over year. Beta tested it, in fact. So I am very....tolerant...of problems. But there are limits, and if it becomes clear that the developers aren't even trying to fix them...I leave. Case and point; I reported a bug in Fallout 76 about a month before the actual launch where certain modded shotguns were being ignored by shotgun perks; zero bonuses. I continued to report that bug through every available means for the next thirteen months. As far as I know it still hasn't been fixed.

    • Like 1
  2. 13 minutes ago, MBaldelli said:

    ...

    Thank you for your response, but I feel it overlooks what objectively one of the worst games ever made, Fallout 76, has done as a guide. It too lacks a centralized "always on" auction house, and instead has a "client side" vending machine you can put in your camp. These machines are active only so long as you are online, because everything used to run them is client side, and the trading works in a peer-to-peer system with the server only checking in to make sure everything is legit. Basically the same thing trading in Warframe is, only being handled by a low tech cost "bot" that stands idle in your place.

    In warframe the solution is just that; a bot. A "corpus transaction facilitator" drone that you load up and launch from your orbiter and stands around in the hub for you. Its online only as long as you are, and runs in the background of your client. Once you log out, it vanishes. Even Fallout 76 managed to do something as basic as that, and trust me it's server architecture is the equivalent of two rusty tin cans tied together with an old shoestring.

    • Like 2
  3. 5 minutes ago, (XB1)Rez090 said:

    I see something wrong in your penta build, either use only adhesive blast or napalm grenades, not both, waste of a mod slot.

    I thank you for the constructive feedback. But it won't be an issue now. In addition to the feedback I've been getting urging me to reassess my build, I've also managed to craft a penta and...I kind of hate it. Like everything about it. But, if I may ask, do you have any feelings about those gun staff things you can make in the tenno lab? Forget what they are called...one says it's Harrow's signature weapon. It's a staff that shoots energy orbs like one of those Jaffa staves in Stargate, and that alone makes me adore the mere fact that they even exist. But are they worth using?

  4. 9 minutes ago, (PS4)guzmantt1977 said:

    Let me quote another player who responded here:

    So OP, as you can see what you are describing as "deceptive" really isn't. Other players faced the same sort of hurdles as you, and rapidly figured out that they're looking at content that was obviously way over their heads at that point. You just chose to ignore all of the glaring neon warning signs along the way. 

     

    I look forward to your rants about the set-mods not being as overly powerful as you thought they would be, and about how shields are pretty much garbage for most warframes. 

    I didn't choose to ignore any signs; those signs didn't show up. They weren't there. At all. Until literally weeks into the process. And I can and have accepted that these are late game items I am not supposed to have yet. All I am saying, and what you're choosing to ignore, is that there needs to be better guidance for these things. Warframe has piss poor signposting for this sort of stuff, and it needs better. Figuring it out later and moving on isn't a solution; it's overlooking the problem. Just because you and so many others have decided to overlook the problem and just deal with the symptoms doesn't mean the problem somehow magically stops existing. Maybe I'm old fashioned, or just not a brain addled fanboy, but I think problems should be fixed.

  5. 1 minute ago, (PS4)guzmantt1977 said:

    ...

     

    I question why the game didn't alert me earlier that this was above my level, and tricked me into wasting weeks of my life on an item objectively worthless at my current stage of progression.

    My problem isn't that this things are hard to make (they're not). My problem is not that they are a high level thing. My problem is not that there is a wall in the progression I am not able to clear yet. And of course my problem is not that I can't have one yet; I LIKE having long term goals to work toward.

    My problem is that it took nearly a month for the game to get its act together and go "oh, by the way, this is endgame content." I should have been informed of that at the OUTSET of this process, not forced to figure it out the hard way after wasting my damn time. And above all my problem is that the game basically told me to make one the second I walked into Fortuna for the FIRST TIME.

    Just look at what I posted above; they did this right with Little Duck and Amps. So why the hell couldn't they have done it right with Kitguns? Why was it so...deceptive? I guess, in the end, my problem is that the game overtly lied to me and tricked me into wasting weeks of my life.

