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Adam-De-Locke

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Posts posted by Adam-De-Locke

  1. With Commander Intrinsics coming soon to help with Solo Play and the semi-confirmation that the converted Kuva Liches will be used in this system, I'd like to suggest incorporating the Specter System into this. Specters are sort of a old and somewhat forgotten mechanic in the game and people already use them for Railjack play so including them in the "Crew System" for Railjack would breath some fresh air into it.

  2. On 2020-01-05 at 4:17 AM, Traumtulpe said:

    And that, my friend, is semantics.

    No, it isn't.

    Randomized Stats are "You can get something that's worst than the starting item." i.e. Vidar MK3 Reactor - the Reactor everyone's trying to get - can have worst stats than the Sigma MK3.

    Randomized Bonuses are "You can get the same item multiple times and although all have different stats, they're all better than the starting item." i.e. Kuva Weapon Variants all have the same stats but can have different elemental bonuses meaning despite you getting 3 Kuva Krakens, they're all still better than the normal Kraken.

  3. You guys said it yourself that the way you set up your game is that the amount of power we have as players is be based on the amount of time and effort we put into the game. It's why you allowed for Room-Nuking Builds because despite them being powerful, they cost a lot of Forma and experimenting to get them to work. It's the guiding philosophy of reworks like Ash's Bladestorm and Mesa's Peacemakers that keep the game engaging and fun while not making these powers useless.

    The rolled stats on Railjack stuff takes a massive dump on this philosophy because even if we bust our ass to find a Railjack part we want, there's no guarantee that all that work is gonna be reciprocated when stuff like MK 3 Reactors can be just as bad if not worse than the MK 3 Sigma Reactor. Please fix this, DE. Please.

    • Like 6
  4. There seems to be a bug where the Avionics remove themselves while the Railjack is in the Dry Dock. I've had to reintegrate them on at least two occasions.

    There's a bug where the colors and wear/tear scale of my Railjack gets changed. I've had to change the color scheme back twice now.

    There's a bug where sometimes when entering a crewship, my weapons perform like they don't have mods installed. It fixes itself when you leave the crewship and come back but it's made my weapons practically useless when I need them.

    Sometimes when getting on the forward artillery, the camera will clip into the floor between the cockpit and the forward artillery seat which can be fixed by just backing out of the seat and trying again. Though, sometimes it does it more than once.

    Sometimes when I start repairs on a part, it disappears from my inventory which leads to a loss of resources. Edit:This seems to be a UI issue as scrapping another wreckage makes the vanished one appear again.

    And finally, doors on the Railjack sometimes open but don't let me walk through them. It's only happened to me once, I was still able to shot into the adjacent room, and there doesn't seem to be a way to fix this in-game which led me to just aborting the mission but I think I heard someone say something about it probably having to do something with high ping.

  5. Can you please add a button to cancel repairs on wreckage? I'm sick of building a turret only to find something better later and now I gotta finish building the first turret - wasting resources in the process because it doesn't fully refund them when you scrap them - to build the next turret. And you know what happens next? The same thing with a new turret I found that I found that has EVEN BETTER stats while I'm halfway done building the second turret I found.

    • Like 2
  6. So first off, the Lich System. It's no surprise that there's a lot of changes that need to be done to further refine the system like more personality types, better ways of interacting with the liches, more quirks and weaknesses besides damage-based like fears, etc. I do not wish to repeat those same things we've all already heard over and over and over again. So I'll just lay out my more thematic suggestions.

    For the Lich System's eventual expansion to other enemy factions, I'd like to see the inclusion of some of the lore stuff we already have rather than adding new stuff. So instead of making this entire thing about how the Corpus Liches are different because they use advance cybernetics or whatever instead of Kuva, we have Corpus Liches that are based on the already existing Amalgams as it'd make sense that Corpus infused with Sentient Tech would have adaptive properties. As for Infested, the only thing I can think of is including Arlo's involvement in the creation of the Infested Liches.

    As for Railjack, it's obvious we're gonna get Corpus Ships and Sentient Ships later but I do wanna see inclusion of Infested Spore Vessels or something like that in the future. I'd also like to see more weapons and tech based on the concept of stealing them from enemy ships and adapted for our Railjack. As much as the Orokin Armaments are functional, adding more customization options based on the same tech that the Grineer and Corpus use would be really cool.

