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Spellbinding

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Posts posted by Spellbinding

  1. When I was lower leveled I would use the consumables that you can buy from the market (Health/sheild restore and ciphers) but now I don't because its not really needed since sentinels can recharge shields and just avoiding combat for a while does the trick as well. 

     

    The only thing I'd consider using is ammo boxes for T3 defense. Gotta refill that soma. 

  2. Ember is the first frame I farmed for and made. That was ages ago. I love Ember and I still do. Watching the most recent Livestream I could see your point - never wanting her to be a tank. Here's what I have to say, no rage involved.

     

    Embers skill set does not reflect her most prominent use and vice versa. Before, she would use her Overheat and run through everything with World on Fire. Admittedly, this was the thing that attracted me to her. Her ability to tank and do damage. Heck, Rhino does a similar thing. He can use iron skin, roar, charge into a crowd, and stomp for crowd control and damage. There was amazing synergy with all of his skills. He is a buff and go frame. Frost, more or less, chills (hehe) in his globe and does damage. He was a tank that focused on doing damage while protecting the team if needed. 

     

    Here are my suggestions for Ember and what she should do. (Opinions start here).

    I think Ember should be a nuke like caster frame with Overheat augmenting her other abilities.

     

    I'll start with Overheat. When I think of the word "overheat" I think of something having a surplus of energy. It's the same concept. The other three of embers skills do something. if you activate overheat and then use a skill, that skill becomes better. In order to compensate for augmented abilities essentially being better the original moves will have to simmer down.

     

    Fireball - At max rank it should do 300 damage with 100 burning damage. Everything else should remain the same.

    Augmented Fireball - At max rank it should do 400 damage, with a 100 burning damage. Its travel time should be the same. Like a miniature solar flare.

    Q: Why should I take this skill though? It doesn't reflect your high risk high reward style. 

    A: It's a mini spammable nuke that you have to get close to do. Think of it as a drive-by.

    Fire Blast - It's a pretty good move. But since it has to take a hit, perhaps lower the max rank damage from 150 to 100. It's a significant loss in damage but you'll perhaps see why.

    Augmented Fire Blast - Simply put, it should do more damage over less time and "melt" the enemies armour. If applicable. 

    Q: This move is not very nuke like, why should I use it if I'm supposed to be mobile?

    A: All frames have some sort of crowd control, or a skill that's for survivability, or a skill that can help the team. This is that skill. 

     

    World On fire - The mobile DoT. Her toast and butter. I think this ability is amazing, but it does too much damage. Maybe have it do 320 dmg at all ranks.

    Augmented World on Fire - Make it have a trail that does fire damage. Increase the damage at max rank to 450, and reduce the duration to 8 or 9 seconds.

    Q: Why make the it a flat base damage?

    A: Some of that flat base damage is added to the augmented damage and the fire trail's damage. 

     

     Now, this is a pretty drastic overhaul of Ember, but I feel that her kit right now is pretty random. I feel no need to take Fireball or Fire blast if Overheat and World On Fire can do the job while I run through enemies. She's a very mobile frame in that aspect. I like to believe that Ember and Frost are rivals. Frost is a stationary tank and Ember is a mobile damage nuke. And I think her kit should reflect that. How?

     

    Make her faster OR give her more shields of health. 

    Make her able to run through things fast enough or enough health/shields so she can survive a few hits.

     

    Okay, you may be asking why overheat has to augment her abilities. We'll here's how I see it. As a nuke like frame she's either hit or miss. That high risk high reward playstyle of hers - running through enemies and setting them on fire - was not high enough. Right now she can either tank with the damage reduction, Vigor and redirection mods. She can also just do damage just by pressing 2 and 4. I don't want that damage reduction. I don't want her to tank. I want her to do insane, destructive, damage. I want her to be good at what she does - setting things on fire and watching them wither.

     

    These are just my opinions. I've told my friends about this and they've asked me those exact questions. If Ember isn't redone/remade/retouched it honestly wont matter to me. I still like her and I'll build her like a glass cannon because I like the thrill. She is an amazingly good frame. I think a majority of the people can agree that her skills don't compliment her playstyle (or rather how she is played mostly), and that's what makes them upset. This is making them compare her to what she was before, and I don't think that's fair. Never-the-less, I just wanted to think of a unique way to play Ember.

  3. I don't know if this is the right place to put these but I'll do so anyway. I don't know if these have already been addressed. Feel free to add more bugs/tell me if one has been addressed. I am not bashing the devs, just bringing it to attention. 
     

    Nekros' Left arm AND his forearm lighting glitch.
    -In the lobby, when he sits, his left arm loops back into his model. 

    -If his arms are totally fine the area between his forearm and elbow "glow".
     

    Kappa on Sedna. (This is actually the only serious one because of the forced abort).
    -Grineer fall through the floor of the (cryo?)pod. However, tenno are still able to stand on it. Forced to abort mission because we can't kill the grineer that are stuck. Tried as many skills as I could to kill them, it didn't work :/

    -When first entering the room that divides into the defend points, grineer would become stretchy. Almost half my field of view.

     

    Various Defense Missions.

    -The last couple of enemies would just stand still in a spawn area, but when a tenno steps foot in that area the enemies will act as normal.

     

    lxodes on Eris.

    -Healers climb up rocks sometimes and get stuck sometimes.

     

    Ash's Bladestorm.

    -Will sometimes grant invulnerability after it's used.

    -Sometimes target dead targets and teleport away. (Maybe a latency issue?)
     

    Once again I am just brining these to attention. If they've been addressed then so be it, delete my post or just let it die. 

  4. I just found it really weird that I got the Chassis and Helm in two tries EVER but 50 tries later not even a single blueprint. Not even a copy of a Shassis and Helm, which I would have been okay with - more credits for me. It's like the RNG gods gave me two m&m's and then threw a bag of candy corn at me :/ Ah well. I'll keep trying. 

  5. Solo mode Fossa, rushing to the boss and out. First two times I did it got the Chassis and Helm in that order. I thought it was going to be that easy. From attempt 3-56 No blueprint dropped what so ever. Did some looking into and people on the Wiki say that there's a bug if you're already building a part, but that didn't apply to me. came here to put it up as a bug. 53 attempts is more than enough for a sample size especially since I'm literally getting nothing else. Please look into this. May be a bug, maybe I just displeased the RNG gods. Will attempt 47 more just to see.

  6. Um. I ran into a similar problem. I was using Kunai's (Rank 30, Barrel diffusion Rank 9, Hornet strike Rank 7, and Trick Mag Rank 5). As you can see that's not very heavily modded and my team mates were using much stronger weapons than I was, but when the results came up I did 77% of the damage which was really weird.

  7. This has been happnening to a lot of other players as well. We log in and play a game, after that we can't continue because of a "Waiting for x amount of votes". The only way to continue playing is by rebooting the game every time, which usually means playing a 3 minute mission and then restarting. It's quite annoying.

    Possible fixes, if any, are appreciated.

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