  6. I am thirty-five years old. I am a husband. I am a father. I work three jobs to support myself and my family. I am not a vending machine. 

    I am not some kid, wasting his parent's money after school. I have a rather demanding life, that consumes the vast majority of my time. Thus, with the few precious hours each night I have to play a game, I would like to actually PLAY a game. What I do not want to do is stand around in a social hub with my hand over my head advertising some random item, hoping someone strolls by and inserts a few platinum. But apparently I am a vending machine.

    I am told the solution to my problems in this game is to trade rare items for platinum, and use those to buy additional this or that. Because apparently I am a vending machine.

    Literally every other online game on the market has some sort of established trading post or auction house where one can drop off items to be sold while they do other things. I know there is a website for trading with people, but that is a community run band-aid, and does not excuse poor design or missing features. Even Bethesda's recent online dumpster fire has a pop-up shop where you can drop off items that stays in place as long as you stay logged in, allowing you to actually PLAY their train wreak of a game while selling your loot. But, it seems, I am a vending machine.

    In a few very specific, but not insignificant, ways Warframe is an objectively worse game than Fallout 76. And I am NOT a vending machine.

    • Like 11
  7. Also, supporting my saying these things are presented as a low-level or even tutorial item; they only take an hour to craft.
     

    One of the few gauges I have to tell "training wheels" content from "the good stuff" is crafting time. Average stat weapons? Twelve to twenty-four hours. Something cool like a warframe or the archwing launcher? Three days. Random utility item the game spoon feeds you for a quest? Sixty seconds. Neat little side thing that isn't in any way a major part of the game and is used to teach you how stuff works? About an hour.

    So tell me, why does an endgame item craft in the time frame of a noob gimmick item? Because, once again, some moron stuck an endgame reward inside of what is objectively in every way, by every indication and all requirements involved, as well as the established methodology of the game itself, a TUTORIAL. You can belittle me all you want, but that doesn't change the fact that somebody at Digital Extremes is an idiot. The freaking starter kubrow was harder to make than a kitgun, and took three times as long to farm for that freaking egg.

  8. 13 hours ago, (PS4)guzmantt1977 said:

    OP's problem is that they're brand new and are trying to do higher level content...

    OP's problem is some absolute tool stuck a high level progression wall in the middle of what the game presented as a intermediate range tutorial without any indication it was more than that. Maybe it's been a while since you made one, but kitguns are ridiculously easy and cheap to make. You can literally get all the resources to build one in a day. ONE day. Just buy the super cheap fishing spear and mining laser, spend a couple hours on the planet doing that, and bam; kitgun. Craft at rank 1. Rank 2 was easy to get; drop about 50k credits with Tinker for the bonds, spend a few days building standing, done and easy. The getting rank 3 to gild them....huge roadblock out of nowhere, with literally nothing saying "hey this is high end content" anywhere in sight, and a trip to the wiki required to figure out exactly how screwed I was. That's a problem. It's a DESIGN problem. Some idiot didn't realize that you shouldn't put a high level thing in the middle of a low level area, or it confuses people. Take Little Duck, I know she does amps because of the wiki; won't talk to me. The leader of that factions says come back later, letting me know this is higher level content than where I am. Perfect. Zero problems. But kitguns? I load into the map for the very first time and there is this NPC screaming "HEY! KITGUN! Come and get your kitgun! Super cheap and easy to make! And you can do it after finishing ONE quest!" I'm sorry, but that's a damn tutorial. Some moron stuck an endgame weapon in the middle of a TUTORIAL.

    And I've been told I should have known by the gilded stats being so high, but here is the problem with that; how the hell was I supposed to know those stats WERE high? My master rank is 6 right now, my frame of reference for weapon stats is near non-existent. And those guns DON'T have a master rank attached to them. So other than spending two days looking up every weapon on the wiki and doing the math to figure out the stat averages, how was I supposed to know those were high stats?