  7. Can someone at DE make the entrance area around Maroo a "No Trade Area"? I'm sick of people setting up shop right in front of Maroo to make people try to trade with them and overall making me run around them like a surgeon to try and get the prompt on Maroo to show up. It's a small thing but it'd still be nice.

    • Like 4
  8. 21 hours ago, Cloud said:

    These guys nowadays. You are NOT supposed to have each frame, each weapon and everything. That is an achievment you must earn through time. Nobody bought in one time all the  slots he needed for the whole game, you buy them gradually everytime you get a new item after completing those you already have, and you are NOT supposed to rush through content. While you improve your actual weapons, farming different kind of mission you will also farm items you can sell in the market, and considering how cheap are slots, you really need just to sell a couple of items to get enough plat to extend your inventory. Stop whining and get to work, in the time you spent to write this post you could have earned enough platinum to buy 10 slots already.

    Wow, you're incredibly rude and address nothing that I actually said in the original post. Well done.

    • Like 1
  9. 24 minutes ago, TenebraeAeterna said:

    You consider me a veteran?

    I started a week or two after The Emissary, I'm pretty new...not even a year old yet.

     

    Well, sorry. No. But you do know the basics of trading. But the point I've made still stands about how this slots impact new players the most and if people that know how to trade see slots as barely a problem. So why not just remove slots if they're not an issue and removing them won't impact DE's revenue considering Prime Access, TennoCon, Cosmetics, and etc?

    Or #*!%, even the simple change of giving you a warframe and 2 weapon slots whenever you raise your MR would be nice.

  10. 33 minutes ago, TenebraeAeterna said:

    I started at around a week or two after The Emissary Nightwave event.

    I've never really felt the need to buy platinum because it only takes a few Relic runs to make enough platinum through trading to get whatever slot you need...and the same could be said for potatoes. I did, however, purchase Wisp within my first week of playing...because she fits my play style to the letter...and I use her 99.9% of the time.

    • I've been in groups that have defeated all three Eidolons.
    • I've been in a group who, on a whim, decided to take down the Exploiter Orb. (Awesome Fight.)
    • I've typically got Prime frames before I've gotten their normal counter-part...which kinda amuses me.

    I'm generally a very free-based player who doesn't spend money on games beyond an initial purchasing price, for those that require such. I've only spent money on three free-to-play games, Planetside 2, Warframe, and Crossout. That latter was purely off Twisted Metal nostalgia tainting my better judgement.

    There's really zero issue with Warframe's current setup and I don't know why anyone would have any issues with it...which is why I was comfortable enough to actually purchase Wisp, instead of wait till I could obtain her naturally. The only reason I'm not playing Planetside 2 is because I'm on a satellite connection...but that's besides the point. The economy in Warframe makes it pretty easy to get what you want within a relatively decent amount of time, unless it's vanity-related....which is to be expected. Hell, I purchased the Gauss collection so that I could get the Acceltra by selling an Acceltra riven........how's that for arse-backwards?

    Just recently, I got the Dual Kama Prime through trading for plat and then purchasing it from players.

    Things take time, but really...you can make plat fairly quickly in this game and shouldn't have issues with slots and the like. I'm currently saving for the Kuva Lich collection just so I can gain access to all those color palletes.

    You pretty much just made my point. To veterans, slots are an annoyance at worst because we already know the ins and outs of the system to the point where slots are insignificant. So why have slots as a purchasable thing in the first place and just make storage infinite? And don't say "to fund DE" because with Prime Access, TennoCon, Cosmetics and TennoGen and etc, removing slots isn't gonna impact their revenue. To new players, slots are an unnecessary road blocks that interferes with their enjoyment of the game and can make them think that Warframe is pay to win when we have a lot of Warframes and Weapons that are part of the meta.

    I was talking about how slots were okay when we only had 8 Warframes and the Soma and Polearm Helicopter but now we have over 50 Warframes and over 250 Weapons so it's a lot more of a hassle. And again, I address the "Players can stick to one Warframe" thing by saying that Warframe is a game that encourages you to have multiple playstyles to solve problems.

  11. On 2019-11-28 at 7:58 AM, TwoWolves said:

    We don't need a lot of warframe slots because most people don't run 15 war frames. I'd rather avoid the warframe quests entirely. I can see a need for more warframe slots, but I'm pretty sure you get one free each time you rank up in MR, no...?

    I'm content running a single frame because I focus more on visuals (which is why I'd love to see a FP option). All that "freeness" they're giving away could be put somewhere else where players actually use it. I'd like to see them implement a better way of getting orokin reactors, catalysts, corpus stuff, etc, by discovering it in-mission through hackable computers hidden away, hidden rooms, etc.

