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MaximusXIIHero

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Everything posted by MaximusXIIHero

  1. Onos, primary fire is a parabolic projectile, and that definitely is a deduction point. With its punch through perks, the performance of primary mode, I could say, not too bad. But incarnon mode is totally another story. Firstly, as a high single round damage weapon, it's harder to build incarnon charges as it will kill the opponent instantly when the first pellet hit, mutishots' donation will be ignored. And for this stupid incarnon form, can you imagine with my utimate power wisp in SO, I found that it still needs about 2 seconds to fully charge, that a big shock appeared on my face? Yes, fully charged shot is powerful, but I think when I charged up, I may already missed the window to eliminate enemies, plus its charge cannot hold, that makes it even worse. Though onos has introduced a new fire mode, which is focusing the beam when charging, and finally release a powerful concentrated shot. Yeah, this idea is new and fun. But this focusing process has such poor fire rate, with no comparison to beam weapons. Seems this beam is just a short range concentration, so I think the best way it can serve is high status ability, and then we can use this focusing process to stack some status on the opponent, just like the Proboscis Cernos did when dragging enemies. And that way is doomed by its fire rate. Lastly, the ammo cost of fully charge is ridiculous, and seems a bug to me. Why it required nearly 1/7 of its whole magazine? This high ammo consumption combined with not so easy incarnon charge, makes incarnon form way harder to activate. I think this incarnon fire mode need a serious reinspection. Ruvox also have a new idea. But first of all, you can't even be bothered to add just two animations? You just copied the spike ability of void angel, and placed it when the incarnon slam landed, and then disappeared without any transition animation. This is totally crank out. Speaking of which, the spike idea is creative, but now with the change to slam attacks, many heavy attack weapon now have the ability to easily slam down a bunch of enemies, I don't think just spiking enemies and make them open to damage will have much competitiveness compared to others. But still, a new idea is commendable, we could always use new ideas. I just found that seems now furax wraith will be a better option than ruvox when using gauntlets to slam. I think the animation staff is the most urgent problem now.
  2. Now we have to meet all restricitions in one single try to just unlock elite archimedea, and worse thing is, research points progress is completely isolated, unshared, which makes teaming up have less help than expected. Further more, the research progress cannont stake like the circuit, so we have to make a dangerous leap of faith, praying that the equipments loid offered won't be too damn junk, and also praying our teammates have something useful. Seems the most secured method now is to do it twice. 2-2 round, 2 teammates reach 25 points, and the other 2 take whatever powerful equipment they have to carry this run. And the second run position exchange. A possible way to make teamwork easier is to roll the individiual parameters independently for every player, and everyone in team can grant research points for their parameters for the whole team. This will make research progress much easier to achieve. Still, this kind of teamwork is quite unfriendly to those solo-prefer players. So another approach is to make the progress stackable like the circuit. You may add some kind of minimum points limitation to keep mission's difficulty. I think at least one of the changes I listed should be considered. Or a simple progress shortening, maybe 20 or 15 to elite archimedea. And make some combinations or removements to the rewards. Without adjustments, archimedea's gameplay experience now, I could say, catastrophic.
  3. Reload speed and Ammo maximum is as important as magazine capacity. It should't only show magazine and make the other 2 hover. At least make it adjustable.
  4. The white conduit icon is similar to ayatan star icon. Plus sanctuary has vocas which also have similar icons. Maybe try another color? Or a different texture.
  5. I suspect if it's because sanctuary bounty enemies have lower energy orb drop rate, cause I encountered energy depletion more often there.
  6. The last prime wf with no energy improvement I recall is Nezha and luckily his demand for energy is little. And for those wfs who already reached highest base energy in normal versions, like baruuk and wisp, it's reasonable to give no further increase. And also these 2 wfs have far less energy comsuption compared to gauss. So why is gauss prime missed? He exactly needs that little buff of prime variants. You let grendel jumped a queque, and resulted in a ridiculous 3 prime wfs “decennial”. Now finally in 2024, gauss prime was released, and you can't even bare to give a little more buff of prime variants? That's unacceptable.
  7. A buff for Secondary Outburst is a great work.With this idea,could we have more buffs on recent released arcanes,since zariman? Cascadia Accuracy has little competitiveness compared to Overcharge,same cc bonus but requires much more,not only manuever requested but also headshots limited.Since we can get overshield from various ways,Overcharge almost dominated cc bonus arcanes.I think whether Accuracy needs a buff or Overcharge needs a nerf.Well,I think most of us will prefer the former one. Conjunction Voltage really needs some kind of change,a electricity type secondary arcane just lack applicability.Few secondary weapons has both electricity damage and enough status ability to support the arcane.And if u want to use element mods,electricity isn't so useful as heat,and no primed mods for it,it's a losing bussiness to do so just for this arcane. It's unnessacery to release arcanes just to fill 4 base elements.You should make it at least has some usages,maybe with several particular weapons.Primary Frostbite at least have several companions,such as lenz,cedo.And it gives u precious crit damage bonus,unlike Voltage.Once hystrix can give Voltage an opportunity,but now with Encumber on,Voltage has left to the bottom. Arcane Intention is a good idea,but most of wfs have no channel abilities and needs helminth to do that.Only a few have more than one channel ability.So 250 hp is a bit of low competitiveness compared to other wf arcanes.I think this one only needs a stat buff. Arcane Powerpump is rather more strict I think,when casting same ability,it should be remove 1 stack not reset it. Last but not least,Secondary Shiver,what we thought is Magus Accelerant type,but turns out to be another galvanized CO.This is a platium arcane man,cold limited CO is too damn junk.Couldn't we just do what its description says,a cold "vulnerability"? Hope these arcanes will have some adjustments as soon as Outburst.
  8. Thunderbolt on Artemis will deal self damage.And now many annoying players using this trick to suicide in missions then wait others to do the job.For example,in fissures,suicide after collecting all traces.And then they don't need to do anything,just choose the reward and mission accomplished.
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