    I'm talking about this from a new player perspective, and you've been spoiled by experience. You are not a new player. You have not been a new player in some time. So you DO NOT KNOW what this content looks like or how it plays from a new player perspective. Talk about the Dunning-Kruger Effect, well where does "I was a new player years ago before this content even existed, so of course I know exactly what it looks like to a new player NOW" fit into that? ("Okay Boomer?") You are the one who doesn't know what you don't know. And what you don't know is from a new player perspective Warframe is by far one of the most HOSTILE games on the market. So much so that this should probably be the developer's slogan:

    Digital Extremes: Bend Over.

  9. 54 minutes ago, (PS4)guzmantt1977 said:

    As for "stripping defenses and stacking conditions, " again, sounds fantastic until you realise that its far more useful in most cases if you just kill the enemies and be done with, instead of tickling them and hoping someone from the squad comes along to do the job.

    The "meta" community of literally every online game I've ever played, ever, has said that. But it all comes from one specific mindset; speed. You value clearing content quickly, what you'd like to call "efficiently" over actually PLAYING the content. I could never get into that mindset. I'd much rather a mission take a few minutes longer and enjoy it, than finish it quickly and the whole thing feel like work. I have a job, I work most of my time, I refuse to turn a game into work. I like CC and conditions, speed of completion is not a factor. I'm not trying to gold-metal everything in the game, I don't give a crap about 100% completion, I don't PvP, and (as always) the "meta" can kiss my a**.

    That said, I do thank you for the advice. But I know what I want and what I enjoy. All I want is a build that is viable and can complete content while still providing some joy in the experience. Top tier is not something I put much value on. Heck the only reason I'm building a kitgun at all is because I want a freeze ray. I know that even of the kitguns Gaze is considered the weakest, and I know magnetic damage is better than cold at shields. But Gaze does "work" and cold damage does get the job done better than some alternatives. It works, it can complete content, and it gives me some subjective joy. That's all I care about.

    • Like 1
  10. 29 minutes ago, (PS4)guzmantt1977 said:

    All of this means less than you think. 

    Show your builds. 

     

    I don't have my current build fully listed out, nor do I want to because it is constantly changing. But I can show you "the goal." If this is something that needs to be rethought out...well I AM a relatively new player and contrary to the impression often left in the wake of my ranting I am not above accepting help and advice. I've put a lot of time, effort, and expense into this plan already, but better to scrap it now than once I'd stand to loose even more. I'd say as it stands I've got about...50-ish% of this. 

    84085846_327425788152075_282223164308586

    Please note the following; I HATE playing tank. healer, or pure DPS roles in games and greatly prefer control/status builds. For this reason I've carefully chosen a select number of warframes I give a crap about. Vauban (currently maxed), Frost (currently maxed), Hydroid (leveling), Ember (not yet acquired), and Oberon (leveling, going to sell, hate it). The goal of the build above was to establish an energy to shields to health to regen "unkillable" resource loop, while also being able to bypass as many resistances as possible in one loadout, and stack debilitating or damaging conditions on foes easily. I have a squad to do the "heavy lifting" when it comes to damage in group play, my goal was to just always be there stripping defenses and stacking conditions. A type of...offensive support, if you will. Plus CC...I love CC...
    ...

    ...

    ...

    "We all float down here, Georgie...you'll float too..."

  11. 13 minutes ago, (XB1)Lucas Jameson said:

    Haven't noticed anything like that myself tbh, but maybe that's because I've only been doing the top-tier bounty with a friend to help them hit rank 5. Either way, none of those bounties should be particularly difficult for a properly geared tenno. Grab some better gear, some stronger weapons and better mods, maybe a different warframe depending on what you're running, and give it another crack when you're ready

    Max rank Frost with reactor and exilus installed. Health regen aura. Maxed out Tek, Augar, and Hunter mods, complete sets. Vaska Kavat pet, max rank, near immortal with max Pack Leader. Max rank Gaze kitgun, ungilded, with added cold damage to deal with shields. Max rank boltor rifle, max rank scythe zaw with Reaping Spiral stance.