    First off, no. You don't get free Warframe or Weapon slots for ranking up MR. You get Loadout Slots which aren't as in demand.

    Secondly, just because you're content with running a single frame doesn't mean everyone else is.

    And just because someone asks for slots for warframes and weapons to be free or at the very least a lot more accessible to get so that the players that don't run single frames don't have to go on separate unnecessary grindfests to even have the inventory space for those warframes and weapons, doesn't mean we can't have better ways to get other stuff like you're suggesting as well.

    • Like 1
  12. 15 hours ago, Hobie-wan said:

    (winds up the record player)

    This is a game you can play for free, but they have employees to pay. It's a fair tradeoff, especially since you are even able to trade for plat from players that have bought some.

    There ya go @Syasob

    Well, here's the thing... Considering the monetization of a lot of other stuff like Cosmetics, Prime Access, TennoCon Revenue, etc, getting rid of Slots isn't gonna impact their income at all.

    On 2019-11-28 at 4:04 AM, trndr said:

    Considering slots aren't that expensive, and DE have to pay for storage, the current system is fine.

    Collecting all the things is purely optional, even if I do it. 

    Especially when Slots are "inexpensive" and "players trade for platinum anyway instead of buying platinum", then it wouldn't impact DE at all.

    The point I'm saying is that although "collecting all things" is "purely optional", it's still punishing for new players to get even a fraction of "the best gear in the game" because slots for weapons and warframes are from a time when we had 8 Warframe and the Soma and a Polearm were the only weapons to get. Now, we have a meta that expands over 50 guns (even more if you include rivens, builds, and warframe synergies) and Dozens of Warframes that you really need to have for optimal gameplay and alternative mission types like Eidolon/Orb Hunting, Arbitrations, Sorties, etc. And similarly, it was a time where paying for platinum was the only thing keeping the lights on at DE but now they have a lot other ways that they've monetized the game that make the revenue coming in from people buying slots alone look like a sock full of nickles.

    Even throwing the concept of the meta out the window, do you really want new players to be stuck with 3 warframes and 8 weapons when there's almost 50 Warframe and 200 Weapon to get that - AT THE VERY LEAST - really REALLY interesting in design and/or concept? And then that new player learning that they have to grind for the inventory space to then have space for the warframes and weapons they want that they then need to grind for? It just seems like an unnecessary grind stacked on top of the necessary grind that will both discourage new players from continuing to play as well as annoy veteran players that they have to spend more plat just to accommodate the new warframe/weapons that come out.

  13. 30 minutes ago, Syasob said:

    Inb4 someone suggest you just go trade for platinum.

    Also 2000 plat = 100$. If it's too much and you don't want to trade... Well, there're some free slots in NW rewards.

    Yes, a whopping 2 Weapon Slots and 1 Warframe slot in each Nightwave Event and we've only had 4 Nightwaves this year if you include Intermission. And to be honest, trading or slots aren't that much of a problem for me but this problem is more impactful towards those that are new to the game.

    • Like 1
  14. Warframe, Weapon, Companion, Archwing, and Archweapons slots made sense years ago when there weren't a lot of these in the game when there was only a small handful of guns and barely a few Warframes representative of their team roles... But it's currently 2019 and we have way too many of any of those things to need to spend platinum on slots. Currently, we have:

    42 Warframes, 78 Primaries, 72 Secondaries, 116 Melees, 4 Archwings, 17 Archwing Weapons, 10 Pet Companions, 9 Robotic Companions, and 12 Robotic Guns.

    And that's before you count variants and the modular weapons. Now, I'm not saying every single player is gonna wanna collect and hold every single Warframe but when you have a game that encourages you to keep Warframes so you have different playstyles and tools to tackle different missions and problems, it's counterproductive to give only 3 Warframe slots at the start and have them spend 840 platinum for the rest. And there are plenty of weapons that are straight up mastery fodder like the MK1 Weapons and the Kraken but even factoring that, we're still looking at enough weapons that'd need a small fortune quantifying over a 1000 platinum to buy all the slots to hold them all. And that number can shift depending on their view of the meta is. It makes sense for Configs and Loadouts to have slots because those don't really impact the game that much. Riven Mods slots are more complicated to think about because of their rarity and the desirability change from player to player and depending on if riven dispositions shift with buffs and nerfs. But you get my point.