    I'm not a stranger to grind, or the benefits of doing so. Nor am I fully alone; I have a clan with a 0% trade tax, and me and my buddies are constantly leap frogging each other in our solo play time and passing new goodies around. I am not unprepared for a challenge. This is legitimately unbalanced design. Oh, and maybe you've not seen it because you're not playing on the PS4 version of the game. Just saying. 

    EDIT: to be clear, I am the clan founder and "architect." I spend the bulk of my time crafting. I'm on my sixth warframe, have made dozens of weapons, and have built our dojo pretty much solo. So yeah, most of my resources get dumped on those projects and most of my mods are donations from the clan, buffing me up in exchange for putting a roof over their heads, as it were. But a lot of that I had to farm and grind for myself; so I know what I'm doing. I just prefer set list of objectives so I can focus on a project. "I'm making this so....spend a week farming there, then grind these, trade for that thing, and spend three days crafting." This latest project "get rank 3 standing on Venus" is just an unreasonable roadblock and difficulty spike unlike anything else I've seen in this game. Everything else, might take WEEKS, but can be done with just a bit of time and effort. This is the first thing where the game threw a middle finger in my face and went "F**K YOU!"

  12. 1 minute ago, (PS4)smb-twisted said:

    every rpg i've ever played has vendors who sell things i can't afford when i first see them till i acquire enough x, y or z.

    fortuna wasn't around when i started but earth was, and i couldn't build a zaw or an amp of any kind for the longest time despite it being right there in my face.

    Ah, but that right there shows the difference; Zaws are something to work toward, but are much more doable. I'm not trying to master the faction and get the arcanes yet, but with getting to rank 3 on earth the items I need were just some modestly rare resources I could farm in the open world or craft with blueprints. It took time, effort, a bit of knowlege of the game...but venus is a different beast. For no reason ranking up standing there (the actual problem; crafting the guns and paying for them is actually surprisingly CHEAP) requires items that can only be obtained in one of two ways; rewards from bounties with ridiculous difficulty at low drop chances, or bought with absurdly high credit prices from an NPC. There is no reason for that difference. The guns themselves aren't the problem, hell they even have intro parts for crafting weaker ones if you're not at high standing rank yet. The problem is the jump in difficulty and resource requirement between standing rank 2 and rank 3 is game breaking. We're not talking a natural progression here; we're talking "a wild brick wall appears; it's super effective!"  

    • Like 1
  13. 1 minute ago, (XB1)Lucas Jameson said:

    It's really not hard to farm the bounties for them, don't know where you're getting the inflated level and enemy count from, could've been a random encounter further out than you're used to. My advice? Go play the rest of the game then come back to fortuna when you're kitted out for those bounties. Or, y'know, just play public/recruit a squad in recruit chat.

    No, they spawned in part of waves of enemies to defend "cases" I had to capture like those radio towers. And I was actually low-balling their levels. Might be a bug, because I have not only a squad, but am the leader of a nice little ghost clan and we all game together nightly. And we've all seen in our solo phases that since last week the enemies that spawn out there have been getting unreasonably strong, with buffs WAY above the norm and their established level, constantly regardless of the content you're actually trying to do.

  14. Just now, (PS4)smb-twisted said:

    plenty of games have areas you can wander into early on and get smashed. this isn't even that, it's a vendor you can look at and buy parts from early on but not the toppest of top tier parts. gives you something to work toward eh?

    First off; I didn't "wander" anywhere; I HAD to go these because I COULDN'T go anywhere else. Second, if this is a "something to work toward" the game should have very well said that. Not presented them as something I could get right then. Maybe you don't actually know how this content progresses because you were already established before it existed (It happens, my account is actually years old because I quit in the past when half of this crap wasn't even in the game), but when you get to that city the game makes it seem like crafting these guns is a new player friendly content reward for completing ONE story line, and the amps are the late game equivalent. It makes kitguns seem like a tutorial. "Do these easy ones now, and later you can shoot for one of those awesome operator amps!"
     

    • Like 1
  15. Just now, Paradoxity said:

     but they're badly misplaced being in what is otherwise a 'new' player zone. 

    There  you go, you get it. This is a NEW player zone and these things were thrown in my face pretty much the second I got there. I didn't seek them out, I didn't go on the wiki and look for the best whatever in the game, I'm not trying to rush content. I got to a new planet, I did ONE questline, and the game went "heres these cool guns you can craft RIGHT NOW!" So I did. And then I realize they are just preventing me from leveling up my mastery rank. I can't get rid of them because I've put too much into them. But I can't get other weapons to use because I don't have enough inventory slots. My only option is to gild these, but when I go to do that the game basically says "nah, 'eff you. Rank up." So I go to rank up and it says "nah, 'eff you, farm these items." So I go to do that and it goes "Nah, 'eff you. Just 'eff you. Nothing else this time."

  16. 1 minute ago, Spawnbold said:

    Just want until you need toroids... 

    Fortuna is just one big annoying grind, but with bonds you can, at least, get lucky and buy them off of ticker

    Not for a new player. That's what people often fail to understand when I make threads like these; I HAVEN'T been playing the game forever and DON'T Have an overflowing bank account just sitting there because I've already been everywhere and done everything. YOu know how many credits I have right now? 60k. At the progression through the planters I've managed it can take an hour or more to make that much. I DON'T have thousands of every resource sitting forgotten in my vault to pull from. When a new thing gets added in whatever update; I CAN'T just jump on it and big-spender my dragon's hoard of crap to get the goodies instantly. For me the 300k credits needed for FIVE debt bonds is a vertically insurmountable obstacle. And yeah I COULD keep playing, rank up my mastery, and get to that point before doing a kitgun...but why? Why was the process to build them, useless as they are ungilded, practically shoved down my throat on the SECOND planet I visited as a new player? MY mastery rank is in the single digits right now, yet the game threw this thing in my face, and I went for it because all the sidearms I had were complete and utter trash, and now I can't finish the process for what? Another fifty or sixty hours? At best! 

    This is why new players tend to rage quit online games.

  17. All I want to do is gild a kitgun. That's it. But to do that, I need 13 Medical Debt Bonds to rank up my standing...but those are literally impossible to get. I have a 20% chance for two from bounties that are literally impossible to finish as a solo player. And not just because they are hard, but because they are mechanically HARDER without a squad. Do it with a buddy and we see enemies of levels in the twenties. Do it solo and DOZENS of enemies in levels well over thirty. FOR NO REASON. And all this for a 20% chance. So bounties are out.

    Whats the alternative? Buy them from Ticker, but that's around 300k credits, plus mats, for five. So we're talking well over a million credits to get what I need. WHY!? Earth wasn't like that; the items needed to get to rank 3 standing were normal. Took a lot of standing, about a week's worth, but the items? Just grab a spear and a mining gun and go. Zaw ready to go. But kitguns? Basically impossible to do. FOR. NO. REASON.

    I'm told it's because these are endgame items...but no they aren't. AMPS are endgame; I can't even begin to craft one of those right now. The faction involved doesn't even want to talk to me. But kitguns? Able to be crafted from standing rank one, and the NPC basically yells you over the moment you land in the city. Plus there is the mastery experience issue. You don't get mastery exp with these until you gild them, but if doing so is an endgame thing, then you don't need mastery exp because you're already mastered. So if that were the case they should be worth master exp BEFORE you gild them, not after. So lets review...

    They cost literally THOUSANDS of times the resources to make and gild as a Zaw...FOR NO REASON.
    They require items to rank up standing so much more difficult to acquire as the equivalent for earth to be functionally impossible to obtain...FOR NO REASON.
    Their usefulness for building mastery experience is completely, objectively backwards from the levels of progression needed to build them verses gild them...FOR NO REASON.

    So, objectively speaking; this is HORRIBLE game design, for no reason, and you should feel bad. And fix this. In either order.

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