    This needs to change. Now more than ever considering this problem is only gonna get more and more apparent as time goes on with every single update that brings new Weapons and Warframes.

    Edit 1: I just realized that I made this post and forgot to propose possible compromises that would help this problem than just ripping the band-aid off. And to clarify something, this is without a doubt a problem that negatively effects new players more than veterans like me that know the meta and that know how to trade and etc. That doesn't make it any less of a problem.

    If DE are set on not taking out the Warframe and Weapon slots for whatever reason, the least I'd ask for is more opportunities to get them through gameplay that are both accessible by New Players and Veterans. And I don't just mean as one of the rank rewards for Nightwave because at the rate that Nightwaves are being made, we'd only get 4-6 Nightwaves in a single year including Intermissions. 8-12 Weapon Slots and 4-6 Warframe Slots isn't gonna mean anything at that rate considering they release at least 4 Warframes a year and at least 2 weapons for each of those Warframes (Not including Non-Warframe Themed Tenno Reinforcements and Prime Access). The best I could think of is moving the slots from the Ranks to a purchasable reward for Nightwave Creds. Again, compromise. Not a definite fix. Or just give us a Warframe and 2 Weapon slots every time we raise our MR.

    Edit 2: And to those that are going to respond to this post with "But DE need to pay their workers", think about it like this...

    When Warframe first came out, it was the only thing that was keeping the lights on at DE according to the Devs... So, again, slots made sense when it first came out. But that too has changed drastically. With the inclusion of Cosmetics and Prime Access and TennoCon, the game has other ways the Devs can make money from this game. And in ways vastly superior than having the player pay for slots. If DE remove slots, it's not gonna impact their revenue at all.

  15. 12 hours ago, theRCB said:

    2 things, the designs don't always fit the actual size of the rooms, it doesn't add in the fact that there is a sky box on some rooms, or that there are surrounding details.

    and Second. you need to have enough depth up and down to build, make sure you dont have any rooms above or below it.

    Well, here's the thing. There's a visual UI bug in the game where rooms previewed but not build temporarily stay on the minimap and here's what the box for the Crimson Branch looks like.

    unknown.png

    That's a lot wider than it needs to be, don't you think?

  16. So, I really like the update so far but there are several things I'd like to see changed due to somethings being unnecessary.

    1) Make it so all Kuva Siphon Missions guarantee a Requiem Relic with Kuva Flood Missions giving you a Requiem Relic of random refinement. Having a 33% chance to get a relic from Kuva Siphons seems like unnecessary RNG especially when it's already compounded with the RNG of getting a random relic and the RNG of getting a random loot drop from said relic AND THEN the RNG of finding the right order of the Requiem Mods.

    2) Prevent the Kuva Liches from stealing Requiem Relics. I've seen several cases where they've done this and it's infuriating to finally get the Requiem Relic you want or a Requiem Relic at all only for it to get nicked by the Lich, forcing you to continue grinding.

    3) Increase the amount of the Requiem Murmur bar gets filled from finishing off Thralls. In the process of trying to find the right mods via thralls, the Kuva Lich tends to end up at LvL 5 just because of the sheer amounts of thralls I have to stab to get 1 of the Requiem Mods revealed. I understand it's trial and error but at that point, your kind of punishing the player for not bruteforcing it by randomly picking mods instead of putting work to see what mods that are needed.

    4) Lower the spawn rate of the Kuva Lich on endless missions. I'm trying to do Defense or Survival missions to get the murmurs I need to kill the lich. The last thing I need is the lich showing up to wreck the defense mission and having to let them kill me to make them go away.

    5) Have an alternative method of getting the Kuva Lich to leave besides instantly killing you and leveling up. See #4 and the fact that if someone else is trying to get their Lich to spawn and mine shows up instead, I have to let them break my spine to make them leave. Maybe make it where after lowering their first health bar a couple times, they just leave because they aren't really going anywhere.

  17. This mostly happens out on the Plains during Eidolon fights and I dunno what's causing it like Warframe or Operator dying or falling into lakes or whatever but people and me are getting their abilities bugged so we can't use them with the only way to debug it is to sometimes jump into a lake or dying without quick self-reviving.

  18. Vomvalysts are getting stuck under the maps in PoE which breaks the fight with the Eidolon fights 'cause they do the move where the Vomvalysts give them shields and makes them invulnerable and because you can't kill the Vomvalysts to make it stop, ya gotta wait till the Eidolon gets their shields back or walks out of range.

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